Difference between revisions of "Enspell"
*>FFXI-SZK (Added equipment that enhances this effect) |
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== How the effect is inflicted/gained == | == How the effect is inflicted/gained == | ||
− | [[ | + | [[Red Mage: En-Spell Damage Calculations]] |
=== Spells === | === Spells === |
Revision as of 20:45, 16 March 2007
Description
File:AttackBoost icon.GIF Enspell is a beneficial status effect that enchants the player's weapon with pure elemental energy until it wears off or is removed. Benefitting characters gain Additional Effect: (Element) damage which triggers on every hit. The element of the damage depends on the spell or ability that granted the effect
How to remove the effect
- A monster casting Dispel or Magic Finale will remove this effect.
- This effect is removed upon zoning to another area.
- This effect can be removed manually.
- Casting a spell which gives a different enspell effect will replace this effect with the new one.
How the effect is inflicted/gained
Red Mage: En-Spell Damage Calculations
Spells
- White Magic (RDM-only spells) - Enthunder, Enstone, Enaero, Enfire, Enblizzard, Enwater
- Blood Pact - Ramuh - Rolling Thunder
Equipment that Enhances this Effect
Level Name Type Enhancement(s) 40 Buzzard Tuck Sword Sword enhancement spell damage +2
Sword enhancement spell duration +550 Fencer's Ring Ring Sword enhancement spell damage +5 68 Enhancing Sword Sword Sword enhancement spell damage +5 72 Hollow Earring Earring Sword enhancement spell damage +3