Enemy Critical Hit Rate

Revision as of 21:10, 12 May 2011 by *>Melios
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Merit Point Enhancement[edit]

  • Category: Others
  • Limits: 4 levels (Merit Point progression: 1→2→3→4→5 = 15 points total)
  • Description: Each merit level decreases the chance for an enemy to land a critical hit on you by 1%, for a maximum reduction of 5% chance for enemy to critical at level 5.
  • The percentage chance of Critical Hits that a mob or another 'enemy' player (See: Ballista/Brenner) may get on their target. Items in the game that can decrease Enemy Critical Hit Rate will reduce this set percentage by the noted amount in the their description.

See also[edit]

This article uses material from the "Enemy_Critical_Hit_Rate" article on FFXIclopedia and is licensed under the CC-BY-SA License.