Difference between revisions of "Embrava"
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[[Category:Magic]][[Category:Enhancing Magic]][[Category:White Magic]] | [[Category:Magic]][[Category:Enhancing Magic]][[Category:White Magic]] | ||
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− | :'''Consumes 20% of your maximum [[MP]]. Gradually restores target's [[Regen (Status Effect)|HP]] and [[ | + | :'''Consumes 20% of your maximum [[MP]]. Gradually restores target's [[Regen (Status Effect)|HP]] and [[Refresh (Status Effect)|MP]] and [[Haste (Status Effect)|increases attack speed]]. ''' |
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==Description== | ==Description== | ||
− | '''Spell cost''': 1 MP | + | '''Spell cost''': 20% of maximum MP (displays as "1 MP" in spell list despite this) <br> |
'''Spell element''':''' '''[[Light|{{Light|Light}}]]''' '''<br> | '''Spell element''':''' '''[[Light|{{Light|Light}}]]''' '''<br> | ||
'''Magic skill''': [[:Category:Enhancing Magic|Enhancing Magic]]<br> | '''Magic skill''': [[:Category:Enhancing Magic|Enhancing Magic]]<br> | ||
− | '''Target''': Any | + | '''Target''': Any Player Character<br> |
'''Jobs''':<br> | '''Jobs''':<br> | ||
*[[Scholar]] Level 5 | *[[Scholar]] Level 5 | ||
− | *Must have [[Tabula Rasa]] | + | *Must have [[Tabula Rasa]] active to cast |
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==Timers== | ==Timers== | ||
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==Notes== | ==Notes== | ||
− | *Grants | + | *Grants '''Embrava''' status. |
− | **[[Regen]] potency = [[Enhancing Magic]] ÷ 7 + 1 [[HP]]/tick | + | **[[Regen]] potency = [[Enhancing Magic]] ÷ 7 + 1 [[HP]]/tick |
− | **[[ | + | ***Caps at 72 HP per tick at 497+ enhancing skill. |
− | **[[Haste]] potency = [[Enhancing Magic]] ÷ | + | **[[Refresh]] potency = [[Enhancing Magic]] ÷ 100 + 1 [[MP]]/tick |
− | + | ***Caps at 6 MP per tick with 500+ enhancing skill. | |
+ | **[[Haste]] potency = [[Enhancing Magic]] ÷ 20 [[Haste]] | ||
+ | ***Caps at +30% Haste with 500+ enhancing skill. | ||
+ | *Because Embrava is a unique status effect, [[Haste]], [[Regen]], and [[Refresh]] status effects all stack with Embrava's effects. | ||
*Usable with [[Accession]]. Because this spell can target non-party members, parties other than the caster's can be given area-of-effect Embrava. | *Usable with [[Accession]]. Because this spell can target non-party members, parties other than the caster's can be given area-of-effect Embrava. | ||
− | **By targeting a friendly NPC with [[Accession]] Embrava, it is possible to give the Regen effect to nearby structures such as the [[Pulse Martello]] in [[Bastion]] and the Allied [[Fortification]] in [[Campaign]] | + | **By targeting a friendly NPC with [[Accession]] Embrava, it is possible to give the Regen effect to nearby structures such as the [[Pulse Martello]] in [[Bastion]] and the Allied [[Fortification]] in [[Campaign]]. |
*[[Penury]] lowers the spell MP cost to 10% of maximum MP. | *[[Penury]] lowers the spell MP cost to 10% of maximum MP. | ||
− | *[[Perpetuance]] increases the duration to 3 minutes ( | + | *[[Perpetuance]] increases the duration to 3 minutes (3:45 with [[Savant's Bracers +2]]). |
− | *The | + | *Cannot be[[dispel| dispelled]] except with [[Extreme Purgation]]. |
− | + | *''The spell's effect and duration have been weakened substantially since it was introduced, and it no longer grants a [[Regain]] effect. Bear this in mind when reading battle strategies from before March 27, 2013.'' | |
==How to Obtain== | ==How to Obtain== | ||
Speak to [[Erlene]] in [[The Eldieme Necropolis (S)]] (J-8) with your main job set to [[Scholar]] level 5+. | Speak to [[Erlene]] in [[The Eldieme Necropolis (S)]] (J-8) with your main job set to [[Scholar]] level 5+. | ||
<br>{{EnhancingNavbox}} | <br>{{EnhancingNavbox}} |
Latest revision as of 15:30, 29 August 2015
- Consumes 20% of your maximum MP. Gradually restores target's HP and MP and increases attack speed.
Description[edit]Spell cost: 20% of maximum MP (displays as "1 MP" in spell list despite this)
|
Timers[edit]Casting Time: 3 seconds |
Notes[edit]
- Grants Embrava status.
- Regen potency = Enhancing Magic ÷ 7 + 1 HP/tick
- Caps at 72 HP per tick at 497+ enhancing skill.
- Refresh potency = Enhancing Magic ÷ 100 + 1 MP/tick
- Caps at 6 MP per tick with 500+ enhancing skill.
- Haste potency = Enhancing Magic ÷ 20 Haste
- Caps at +30% Haste with 500+ enhancing skill.
- Regen potency = Enhancing Magic ÷ 7 + 1 HP/tick
- Because Embrava is a unique status effect, Haste, Regen, and Refresh status effects all stack with Embrava's effects.
- Usable with Accession. Because this spell can target non-party members, parties other than the caster's can be given area-of-effect Embrava.
- By targeting a friendly NPC with Accession Embrava, it is possible to give the Regen effect to nearby structures such as the Pulse Martello in Bastion and the Allied Fortification in Campaign.
- Penury lowers the spell MP cost to 10% of maximum MP.
- Perpetuance increases the duration to 3 minutes (3:45 with Savant's Bracers +2).
- Cannot be dispelled except with Extreme Purgation.
- The spell's effect and duration have been weakened substantially since it was introduced, and it no longer grants a Regain effect. Bear this in mind when reading battle strategies from before March 27, 2013.
How to Obtain[edit]
Speak to Erlene in The Eldieme Necropolis (S) (J-8) with your main job set to Scholar level 5+.
Barelement:
Baraero (ra) • Barblizzard (ra) • Barfire (ra) • Barstone (ra) • Barthunder (ra) • Barwater (ra)
Barstatus:
Baramnesia (ra) • Barblind (ra) • Barparalyze (ra) • Barpetrify (ra) • Barpoison (ra) • Barsilence (ra) • Barsleep (ra) • Barvirus (ra)
Defenses:
Aquaveil — Blink — Foil — Stoneskin — Phalanx I • II — Protect I • II • III • IV • V — Protectra I • II • III • IV • V — Shell I • II • III • IV • V — Shellra I • II • III • IV • V
Recovery:
Adloquium — Embrava — Erase — Regen I • II • III • IV • V — Refresh I • II • III
Stealth:
Deodorize — Invisible — Sneak
Time:
Embrava — Flurry • II — Haste • II
Storms:
Aurorastorm I • II — Firestorm I • II — Hailstorm I • II — Rainstorm I • II — Sandstorm I • II — Thunderstorm I • II — Voidstorm I • II — Windstorm I • II
Spikes:
Blaze Spikes — Ice Spikes — Reprisal — Shock Spikes
Transport:
Escape — Recall-Jugner • Meriph • Pashh — Retrace — Teleport-Altep • Dem • Holla • Mea • Vahzl • Yhoat — Warp I • II
Enspells:
Enaero I • II — Enblizzard I • II — Enfire I • II — Enstone I • II — Enthunder I • II — Enwater I • II
Weapon Enchantments:
Auspice • Inundation • Temper I • II
Stat boosts:
Boost-VIT • MND • AGI • CHR • STR• DEX• INT — Gain-VIT • MND • AGI • CHR • STR• INT• DEX
Enmity Control:
Animus Augeo — Animus Minuo — Crusade
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Geomancy • Healing Magic • Ninjutsu • Songs • Summoning