Dynamis - Beaucedine

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Table of Contents
Zone Information
Area Name Dynamis - Beaucedine
Type Outdoors
Maps
Dynamis Beaucedine
Map Acquisition Purchase
Miscellaneous Able to use Tractor
Hobbies
None
Weather
Trans Dark.gif

Trans Dark.gif

Region Dynamis
Expansion Rise of the Zilart
Requirements Level 65
Key ItemVial of Shrouded Sand
Key ItemPrismatic Hourglass
Key ItemHydra Corps Lantern
Key ItemHydra Corps Command Scepter
Key ItemHydra Corps Eyeglass
Key ItemHydra Corps Tactical Map
Restrictions 1-hour time limit
Background music "Shadow Lord"
Monstrosity Not applicable
Notes None
Description
Connections

Entered via Trail Markings at Beaucedine Glacier (F-11)

Requirements Defeat Angra Mainyu
Title Granted Dynamis-Beaucedine Interloper
Repeatable Once per Earth day, resetting at Japanese Midnight
Reward Key ItemHydra Corps Insignia


Maps


Treasure

  Ancient Currency:   One Byne Bill
  One Hundred Byne Bill
  Tukuku Whiteshell
  Lungo-Nango Jadeshell
  Ordelle Bronzepiece
  Montiont Silverpiece
  Items:   Copy of "Ginuva's Battle Theory"
  Copy of "Schultz Stratagems"
  Infinity Core
  Gold Beastcoin
  Mythril Beastcoin
  Sparkling Stone
  Colossal Skull
  Goblin Grease
  Fresh Orc Liver
  Giant Frozen Head
  Griffon Hide
  Lancewood Log
  Relic Iron
  Wootz Ore
  Slime Juice
  Attestations:   Attestation of Accuracy (Marksmanship)
  Attestation of Bravery (Axe)
  Attestation of Celerity (Dagger)
  Attestation of Decisiveness (Great Katana)
  Attestation of Force (Great Axe)
  Attestation of Fortitude (Polearm)
  Attestation of Glory (Sword)
  Attestation of Harmony (Music)
  Attestation of Invulnerability (Shield)
  Attestation of Legerity (Katana)
  Attestation of Might (Hand to Hand)
  Attestation of Righteousness (Great Sword)
  Attestation of Sacrifice (Club)
  Attestation of Transcendence (Bow)
  Attestation of Vigor (Scythe)
  Attestation of Virtue (Staff)
  Relic Armor:   Warrior's Cuisses (WAR Legs)
  Melee Cyclas (MNK Body)
  Cleric's Briault (WHM Body)
  Sorcerer's Coat (BLM Body)
  Duelist's Tabard (RDM Body)
  Assassin's Culottes (THF Legs)
  Valor Breeches (PLD Legs)
  Abyss Cuirass (DRK Body)
  Monster Gaiters (BST Feet)
  Bard's Justaucorps (BRD Body)
  Scout's Socks (RNG Feet)
  Saotome Domaru (SAM Body)
  Koga Chainmail (NIN Body)
  Wyrm Mail (DRG Body)
  Summoner's Doublet (SMN Body)
  Mirage Jubbah (BLU Body)
  Commodore Frac (COR Body)
  Pantin Tobe (PUP Body)
  Etoile Tights (DNC Legs)
  Argute Gown (SCH Body)
  Relic +2 Item:   Forgotten Thought

Enemies

Simulacra - Goblins - Orcs - Quadav - Yagudo - Hydra

Simulacra

Name Type Notes
Serjeant Tombstone Orc Occasional HP or MP stat
Adamantking Effigy Quadav Occasional HP or MP stat
Adamantking Image Quadav 10 Minute Time Extension
Avatar Icon Yagudo Occasional HP or MP stat
Goblin Replica Goblin Occasional HP or MP stat
Goblin Statue Goblin 10 Minute Time Extension (H-9 ~ I-8, Occasionally spawns amongst the Yagudo)
Vanguard Eye Ahriman
Rearguard Eye Ahriman 25 Minute Time Extension (H-8)
Dynamis Tombstone Orc (J-9)
Dynamis Effigy Quadav (J-9)
Dynamis Icon Yagudo
Dynamis Statue Goblin
Angra Mainyu Ahriman Mega Boss
Fire Pukis Angra Mainyu's pet Uses Flame Breath
Wind Pukis Angra Mainyu's pet Uses Wind Breath
Petro Pukis Angra Mainyu's pet Uses Petro Eyes
Poison Pukis Angra Mainyu's pet Uses Poison Breath
Arch Angra Mainyu Ahriman Mega Boss

Goblins

Name Job Notes
Vanguard Alchemist White Mage
Vanguard Ambusher Ranger
Vanguard Armorer Paladin
Vanguard Dragontamer
Vanguard's Wyvern
Dragoon Wyvern has MP
Vanguard Enchanter Red Mage
Vanguard Hitman Ninja Beware of Mijin Gakure
Vanguard Maestro Bard Nearly impossible to silence him without Elemental Seal.
Vanguard Necromancer
Vanguard's Avatar
Summoner Keep avatar asleep when Astral Flow goes off
Vanguard Pathfinder
Vanguard's Slime
Beastmaster Slime casts Paralyga
Vanguard Pitfighter Monk Hundred Fists can be very dangerous
Vanguard Ronin Samurai
Vanguard Shaman Black Mage
Vanguard Smithy Warrior
Vanguard Tinkerer Dark Knight
Vanguard Welldigger Thief
Name Job Position
Ascetox Ratgums Black Mage (H-9)
Bordox Kittyback Thief (H-9)
Brewnix Bittypupils White Mage (J-6)
Draklix Scalecrust Dragoon (H-8)
Droprix Granitepalms Monk (G-9)
Gibberox Pimplebeak Red Mage (I-7)
Moltenox Stubthumbs Warrior Dynamis Statue
Morblox Chubbychin Summoner Dynamis Statue
Routsix Rubbertendon Beastmaster (I-8)
Ruffbix Jumbolobes Paladin Dynamis Statue
Shisox Widebrow Samurai (H-7)
Slinkix Trufflesniff Ranger Dynamis Statue
Swypestix Tigershins Ninja (H-8)
Tocktix Thinlids Dark Knight (J-6)
Whistrix Toadthroat Bard (I-8)

Orcs

Name Job Notes
Vanguard Amputator White Mage
Vanguard Backstabber Ninja Beware of Mijin Gakure
Vanguard Bugler Bard Nearly impossible to silence him without Elemental Seal.
Vanguard Dollmaster
Vanguard's Avatar
Summoner Keep avatar asleep when Astral Flow goes off.
Vanguard Footsoldier Warrior
Vanguard Grappler Monk Hundred Fists can be very dangerous
Vanguard Gutslasher Samurai
Vanguard Hawker
Vanguard's Hecteyes
Beastmaster Hecteyes casts Dispelga and other BLM spells, almost immune to Sleep/Soporific
Vanguard Impaler
Vanguard's Wyvern
Dragoon Wyvern has MP
Vanguard Mesmerizer Black Mage
Vanguard Neckchopper Dark Knight
Vanguard Pillager Thief
Vanguard Predator Ranger
Vanguard Trooper Paladin
Vanguard Vexer Red Mage
Name Job Position
Cobraclaw Buchzvotch Monk (K-8)
Deathcaller Bidfbid Summoner (K-8)
Drakefeast Wubmfub Dragoon Dynamis Tombstone
Elvaanlopper Grokdok Samurai Dynamis Tombstone
Galkarider Retzpratz Ranger (K-8)
Heavymail Djidzbad Paladin (G-10)
Humegutter Adzjbadj Warrior Dynamis Tombstone
Jeunoraider Gepkzip Ninja (J-6)
Lockbuster Zapdjipp Thief (K-8)
Mithraslaver Debhabob Beastmaster (J-9)
Skinmask Ugghfogg Dark Knight (G-10)
Spinalsucker Galflmall Red Mage Dynamis Tombstone
Taruroaster Biggsjig Black Mage (G-10)
Ultrasonic Zeknajak Bard (J-6)
Wraithdancer Gidbnod White Mage (J-9)
  • Note: All the Orc NMs in Dynamis have an additional TP attack: Fanatic Dance. This charms everyone in melee range, which can become perilous to back-line jobs.

Quadav

Name Job Notes
Vanguard Beasttender
Vanguard's Scorpion
Beastmaster Scorpion frequently casts Breakga
Vanguard Constable White Mage
Vanguard Defender Paladin
Vanguard Drakekeeper
Vanguard's Wyvern
Dragoon Wyvern has MP
Vanguard Hatamoto Samurai
Vanguard Kusa Ninja Beware of Mijin Gakure
Vanguard Mason Ranger
Vanguard Militant Monk Hundred Fists can be very dangerous
Vanguard Minstrel Bard Nearly impossible to silence him without Elemental Seal.
Vanguard Protector Red Mage Proc Red !! by Magic
Vanguard Purloiner Thief
Vanguard Thaumaturge Black Mage
Vanguard Undertaker
Vanguard's Avatar
Summoner Keep avatar asleep when Astral Flow goes off.
Vanguard Vigilante Dark Knight
Vanguard Vindicator Warrior
Name Job Position
Be'Zhe Keeprazer Summoner (I-9)
De'Bho Pyrohand Black Mage Dynamis Effigy
Ga'Fho Venomtouch White Mage Dynamis Effigy
Go'Tyo Magenapper Dragoon (J-9)
Gu'Khu Dukesniper Ranger (J-6)
Gu'Nha Wallstormer Warrior (J-6)
Ji'Fhu Infiltrator Thief (I-8)
Ji'Khu Towercleaver Samurai (J-9)
Mi'Rhe Whisperblade Ninja (J-9)
Mu'Gha Legionkiller Paladin (H-9)
Na'Hya Floodmaker Red Mage (G-10)
Nu'Bhi Spiraleye Bard (J-9)
So'Gho Adderhandler Beastmaster Dynamis Effigy
So'Zho Metalbender Monk Dynamis Effigy
Ta'Hyu Gallanthunter Dark Knight (I-8)
  • Note: All the Quadav NMs in Dynamis have an additional TP attack: Wrath of Gu'Dha. This ability inflicts AoE physical damage (can be absorbed by shadows), severe knockback, and causes weight.

Yagudo

Name Job Notes
Vanguard Assassin Ninja Beware of Mijin Gakure
Vanguard Chanter Bard Nearly impossible to silence him without Elemental Seal.
Vanguard Exemplar Paladin
Vanguard Inciter Dark Knight
Vanguard Liberator Thief
Vanguard Ogresoother
Vanguard's Crow
Beastmaster Crow casts Silencega
Vanguard Oracle
Vanguard's Avatar
Summoner Keep avatar asleep when Astral Flow goes off.
Vanguard Partisan
Vanguard's Wyvern
Dragoon Wyvern has MP
Vanguard Persecutor Samurai
Vanguard Prelate Black Mage
Vanguard Priest White Mage
Vanguard Salvager Ranger
Vanguard Sentinel Monk Hundred Fists can be very dangerous
Vanguard Skirmisher Warrior
Vanguard Visionary Red Mage
Name Job Position
Bhuu Wjato the Firepool Black Mage (I-7)
Caa Xaza the Madpiercer Red Mage (I-7)
Foo Peku the Bloodcloak Warrior (I-8)
Guu Waji the Preacher Paladin Dynamis Icon
Hee Mida the Meticulous Ranger (H-9)
Knii Hoqo the Bisector Samurai (J-6)
Koo Saxu the Everfast White Mage Dynamis Icon
Kuu Xuka the Nimble Ninja Dynamis Icon
Maa Zaua the Wyrmkeeper Dragoon (H-9)
Nee Huxa the Judgmental Dark Knight Dynamis Icon
Puu Timu the Phantasmal Summoner (G-10)
Ryy Qihi the Idolrobber Thief (J-6)
Soo Jopo the Fiendking Beastmaster (H-9)
Xaa Chau the Roctalon Monk (G-9)
Xhoo Fuza the Sublime Bard (H-10)
  • Note: All the Yagudo NMs in Dynamis have an additional TP attack: Doom. The countdown is 10 seconds, but if the NM is slain before that time the victim will likely "narrowly avoid doom."

Hydra Corps

Name Notes
Hydra Bard
Hydra Beastmaster
Hydra's Hound
Hounds cast Blindga
Hydra Black Mage
Hydra Dark Knight
Hydra Dragoon
Hydra's Wyvern
Wyvern has MP
Hydra Monk Hundred Fists can be very dangerous
Hydra Ninja Beware of Mijin Gakure
Hydra Paladin
Hydra Ranger
Hydra Red Mage
Hydra Samurai
Hydra Summoner
Hydra's Avatar
Keep avatar asleep when Astral Flow goes off
Hydra Thief
Hydra Warrior
Hydra White Mage
Dagourmarche (DRG/BST/SMN)
Dagourmarche's Avatar
Dagourmarche's Hound
Dagourmarche's Wyvern
(G-9), drops attestations for Guttler, Gungnir, and Claustrum
Goublefaupe (WAR/PLD/RDM) (I-7), drops attestations for Aegis, Ragnarok, Excalibur, and Bravura
Mildaunegeux (MNK/THF/NIN) (H-10), drops attestations for Annihilator, Kikoku, and Spharai
Quiebitiel (WHM/BLM/BRD) (H-8), drops attestations for Mandau, Mjollnir, and Gjallarhorn
Velosareon (RNG/SAM/DRK) (J-8), drops attestations for Apocalypse, Amanomurakumo, and Yoichinoyumi
Taquede
Pignonpausard
Hitaume
Cavanneche

Notes

As of the 5-10-11 update a lot has changed about Dynamis.

  • Enemies are no longer true sight/ sound, Sneak and invisible do work to move past them
    • Enemies are always up.
    • Time extensions are in a new locations.
    • TE 10 mins+ positions as follows:
      • (H-9) down the first ramp in the middle of Goblins
      • Either bottom of (I-8) or the top of (I-9) just before the end of the Yagudo area before 3rd ramp
      • (K-9) south east most part of the coast line amongst the quadav.
      • (J-7) at the pond amongst the orcs.
      • The 20-minute TE is an Ahriman-type NM called Rearguard Eye. It's hiding in the very northeast part of the area at the topmost area at (H-8) amongst Hydra Corps enemies. This is the same level as Nue's tower. There's a little alcove along the mountains to the west of it that is safe to camp for it.
      • this is the only one that didn't seem to link upon pulling with my sheep pet.
    • You can also stagger the enemies and NMs upon collecting the key items with all of the TE.
    • The boss is a forced pop with Leering Bijou which are collected from the NMs throughout the zone.
      • NMs are a lottery pop with the corresponding enemies of that type.
      • Unlike Xarcabard, there are no free-roaming NMs.
      • There could be a rule that lets only 1 NM be available in the whole zone at any given timeVerification Needed. Just go for the first NM you see available when aiming to get the Leering Bijou.
    • Hydras do not Blood aggro. Unweakened in the middle of them without a problem (with Sneak and Invisible on).

Win Strategies Post-Update

Get Leering Bijou at pond, then attempt battlefield [1]

  • Farm a pop item from NM from around the pond just before you go down ramp to Angra Mainyu; a rare/ex Leering Bijou.
  • Have thief take the Leering Bijou, gather party in NW corner of Fei'Yin area.
  • Take your provoker to the ??? with your thief.
    • There are 4 dragons that spawn when you pop it.
  • Have thief activate Flee, run to the far corner by the map, Perfect Dodge; then have the provoker grab Angra Mainyu and run it to NW corner.
  • The dragons will run back if you attempt to run up the ramp.
    • You get a message "You have left the battlefield" and the dragons will race back to the eye as soon as thief runs out of range.
  • Zerg Angra Mainyu and Key ItemHydra Corps Insignia drops to everyone in party/alliance who needed.
  • Angra Mainyu still casts Death and teleport around but goes down fairly easy to zerging.

Dynamis Weakness Trigger Conditions

Enemy job: RNG THF MNK BST NIN - JOB ABILITY / Any enemy-targetable ability or physical Blood Pact: Rage, except pet commands and possibly Ventriloquy. Pet TP moves (via "Ready" command) will work.

Enemy job: PLD WAR SAM DRG DRK - Any WEAPON SKILL and some Puppetmaster Maneuvers, possibly based on current Automaton frame's deciding maneuvers for Weapon Skills

Enemy job: WHM BLM SMN BRD RDM - MAGIC / Any magical Blood Pact: Rage or enemy-targeted spell with the possible exception of cures and Odin.

You are able to proc during an enemy's 2 hour ability, it seems you can also proc during spell casting

The number of Time Extensions obtained affect your proc rate:

  • 0-2 ~> None
  • 3 ~> Low proc rate / Blue - Potentially transient Amnesia, or nothing.
  • 4 ~> Medium proc rate / Yellow - Terror/Stops 2-Hour/Able to Re-use 2-Hour
  • 5 ~> High proc rate / Red - Terror/Stops 2-Hour/Unable to Re-use 2-Hour

If you !! Red Notorious monster; the NM can use again 2H Confirmed by [GM]Deitsu

Attestation NMs

The Attestations NMs are now spawned by pop items that are farmed from Fomors of the corresponding job.

For example, Goublefaupe is a PLD/RDM/WAR, so you need to farm the Despot's Fortune Parchment that drops from Hydra Paladin, Hydra Red Mage and Hydra Warrior.

They still spawn in the same towers as before, but you trade the corresponding Parchment to the ??? point there, and the NM will spawn.

Unlike before, the NMs spawn alone, without helpers, and you have a 15-minute time limit to defeat it. You can fight it inside the tower safely.

The NMs link by sight with other Hydras.

Game Script

Nuvola apps important.png SPOILER WARNING: Details about a quest, mission or other Final Fantasy XI in-game storyline follow.Nuvola apps important.png
Cornelia: I have been waiting for you. Do you remember the last words Raogrimm spoke to you? "The link will soon be severed"...

Do you understand the significance of these words? When the soul that was divided is whole once again, towering rage will take on physical form... Yes, a new Shadow Lord will be born. Even I will no longer hear his voice. Even now, I can barely feel the emanations of Raogrimm's faltering spirit. When those emanations fade completely, he will be... The Xarcabard of that other realm is shrouded in a vast darkness, preventing contact from the outside. Even those of us without material bodies are unable to penetrate that mist of eternal night. Until that mist clears, I cannot guide you to Xarcabard. The next place you must venture is the twin of Vana'diel's Beaucedine. There you will find the last trophy to complete the set of keys we need. You must obtain the last trophy. All five trophies combined with our power will create a synergistic force, allowing us to part the shroud for a few precious moments. It will open a path between worlds. Take care, my brave adventurer. May the blessings of Altana guide and protect you...


This article uses material from the "Dynamis_-_Beaucedine" article on FFXIclopedia and is licensed under the CC-BY-SA License.