Difference between revisions of "Dynamis - Beaucedine"

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|Ahriman
 
|Ahriman
 
|Spawns the Hydra Corps
 
|Spawns the Hydra Corps
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|- BGCOLOR="#E3E6FF"
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|[[Rearguard Eye]]
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|Ahriman
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|- BGCOLOR="#ffd9d9"
 
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|'''[[Dynamis Tombstone]]'''
 
|'''[[Dynamis Tombstone]]'''
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|'''[[Velosareon]]''' (RNG/SAM/DRK)
 
|'''[[Velosareon]]''' (RNG/SAM/DRK)
 
| (J-8), drops attestations for [[Apocalypse]], [[Amanomurakumo]], and [[Yoichinoyumi]]
 
| (J-8), drops attestations for [[Apocalypse]], [[Amanomurakumo]], and [[Yoichinoyumi]]
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|- BGCOLOR="#ffd9d9"
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|'''[[Taquede]]'''
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|- BGCOLOR="#ffd9d9"
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|'''[[Pignonpausard]]'''
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|
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|- BGCOLOR="#ffd9d9"
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|'''[[Hitaume]]'''
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|- BGCOLOR="#ffd9d9"
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|'''[[Cavanneche]]'''
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Revision as of 00:41, 2 June 2011

de:Dynamis - Beaucedine

  Trail Markings:   Beaucedine Glacier (F-11)
  Requirements:

  Key ItemHydra Corps Lantern
  Key ItemHydra Corps Command Scepter
  Key ItemHydra Corps Eyeglass
  Key ItemHydra Corps Tactical Map
  Key Item Prismatic Hourglass

  Boss:   Angra Mainyu
  Title:   Dynamis-Beaucedine Interloper
  Maximum players:   64
  Repeatable:   Yes, You may enter once per Earth day, Resetting on Japanese Midnight.
  Reward:   Key ItemHydra Corps Insignia

Treasure

  Ancient Currency:   One Byne Bill
  One Hundred Byne Bill
  Tukuku Whiteshell
  Lungo-Nango Jadeshell
  Ordelle Bronzepiece
  Montiont Silverpiece
  Items:   Copy of "Ginuva's Battle Theory"
  Copy of "Schultz Stratagems"
  Infinity Core
  Gold Beastcoin
  Mythril Beastcoin
  Sparkling Stone
  Colossal Skull
  Goblin Grease
  Fresh Orc Liver
  Giant Frozen Head
  Griffon Hide
  Lancewood Log
  Relic Iron
  Wootz Ore
  Slime Juice
  Attestations:   Attestation of Accuracy (Marksmanship)
  Attestation of Bravery (Axe)
  Attestation of Celerity (Dagger)
  Attestation of Decisiveness (Great Katana)
  Attestation of Force (Great Axe)
  Attestation of Fortitude (Polearm)
  Attestation of Glory (Sword)
  Attestation of Harmony (Music)
  Attestation of Invulnerability (Shield)
  Attestation of Legerity (Katana)
  Attestation of Might (Hand to Hand)
  Attestation of Righteousness (Great Sword)
  Attestation of Sacrifice (Club)
  Attestation of Transcendence (Bow)
  Attestation of Vigor (Scythe)
  Attestation of Virtue (Staff)
  Relic Armor:   Abyss Cuirass (DRK Body)
  Argute Gown (SCH Body)
  Assassin's Culottes (THF Legs)
  Bard's Justaucorps (BRD Body)
  Cleric's Briault (WHM Body)
  Commodore Frac (COR Body)
  Duelist's Tabard (RDM Body)
  Etoile Tights (DNC Legs)
  Koga Chainmail (NIN Body)
  Melee Cyclas (MNK Body)
  Mirage Jubbah (BLU Body)
  Monster Gaiters (BST Feet)
  Pantin Tobe (PUP Body)
  Saotome Domaru (SAM Body)
  Scout's Socks (RNG Feet)
  Sorcerer's Coat (BLM Body)
  Summoner's Doublet (SMN Body)
  Valor Breeches (PLD Legs)
  Warrior's Cuisses (WAR Legs)
  Wyrm Mail (DRG Body)

Monsters Found Here

Simulacra - Goblins - Orcs - Quadav - Yagudo - Hydra

Simulacra

Name Type Notes
Serjeant Tombstone Orc Spawns the Orc Vanguard
Adamantking Effigy Quadav Spawns the Quadav Vanguard
Avatar Icon Yagudo Spawns the Yagudo Vanguard
Goblin Replica Goblin Spawns the Goblin Vanguard
Vanguard Eye Ahriman Spawns the Hydra Corps
Rearguard Eye Ahriman
Dynamis Tombstone Orc (J-9)
Dynamis Effigy Quadav (J-9)
Dynamis Icon Yagudo (I-7)
Dynamis Statue Goblin (I-8)
Angra Mainyu Ahriman Mega Boss
Fire Pukis Angra Mainyu's pet Uses Flame Breath
Wind Pukis Angra Mainyu's pet Uses Wind Breath
Petro Pukis Angra Mainyu's pet Uses Petro Eyes
Poison Pukis Angra Mainyu's pet Uses Poison Breath

Goblins

Name Job Notes
Vanguard Alchemist White Mage
Vanguard Ambusher Ranger
Vanguard Armorer Paladin
Vanguard Dragontamer
Vanguard's Wyvern
Dragoon Wyvern has MP
Vanguard Enchanter Red Mage
Vanguard Hitman Ninja Beware of Mijin Gakure
Vanguard Maestro Bard Nearly impossible to silence him without Elemental Seal.
Vanguard Necromancer
Vanguard's Avatar
Summoner Keep avatar asleep when Astral Flow goes off
Vanguard Pathfinder
Vanguard's Slime
Beastmaster Slime casts Paralyga
Vanguard Pitfighter Monk Hundred Fists can be very dangerous
Vanguard Ronin Samurai
Vanguard Shaman Black Mage
Vanguard Smithy Warrior
Vanguard Tinkerer Dark Knight
Vanguard Welldigger Thief
Name Job Position
Ascetox Ratgums Black Mage (H-9)
Bordox Kittyback Thief (H-9)
Brewnix Bittypupils White Mage (J-6)
Draklix Scalecrust Dragoon (H-8)
Droprix Granitepalms Monk (G-9)
Gibberox Pimplebeak Red Mage (I-7)
Moltenox Stubthumbs Warrior Dynamis Statue
Morblox Chubbychin Summoner Dynamis Statue
Routsix Rubbertendon Beastmaster (I-8)
Ruffbix Jumbolobes Paladin Dynamis Statue
Shisox Widebrow Samurai (H-7)
Slinkix Trufflesniff Ranger Dynamis Statue
Swypestix Tigershins Ninja (H-8)
Tocktix Thinlids Dark Knight (J-6)
Whistrix Toadthroat Bard (I-8)

Orcs

Name Job Notes
Vanguard Amputator White Mage
Vanguard Backstabber Ninja Beware of Mijin Gakure
Vanguard Bugler Bard Nearly impossible to silence him without Elemental Seal.
Vanguard Dollmaster
Vanguard's Avatar
Summoner Keep avatar asleep when Astral Flow goes off.
Vanguard Footsoldier Warrior
Vanguard Grappler Monk Hundred Fists can be very dangerous
Vanguard Gutslasher Samurai
Vanguard Hawker
Vanguard's Hecteyes
Beastmaster Hecteyes casts Dispelga and other BLM spells, almost immune to Sleep/Soporific
Vanguard Impaler
Vanguard's Wyvern
Dragoon Wyvern has MP
Vanguard Mesmerizer Black Mage
Vanguard Neckchopper Dark Knight
Vanguard Pillager Thief
Vanguard Predator Ranger
Vanguard Trooper Paladin
Vanguard Vexer Red Mage
Name Job Position
Cobraclaw Buchzvotch Monk (K-8)
Deathcaller Bidfbid Summoner (K-8)
Drakefeast Wubmfub Dragoon Dynamis Tombstone
Elvaanlopper Grokdok Samurai Dynamis Tombstone
Galkarider Retzpratz Ranger (K-8)
Heavymail Djidzbad Paladin (G-10)
Humegutter Adzjbadj Warrior Dynamis Tombstone
Jeunoraider Gepkzip Ninja (J-6)
Lockbuster Zapdjipp Thief (K-8)
Mithraslaver Debhabob Beastmaster (J-9)
Skinmask Ugghfogg Dark Knight (G-10)
Spinalsucker Galflmall Red Mage Dynamis Tombstone
Taruroaster Biggsjig Black Mage (G-10)
Ultrasonic Zeknajak Bard (J-6)
Wraithdancer Gidbnod White Mage (J-9)
  • Note: All the Orc NMs in Dynamis have an additional TP attack: Fanatic Dance. This charms everyone in melee range, which can become perilous to back-line jobs.

Quadav

Name Job Notes
Vanguard Beasttender
Vanguard's Scorpion
Beastmaster Scorpion frequently casts Breakga
Vanguard Constable White Mage
Vanguard Defender Paladin
Vanguard Drakekeeper
Vanguard's Wyvern
Dragoon Wyvern has MP
Vanguard Hatamoto Samurai
Vanguard Kusa Ninja Beware of Mijin Gakure
Vanguard Mason Ranger
Vanguard Militant Monk Hundred Fists can be very dangerous
Vanguard Minstrel Bard Nearly impossible to silence him without Elemental Seal.
Vanguard Protector Red Mage
Vanguard Purloiner Thief
Vanguard Thaumaturge Black Mage
Vanguard Undertaker
Vanguard's Avatar
Summoner Keep avatar asleep when Astral Flow goes off.
Vanguard Vigilante Dark Knight
Vanguard Vindicator Warrior
Name Job Position
Be'Zhe Keeprazer Summoner (I-9)
De'Bho Pyrohand Black Mage Dynamis Effigy
Ga'Fho Venomtouch White Mage Dynamis Effigy
Go'Tyo Magenapper Dragoon (J-9)
Gu'Khu Dukesniper Ranger (J-6)
Gu'Nha Wallstormer Warrior (J-6)
Ji'Fhu Infiltrator Thief (I-8)
Ji'Khu Towercleaver Samurai (J-9)
Mi'Rhe Whisperblade Ninja (J-9)
Mu'Gha Legionkiller Paladin (H-9)
Na'Hya Floodmaker Red Mage (G-10)
Nu'Bhi Spiraleye Bard (J-9)
So'Gho Adderhandler Beastmaster Dynamis Effigy
So'Zho Metalbender Monk Dynamis Effigy
Ta'Hyu Gallanthunter Dark Knight (I-8)
  • Note: All the Quadav NMs in Dynamis have an additional TP attack: Wrath of Gu'Dha. This ability inflicts AoE physical damage (can be absorbed by shadows), severe knockback, and causes weight.

Yagudo

Name Job Notes
Vanguard Assassin Ninja Beware of Mijin Gakure
Vanguard Chanter Bard Nearly impossible to silence him without Elemental Seal.
Vanguard Exemplar Paladin
Vanguard Inciter Dark Knight
Vanguard Liberator Thief
Vanguard Ogresoother
Vanguard's Crow
Beastmaster Crow casts Silencega
Vanguard Oracle
Vanguard's Avatar
Summoner Keep avatar asleep when Astral Flow goes off.
Vanguard Partisan
Vanguard's Wyvern
Dragoon Wyvern has MP
Vanguard Persecutor Samurai
Vanguard Prelate Black Mage
Vanguard Priest White Mage
Vanguard Salvager Ranger
Vanguard Sentinel Monk Hundred Fists can be very dangerous
Vanguard Skirmisher Warrior
Vanguard Visionary Red Mage
Name Job Position
Bhuu Wjato the Firepool Black Mage (I-7)
Caa Xaza the Madpiercer Red Mage (I-7)
Foo Peku the Bloodcloak Warrior (I-8)
Guu Waji the Preacher Paladin Dynamis Icon
Hee Mida the Meticulous Ranger (H-9)
Knii Hoqo the Bisector Samurai (J-6)
Koo Saxu the Everfast White Mage Dynamis Icon
Kuu Xuka the Nimble Ninja Dynamis Icon
Maa Zaua the Wyrmkeeper Dragoon (H-9)
Nee Huxa the Judgmental Dark Knight Dynamis Icon
Puu Timu the Phantasmal Summoner (G-10)
Ryy Qihi the Idolrobber Thief (J-6)
Soo Jopo the Fiendking Beastmaster (H-9)
Xaa Chau the Roctalon Monk (G-9)
Xhoo Fuza the Sublime Bard (H-10)
  • Note: All the Yagudo NMs in Dynamis have an additional TP attack: Doom. The countdown is 10 seconds, but if the NM is slain before that time the victim will likely "narrowly avoid doom."

Hydra

Name Notes
Hydra Bard
Hydra Beastmaster
Hydra's Hound
Hounds cast Blindga
Hydra Black Mage
Hydra Dark Knight
Hydra Dragoon
Hydra's Wyvern
Wyvern has MP
Hydra Monk Hundred Fists can be very dangerous
Hydra Ninja Beware of Mijin Gakure
Hydra Paladin
Hydra Ranger
Hydra Red Mage
Hydra Samurai
Hydra Summoner
Hydra's Avatar
Keep avatar asleep when Astral Flow goes off
Hydra Thief
Hydra Warrior
Hydra White Mage
Dagourmarche (DRG/BST/SMN)
Dagourmarche's Avatar
Dagourmarche's Hound
Dagourmarche's Wyvern
(G-9), drops attestations for Guttler, Gungnir, and Claustrum
Goublefaupe (WAR/PLD/RDM) (I-7), drops attestations for Aegis, Ragnarok, Excalibur, and Bravura
Mildaunegeux (MNK/THF/NIN) (H-10), drops attestations for Annihilator, Kikoku, and Spharai
Quiebitiel (WHM/BLM/BRD) (H-8), drops attestations for Mandau, Mjollnir, and Gjallarhorn
Velosareon (RNG/SAM/DRK) (J-8), drops attestations for Apocalypse, Amanomurakumo, and Yoichinoyumi
Taquede
Pignonpausard
Hitaume
Cavanneche

Notes:

  • Quadav/Hydra are True Hearing, all other monsters are True Sight.
  • All Hydra mobs are immune to Sleep and Lullaby, however their pets are susceptible to Lullaby.
  • The four "Dynamis XXX" statues listed are tied to one of the dragons Angra Mainyu summons. Killing the corresponding stones will stop the dragons from respawning when Angra Mainyu warps.
  • These statues spawn 4 NMs of the race they represent. Additional NMs are spawned by surrounding stones which can be difficult to pull without linking.
  • Due to the time it takes to kill these and the statues themselves and also the relative ease with which Angra Mainyu can be killed, this is usually skipped when going for the clear. The four dragons are then kited a long distance before engaging Angra Mainyu.
  • If you do kite the four dragons, after everyone gets the clear, you should remove the hourglass because the four dragons will come back and they are very difficult to defeat- Petro Eyes is extremely dangerous. For this reason, it is best to save Angra Mainyu for last.
    • Dragon aggro explained: The dragons do have entire zone hate as long as one person has hate on a dragon. If you use the "drop glass and re-enter" method, make sure ALL living members are out before re-entering. If there is one member still alive inside when another re-enters, the re-entering member(s) will re-gain hate on the dragons. Hate must be completely cleared before re-entry. To do this, there must be no living members inside, only after the zone is cleared out will the dragons lose all hate and reset to their original positions.
  • As of the 5-10-11 update alot has changed about dynamis
    • enemy's are no longer true sight/ sound, Sneak and invisible do work to move past them
    • enemy's are alyways up
    • TE(time extentions) are in a bit different location
    • My BST was able to solo 4 TE that i found, i used a sheep to establish hate, enemys arround the stone would start to agro the sheep, it would tank everything as i set to attack it. i managed to kill before the sheep died and i lost hate from the other enemys. Which leades me to belive if you would use a "Carby pull" strategy it would work.
    • TE 10 mins+ positions as follows,
      • (H-9) down the first ramp in the middle of goblins
      • either bottom of (I-8) or the top of (I-9) just before the end of the yagado area before 3rd ramp
      • (K-9) south east most part of the coast line amongst the quadav.
      • (J-7) at the pond amongst the orcs.
      • I managed to find another 20 minute TE with the help of a friend on my 3rd run, is a bateye type nm (Called Rearguard Eye). It's hiding in the very North-East part of the area at the topmost area (same level as Nu's tower). There's a little alcove along the mountains to the west of it that is safe to camp for it.
        • position of it is (H-8) amongst hydra type enemys, if you make an imediate left up the ramp at the first TE and head up a few more ramps as if you would make your way up to Promyvion - Vahzl entrance.
      • this is the only one that didnt seem to link upon pulling with my sheep pet.
    • you can also stagger the enemys and NMs upon collecting the key items with all of the TE.
    • the boss is a forced pop with Leering bijou which are collected off of the NMs throughout the zone.
      • NMs are a lottery pop with the corresponding enemys of that type.
      • I still have yet to see any 100's drop even with triggers found on both NMs and normal enemys.(5-18-11)
    • Hydras do NOT Blood aggro, unweakened in the middle of them without a problem (with Sneak and Invisible on).


File:Bea.jpg
Dynamis - Beaucedine (map)
File:SIB DGlacier.jpg
Map of Original Spawn Points
New Spawn Points & TE

Game Script

Nuvola apps important.png SPOILER WARNING: Details about a quest, mission or other Final Fantasy XI in-game storyline follow.Nuvola apps important.png
Cornelia: I have been waiting for you. Do you remember the last words Raogrimm spoke to you? "The link will soon be severed"...

Do you understand the significance of these words? When the soul that was divided is whole once again, towering rage will take on physical form... Yes, a new Shadow Lord will be born. Even I will no longer hear his voice. Even now, I can barely feel the emanations of Raogrimm's faltering spirit. When those emanations fade completely, he will be... The Xarcabard of that other realm is shrouded in a vast darkness, preventing contact from the outside. Even those of us without material bodies are unable to penetrate that mist of eternal night. Until that mist clears, I cannot guide you to Xarcabard. The next place you must venture is the twin of Vana'diel's Beaucedine. There you will find the last trophy to complete the set of keys we need. You must obtain the last trophy. All five trophies combined with our power will create a synergistic force, allowing us to part the shroud for a few precious moments. It will open a path between worlds. Take care, my brave adventurer. May the blessings of Altana guide and protect you...