Difference between revisions of "Dynamis - Beaucedine"
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− | + | ==Maps== | |
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− | + | Dynamisbeaucadinete.gif|New Dynamis - Beaucedine time extensions | |
+ | New_dynamis_bacedine.gif|New spawn points and time extensions | ||
+ | </gallery> | ||
{{-}} | {{-}} | ||
==Treasure== | ==Treasure== |
Revision as of 02:20, 5 July 2013
Table of Contents
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Zone Information
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Description
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Connections
Entered via Trail Markings at Beaucedine Glacier (F-11) |
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Maps
- Dynamisbeaucadinete.gif
New Dynamis - Beaucedine time extensions
Treasure
Enemies
Simulacra - Goblins - Orcs - Quadav - Yagudo - Hydra |
Simulacra
Name | Type | Notes |
---|---|---|
Serjeant Tombstone | Orc | Occasional HP or MP stat |
Adamantking Effigy | Quadav | Occasional HP or MP stat |
Adamantking Image | Quadav | 10 Minute Time Extension |
Avatar Icon | Yagudo | Occasional HP or MP stat |
Goblin Replica | Goblin | Occasional HP or MP stat |
Goblin Statue | Goblin | 10 Minute Time Extension (H-9 ~ I-8, Occasionally spawns amongst the Yagudo) |
Vanguard Eye | Ahriman | |
Rearguard Eye | Ahriman | 25 Minute Time Extension (H-8) |
Dynamis Tombstone | Orc | (J-9) |
Dynamis Effigy | Quadav | (J-9) |
Dynamis Icon | Yagudo | |
Dynamis Statue | Goblin | |
Angra Mainyu | Ahriman | Mega Boss |
Fire Pukis | Angra Mainyu's pet | Uses Flame Breath |
Wind Pukis | Angra Mainyu's pet | Uses Wind Breath |
Petro Pukis | Angra Mainyu's pet | Uses Petro Eyes |
Poison Pukis | Angra Mainyu's pet | Uses Poison Breath |
Arch Angra Mainyu | Ahriman | Mega Boss |
Goblins
- Note: All the Goblin NMs in Dynamis have an additional TP attack: Goblin Dice. This has a random area of effect: Sleep, Slow, Dispel, Disease, Poison, damage, reset TP to 0, Benediction, or recharges players' abilities.
Orcs
- Note: All the Orc NMs in Dynamis have an additional TP attack: Fanatic Dance. This charms everyone in melee range, which can become perilous to back-line jobs.
Quadav
- Note: All the Quadav NMs in Dynamis have an additional TP attack: Wrath of Gu'Dha. This ability inflicts AoE physical damage (can be absorbed by shadows), severe knockback, and causes weight.
Yagudo
- Note: All the Yagudo NMs in Dynamis have an additional TP attack: Doom. The countdown is 10 seconds, but if the NM is slain before that time the victim will likely "narrowly avoid doom."
Hydra Corps
Name | Notes |
---|---|
Hydra Bard | |
Hydra Beastmaster | Hounds cast Blindga |
Hydra Black Mage | |
Hydra Dark Knight | |
Hydra Dragoon | Wyvern has MP |
Hydra Monk | Hundred Fists can be very dangerous |
Hydra Ninja | Beware of Mijin Gakure |
Hydra Paladin | |
Hydra Ranger | |
Hydra Red Mage | |
Hydra Samurai | |
Hydra Summoner | Keep avatar asleep when Astral Flow goes off |
Hydra Thief | |
Hydra Warrior | |
Hydra White Mage | |
Dagourmarche (DRG/BST/SMN) | (G-9), drops attestations for Guttler, Gungnir, and Claustrum |
Goublefaupe (WAR/PLD/RDM) | (I-7), drops attestations for Aegis, Ragnarok, Excalibur, and Bravura |
Mildaunegeux (MNK/THF/NIN) | (H-10), drops attestations for Annihilator, Kikoku, and Spharai |
Quiebitiel (WHM/BLM/BRD) | (H-8), drops attestations for Mandau, Mjollnir, and Gjallarhorn |
Velosareon (RNG/SAM/DRK) | (J-8), drops attestations for Apocalypse, Amanomurakumo, and Yoichinoyumi |
Taquede | |
Pignonpausard | |
Hitaume | |
Cavanneche |
Notes
As of the 5-10-11 update a lot has changed about Dynamis.
- Enemies are no longer true sight/ sound, Sneak and invisible do work to move past them
- Enemies are always up.
- Time extensions are in a new locations.
- TE 10 mins+ positions as follows:
- (H-9) down the first ramp in the middle of Goblins
- Either bottom of (I-8) or the top of (I-9) just before the end of the Yagudo area before 3rd ramp
- (K-9) south east most part of the coast line amongst the quadav.
- (J-7) at the pond amongst the orcs.
- The 20-minute TE is an Ahriman-type NM called Rearguard Eye. It's hiding in the very northeast part of the area at the topmost area at (H-8) amongst Hydra Corps enemies. This is the same level as Nue's tower. There's a little alcove along the mountains to the west of it that is safe to camp for it.
- this is the only one that didn't seem to link upon pulling with my sheep pet.
- You can also stagger the enemies and NMs upon collecting the key items with all of the TE.
- The boss is a forced pop with Leering Bijou which are collected from the NMs throughout the zone.
- NMs are a lottery pop with the corresponding enemies of that type.
- Unlike Xarcabard, there are no free-roaming NMs.
- There could be a rule that lets only 1 NM be available in the whole zone at any given time. Just go for the first NM you see available when aiming to get the Leering Bijou.
- Hydras do not Blood aggro. Unweakened in the middle of them without a problem (with Sneak and Invisible on).
Win Strategies Post-Update
Get Leering Bijou at pond, then attempt battlefield [1]
- Farm a pop item from NM from around the pond just before you go down ramp to Angra Mainyu; a rare/ex Leering Bijou.
- Have thief take the Leering Bijou, gather party in NW corner of Fei'Yin area.
- Take your provoker to the ??? with your thief.
- There are 4 dragons that spawn when you pop it.
- Have thief activate Flee, run to the far corner by the map, Perfect Dodge; then have the provoker grab Angra Mainyu and run it to NW corner.
- The dragons will run back if you attempt to run up the ramp.
- You get a message "You have left the battlefield" and the dragons will race back to the eye as soon as thief runs out of range.
- Zerg Angra Mainyu and Hydra Corps Insignia drops to everyone in party/alliance who needed.
- Angra Mainyu still casts Death and teleport around but goes down fairly easy to zerging.
Dynamis Weakness Trigger Conditions
Enemy job: RNG THF MNK BST NIN - JOB ABILITY / Any enemy-targetable ability or physical Blood Pact: Rage, except pet commands and possibly Ventriloquy. Pet TP moves (via "Ready" command) will work.
Enemy job: PLD WAR SAM DRG DRK - Any WEAPON SKILL and some Puppetmaster Maneuvers, possibly based on current Automaton frame's deciding maneuvers for Weapon Skills
Enemy job: WHM BLM SMN BRD RDM - MAGIC / Any magical Blood Pact: Rage or enemy-targeted spell with the possible exception of cures and Odin.
You are able to proc during an enemy's 2 hour ability, it seems you can also proc during spell casting
The number of Time Extensions obtained affect your proc rate:
- 0-2 ~> None
- 3 ~> Low proc rate / Blue - Potentially transient Amnesia, or nothing.
- 4 ~> Medium proc rate / Yellow - Terror/Stops 2-Hour/Able to Re-use 2-Hour
- 5 ~> High proc rate / Red - Terror/Stops 2-Hour/Unable to Re-use 2-Hour
If you !! Red Notorious monster; the NM can use again 2H Confirmed by [GM]Deitsu
Attestation NMs
The Attestations NMs are now spawned by pop items that are farmed from Fomors of the corresponding job.
For example, Goublefaupe is a PLD/RDM/WAR, so you need to farm the Despot's Fortune Parchment that drops from Hydra Paladin, Hydra Red Mage and Hydra Warrior.
They still spawn in the same towers as before, but you trade the corresponding Parchment to the ??? point there, and the NM will spawn.
Unlike before, the NMs spawn alone, without helpers, and you have a 15-minute time limit to defeat it. You can fight it inside the tower safely.
The NMs link by sight with other Hydras.
Game Script
Do you understand the significance of these words? When the soul that was divided is whole once again, towering rage will take on physical form... Yes, a new Shadow Lord will be born. Even I will no longer hear his voice. Even now, I can barely feel the emanations of Raogrimm's faltering spirit. When those emanations fade completely, he will be... The Xarcabard of that other realm is shrouded in a vast darkness, preventing contact from the outside. Even those of us without material bodies are unable to penetrate that mist of eternal night. Until that mist clears, I cannot guide you to Xarcabard. The next place you must venture is the twin of Vana'diel's Beaucedine. There you will find the last trophy to complete the set of keys we need. You must obtain the last trophy. All five trophies combined with our power will create a synergistic force, allowing us to part the shroud for a few precious moments. It will open a path between worlds. Take care, my brave adventurer. May the blessings of Altana guide and protect you...
Original Areas: Bastok | Jeuno | San d'Oria | Windurst | Beaucedine | Xarcabard
Dreamworld Areas: Buburimu | Qufim | Valkurm | Tavnazia
Bosses: Gu'Dha Effigy | Goblin Golem | Overlord's Tombstone | Tzee Xicu Idol | Angra Mainyu | Dynamis Lord | Apocalyptic Beast | Antaeus | Cirrate Christelle | Diabolos Club | Diabolos Diamond | Diabolos Heart | Diabolos Spade
Time Extension Monsters: Adamantking Effigy | Effigy Prototype | Avatar Icon | Icon Prototype | Warchief Tombstone | Tombstone Prototype | Goblin Statue | Statue Prototype | Rearguard Eye | Prototype Eye
Rewards: Ancient Currency | Relic Accessories | Relic Armor | Relic Armor +1 | Relic Weapons
Hydra Doublet Set | Hydra Harness Set | Hydra Haubert Set | Hydra Jupon Set
Other: Animated Weapons | Sagheera | Vanguard Statues | Trail Markings | Hieroglyphics
- ↑ Strategy outlined at http://forum.square-enix.com/ffxi/threads/7904-Dynamis-Beaucedine-win-strategy edited to improve quality.