Dweomer Scythe

Revision as of 18:07, 7 April 2017 by *>Dogtato (→‎Augments)
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Dweomer Scythe

Statistics[edit]

Dweomer Scythe
(Scythe) All Races
DMG: 92 Delay: 528
Lv. 75 DRK

Damage Per Second: 10.45
TP Per Hit: 144

Other Uses[edit]

Used in Quest: Succor to the Sidhe
Resale Price: ~4,752 gil

Synthesis Recipes[edit]

Smithing (64/75) Alchemy (52/63) Woodworking (?) (Information Needed)

Yield: Dweomer Scythe
Fire Crystal

Used in Recipes[edit]

  • None

Desynthesis Recipes[edit]

None

Obtained from Desynthesis[edit]

  • None

How to Obtain[edit]

Auction House Category: Weapons > Scythes ( )

Crafted & Drops from Treasure Coffers from Unions in Campaign.

Augments[edit]

Area Possible Augments
West Sarutabaruta (S)
Beaucedine Glacier (S)

STR +5
DMG +4
Attack +4

Xarcabard (S)

STR +3
DMG +3~5
Resistance to Fire+8
Souleater +1
Attack +4

Batallia Downs (S)
East Ronfaure (S)
North Gustaberg (S)
Grauberg (S)

Attack +4-8
STR +2-5
DMG +1~5
Souleater +1~2%
Enmity -1~2
MP +1
Additional Effect: Wind Damage +12
Additional Effect: Water Damage +12
Additional Effect: Light Damage +12~16
Additional Effect: Darkness Damage +12
Additional Effect: Lightning Damage +10
Additional Effect: Earth Damage +10
Additional Effect: Ice Damage +8
Additional Effect: Silence +6
Additional Effect: Slow +6
Additional Effect: Disease +6
Additional Effect: Flash +8~10
Additional Effect: Stun +9
Additional Effect: Paralysis +12
Additional Effect: Poison +3
Additional Effect: Blindness +5

Vunkerl Inlet (S)

DMG+
Enhances Souleater effect
Additional Effect: Silence
STR +4
Dark Magic Skill +5
Magic Accuracy +5
Delay -3%

Rolanberry Fields (S)
Meriphataud Mountains (S)
Jugner Forest (S)

DMG +3~5
STR +3-4
Souleater +1~2%
Attack +7
Accuracy -7
Additional Effect: Stun +7

Pashhow Marshlands (S)

DMG +5
Attack +4-5
Souleater +2%
Additional Effect: Light Damage +17
Additional Effect: Stun +5
Additional Effect: Slow +12

Historical Background[edit]

Dweomer, according to the Oxford English Dictionary, is the Old English word meaning 'witchcraft' that derives from the Old Norse term dvergmál literally meaning 'dwarf talk', referring to the secret knowledge of magic among the Norse dwarves. In many fantasy role-playing games, like Dungeons & Dragons, and in fantasy novels, a dweomer is the magical aura on an enchanted item. More broadly, it may refer to the aura of a magic spell having been cast whose duration remains active.

This article uses material from the "Dweomer_Scythe" article on FFXIclopedia and is licensed under the CC-BY-SA License.