Difference between revisions of "Dungeons and Dancers"

*>TechAngel
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=== Walkthrough ===
 
=== Walkthrough ===
* Examine the [[Regal Pawprints]] at (G-9) for a cutscene.
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* Examine the [[Regal Pawprints]] at (G-9) in [[Beaucedine Glacier (S)]] for a cutscene.
 
**They are located on the same level as the Campaign Arbiter (C.A.), just follow the cliff westward till you reach the edge of the cliff overlooking the [[Pso'Xja]] tower on the level below.
 
**They are located on the same level as the Campaign Arbiter (C.A.), just follow the cliff westward till you reach the edge of the cliff overlooking the [[Pso'Xja]] tower on the level below.
 
:* '''Caution:''' There are true-sight [[Dryptotaur]]s around and along the way to this set of [[Regal Pawprints]].
 
:* '''Caution:''' There are true-sight [[Dryptotaur]]s around and along the way to this set of [[Regal Pawprints]].

Revision as of 03:33, 7 November 2009

Mission Name: Dungeons and Dancers
Start NPC:
Requirements: Aroma Bug
Suggested Level: 75
Title:
Repeatable: No
Reward: Umbra Bug (Key item)

Previous Mission: A Sanguinary Prelude
Next Mission: Distorter of Time
     
  Replay Cutscene   
  Dungeons and Dancers (pt.1-3)   Goblin Footprint Beaucedine Glacier (S) (H-11)

Walkthrough

  • Examine the Regal Pawprints at (G-9) in Beaucedine Glacier (S) for a cutscene.
    • They are located on the same level as the Campaign Arbiter (C.A.), just follow the cliff westward till you reach the edge of the cliff overlooking the Pso'Xja tower on the level below.

Fight

  • This is not so much a fight as it is a Campaign Ops/Assault-styled mission.
  • Buffs are lost upon entry.
  • You have 30 minutes to complete this mission.
  • At the start of the mission, each party member will receive 2 Ratstail Explosives that you can use to demolish stone walls marked with ???.
  • Goblin Reavers and Giddy Bombs roam the tunnels. Both are fairly weak and have low HP, being between easy prey and decent challenge to most jobs at 75. They are immune to Sleep, Gravity, and Bind. When killed, Goblin Reavers will leave behind a glowing ??? that awards 3 additional Ratstail Explosives. You can only carry 3 explosives at a time. Additional explosives do not drop into the treasure pool. After defeating the Goblins, a ??? should appear in its place, giving you the option to take more.
  • If a Giddy Bomb Self-Destructs near a ??? there is a chance that it will explode in the same way a Ratstail Explosive would.
  • Giddy Bombs are true sight.


First Map

Your overall objective on this map is to remove the wall at the far northeast of the map (J-6). Examine the ??? for a cutscene then again to place the jar of Firesand and find out the fuse color. Once you know the fuse color, you need to hit the corresponding colored switch. Then return to the destroyed wall at (J-6), which will lead to the second map.

  • You do not need to bring Firesand to this fight, since Cait Sith has one.
  • You can destroy ??? walls with Ratstail Explosives to open pathways for shorter routes.
  • Take note of the colored switches you pass (you will need to hit the correct one once you've had the CS at the northeast wall).


Second Map

Your overall objective is to get to the blue tornado at the lower right of I-9. Get there any way needed (may need more Ratstail Explosives by killing enemies or bombs.

  • Examine the blue tornado to exit and receive a cutscene to complete the mission.
  • After the cutscene, you will receive the key item Umbra Bug, which is used to enter the next battlefield.

An easy route to the end is to take the first right wall you come to at H-9. Blow up the next right wall at I-9, then kill the Goblin Reaver for 3 more Ratstail Explosives. Follow the map route to J-8, avoid the Giddy bomb and place the Firesand on the ??? after the cs. Backtrack to where you killed the Goblin Reaver and blow up the north wall at H-8. There is a green switch and a Giddy Bomb at I-8. Avoid the bomb and press the switch. Head back to J-8 and the cave should be cleared. The next map, take the southeast route to H-9 and blow up the wall there. Continue your way to I-9 and blow up the wall with your remaining Ratstail Explosive. Follow the right wall to I-9 and that should be it.

Total Ratstail Explosives used: 5

  • Be warned that you will not always get the green switch though as the switch color is random.

Game Description

Mission Orders

Lilisette and Portia are being detained in a subterranean location somewhere beneath the Beaucedine Glacier. Your rescue effort begins with a search for the entrance underground.


Game Script