Difference between revisions of "Dungeons and Dancers"

*>Sartori
m (cleanup)
 
(13 intermediate revisions by 11 users not shown)
Line 1: Line 1:
[[category:Missions]][[Category:Wings of the Goddess Missions]][[fr:Les captives aux yeux clairs]]
+
[[category:Missions]][[Category:Wings of the Goddess Missions]]
 
{{Mission
 
{{Mission
 
| name = Dungeons and Dancers
 
| name = Dungeons and Dancers
 
| number = 23
 
| number = 23
 
| npc =  
 
| npc =  
| requirements = {{KeyItem}}[[Aroma Bug]]
+
| requirements =
 
| level = 75
 
| level = 75
 
| title =  
 
| title =  
 
| reward = {{KeyItem}}[[Umbra Bug]]
 
| reward = {{KeyItem}}[[Umbra Bug]]
| items =  
+
| items = {{KeyItem}}[[Aroma Bug]]
 
| repeatable =  
 
| repeatable =  
 
| parent =  
 
| parent =  
Line 20: Line 20:
 
== Walkthrough ==
 
== Walkthrough ==
 
* Examine the [[Regal Pawprints]] at (G-9) in [[Beaucedine Glacier (S)]] for a cutscene.
 
* Examine the [[Regal Pawprints]] at (G-9) in [[Beaucedine Glacier (S)]] for a cutscene.
**They are located on the same level as the Campaign Arbiter (C.A.), just follow the cliff westward till you reach the edge of the cliff overlooking the [[Pso'Xja]] tower on the level below.
+
**They are located on the same level as the Campaign Arbiter (C.A.), at the west edge of the cliff overlooking the tower.
:* '''Caution:''' There are true-sight [[Dryptotaur]]s around and along the way to this set of [[Regal Pawprints]].
+
* Examine the [[Regal Pawprints]] again while in possession of an {{KeyItem}}[[Aroma Bug]] to begin an assault in [[Everbloom Hollow]].
* Have the party leader examine the [[Regal Pawprints]] again to enter [[Everbloom Hollow]].
 
** Other party members '''do not''' need to be near the [[Regal Pawprints]] to be teleported into the battlefield.
 
** All party members must have an [[Aroma Bug]] on them or have already won this battle to participate.
 
** All buffs wear upon entering, including [[Reraise]] from spell.
 
*** [[Reraise]] from a [[Reraise Earring]] did not wear upon entry.
 
*** If you fail, you must get a new [[Aroma Bug]] from the [[Regal Pawprints]] at the southern [[Pso'Xja]] tower at (H-10). An [[Aroma Bug]] may be obtained once per Vana'diel day - this means you will not be able to get the Aroma Bug the same game day you failed, you have to wait till next game day.
 
*** Due to the proliferation of Campaign Battles in Beaucedine since the March update, getting into the BCNM can prove tiring. 1 hour and counting, with "hands of darkness" along with simply "you cannot enter".
 
  
== Fight ==
+
== Assault ==
* This is not so much a fight as it is a [[Campaign Ops]]/[[Assault]]-styled mission.
+
[[File:EverbloomHollow111.png|thumb|Map 1]]
* Buffs are lost upon entry.
+
* Buffs wear on entry. Time limit is 30 minutes, and alter egos may be summoned inside.
* You have 30 minutes to complete this mission.
 
 
* At the start of the mission, each party member will receive 2 [[Ratstail Explosive]]s that you can use to demolish stone walls marked with [[???]].
 
* At the start of the mission, each party member will receive 2 [[Ratstail Explosive]]s that you can use to demolish stone walls marked with [[???]].
* [[Goblin Reaver]]s and [[Giddy Bomb]]s roam the tunnels. Both are fairly weak and have low HP, being between easy prey and decent challenge at 75. They are immune to [[Sleep]], [[Gravity]], and [[Bind]]. When killed, [[Goblin Reaver]]s will leave behind a glowing [[???]] that awards 3 additional [[Ratstail Explosive]]s. You can only carry 3 explosives at a time. After defeating the Goblins, a ??? should appear in its place, giving you the option to take more.   Note that you will need to check the glowing ??? EACH time you want another explosive; if you only check once, you will only get one.
+
* When defeated, [[Goblin Reaver]]s will disappear, after which a glowing ??? will take its place that can award 3 additional [[Ratstail Explosive]]s. You can only carry 3 explosives at a time. You must check the ??? once per explosive desired.
* If a [[Giddy Bomb]] [[Self-Destruct]]s near a [[???]] there is a chance that it will explode in the same way a [[Ratstail Explosive]] would.
+
** In other words, clicking on the glowing ??? yields 1 [[Ratstail Explosive]]. To receive another, click on the glowing ??? again, and again for the third.
*[[Giddy Bomb]]s are true sight.
+
** G[[Goblin Reaver|oblin Reaver]] has a respawn time of 5 minutes.
*If you do not pick up any [[Ratstail Explosive]]s from the glowing ??? spot, it will fade away and the [[Goblin Reaver]] will respawn, losing those 3 explosives.
+
* If a [[Giddy Bomb]] uses [[Self-Destruct]] near a destructible wall, there is a chance that it will explode.
 
+
* To detonate a [[Ratstail Explosive]], click on the ??? next to the wall and chose to use it from the menu choice. You do not use your trade ability or use the item.
'''First Map'''
+
* There are 3 different colours of switch to detonate 3 matching colours of firesand.  Make sure the colours of the fuse matches the switch.
<gallery>Image:EverbloomHollow11.png|Everbloom Hollow 11</gallery>
+
''Optimal path:''
Your overall objective on this map is to remove the wall at the far northeast of the map (J-6). Examine the ??? for a cutscene then again to place the jar of [[Firesand]] and find out the fuse color. Once you know the fuse color, you need to hit the corresponding colored switch. Then return to the destroyed wall at (J-6), which will lead to the second map.
+
* Go northwest to start and hug the right wall. Blow up the wall at (H/I-9), then blow up the wall to the north at (H-8). Double back and kill the [[Goblin Reaver]], and obtain the 3 explosives. (Do not forget this, remember to check ??? once per explosive desired.)
 
+
* Blow up the wall to the southeast at (I-9), then proceed northeast until you reach the dead-end. Examine it for a cutscene.
* You do not need to bring [[Firesand]] to this fight, since Cait Sith has one.
+
* Examine the dead-end again, and place the jar of [[Firesand]].
* You can destroy [[???]] walls with [[Ratstail Explosive]]s to open pathways for shorter routes.
+
* Circle back to (I-7/8) and trigger the green switch.
* Take note of the colored switches you pass (you will need to hit the correct one once you've had the CS at the northeast wall).
+
* Go back to the dead-end. You will now be in map 2.
 
+
[[File:EverbloomHollow12.png|thumb|Map 2]]
'''Second Map'''
+
* Blow up the wall to the southeast at (G-8/9).
<gallery>Image:EverbloomHollow12.png|Everbloom Hollow 12</gallery>
+
* Travel east and blow up the wall at (I-9).
Your overall objective is to get to the blue tornado at the lower right of I-9. Get there any way needed (may need more [[Ratstail Explosive]]s by killing enemies or bombs.
+
* Continue southeast and examine the blue warp to exit.
 
+
* You will receive a cutscene and the {{KeyItem}}[[Umbra Bug]].
* Examine the blue tornado to exit and receive a cutscene to complete the mission.
+
* Quick summary of locations:
* After the cutscene, you will receive the key item [[Umbra Bug]], which is used to enter the next battlefield.
+
**Fuse
 
+
***(J-5) Red fuse
* Soloable by any job that can solo the [[Goblin Reaver]]s. Jobs confirmed: [[Thief]], [[Samurai]], [[Summoner]], [[Blue Mage]], [[Paladin]], [[Dragoon]], [[White Mage]]/[[Ninja]], [[Puppetmaster]], [[Dancer]], [[Red Mage]]/[[Ninja]], [[Red Mage]]/[[White Mage]].
+
***(J-8) Green fuse
 
+
**Ignition Switch
== Route Walk Thru ==
+
***(I-8) Red ignition switch
An easy route to the end is to take the first right wall you come to at H-9. Blow up the next right wall at I-9, then kill the [[Goblin Reaver]] for 3 more [[Ratstail Explosive]]s. Follow the map route to J-8, avoid the [[Giddy Bomb]] and place the [[Firesand]] on the ??? after the cs. Backtrack to where you killed the [[Goblin Reaver]] and blow up the north wall at H-8. There is a green switch and a [[Giddy Bomb]] at I-8. Avoid the bomb and press the switch. Head back to J-8 and the cave should be cleared.  
+
***(I-8/9) Blue ignition switch
The next map, take the southeast route to H-9 and blow up the wall there. Continue your way to I-9 and blow up the wall with your remaining [[Ratstail Explosive]]. Follow the right wall to I-9 and that should be it.
+
***(I-7) Green ignition switch
 
+
**Exit Second map (I-9)
Total [[Ratstail Explosive]]s used: 5 (can be done with 4)
+
== Notes ==
 
+
* If you fail, you must get a new {{KeyItem}}[[Aroma Bug]] from the [[Regal Pawprints]] at the southern [[Pso'Xja]] tower at (H-10).
* Be warned that you will not always get the green switch though as the switch color is random.
+
** You must wait one game day since entering the assault to receive a new {{KeyItem}}[[Aroma Bug]].
* There is also a red switch color, which is the first "switch" you pass on the way.
 
  
 
{{Mission/Description
 
{{Mission/Description
Line 70: Line 61:
 
}}
 
}}
  
== Game Script ==
+
{{spoiler2}}
{{spoiler}}
 

Latest revision as of 02:53, 30 July 2017

Mission Name Dungeons and Dancers
Number 23
Level 75
Items Needed Key ItemAroma Bug
Reward Key ItemUmbra Bug
← Previous Mission Next Mission →
A Sanguinary Prelude Distorter of Time
Replay Cutscenes
Dungeons and Dancers (pt.1-3) Goblin Footprint Beaucedine Glacier (S) (H-11)

Walkthrough[edit]

Assault[edit]

Map 1
  • Buffs wear on entry. Time limit is 30 minutes, and alter egos may be summoned inside.
  • At the start of the mission, each party member will receive 2 Ratstail Explosives that you can use to demolish stone walls marked with ???.
  • When defeated, Goblin Reavers will disappear, after which a glowing ??? will take its place that can award 3 additional Ratstail Explosives. You can only carry 3 explosives at a time. You must check the ??? once per explosive desired.
    • In other words, clicking on the glowing ??? yields 1 Ratstail Explosive. To receive another, click on the glowing ??? again, and again for the third.
    • Goblin Reaver has a respawn time of 5 minutes.
  • If a Giddy Bomb uses Self-Destruct near a destructible wall, there is a chance that it will explode.
  • To detonate a Ratstail Explosive, click on the ??? next to the wall and chose to use it from the menu choice. You do not use your trade ability or use the item.
  • There are 3 different colours of switch to detonate 3 matching colours of firesand. Make sure the colours of the fuse matches the switch.

Optimal path:

  • Go northwest to start and hug the right wall. Blow up the wall at (H/I-9), then blow up the wall to the north at (H-8). Double back and kill the Goblin Reaver, and obtain the 3 explosives. (Do not forget this, remember to check ??? once per explosive desired.)
  • Blow up the wall to the southeast at (I-9), then proceed northeast until you reach the dead-end. Examine it for a cutscene.
  • Examine the dead-end again, and place the jar of Firesand.
  • Circle back to (I-7/8) and trigger the green switch.
  • Go back to the dead-end. You will now be in map 2.
Map 2
  • Blow up the wall to the southeast at (G-8/9).
  • Travel east and blow up the wall at (I-9).
  • Continue southeast and examine the blue warp to exit.
  • You will receive a cutscene and the Key ItemUmbra Bug.
  • Quick summary of locations:
    • Fuse
      • (J-5) Red fuse
      • (J-8) Green fuse
    • Ignition Switch
      • (I-8) Red ignition switch
      • (I-8/9) Blue ignition switch
      • (I-7) Green ignition switch
    • Exit Second map (I-9)

Notes[edit]

Game Description

Mission Orders
Lilisette and Portia are being detained in a subterranean location somewhere beneath the Beaucedine Glacier. Your rescue effort begins with a search for the entrance underground.