Difference between revisions of "Dungeons and Dancers"

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[[category:Missions]][[Category:Wings of the Goddess Missions ]]
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[[category:Missions]][[Category:Wings of the Goddess Missions]]
 
{{Mission
 
{{Mission
 
| name = Dungeons and Dancers
 
| name = Dungeons and Dancers
 
| number = 23
 
| number = 23
 
| npc =  
 
| npc =  
| requirements = [[Aroma Bug]]
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| requirements =
 
| level = 75
 
| level = 75
 
| title =  
 
| title =  
| reward = [[Umbra Bug]] ([[:Category:Temporary Key Items|Key item]])
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| reward = {{KeyItem}}[[Umbra Bug]]
| items =
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| items =  {{KeyItem}}[[Aroma Bug]]
 
| repeatable =  
 
| repeatable =  
 
| parent =  
 
| parent =  
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== Walkthrough ==
 
== Walkthrough ==
 
* Examine the [[Regal Pawprints]] at (G-9) in [[Beaucedine Glacier (S)]] for a cutscene.
 
* Examine the [[Regal Pawprints]] at (G-9) in [[Beaucedine Glacier (S)]] for a cutscene.
**They are located on the same level as the Campaign Arbiter (C.A.), just follow the cliff westward till you reach the edge of the cliff overlooking the [[Pso'Xja]] tower on the level below.
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**They are located on the same level as the Campaign Arbiter (C.A.), at the west edge of the cliff overlooking the tower.
:* '''Caution:''' There are true-sight [[Dryptotaur]]s around and along the way to this set of [[Regal Pawprints]].
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* Examine the [[Regal Pawprints]] again while in possession of an {{KeyItem}}[[Aroma Bug]] to begin an assault in [[Everbloom Hollow]].
* Have the party leader examine the [[Regal Pawprints]] again to enter [[Everbloom Hollow]].
 
** Other party members '''do not''' need to be near the [[Regal Pawprints]] to be teleported into the battlefield.
 
** All party members must have an [[Aroma Bug]] on them or have already won this battle to participate.
 
** All buffs wear upon entering, including [[Reraise]] from spell.
 
*** [[Reraise]] from a [[Reraise Earring]] did not wear upon entry.
 
*** If you fail, you must get a new [[Aroma Bug]] from the [[Regal Pawprints]] at the southern [[Pso'Xja]] tower at (H-10). An [[Aroma Bug]] may be obtained once per Vana'diel day - this means you will not be able to get the Aroma Bug the same game day you failed, you have to wait till next game day.
 
*** Due to the proliferation of Campaign Battles in Beaucedine since the March update, getting into the BCNM can prove tiring. 1 hour and counting, with "hands of darkness" along with simply "you cannot enter".
 
  
== Fight ==
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== Assault ==
* This is not so much a fight as it is a [[Campaign Ops]]/[[Assault]]-styled mission.
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[[File:EverbloomHollow111.png|thumb|Map 1]]
* Buffs are lost upon entry.
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* Buffs wear on entry. Time limit is 30 minutes, and alter egos may be summoned inside.
* You have 30 minutes to complete this mission.
 
 
* At the start of the mission, each party member will receive 2 [[Ratstail Explosive]]s that you can use to demolish stone walls marked with [[???]].
 
* At the start of the mission, each party member will receive 2 [[Ratstail Explosive]]s that you can use to demolish stone walls marked with [[???]].
* [[Goblin Reaver]]s and [[Giddy Bomb]]s roam the tunnels. Both are fairly weak and have low HP, being between easy prey and decent challenge at 75. They are immune to [[Sleep]], [[Gravity]], and [[Bind]]. When killed, [[Goblin Reaver]]s will leave behind a glowing [[???]] that awards 3 additional [[Ratstail Explosive]]s. You can only carry 3 explosives at a time. Additional explosives do not drop into the treasure pool. After defeating the Goblins, a ??? should appear in its place, giving you the option to take more.
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* When defeated, [[Goblin Reaver]]s will disappear, after which a glowing ??? will take its place that can award 3 additional [[Ratstail Explosive]]s. You can only carry 3 explosives at a time. You must check the ??? once per explosive desired.
* If a [[Giddy Bomb]] [[Self-Destruct]]s near a [[???]] there is a chance that it will explode in the same way a [[Ratstail Explosive]] would.
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** In other words, clicking on the glowing ??? yields 1 [[Ratstail Explosive]]. To receive another, click on the glowing ??? again, and again for the third.
*[[Giddy Bomb]]s are true sight.
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** G[[Goblin Reaver|oblin Reaver]] has a respawn time of 5 minutes.
 
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* If a [[Giddy Bomb]] uses [[Self-Destruct]] near a destructible wall, there is a chance that it will explode.
'''First Map'''
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* To detonate a [[Ratstail Explosive]], click on the ??? next to the wall and chose to use it from the menu choice. You do not use your trade ability or use the item.
<gallery>Image:EverbloomHollow11.png|Everbloom Hollow 11</gallery>
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* There are 3 different colours of switch to detonate 3 matching colours of firesand.  Make sure the colours of the fuse matches the switch.
Your overall objective on this map is to remove the wall at the far northeast of the map (J-6). Examine the ??? for a cutscene then again to place the jar of [[Firesand]] and find out the fuse color. Once you know the fuse color, you need to hit the corresponding colored switch. Then return to the destroyed wall at (J-6), which will lead to the second map.
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''Optimal path:''
 
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* Go northwest to start and hug the right wall. Blow up the wall at (H/I-9), then blow up the wall to the north at (H-8). Double back and kill the [[Goblin Reaver]], and obtain the 3 explosives. (Do not forget this, remember to check ??? once per explosive desired.)
* You do not need to bring [[Firesand]] to this fight, since Cait Sith has one.
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* Blow up the wall to the southeast at (I-9), then proceed northeast until you reach the dead-end. Examine it for a cutscene.
* You can destroy [[???]] walls with [[Ratstail Explosive]]s to open pathways for shorter routes.
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* Examine the dead-end again, and place the jar of [[Firesand]].
* Take note of the colored switches you pass (you will need to hit the correct one once you've had the CS at the northeast wall).
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* Circle back to (I-7/8) and trigger the green switch.
 
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* Go back to the dead-end. You will now be in map 2.
'''Second Map'''
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[[File:EverbloomHollow12.png|thumb|Map 2]]
<gallery>Image:EverbloomHollow12.png|Everbloom Hollow 12</gallery>
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* Blow up the wall to the southeast at (G-8/9).
Your overall objective is to get to the blue tornado at the lower right of I-9. Get there any way needed (may need more [[Ratstail Explosive]]s by killing enemies or bombs.
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* Travel east and blow up the wall at (I-9).
 
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* Continue southeast and examine the blue warp to exit.
* Examine the blue tornado to exit and receive a cutscene to complete the mission.
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* You will receive a cutscene and the {{KeyItem}}[[Umbra Bug]].
* After the cutscene, you will receive the key item [[Umbra Bug]], which is used to enter the next battlefield.
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* Quick summary of locations:
 
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**Fuse
* Soloable by any job that can solo the [[Goblin Reaver]]s. Jobs confirmed: [[Thief]], [[Samurai]], [[Summoner]], [[Blue Mage]], [[Paladin]], [[Dragoon]], [[White Mage]]/[[Ninja]], [[Puppetmaster]], [[Dancer]], [[Red Mage]]/[[Ninja]].
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***(J-5) Red fuse
 
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***(J-8) Green fuse
== Route Walk Thru ==
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**Ignition Switch
An easy route to the end is to take the first right wall you come to at H-9. Blow up the next right wall at I-9, then kill the [[Goblin Reaver]] for 3 more [[Ratstail Explosive]]s. Follow the map route to J-8, avoid the [[Giddy Bomb]] and place the [[Firesand]] on the ??? after the cs. Backtrack to where you killed the [[Goblin Reaver]] and blow up the north wall at H-8. There is a green switch and a [[Giddy Bomb]] at I-8. Avoid the bomb and press the switch. Head back to J-8 and the cave should be cleared.  
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***(I-8) Red ignition switch
The next map, take the southeast route to H-9 and blow up the wall there. Continue your way to I-9 and blow up the wall with your remaining [[Ratstail Explosive]]. Follow the right wall to I-9 and that should be it.
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***(I-8/9) Blue ignition switch
 
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***(I-7) Green ignition switch
Total [[Ratstail Explosive]]s used: 5 (can be done with 4)
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**Exit Second map (I-9)
 
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== Notes ==
* Be warned that you will not always get the green switch though as the switch color is random.
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* If you fail, you must get a new {{KeyItem}}[[Aroma Bug]] from the [[Regal Pawprints]] at the southern [[Pso'Xja]] tower at (H-10).
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** You must wait one game day since entering the assault to receive a new {{KeyItem}}[[Aroma Bug]].
  
 
{{Mission/Description
 
{{Mission/Description
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}}
 
}}
  
== Game Script ==
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{{spoiler2}}
{{spoiler}}
 

Latest revision as of 02:53, 30 July 2017

Mission Name Dungeons and Dancers
Number 23
Level 75
Items Needed Key ItemAroma Bug
Reward Key ItemUmbra Bug
← Previous Mission Next Mission →
A Sanguinary Prelude Distorter of Time
Replay Cutscenes
Dungeons and Dancers (pt.1-3) Goblin Footprint Beaucedine Glacier (S) (H-11)

Walkthrough[edit]

Assault[edit]

Map 1
  • Buffs wear on entry. Time limit is 30 minutes, and alter egos may be summoned inside.
  • At the start of the mission, each party member will receive 2 Ratstail Explosives that you can use to demolish stone walls marked with ???.
  • When defeated, Goblin Reavers will disappear, after which a glowing ??? will take its place that can award 3 additional Ratstail Explosives. You can only carry 3 explosives at a time. You must check the ??? once per explosive desired.
    • In other words, clicking on the glowing ??? yields 1 Ratstail Explosive. To receive another, click on the glowing ??? again, and again for the third.
    • Goblin Reaver has a respawn time of 5 minutes.
  • If a Giddy Bomb uses Self-Destruct near a destructible wall, there is a chance that it will explode.
  • To detonate a Ratstail Explosive, click on the ??? next to the wall and chose to use it from the menu choice. You do not use your trade ability or use the item.
  • There are 3 different colours of switch to detonate 3 matching colours of firesand. Make sure the colours of the fuse matches the switch.

Optimal path:

  • Go northwest to start and hug the right wall. Blow up the wall at (H/I-9), then blow up the wall to the north at (H-8). Double back and kill the Goblin Reaver, and obtain the 3 explosives. (Do not forget this, remember to check ??? once per explosive desired.)
  • Blow up the wall to the southeast at (I-9), then proceed northeast until you reach the dead-end. Examine it for a cutscene.
  • Examine the dead-end again, and place the jar of Firesand.
  • Circle back to (I-7/8) and trigger the green switch.
  • Go back to the dead-end. You will now be in map 2.
Map 2
  • Blow up the wall to the southeast at (G-8/9).
  • Travel east and blow up the wall at (I-9).
  • Continue southeast and examine the blue warp to exit.
  • You will receive a cutscene and the Key ItemUmbra Bug.
  • Quick summary of locations:
    • Fuse
      • (J-5) Red fuse
      • (J-8) Green fuse
    • Ignition Switch
      • (I-8) Red ignition switch
      • (I-8/9) Blue ignition switch
      • (I-7) Green ignition switch
    • Exit Second map (I-9)

Notes[edit]

Game Description

Mission Orders
Lilisette and Portia are being detained in a subterranean location somewhere beneath the Beaucedine Glacier. Your rescue effort begins with a search for the entrance underground.