Game Description: Allows user to equip two weapons at once.
Job Traits are always active.
Effect Overview
The Dual Wield job trait must be possessed, naturally or through Blue Mage spell selection, for equipment that enhances Dual Wield to have any effect.
Dual Wield only applies to one-handed weapons.
TP per hit is calculated using the reduced Delay.
When dual wielding weapons with different Delays, the average Delay (reduction included) is used for the TP calculations; both weapons will gain the same TP.
Only the Weapon Skills of the weapon currently equipped in the main hand are available for use. If you equip two different types of weapons, you do not have access to both Weapon Skill sets at once.
The same applies to specific weapons that grant the use of weapon skills -- with Lex Talionis equipped in the main hand and Griffinclaw equipped in the sub hand at the same time during Campaign, you would only have access to the weapon-specific weapon skill associated with the main hand weapon; in this case, Glory Slash. The same goes for relic weapons such as Excalibur and Mandau.
Weapon Skill Damage is based on the damage rating of the main hand weapon.
It is possible to gain skill-ups for both equipped weapons, even if they are different weapon types.
Blue Magic Spells that Activate this Trait
Set any two of the following Blue Magic spells to grant you Dual Wield I, attain Dual Wield II by setting four, or gain Dual Wield III by setting all six.