Difference between revisions of "Dual Wield"

*>Alistrianna
*>Gudbadguy20
Line 19: Line 19:
  
 
==Blue Magic Spells that Activate this Trait==
 
==Blue Magic Spells that Activate this Trait==
Set any two of the following [[ Blue Mage/Job Traits |Blue Magic]] spells to get this trait:
+
Set any two of the following [[ Blue Mage/Job Traits |Blue Magic]] spells will grant you Dual Wield I and
 +
set all four to attain Dual Wield II.
  
 
{| width=65%
 
{| width=65%
Line 33: Line 34:
 
|89||[[Delta Thrust]]||2
 
|89||[[Delta Thrust]]||2
 
|}
 
|}
 
Setting all four will grant Dual Wield II.
 
  
 
==Equipment that Enhances this Trait==
 
==Equipment that Enhances this Trait==

Revision as of 03:13, 30 March 2011

de:Doppelwaffe

Job Trait Overview

  • Game Description: Allows user to equip two weapons at once.
  • Job Traits are always active.

Effect Overview

  • The Dual Wield job trait must be possessed, naturally or through Blue Mage spell selection, for equipment that enhances Dual Wield to have any effect.
  • Dual Wield only applies to one-handed weapons.
  • TP per hit is calculated using the reduced Delay.
    • When dual wielding weapons with different Delays, the average Delay (reduction included) is used for the TP calculations; both weapons will gain the same TP.
  • Only the Weapon Skills of the weapon currently equipped in the main hand are available for use. If you equip two different types of weapons, you do not have access to both Weapon Skill sets at once.
    • With Lex Talionis and Griffinclaw equipped at the same time during campaign, you would only have access to the weapon-specific weapon skill associated with the main hand weapon. The same goes for relic weapons such as Excalibur and Mandau.
  • During physical-damage Weapon Skills, an extra hit is performed with the secondary weapon. This does not apply to elemental Weapon Skills (such as Shining Strike) or special Weapon Skills such as Spirits Within.
  • Weapon Skill Damage is based on the damage rating of the main hand weapon.
  • When dual wielding weapons of different types, it is possible to gain skill-ups in both weapon types.

Blue Magic Spells that Activate this Trait

Set any two of the following Blue Magic spells will grant you Dual Wield I and set all four to attain Dual Wield II.

Level Available Spell Set Point Cost
79 Animating Wail 5
80 Blazing Bound 3
85 Quad. Continuum 4
89 Delta Thrust 2

Equipment that Enhances this Trait

Item Delay Reduction Level Type Jobs
Sarashi 1% 30 Waist Ninja Support Job
Ninja Chainmail/Ninja Chainmail +1 5% 58/74 Body NIN
Koga Hakama/Koga Hakama +1 5% 71/75 Legs NIN
Suppanomimi 5% 72 Ear All Jobs
Mirke WardecorsAugmented * 3% 75 Body MNK THF BST RNG NIN BLU COR PUP DNC
Nuevo CoseleteAugmented * 3% 75 Body WAR PLD DRK SAM DRG
Royal RedingoteAugmented * 3% 75 Body WHM BLM RDM BRD SMN SCH
Charis Necklace 3% 80 Neck DNC
Nusku's Sash 5% 80 Waist WAR BLM THF DRK BST RNG NIN DRG PUP DNC SCH
Auric Dagger 5% 80 Dagger DNC THF
Raider's Boomerang 3% 84 Throwing THF
Iga Zukin +2 5% 85 Head NIN
Charis Casaque +1/Charis Casaque +2 5%/10%Verification Needed 89 Body DNC
Iga Mimikazari 1% 90 Ear NIN

* Requires you to choose the appropriate augment on item creation.

Dual Wield I


Dual Wield II


Dual Wield III

  • Obtained:
  • Ninja Level 45
  • Dancer Level 60
  • Delay Reduction: 25%

Dual Wield IV

  • Obtained:
  • Ninja Level 65
  • Dancer Level 80
  • Delay Reduction: 30%

Dual Wield V

  • Obtained:
  • Ninja Level 85
  • Delay Reduction: 35%