Doomed Pilgrims

Revision as of 04:39, 25 September 2009 by *>Onyxium

Job:
Family: Doomed
Crystal: Dark
Weak to: Fire, Light

Notorious Monster

Doomed Pilgrims

Zone

Level

Drops

Steal

Spawns

Notes

The Sanctuary of Zi'Tah

Spawned: Mission

70

1

A, H, HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Zitah-sanctuary.png

Notes:

  • Spawned for Zilart Mission 5: Headstone Pilgrimage
  • Spawn point is at I-7
  • Immune to Lullaby and susceptible to Requiem and Elegy.
  • Has approximately 17,000 HP
  • Killable by 6 level 66 players; Duoable by: 73NIN/WAR & 73WHM/BLM or 75THF/NIN & 75BRD/WHM using both 2hrs and Mambo. Triod by a 75RDM/BLM, COR, and DRG/WHM, duoable by 75nin/war and 62whm/blm, also trioable by PLD/WAR, WAR/NIN, WHM/BLM. Soloable by a RDM/SMN using typical kiting methods (Bind and Gravity) and DoT spells. Builds resistance to gravity over time, resistance diminishes when the spell isn't used.
  • May also build resistance to bind.
  • Easily solo'd by a SMN75/WHM37
  • Easily duo'd SAM75/DNC37 and RDM75/NIN37
  • Easily trio'd SAM75/DNC37 + MNK/WAR + WHM/SCH
  • Easily duo'd SAM75/DNC37 and PLD75/WAR37, kiting a little around rocks while regening tp to use Curing Waltz II
  • Duo'd by Nin75/War(Urahara) Whm75/Blm(Digits) Remoran server no difficulties at all, went back later with same ppl but instead of nin had sam/nin little scary but no big problems
  • Duo'd by RDM75/NIN37 + COR75/NIN37. Meleed him down but he hits very hard, Slow II and Paralyze II help a lot. Seems to have exceptionally weak defense much like Boreal Hound, but kind of high HP.
This article uses material from the "Doomed_Pilgrims" article on FFXIclopedia and is licensed under the CC-BY-SA License.