Dawn
Revision as of 16:53, 21 August 2010 by *>Serafyn
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Walkthrough
- Enter Al'Taieu for a cutscene.
- Return to The Garden of Ru'Hmet, and pass through the Cermet Portal to get to the main garden elevator. Choose to descend from the first floor to enter Empyreal Paradox.
- Check the Transcendental Radiance for a cutscene. Checking it again will allow you to enter the battlefield: Dawn
Battle
- You will now face Promathia. (Testimonials and Strategies)
- The time limit for the battle is 30 minutes.
- Level Restriction at 80, all buffs and TP are removed upon entering.
- Prishe and Selh'teus will fight with you. Among other abilities, they can heal themselves but Prishe, and only Prishe, can be healed by the party as well. If she's K.O.'d, it is possible to cast Raise on her and she will go back to fighting with full HP.
- Since Selh'teus cannot be healed by the party, just letting them do the fight will not work because if Selh'teus is defeated, the fight will be over.
- In addition to this, if the entire party is K.O.'d at any point during the fight, they will be immediately removed from the battlefield. The game will not allow the usual 3 minutes for someone to get back up like it typically does in other battlefields. Thus at least one member has to be conscious at all times for the battle to go on.
- Promathia has two forms. There is an opportunity to recover after beating the first form, but on both forms eventually Prishe will engage and start the fight on her own.
- Promathia has low evasion.
- Promathia is immune to the spell Stun, and either immune or extremely resistant to all Dark elemental spells such as Aspir. Head Butt also seems to do little-to nothing as far as stuns. I believe Promathia is just completely immune to the stun effect, except from Selh'teus.
- Upon defeating Promathia's second form, every conscious party member (including those doing it for the first time) will receive 2000 Experience Points or Limit Points. The party will appear outside in Al'Taieu and receive the title: Averter of the Apocalypse
First form
- Promathia's first form has about 8,000 HP. It uses the following special attacks:
- Empty Salvation: AoE (range 25?) damage (~250) and Dispel 3 effects
- Pestilent Penance: Cone Attack damage (~400) and Plague
- Malevolent Blessing: Cone Attack damage (400-500) and Curse
- Infernal Deliverance: AoE (targeted?) damage and Stun, ignores Utsusemi
- Chains of (Apathy, Arrogance, Cowardice, Envy, and Rage): AoE long-duration terror to any Humes, Elvaan, Tarutaru, Mithra, and Galka, respectively. If you reclaimed your "light" key item in The Garden of Ru'Hmet by climbing the tower corresponding to your race, you will be immune to this effect.
- Comet (spell): Single-target magic damage (600-900). Can be absorbed by Utsusemi.
- Prishe fights along with you.
- She eats Ambrosia and uses a Daedalus Wing when you start to fight.
- She uses the Auroral Uppercut Weapon Skill, which is rather weak (23 damage).
- She also casts Divine Magic nukes on Promathia and Cures herself and the party.
- If she is defeated, players can Raise her. She will get up with 100% HP and no weakness.
- Selh'teus fights along with you a bit too.
- His Luminous Lance attack does a bit of damage and stuns Promathia for about 25 seconds.
- Selh'teus cannot be cured.
Second form
- Promathia's second form has about 12,000 HP. He still uses Empty Salvation, Pestilent Penance, Malevolent Blessing, Infernal Deliverance, plus some new attacks:
- Seal of Quiescence: AoE Mute, lasts up to 75 seconds. It cannot be healed by things like Silena or Echo Drops, you must wait it out.
- Winds of Oblivion: AoE Amnesia, lasts up to 75 seconds. It cannot be cured by Ecphoria Ring, you must wait it out.
- Meteor (spell): AoE magic damage (300-600)
- Bastion of Twilight: Magic Shield effect
- Wheel of Impregnability: Physical Shield effect
- You can tell which shield is up by looking at the big ring below Promathia. Red is physical, green is magic.
- Prishe continues to fight beside you.
- She eats Ambrosia when you start to fight.
- This time she uses Nullifying Dropkick, which breaks Promathia's shields.
- She continues to nuke Promathia and Cure herself and the party.
- After a while (4m15?), she uses a Carnal Incense and Hundred Fists.
- She can also use Benediction if she's in trouble.
- Prishe is capable of being cured, and is quite capable of tanking during the fight.
- Haste, Protect and Refresh can not be cast on Prishe.
- Selh'teus continues to hang around.
- His Luminous Lance attack does a bit of damage and stuns Promathia for about 25 seconds.
- His Revelation attack just does damage(?).
- If he gets in trouble, he may use Rejuvenation and Redemption moves that give HP, MP, and TP to him and any party members that may be near him.
- Selh'teus still cannot be cured.
Video
See the Video page.
Finishing Up
Wait until after Japanese Midnight, to get the following cutscenes. First, say farewell to some of your companions. You can visit them in any order.
- Tenzen - Return to the East
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- Head to Metalworks and talk to Cid (H-8) for a cutscene.
- Chebukkis - A Meteoric Reunion
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- Head to Port Windurst and talk to Chipmy-Popmy at the Fishing Guild (C-8) for a cutscene.
- May require additional attempts to receive the proper cutscene. Be sure your cutscene involves "a trio of wandering comedians."
- Head to Bibiki Bay - Purgonorgo Isle and talk to ??? Warmachine (H-11) for a cutscene. When it ends you will receive a colored drop that appears to be random. (the color of the drop is not related to the current Vana'diel day)
- Note: The following event-related RSE swimsuits have enchantments that can teleport you to Purgonorgo: Custom Gilet +1 (hume), Magna Gilet +1 (elvaan), Elder Gilet +1 (galka), Savage Top +1 (mithra), Wonder Maillot +1 (tarutaru). If you want to use one of these to teleport, and you have given it to an event item storage NPC, be sure to take it out of perma-storage a few Earth days in advance of completing the mission. The enchantment has a 120-hour recast time which will be triggered when it is returned to you.
- Louverance - A Name for the Ages
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- Head to Southern San d'Oria and talk to Hinaree in Count Caffaule's Manor (B-6) for a cutscene.
- Zone into Uleguerand Range for a cutscene.
- Return to Southern San d'Oria and approach Count Caffaule's Manor (B-6) for a cutscene.
- Jabbos - Newfound Family
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- Zone into Oldton Movalpolos for a cutscene.
- The Chains Fall Free
Once you've talked to all of them:
- Head to Ru'Lude Gardens and approach the palace for a cutscene.
- Head to Upper Jeuno and click on the Marble Bridge Eatery door for a cutscene with Esha'ntarl.
- At this point you can click on the Marble Bridge door again to choose one of the three "CoP rings": Rajas Ring, Sattva Ring, or Tamas Ring. You can continue with the cutscenes without making your decision yet.
Name Stats Rajas Ring STR +2~5, DEX +2~5, Store TP +5, Subtle Blow +5, Lv.30 All Jobs Sattva Ring HP +15~30, VIT +2~5, AGI +2~5, Enmity +3, Lv.30 All Jobs Tamas Ring MP +15~30, INT +2~5, MND +2~5, Enmity -3, Lv.30 All Jobs
- If you discard your CoP ring, you will be able to obtain one of the three rings by revisiting the Marble Bridge. If you happen to drop the ring the same day as obtaining it, you will need to wait until JST Midnight once again before the cutscene will play. If the ring is discarded again, you must wait 27 real life days before you will be able to once again choose and obtain another ring.
- If you have discarded your CoP ring for a second time you MUST check the Marble Bridge door to activate the timer.
- Head to Tavnazian Safehold and check the Walnut Door (K-7), (upper floor: north) for a cutscene.
- Head to Lufaise Meadows and approach the Blueblade Fell (J-6) for the final fullscreen cutscene.
- Distant Worlds will play during the final cutscene.
- Also, it may be a good idea if you have fomor hate to cast Sneak or use a Silent Oil prior to viewing the cutscene--a party of VT-to-75 fomor spawn at Blueblade Fell at night, and could easily kill you when the cutscene ends. (Invisible will wear off as soon as you enter the cutscene, but Sneak will not. Casting Sneak before approaching the edge of Blueblade Fell will ensure your safety should you exit the cutscene during the night.)
- You will receive the title "Banisher of Emptiness."
- After all these cutscenes, you have option to start the Storms of Fate and Requiem of Sin quests.
-This is not true, you can gain access to Requiem of Sin quest BEFORE doing the Walnut door CS, but you can not gain access to Storms of Fate until you complete the CS at the Walnut Door and Lufaise Meadows.
Game Description
- Mission Orders
- Revelations of truth accompany the awakening of Promathia. The world and its people stand in the twilight of the apocalypse. Dawn Goddess Altana, grant us victory!
This article uses material from the "Dawn" article on FFXIclopedia and is licensed under the CC-BY-SA License.