Revision as of 02:51, 25 December 2008 by *>Mishli (→‎Second form)
  Mission Name:   Dawn
  Start NPC:   N/A
  Requirements:   Chains of Promathia expansion
  Suggested Level:   N/A
  Title:   Banisher of Emptiness
  Averter of the Apocalypse
  Repeatable:   Yes
  Reward:   2000 Exp (Once per day, upon completing the BC)
  Rajas Ring or
  Sattva Ring or
  Tamas Ring
  Previous Mission:   Promathia Mission 8-3:When Angels Fall
  Next Mission:   Storms of Fate
  Replay Cutscene   
  Dawn (pt.1)   Goblin Footprint Al'Taieu (H-12)
  Dawn (pt.2)   Goblin Footprint Al'Taieu (H-12)
  Dawn (pt.3)   Goblin Footprint Al'Taieu (H-12)
  Dawn (pt.1)   Goblin Footprint Empyreal Paradox
  Dawn (pt.2)   Goblin Footprint Empyreal Paradox
  Dawn (pt.3)   Goblin Footprint Empyreal Paradox
  Dawn (pt.4)   Goblin Footprint Empyreal Paradox
  A Name for the Ages (pt.1)   Gizel Southern San d'Oria (H-6)
  A Name for the Ages   Goblin Footprint Uleguerand Range
  A Name for the Ages (pt.2)   Gizel Southern San d'Oria (H-6)
  A Meteoric Reunion   Tonule Port Windurst (B-5)
  A Meteoric Reunion   Goblin Footprint Bibiki Bay (I-6)
  In the Name of Justice   Mathele Mhaura (H-9)
  Newfound Family   Goblin Footprint Oldton Movalpolos (F-11)
  Return to the East   Taulluque Metalworks (H-6)
  The Chains Fall Free   Archanne Ru'Lude Gardens (G-9)
  The Chains Fall Free (pt.1)   Tinjue Upper Jeuno (G-6)
  The Chains Fall Free (pt.2)   Tinjue Upper Jeuno (G-6)
  The Chains Fall Free   Latteaune Tavnazian Safehold (H-6)
  The Chains Fall Free (pt.1)   Goblin Footprint Lufaise Meadows (K-8)
  The Chains Fall Free (pt.2)   Goblin Footprint Lufaise Meadows (K-8)

Promathia Mission 8-3 Map


  • Zone into Al'Taieu for a cutscene.
  • Return to The Garden of Ru'Hmet and pass through the Cermet Portal to get to the main garden elevator. Choose to descend from the first floor and zone into the Empyreal Paradox. Check the Transcendental Radiance for a cutscene and then check it again to enter the Dawn battleground.
  • All buffs and TP are removed upon entering the fight.
  • You will now face Promathia himself. The time limit for the battle is 30 minutes.
  • Prishe and Selh'teus will appear to help. They will generally take care of themselves, but Prishe can be healed if she draws aggro. If she's KO'd, you can cast Raise on her and she will go back to fighting with full HP and no weakness. Prishe and Selh'teus also have a couple of abilities which they can use randomly during the fight.
    • Normally, Selh'teus cannot be healed by players, but has several abilities he can use to heal himself. Although if Selh'teus draws hate from Promathia and is attacked, you are able to cure him. Note: the AoE does not count as an attack on Selh'teus, only single-target. AoE's do hit and hurt him. Verification Needed Selh'teus can be targeted by cures, however they have no effect on him.
    • If Selh'teus is KO'd, the battle immediately ends and the party will be removed from the battlefield.
  • In addition to this, if the entire party is KO'd at any point during the fight, they will be immediately removed from the battlefield. The game will not allow you the usual 3 minutes for someone to get back up like it typically does in other battlefields. Because of this, you cannot fully wipe and Reraise to recover if needed; one party member must always remain alive.
  • Promathia has two forms. Once you beat the first form, you can rest before engaging the second form, though eventually Prishe gets tired of waiting and runs in.
  • Promathia has low evasion.
  • Promathia is immune to the spell Stun.
  • Upon defeating Promathia's second form, every living party member (including those doing it for the first time) will receive 2000 Experience Points or Limit Points.

First form

  • Promathia's first form has about 8000 HP. It uses the following special attacks:
  • Empty Salvation: AoE (range 25?) damage (~250) and Dispel 3 effects
  • Pestilent Penance: Cone Attack damage (~400) and Plague
  • Malevolent Blessing: Cone Attack damage (400-500) and Curse
  • Infernal Deliverance: AoE (targeted?) damage and Stun, ignores Utsusemi
  • Chains of (Apathy, Arrogance, Cowardice, Envy and Rage): No effect, due to the lights from the mothercrystals.
  • Comet (Spell): Single-target magic damage (600-900). Can be absorbed by Utsusemi.
  • His Luminous Lance attack does a bit of damage and stuns Promathia for about 25 seconds.

Second form

  • Promathia's second form has about 12000 HP. It uses the following special attacks:
  • Empty Salvation, Pestilent Penance, Malevolent Blessing, Infernal Deliverance as above
  • Seal of Quiescence: AoE Silence, lasts up to 75 seconds. It cannot be healed by things like Silena or Echo Drops, you must wait it out.
  • Winds of Oblivion: AoE Amnesia (disable Job Abilities and Weapon Skills), lasts up to 75 seconds. It cannot be cured by Ecphoria Ring.
  • Meteor (spell): AoE magic damage (300-600)
  • He casts this once a minute; it takes 10 seconds to cast, which is plenty of time to run out of range.
  • You can tell which shield is up by looking at the big ring below Promathia. Red is physical, green is magic.
  • Prishe continues to fight beside you.
  • Selh'teus continues to fight against the second form.
  • His Luminous Lance attack does a bit of damage and stuns Promathia for about 25 seconds.
  • His Revelation attack just does damage(?).
  • If he gets in trouble, he has Rejuvenation and Redemption moves that give HP, MP, and TP to him and any party members that may be near him.
  • Selh'teus cannot be cured.
Strategy tips
  • Kiting Promathia is a good way to avoid most of his damaging attacks.
    • In particular, if you have hate when he starts casting Meteor, run away from him so that his casting fails, like with King Behemoth.
      • This is the single most important thing for winning the BC.
  • Watch out for Prishe and she will watch out for you.
  • Both of Promathia's forms can be Straight Tanked by a War/nin without Haste gear, using Luck and Skill.
    • can be done with five people, 75 RDM, BLM, BRD, WHM, and BLU, using the Blue Mage to tank

TRIO STRATEGY TIP: I trioed Promathia this morning 12/7/08 with RDM/BLM SAM/DNC and WHM/BLM set up. With the first form, Just letting the samurai go all at it, and the second form, Letting prishe and seltheus use their 2 hours and then letting the samurai go at it. Promathia was taken down in 25 minutes. -Zeimeane of Alexander


Final Cutscenes

Wait until the next day, Japanese time, to finish the following cutscenes for CoP. First, say farewell to some of your companions. You can visit them in any order.

Louverance - A Name for the Ages
Chebukkis - A Meteoric Reunion
  • Head to Port Windurst and talk to Chipmy-Popmy at the Fishing Guild (C-8) for a cutscene.
  • Head to Bibiki Bay - Purgonorgo Isle and talk to ??? Warmachine (H-11) for a cutscene. When it ends you will receive a colored drop that appears to be random. (Color of drop is not related to the Vana'diel day that this cutscene is completed in.)
Shikarees - In the Name of Justice
  • Zone into Mhaura for a cutscene.
Jabbos - Newfound Family
Tenzen - Return to the East
The Chains Fall Free

Once you've talked to all of them:

  • If you discard your CoP ring, you will be able to obtain one of the three rings again by revisiting the Marble Bridge. If the ring is discarded again, you must wait 27 real life days before you will be able to once again choose and obtain another ring.
  • VERY IMPORTANT!!! If you have discarded your COP ring for a second time you MUST check the Marble Bridge door to activate the timer!! Draylo 14:52, 11 August 2008 (UTC)
  • Head to Tavnazian Safehold and check the Walnut Door (K-7), (upper floor: north) for a cutscene.
  • Head to Lufaise Meadows and approach the Blueblade Fell (J-6) for the final fullscreen cutscene.
  • Additional note: Distant Worlds will play during the final cutscene. Also, it may be a good idea if you have fomor hate to cast Sneak or use a Silent Oil prior to viewing the cutscene--a party of VT-to-75 fomor spawn at Blueblade Fell and can kill you when the cutscene ends. (Invisible will wear off as soon as you enter the cutscene, but Sneak will not. Casting Sneak before approaching the edge of Blueblade Fell will ensure your safety should you exit the cutscene during the night.)

Game Description

Mission Orders
Revelations of truth accompany the awakening of Promathia. The world and its people stand in the twilight of the apocalypse. Dawn Goddess Altana, grant us victory!


This article uses material from the "Dawn" article on FFXIclopedia and is licensed under the CC-BY-SA License.