Dawn

Revision as of 15:17, 2 October 2015 by *>EtherealMutation (→‎Finishing Up)

de:Promathia-Mission 8-4

Mission Name Dawn
Number PM8-4
Title Granted Averter of the Apocalypse
Banisher of Emptiness
Reward 2000 EXP (once per day, upon completing the battlefield)
Colored Drop (see below)
Rajas Ring or
Sattva Ring or
Tamas Ring
Key ItemTear of Altana
Unlocks Key ItemAtma of the Banisher for purchase
Trust: Ulmia
Trust: Prishe
Repeatable Yes
← Previous Mission Next Mission →
When Angels Fall Storms of Fate
Tango with a Tracker
Replay Cutscenes
Dawn (pt.1) Goblin Footprint Al'Taieu (H-12)
Dawn (pt.2) Goblin Footprint Al'Taieu (H-12)
Dawn (pt.3) Goblin Footprint Al'Taieu (H-12)
Dawn (pt.1) Goblin Footprint Empyreal Paradox
Dawn (pt.2) Goblin Footprint Empyreal Paradox
Dawn (pt.3) Goblin Footprint Empyreal Paradox
Dawn (pt.4) Goblin Footprint Empyreal Paradox
A Name for the Ages (pt.1) Gizel Southern San d'Oria (H-6)
A Name for the Ages Goblin Footprint Uleguerand Range
A Name for the Ages (pt.2) Gizel Southern San d'Oria (H-6)
A Meteoric Reunion Tonule Port Windurst (B-5)
A Meteoric Reunion Goblin Footprint Bibiki Bay (I-6)
In the Name of Justice Mathele Mhaura (H-9)
Newfound Family Goblin Footprint Oldton Movalpolos (F-11)
Return to the East Taulluque Metalworks (H-6)
The Chains Fall Free Archanne Ru'Lude Gardens (G-9)
The Chains Fall Free (pt.1) Tinjue Upper Jeuno (G-6)
The Chains Fall Free (pt.2) Tinjue Upper Jeuno (G-6)
The Chains Fall Free Latteaune Tavnazian Safehold (H-6)
The Chains Fall Free (pt.1) Goblin Footprint Lufaise Meadows (K-8)
The Chains Fall Free (pt.2) Goblin Footprint Lufaise Meadows (K-8)

Walkthrough

Promathia Mission 8-3 Map
  • Enter Al'Taieu for a cutscene.
  • Return to The Garden of Ru'Hmet, and pass through the Cermet Portal to get to the main garden elevator. Choose to descend from the first floor to enter Empyreal Paradox.
  • Check the Transcendental Radiance for a cutscene. Checking it again will allow you to enter the battlefield: Dawn

Battle

  • You will now face Promathia. (see testimonials)
  • Soloable at level 80+ with Trust. Trivial at Item Level.
  • The time limit for the battle is 30 minutes.
  • All buffs and TP are removed upon entering the battlefield.
  • Prishe and Selh'teus will fight with you. Among other abilities, they can heal themselves but Prishe, and only Prishe, can be healed by the party as well. If she's K.O.'d, it is possible to cast Raise on her and she will go back to fighting with full HP. She can't be healed using Curing Waltz.
  • Since Selh'teus cannot be healed by the party, just letting them do the fight will not work because if Selh'teus is defeated, the fight will be over.
  • In addition to this, if the entire party is K.O.'d at any point during the fight, they will be immediately removed from the battlefield. The game will not allow the usual 3 minutes for someone to get back up like it typically does in other battlefields. Thus at least one member has to be conscious at all times for the battle to go on.
  • Promathia has two forms. There is an opportunity to recover after beating the first form, but on both forms eventually Prishe will engage and start the fight on her own.
  • Promathia has low evasion.
  • Promathia is immune to the spell Stun, and either immune or extremely resistant to all Dark elemental spells such as Aspir. Head Butt also seems to do little-to nothing as far as stuns. I believe Promathia is just completely immune to the stun effect, except from Selh'teus.
  • Upon defeating Promathia's second form, every conscious party member (including those doing it for the first time) will receive 2000 Experience Points or Limit Points. The party will appear outside in Al'Taieu and receive the title: Averter of the Apocalypse

First form

  • Promathia's first form has about 8,000 HP. It uses the following special attacks:

Second form

  • Promathia's second form has about 12,000 HP. He still uses Empty Salvation, Pestilent Penance, Malevolent Blessing, Infernal Deliverance, plus some new attacks:
  • He casts this once a minute; it takes 10 seconds to cast, which is plenty of time to run out of range.
  • It should be noted that though he prefers Meteor he may still cast Comet in his second form.
  • You can tell which shield is up by looking at the big ring below Promathia. Red is physical, green is magic.
  • Prishe continues to fight beside you.
  • His Luminous Lance attack does a bit of damage and stuns Promathia for about 25 seconds.
  • His Revelation attack just does damage(?).
  • If he gets in trouble, he may use Rejuvenation and Redemption moves that give HP, MP, and TP to him and any party members that may be near him.
  • Selh'teus still cannot be cured.

Video

See the Video page.

After the battle you will be put in a cutscene. At the conclusion of this cutscene you will recieve the Permanent Key Item Key ItemTear of Altana.

Finishing Up

Wait until after Japanese Midnight, to get the following cutscenes.

Bid farewell to some of your companions. You can visit them in any order.

Tenzen - Return to the East
Jabbos - Newfound Family
Louverance - A Name for the Ages
Chebukkis - A Meteoric Reunion
  • May require more than one attempt to receive the proper cutscene. Be sure your cutscene involves "a trio of wandering comedians."
  • If your inventory is full when you start the CS you will not receive the colored drop, but will still receive credit for viewing the CS. As such you will not be able to trigger the cs again and will lose out on getting the drop.
  • The fastest method to get there is via Atmacite Refiner, but requires Hyacinth Stratum Abyssite II.
  • The following event-related RSE swimsuits have an enchantment that can teleport you to the isle:
  • Do note that retrieving an item with a reuse-timer from an Event Item Storer will result in a reset of the timer to its maximum amount. In other words, these can not be used before 20 hours has passed from retrieving it.
Shikarees - In the Name of Justice

The Chains Fall Free

After all the above cutscenes:

  • Head to Ru'Lude Gardens and approach the palace for a cutscene.
  • Go to Upper Jeuno and check the Marble Bridge Eatery door for a cutscene with Esha'ntarl.
  • After the cutscene, using the door again will allow you to obtain one of the three "CoP rings". You can continue with the cutscenes without making your decision yet.
Ring Stats

Rajas Ring
STR+2~5 DEX+2~5
"Store TP+5" "Subtle Blow+5"
Lv.30 All Jobs

Sattva Ring
HP+15~30 VIT+2~5 AGI+2~5
Enmity+3
Lv.30 All Jobs

Tamas Ring
MP+15~30 INT+2~5 MND+2~5
Enmity-3
Lv.30 All Jobs
  • If the ring is discarded, a new one can be obtained by revisiting the Marble Bridge.
    • If the ring is discarded on the day it was obtained, you must wait until after Japanese Midnight before the cutscene will play.
    • If the ring is discarded again, a wait of 27 days (Earth Time) is required before the rings will be available again.
    • If the ring is discarded a second time, the Marble Bridge door MUST be used to activate the timer.
  • Head to Tavnazian Safehold, and check the Walnut Door at (K-7) of the upper floor (North) for a cutscene.
  • Head to Lufaise Meadows and approach the Blueblade Fell at (J-6) for the final full-screen cutscene, during which the song Distant Worlds (Full Vocal) will play.
    • There are hordes of Rocs called Abraxas' above level 85+ on the way to the Fell, so some kind of a source for Invisibility is highly recommended.
    • Sneak is also recommended prior to viewing the cutscene, for a party of around level 80 fomor spawn at Blueblade Fell during nighttime.
  • After the cutscene, the title Banisher of Emptiness will be awarded and the quest Storms of Fate becomes available.

Trust Magic and Atma Rewards

Game Description

Mission Orders
Revelations of truth accompany the awakening of Promathia. The world and its people stand in the twilight of the apocalypse. Dawn Goddess Altana, grant us victory!
This article uses material from the "Dawn" article on FFXIclopedia and is licensed under the CC-BY-SA License.