Difference between revisions of "Dawn"

*>Ix'Sindri
*>Fynlar
m
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:*In addition to this, if the entire party is KO'd at any point during the fight, they will be immediately removed from the battlefield.  The game will not allow you the usual 3 minutes for someone to get back up like it typically does in other battlefields.  Because of this, you cannot fully wipe and [[Reraise]] to recover if needed; one party member must always remain alive.(This may not be because of just a wipe, just did the fight and it appears if the person that starts the fight dies this causes Selh'teus to die and end the BC.)
 
:*In addition to this, if the entire party is KO'd at any point during the fight, they will be immediately removed from the battlefield.  The game will not allow you the usual 3 minutes for someone to get back up like it typically does in other battlefields.  Because of this, you cannot fully wipe and [[Reraise]] to recover if needed; one party member must always remain alive.(This may not be because of just a wipe, just did the fight and it appears if the person that starts the fight dies this causes Selh'teus to die and end the BC.)
 
:*I can confirm that if the person who starts the fight dies it's game over. Tonight the first person to die was the person who started the fight and we were immediately ejected from the BC.
 
:*I can confirm that if the person who starts the fight dies it's game over. Tonight the first person to die was the person who started the fight and we were immediately ejected from the BC.
*[[Promathia]] has two forms. Once you beat the first form, you can rest before engaging the second form, though eventually Prishe gets tired of waiting and engages.
+
*[[Promathia]] has two forms. There is an opportunity to recover after beating the first form, but on both forms eventually Prishe will engage and start the fight on her own.
 
*[[Promathia]] has low evasion.
 
*[[Promathia]] has low evasion.
 
*[[Promathia]] is immune to the spell [[Stun]], and either immune or extremely resistant to all {{Dark}} elemental spells such as [[Aspir]].
 
*[[Promathia]] is immune to the spell [[Stun]], and either immune or extremely resistant to all {{Dark}} elemental spells such as [[Aspir]].
Line 128: Line 128:
 
:* '''[[Malevolent Blessing]]:''' [[Cone Attack]] damage (400-500) and [[Curse]]
 
:* '''[[Malevolent Blessing]]:''' [[Cone Attack]] damage (400-500) and [[Curse]]
 
:* '''[[Infernal Deliverance]]:''' [[AoE]] (targeted?) damage and [[Stun]], ignores [[Utsusemi]]
 
:* '''[[Infernal Deliverance]]:''' [[AoE]] (targeted?) damage and [[Stun]], ignores [[Utsusemi]]
:* '''Chains of ([[Chains of Apathy|Apathy]], [[Chains of Arrogance|Arrogance]], [[Chains of Cowardice|Cowardice]], [[Chains of Envy|Envy]], and [[Chains of Rage|Rage]]):''' No effect, due to the lights from the [[mothercrystal]]s.
+
:* '''Chains of ([[Chains of Apathy|Apathy]], [[Chains of Arrogance|Arrogance]], [[Chains of Cowardice|Cowardice]], [[Chains of Envy|Envy]], and [[Chains of Rage|Rage]]):''' [[AoE]] long-duration [[terror]] to any [[Hume]]s, [[Elvaan]], [[Tarutaru]], [[Mithra]], and [[Galka]], respectively.  If you reclaimed your "light" key item in [[The Garden of Ru'Hmet]] by climbing the tower corresponding to your race, you will be immune to this effect.
 
:* '''[[Comet]] (spell):''' Single-target magic damage (600-900).  Can be absorbed by [[Utsusemi]].
 
:* '''[[Comet]] (spell):''' Single-target magic damage (600-900).  Can be absorbed by [[Utsusemi]].
  
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:*She uses the Auroral Uppercut [[Weapon Skill]], which is rather weak (23 damage).
 
:*She uses the Auroral Uppercut [[Weapon Skill]], which is rather weak (23 damage).
 
:*She also casts [[Divine Magic]] nukes on [[Promathia]] and [[Cure]]s herself and the party.
 
:*She also casts [[Divine Magic]] nukes on [[Promathia]] and [[Cure]]s herself and the party.
:*If she is defeated, players can raise her.
+
:*If she is defeated, players can [[Raise]] her.  She will get up with 100% HP and no weakness.
  
 
*[[Selh'teus]] fights along with you a bit too.
 
*[[Selh'teus]] fights along with you a bit too.
Line 148: Line 148:
 
::* It should be noted that though he prefers [[Meteor]] he may still cast [[Comet]] in his second form.
 
::* It should be noted that though he prefers [[Meteor]] he may still cast [[Comet]] in his second form.
 
:* '''[[Bastion of Twilight]]:''' [[Magic Shield]] effect
 
:* '''[[Bastion of Twilight]]:''' [[Magic Shield]] effect
:* '''[[Wheel of Impregnability]]:''' [[Invincible (Status Effect)|Invincible]] effect
+
:* '''[[Wheel of Impregnability]]:''' [[Physical Shield]] effect
 
*You can tell which shield is up by looking at the big ring below [[Promathia]]. Red is physical, green is magic.
 
*You can tell which shield is up by looking at the big ring below [[Promathia]]. Red is physical, green is magic.
  

Revision as of 23:42, 16 February 2010

de:Promathia-Mission 8-4

Mission Name: Dawn
Start NPC: N/A
Requirements: Chains of Promathia expansion
Suggested Level: N/A
Title: Averter of the Apocalypse
Banisher of Emptiness
  Repeatable:   Yes
  Reward: 2000 EXP (once per day, upon completing the battlefield)
Colored Drop (see below)
Rajas Ring or
Sattva Ring or
Tamas Ring
     
  Previous Mission:   Promathia Mission 8-3:When Angels Fall
  Next Mission:   Storms of Fate
     
  Replay Cutscene   
  Dawn (pt.1)   Goblin Footprint Al'Taieu (H-12)
  Dawn (pt.2)   Goblin Footprint Al'Taieu (H-12)
  Dawn (pt.3)   Goblin Footprint Al'Taieu (H-12)
  Dawn (pt.1)   Goblin Footprint Empyreal Paradox
  Dawn (pt.2)   Goblin Footprint Empyreal Paradox
  Dawn (pt.3)   Goblin Footprint Empyreal Paradox
  Dawn (pt.4)   Goblin Footprint Empyreal Paradox
  A Name for the Ages (pt.1)   Gizel Southern San d'Oria (H-6)
  A Name for the Ages   Goblin Footprint Uleguerand Range
  A Name for the Ages (pt.2)   Gizel Southern San d'Oria (H-6)
  A Meteoric Reunion   Tonule Port Windurst (B-5)
  A Meteoric Reunion   Goblin Footprint Bibiki Bay (I-6)
  In the Name of Justice   Mathele Mhaura (H-9)
  Newfound Family   Goblin Footprint Oldton Movalpolos (F-11)
  Return to the East   Taulluque Metalworks (H-6)
  The Chains Fall Free   Archanne Ru'Lude Gardens (G-9)
  The Chains Fall Free (pt.1)   Tinjue Upper Jeuno (G-6)
  The Chains Fall Free (pt.2)   Tinjue Upper Jeuno (G-6)
  The Chains Fall Free   Latteaune Tavnazian Safehold (H-6)
  The Chains Fall Free (pt.1)   Goblin Footprint Lufaise Meadows (K-8)
  The Chains Fall Free (pt.2)   Goblin Footprint Lufaise Meadows (K-8)

Promathia Mission 8-3 Map

Walkthrough

  • Zone into Al'Taieu for a cutscene.
  • Return to The Garden of Ru'Hmet and pass through the Cermet Portal to get to the main garden elevator. Choose to descend from the first floor and zone into the Empyreal Paradox. Check the Transcendental Radiance for a cutscene and then check it again to enter the Dawn battleground.
  • All buffs and TP are removed upon entering the fight.
  • You will now face Promathia himself. The time limit for the battle is 30 minutes.
  • Prishe and Selh'teus will appear to help. They will generally take care of themselves, but Prishe can be healed if she draws aggro. If she's KO'd, you can cast Raise on her and she will go back to fighting with full HP and no weakness. Prishe and Selh'teus also have a couple of abilities which they can use randomly during the fight.
  • Selh'teus cannot be healed by players, but has several abilities he can use to heal himself. You can't heal him even if he has hate. Keep hate away from him if he's going low on HP. AoE attacks do hit and hurt him.
  • If Selh'teus is KO'd, the battle immediately ends and the party will be removed from the battlefield.
  • In addition to this, if the entire party is KO'd at any point during the fight, they will be immediately removed from the battlefield. The game will not allow you the usual 3 minutes for someone to get back up like it typically does in other battlefields. Because of this, you cannot fully wipe and Reraise to recover if needed; one party member must always remain alive.(This may not be because of just a wipe, just did the fight and it appears if the person that starts the fight dies this causes Selh'teus to die and end the BC.)
  • I can confirm that if the person who starts the fight dies it's game over. Tonight the first person to die was the person who started the fight and we were immediately ejected from the BC.
  • Promathia has two forms. There is an opportunity to recover after beating the first form, but on both forms eventually Prishe will engage and start the fight on her own.
  • Promathia has low evasion.
  • Promathia is immune to the spell Stun, and either immune or extremely resistant to all Dark elemental spells such as Aspir.
  • Upon defeating Promathia's second form, every living party member (including those doing it for the first time) will receive 2000 Experience Points or Limit Points. The party will appear outside in Al'Taieu and receive the title "Averter of the Apocalypse."

First form

  • Promathia's first form has about 8,000 HP. It uses the following special attacks:

Second form

  • Promathia's second form has about 12,000 HP. He still uses Empty Salvation, Pestilent Penance, Malevolent Blessing, Infernal Deliverance, plus some new attacks:
  • He casts this once a minute; it takes 10 seconds to cast, which is plenty of time to run out of range.
  • It should be noted that though he prefers Meteor he may still cast Comet in his second form.
  • You can tell which shield is up by looking at the big ring below Promathia. Red is physical, green is magic.
  • Prishe continues to fight beside you.
  • Selh'teus continues to fight against the second form.
  • His Luminous Lance attack does a bit of damage and stuns Promathia for about 25 seconds.
  • His Revelation attack just does damage(?).
  • If he gets in trouble, he has Rejuvenation and Redemption moves that give HP, MP, and TP to him and any party members that may be near him.
  • Selh'teus cannot be cured.
Strategy tips
  • Kiting Promathia is a good way to avoid most of his damaging attacks, especially in his second form.
  • In particular, if you have hate when he starts casting Meteor, run away from him so that his casting fails, like with King Behemoth.
  • This is the single most important thing for winning the BC.
  • Watch out for Prishe and she will watch out for you.
  • Both of Promathia's forms can be straight tanked by a war/nin without Haste gear with difficulty.
  • Both forms can be straight tanked by a blu/nin and the entire fight done with 5 people.
  • Both forms can be danced around as long as you keep hate off of Selh'teus and can be won with 4 people without the use of 2 hour abilities.

'"`UNIQ--youtube-00000000-QINU`"'

Final Cutscenes

Wait until the next day, after Japanese Midnight, to do the following cutscenes for CoP. First, say farewell to some of your companions. You can visit them in any order.

Louverance - A Name for the Ages
Chebukkis - A Meteoric Reunion
  • May require additional attempts to receive the proper cutscene. Be sure your cutscene involves "a trio of wandering comedians."
  • Head to Bibiki Bay - Purgonorgo Isle and talk to ??? Warmachine (H-11) for a cutscene. When it ends you will receive a colored drop that appears to be random. (the color of the drop is not related to the current Vana'diel day)
Shikarees - In the Name of Justice
  • Zone into Mhaura for a cutscene.
Jabbos - Newfound Family
Tenzen - Return to the East
The Chains Fall Free

Once you've talked to all of them:

Name Stats
Rajas Ring STR +2~5, DEX +2~5, Store TP +5, Subtle Blow +5, Lv.30 All Jobs
Sattva Ring HP +15~30, VIT +2~5, AGI +2~5, Enmity +3, Lv.30 All Jobs
Tamas Ring MP +15~30, INT +2~5, MND +2~5, Enmity -3, Lv.30 All Jobs
  • If you discard your CoP ring, you will be able to obtain one of the three rings by revisiting the Marble Bridge. If you happen to drop the ring the same day as obtaining it, you will need to wait until JST Midnight once again before the cutscene will play. If the ring is discarded again, you must wait 27 real life days before you will be able to once again choose and obtain another ring.
  • If you have discarded your CoP ring for a second time you MUST check the Marble Bridge door to activate the timer.
  • Head to Tavnazian Safehold and check the Walnut Door (K-7), (upper floor: north) for a cutscene.
  • Head to Lufaise Meadows and approach the Blueblade Fell (J-6) for the final fullscreen cutscene.
  • Distant Worlds will play during the final cutscene.
  • Also, it may be a good idea if you have fomor hate to cast Sneak or use a Silent Oil prior to viewing the cutscene--a party of VT-to-75 fomor spawn at Blueblade Fell at night, and could easily kill you when the cutscene ends. (Invisible will wear off as soon as you enter the cutscene, but Sneak will not. Casting Sneak before approaching the edge of Blueblade Fell will ensure your safety should you exit the cutscene during the night.)
  • You will receive the title "Banisher of Emptiness."

-This is not true, you can gain access to Requiem of Sin quest BEFORE doing the Walnut door CS, but you can not gain access to Storms of Fate until you complete the CS at the Walnut Door and Lufaise Meadows.


Game Description

Mission Orders
Revelations of truth accompany the awakening of Promathia. The world and its people stand in the twilight of the apocalypse. Dawn Goddess Altana, grant us victory!


Game Script and cutscene video

COP 8-4 Video hosted on Filefront