Difference between revisions of "Dawn"

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[[category:Missionen]][[de:Promathia-Mission 8-4]]
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[[category:Missions]][[Category:Chains of Promathia Missions]]
{|border="0" width="100%"
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|width="70%" valign="top"|
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{{Mission
{|border="0" width="80%" cellpadding="0" cellspacing="3"
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| name = Dawn
|valign="top" BGCOLOR="#ceffc7"|  '''Mission Name:'''
+
| number = PM8-4
|valign="top" BGCOLOR="#deffd9"|  Dawn
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| npc =  
|-
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| requirements =  
|valign="top" BGCOLOR="#ceffc7"|  '''Start NPC:'''
+
| level =  
|valign="top" BGCOLOR="#deffd9"|  N/A
+
| title = Averter of the Apocalypse<br>Banisher of Emptiness
|-
+
| reward = 2000 EXP (once per day, upon completing the battlefield)<br>[[Colored Drops|Colored Drop]] (see below)<br>[[Rajas Ring]] or<br>[[Sattva Ring]] or<br>[[Tamas Ring]]<br>{{KeyItem}}[[Tear of Altana]]<br>Unlocks {{KeyItem}}[[Atma of the Banisher]] for purchase<br>[[Trust: Ulmia]]<br>[[Trust: Prishe]]
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Requirements:'''
+
| items =
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Chains of Promathia]] expansion
+
| repeatable = Yes
|-
+
| parent =  
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Suggested Level:'''
+
| children =  
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;N/A
+
| previous = [[When Angels Fall]]
|-
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| next = [[Storms of Fate]]<Br>[[Tango with a Tracker]]
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Title:'''
+
| cutscenes =  
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;Banisher of Emptiness<br>&nbsp;&nbsp;Averter of the Apocalypse
+
{{Mission/Cutscene|Dawn (pt.1)|[[Goblin Footprint]] [[Al'Taieu]] (H-12)}}
|-
+
{{Mission/Cutscene|Dawn (pt.2)|[[Goblin Footprint]] [[Al'Taieu]] (H-12)}}
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Repeatable:'''
+
{{Mission/Cutscene|Dawn (pt.3)|[[Goblin Footprint]] [[Al'Taieu]] (H-12)}}
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;Yes
+
{{Mission/Cutscene|Dawn (pt.1)|[[Goblin Footprint]] [[Empyreal Paradox]]}}
|-
+
{{Mission/Cutscene|Dawn (pt.2)|[[Goblin Footprint]] [[Empyreal Paradox]]}}
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Reward:'''
+
{{Mission/Cutscene|Dawn (pt.3)|[[Goblin Footprint]] [[Empyreal Paradox]]}}
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;2000 Exp (Once per day, upon completing the BC)<BR>&nbsp;&nbsp;[[Rajas Ring]] or<br>&nbsp;&nbsp;[[Sattva Ring]] or<br>&nbsp;&nbsp;[[Tamas Ring]]
+
{{Mission/Cutscene|Dawn (pt.4)|[[Goblin Footprint]] [[Empyreal Paradox]]}}
|-
+
{{Mission/Cutscene|A Name for the Ages (pt.1)|[[Gizel]] [[Southern San d'Oria]] (H-6)}}
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
+
{{Mission/Cutscene|A Name for the Ages|[[Goblin Footprint]] [[Uleguerand Range]]}}
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
+
{{Mission/Cutscene|A Name for the Ages (pt.2)|[[Gizel]] [[Southern San d'Oria]] (H-6)}}
|-
+
{{Mission/Cutscene|A Meteoric Reunion|[[Tonule]] [[Port Windurst]] (B-5)}}
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Previous Mission:'''
+
{{Mission/Cutscene|A Meteoric Reunion|[[Goblin Footprint]] [[Bibiki Bay]] (I-6)}}
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Promathia Mission 8-3|Promathia Mission 8-3:When Angels Fall]]
+
{{Mission/Cutscene|In the Name of Justice|[[Mathele]] [[Mhaura]] (H-9)}}
|-
+
{{Mission/Cutscene|Newfound Family|[[Goblin Footprint]] [[Oldton Movalpolos]] (F-11)}}
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Next Mission:'''
+
{{Mission/Cutscene|Return to the East|[[Taulluque]] [[Metalworks]] (H-6)}}
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Storms of Fate]]
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{{Mission/Cutscene|The Chains Fall Free|[[Archanne]] [[Ru'Lude Gardens]] (G-9)}}
|-
+
{{Mission/Cutscene|The Chains Fall Free (pt.1)|[[Tinjue]] [[Upper Jeuno]] (G-6)}}
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
+
{{Mission/Cutscene|The Chains Fall Free (pt.2)|[[Tinjue]] [[Upper Jeuno]] (G-6)}}
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
+
{{Mission/Cutscene|The Chains Fall Free|[[Latteaune]] [[Tavnazian Safehold]] (H-6)}}
|-
+
{{Mission/Cutscene|The Chains Fall Free (pt.1)|[[Goblin Footprint]] [[Lufaise Meadows]] (K-8)}}
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;'''Replay Cutscene'''
+
{{Mission/Cutscene|The Chains Fall Free (pt.2)|[[Goblin Footprint]] [[Lufaise Meadows]] (K-8)}}
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
+
}}
|-
+
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Dawn (pt.1)'''
+
== Walkthrough ==
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Goblin Footprint]] [[Al'Taieu]] (H-12)
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Dawn (pt.2)'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Goblin Footprint]] [[Al'Taieu]] (H-12)
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Dawn (pt.3)'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Goblin Footprint]] [[Al'Taieu]] (H-12)
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Dawn (pt.1)'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Goblin Footprint]] [[Empyreal Paradox]]
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Dawn (pt.2)'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Goblin Footprint]] [[Empyreal Paradox]]
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Dawn (pt.3)'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Goblin Footprint]] [[Empyreal Paradox]]
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Dawn (pt.4)'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Goblin Footprint]] [[Empyreal Paradox]]
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''A Name for the Ages (pt.1)'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Gizel]] [[Southern San d'Oria]] (H-6)
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''A Name for the Ages'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Goblin Footprint]] [[Uleguerand Range]]
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''A Name for the Ages (pt.2)'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Gizel]] [[Southern San d'Oria]] (H-6)
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''A Meteoric Reunion'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Tonule]] [[Port Windurst]] (B-5)
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''A Meteoric Reunion'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Goblin Footprint]] [[Bibiki Bay]] (I-6)
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''In the Name of Justice'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Mathele]] [[Mhaura]] (H-9)
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Newfound Family'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Goblin Footprint]] [[Oldton Movalpolos]] (F-11)
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Return to the East'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Taulluque]] [[Metalworks]] (H-6)
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''The Chains Fall Free'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Archanne]] [[Ru'Lude Gardens]] (G-9)
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''The Chains Fall Free (pt.1)'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Tinjue]] [[Upper Jeuno]] (G-6)
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''The Chains Fall Free (pt.2)'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Tinjue]] [[Upper Jeuno]] (G-6)
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''The Chains Fall Free'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Latteaune]] [[Tavnazian Safehold]] (H-6)
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''The Chains Fall Free (pt.1)'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Goblin Footprint]] [[Lufaise Meadows]] (K-8)
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''The Chains Fall Free (pt.2)'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Goblin Footprint]] [[Lufaise Meadows]] (K-8)
 
|}
 
|width="30%" valign="top"|
 
__TOC__
 
|}
 
----
 
 
[[Image:COP8-3.jpg|thumb|Promathia Mission 8-3 Map]]
 
[[Image:COP8-3.jpg|thumb|Promathia Mission 8-3 Map]]
=== Walkthrough ===
+
 
*Zone into [[Al'Taieu]] for a cutscene.  
+
*Enter [[Al'Taieu]] for a cutscene.
*Return to [[The Garden of Ru'Hmet]] and pass through the Cermet Portal to get to the main garden elevator. Choose to descend from the first floor and zone into the [[Empyreal Paradox]]. Check the Transcendental Radiance for a cutscene and then check it again to enter the Dawn battleground.
+
*Return to [[The Garden of Ru'Hmet]], and pass through the ''Cermet Portal'' to get to the main garden elevator. Choose to descend from the first floor to enter [[Empyreal Paradox]].
:*All buffs and [[TP]] are removed upon entering the fight.
+
*Check the ''Transcendental Radiance'' for a cutscene. Checking it again will allow you to enter the battlefield: '''Dawn'''
*You will now face [[Promathia]] himself. The time limit for the battle is 30 minutes.
+
 
*[[Prishe]] and [[Selh'teus]] will appear to help. They will generally take care of themselves, but Prishe can be healed if she draws aggro. If she's KO'd, you can cast [[Raise]] on her and she will go back to fighting with full HP and no weakness. Prishe and Selh'teus also have a couple of abilities which they can use randomly during the fight.
+
=== Battle ===
**Normally, [[Selh'teus]] cannot be healed by players, but has several abilities he can use to heal himself. Although if [[Selh'teus]] draws hate from [[Promathia]] and is attacked, you are able to cure him. Note: the [[AoE]] does not count as an attack on [[Selh'teus]], only single-target. AoE's do hit and hurt him. {{verification}}  Selh'teus can be targeted by cures, however they have no effect on him.
+
*You will now face [[Promathia]]. '''{{testimonials}}'''
**If [[Selh'teus]] is KO'd, the battle immediately ends and the party will be removed from the battlefield.
+
*Soloable at level 75+ with [[Trust]]. Trivial at [[Item Level]].
*In addition to this, if the entire party is KO'd at any point during the fight, they will be immediately removed from the battlefield. The game will not allow you the usual 3 minutes for someone to get back up like it typically does in other battlefields. Because of this, you cannot fully wipe and [[Reraise]] to recover if needed; one party member must always remain alive.
+
*The time limit for the battle is 30 minutes.
*[[Promathia]] has two forms. Once you beat the first form, you can rest before engaging the second form, though eventually Prishe gets tired of waiting and runs in.
+
*All buffs and [[TP]] are removed upon entering the battlefield.
 +
*[[Prishe]] and [[Selh'teus]] will fight with you. Among other abilities, they can heal themselves but Prishe, '''and only''' Prishe, can be healed by the party as well. If she's K.O.'d, it is possible to cast [[Raise]] on her and she will go back to fighting with full HP. She can't be healed using Curing Waltz.
 +
*Since [[Selh'teus]] cannot be healed by the party, just letting them do the fight will not work because if Selh'teus is defeated, the fight will be over.
 +
*In addition to this, if the entire party is K.O.'d at any point during the fight, they will be immediately removed from the battlefield. The game will not allow the usual 3 minutes for someone to get back up like it typically does in other battlefields. Thus at least one member has to be conscious at all times for the battle to go on.
 +
*[[Promathia]] has two forms. There is an opportunity to recover after beating the first form, but on both forms eventually Prishe will engage and start the fight on her own.
 
*[[Promathia]] has low evasion.
 
*[[Promathia]] has low evasion.
*[[Promathia]] is immune to the spell [[Stun]].
+
*[[Promathia]] is immune to the spell [[Stun]], and either immune or extremely resistant to all {{Dark}} elemental spells such as [[Aspir]]. [[Head Butt]] also seems to do little-to nothing as far as stuns. I believe [[Promathia]] is just completely immune to the stun effect, except from [[Selh'teus]].
*Upon defeating [[Promathia]]'s second form, every ''living'' party member (including those doing it for the first time) will receive 2000 [[Experience Points]] or [[Limit Points]].
+
*Upon defeating [[Promathia]]'s second form, every ''conscious'' party member (including those doing it for the first time) will receive 2000 [[Experience Points]] or [[Limit Points]]. The party will appear outside in [[Al'Taieu]] and receive the title: '''Averter of the Apocalypse'''
  
====First form====
+
=== First form ===
*[[Promathia]]'s first form has about 8000 HP. It uses the following special attacks:
+
*[[Promathia]]'s first form has about 8,000 HP. It uses the following special attacks:
:* '''Empty Salvation:''' [[AoE]] (range 25?) damage (~250) and [[Dispel]] 3 effects
+
:* '''[[Empty Salvation]]:''' [[AoE]] (range 25?) damage (~250) and [[Dispel]] 3 effects
:* '''Pestilent Penance:''' [[Cone Attack]] damage (~400) and [[Plague]]
+
:* '''[[Pestilent Penance]]:''' [[Cone Attack]] damage (~400) and [[Plague]]
:* '''Malevolent Blessing:''' [[Cone Attack]] damage (400-500) and [[Curse]]
+
:* '''[[Malevolent Blessing]]:''' [[Cone Attack]] damage (400-500) and [[Curse]]
:* '''Infernal Deliverance:''' [[AoE]] (targeted?) damage and [[Stun]], ignores [[Utsusemi]]
+
:* '''[[Infernal Deliverance]]:''' [[AoE]] (targeted?) damage and [[Stun]], ignores [[Utsusemi]]
:* '''Chains of (Apathy, Arrogance, Cowardice, Envy and Rage):''' No effect, due to the lights from the [[mothercrystal]]s.
+
:* '''Chains of ([[Chains of Apathy|Apathy]], [[Chains of Arrogance|Arrogance]], [[Chains of Cowardice|Cowardice]], [[Chains of Envy|Envy]], and [[Chains of Rage|Rage]]):''' [[AoE]] long-duration [[terror]] to any [[Hume]]s, [[Elvaan]], [[Tarutaru]], [[Mithra]], and [[Galka]], respectively.  If you reclaimed your "light" key item in [[The Garden of Ru'Hmet]] by climbing the tower corresponding to your race, you will be immune to this effect.
:* '''Comet (Spell):''' Single-target magic damage (600-900).  Can be absorbed by Utsusemi.
+
:* '''[[Comet]] (spell):''' Single-target magic damage (600-900).  Can be absorbed by [[Utsusemi]].
  
 
*[[Prishe]] fights along with you.
 
*[[Prishe]] fights along with you.
:* She eats [[Ambrosia]] when you start to fight.
+
:*She eats [[Ambrosia]] and uses a [[Daedalus Wing]] when you start to fight.
:*She uses a [[Daedalus Wing]] when you start to fight.
 
 
:*She uses the Auroral Uppercut [[Weapon Skill]], which is rather weak (23 damage).
 
:*She uses the Auroral Uppercut [[Weapon Skill]], which is rather weak (23 damage).
 
:*She also casts [[Divine Magic]] nukes on [[Promathia]] and [[Cure]]s herself and the party.
 
:*She also casts [[Divine Magic]] nukes on [[Promathia]] and [[Cure]]s herself and the party.
 +
:*If she is defeated, players can [[Raise]] her.  She will get up with 100% HP and no weakness.
  
 
*[[Selh'teus]] fights along with you a bit too.
 
*[[Selh'teus]] fights along with you a bit too.
:*His '''Luminous Lance''' attack does a bit of damage and stuns [[Promathia]] for about 25 seconds.
+
:*His '''[[Luminous Lance]]''' attack does a bit of damage and stuns [[Promathia]] for about 25 seconds.
 +
:*[[Selh'teus]] cannot be cured.
 +
 
 +
=== Second form ===
 +
*[[Promathia]]'s second form has about 12,000 HP. He still uses '''Empty Salvation''', '''Pestilent Penance''', '''Malevolent Blessing''', '''Infernal Deliverance''', plus some new attacks:
 +
:* '''[[Seal of Quiescence]]:''' [[AoE]] [[Mute]], lasts up to 75 seconds. <s>It cannot be healed by things like [[Silena]] or [[Echo Drops]], you must wait it out.</s> ''As of July 2017, Echo Drops do work''.
 +
:* '''[[Winds of Oblivion]]:''' [[AoE]] [[Amnesia]], lasts up to 75 seconds. It cannot be cured by [[Ecphoria Ring]], you must wait it out.
 +
:* '''[[Meteor]] (spell):''' [[AoE]] magic damage (300-600)
 +
:** He casts this once a minute; it takes 10 seconds to cast, which is plenty of time to run out of range.
 +
:** It should be noted that though he prefers [[Meteor]] he may still cast [[Comet]] in his second form.
  
====Second form====
+
:* '''[[Bastion of Twilight]]:''' [[Magic Shield]] effect
*[[Promathia]]'s second form has about 12000 HP. It uses the following special attacks:
+
:* '''[[Wheel of Impregnability]]:''' [[Physical Shield]] effect
:* '''Empty Salvation''', '''Pestilent Penance''', '''Malevolent Blessing''', '''Infernal Deliverance''' as above
 
:* '''Seal of Quiescence:''' [[AoE]] [[Silence]], lasts up to 75 seconds. It cannot be healed by things like [[Silena]] or [[Echo Drops]], you must wait it out.
 
:* '''Winds of Oblivion:''' [[AoE]] [[Amnesia]] (disable Job Abilities and Weapon Skills), lasts up to 75 seconds.
 
:* '''Meteor (spell):''' [[AoE]] magic damage (300-600)
 
::* He casts this once a minute; it takes 10 seconds to cast, which is plenty of time to run out of range.
 
:* '''Bastion of Twilight:''' [[Magic Shield]] effect
 
:* '''Wheel of Impregnability:''' [[Invincible]] effect
 
 
*You can tell which shield is up by looking at the big ring below [[Promathia]]. Red is physical, green is magic.
 
*You can tell which shield is up by looking at the big ring below [[Promathia]]. Red is physical, green is magic.
  
 
*[[Prishe]] continues to fight beside you.
 
*[[Prishe]] continues to fight beside you.
:* She eats [[Ambrosia]] when you start to fight.
+
:*She eats [[Ambrosia]] when you start to fight.
:* This time she uses '''Nullifying Dropkick''', which breaks [[Promathia]]'s shields.
+
:*This time she uses '''[[Nullifying Dropkick]]''', which breaks [[Promathia]]'s shields.
:* She continues to nuke [[Promathia]] and [[Cure]] herself and the party.
+
:*She continues to nuke [[Promathia]] and [[Cure]] herself and the party.
:* After a while (4m15?), she uses a [[Carnal Incense]] and [[Hundred Fists]].
+
:*After a while (4m15?), she uses a [[Carnal Incense]] and [[Hundred Fists]].
:* She can also use [[Benediction]] if she's in trouble.
+
:*She can also use [[Benediction]] if she's in trouble.
:* Prishe is capable of being cured. Prishe is capable of tanking fight.
+
:*[[Prishe]] is capable of being cured, and is quite capable of tanking during the fight.
 +
:*[[Haste]], [[Protect]] and [[Refresh]] can not be cast on [[Prishe]].
 +
 
 +
*[[Selh'teus]] continues to fight as well.
 +
:*His '''[[Luminous Lance]]''' attack does a bit of damage and stuns [[Promathia]] for about 25 seconds.
 +
:*His '''[[Revelation]]''' attack just does damage(?).
 +
:*If he gets in trouble, he may use '''Rejuvenation''' and '''[[Redemption (Ability)|Redemption]]''' moves that give HP, MP, and TP to him and any party members that may be near him.
 +
:*[[Selh'teus]] still cannot be cured.
  
*[[Selh'teus]] continues to fight against the second form.
+
=== Video ===
:* His '''Luminous Lance''' attack does a bit of damage and stuns [[Promathia]] for about 25 seconds.
+
See the [[/Video|Video page]].
:* His '''Revelation''' attack just does damage(?).
 
:* If he gets in trouble, he has '''Rejuvenation''' and '''Redemption''' moves that give HP, MP, and TP to him and any party members that may be near him.
 
:* Selh'teus cannot be cured.
 
  
;Strategy tips:
+
After the battle you will be put in a cutscene.  At the conclusion of this cutscene you will receive the Permanent Key Item {{KeyItem}}[[Tear of Altana]].
:* Kiting [[Promathia]] is a good way to avoid most of his damaging attacks.
+
 
:**In particular, if you have hate when he starts casting [[Meteor]], run away from him so that his casting fails, like with [[King Behemoth]].
+
== Finishing Up ==
:***This is the single most important thing for winning the BC.
+
Wait until after [[Japanese Midnight]], to get the following cutscenes.
:* Watch out for [[Prishe]] and she will watch out for you.
+
:* Both of Promathia's forms can be Straight Tanked by a War/nin without Haste gear, using Luck and Skill.
+
Bid farewell to some of your companions. You can visit them in any order.
----
+
 
<youtube v=zZnLsLgntDk />
+
;[[Tenzen]] - Return to the East:
 +
*Head to [[Metalworks]] ([[Home Point]] #1) and talk to [[Cid]] on the second floor, at (H-8) for a cutscene.
 +
 
 +
;[[Jabbos]] - Newfound Family:
 +
*Visit [[Oldton Movalpolos]] for a cutscene.
 +
 
 +
;[[Louverance]] - A Name for the Ages:
 +
*Head to [[Southern San d'Oria]] ([[Home Point]] #4) and talk to [[Hinaree]] in [[Count Caffaule's Manor]] at (B-6) for a cutscene.
 +
*Travel to [[Uleguerand Range]] for a cutscene. You can use the [[Home Point]] or [[Unity Concord]] warp (level 128).
 +
*Return to Count Caffaule's Manor for a cutscene.
  
=== Final Cutscenes ===
 
Wait until the next day, Japanese time, to finish the following cutscenes for CoP. First, say farewell to some of your companions.  You can visit them in any order.
 
;Louverance - A Name for the Ages:
 
:*Head to [[Southern San d'Oria]] and talk to [[Hinaree]] in Count Caffaule's Manor (B-6) for a cutscene.
 
:*Zone into [[Uleguerand Range]] for a cutscene.
 
:*Return to [[Southern San d'Oria]] and approach Count Caffaule's Manor (B-6) for a cutscene.
 
 
;Chebukkis - A Meteoric Reunion:
 
;Chebukkis - A Meteoric Reunion:
:*Head to [[Port Windurst]] and talk to [[Chipmy-Popmy]] at the Fishing Guild (C-8) for a cutscene.
+
*Head to (C-8) of [[Port Windurst]] ([[Home Point]] #1) and talk to [[Chipmy-Popmy]] at the Fishing Guild for a cutscene.
:*Head to [[Bibiki Bay - Purgonorgo Isle]] and talk to [[??? Warmachine]] (H-11) for a cutscene. When it ends you will receive a colored drop that appears to be random. (Color of drop may be related to the Vana'diel day that this cutscene is completed in)
+
:*May require more than one attempt to receive the proper cutscene. Be sure your cutscene involves "a trio of wandering comedians."
;Shikarees - In the Name of Justice:
+
*Head to [[Bibiki Bay - Purgonorgo Isle]] and check the [[??? Warmachine]] at (H-11) for a cutscene and a [[Colored Drops|Colored Drop]]. The color appears to be random, at least the current Vana'diel day does not seem to affect it.
:*Zone into [[Mhaura]] for a cutscene.
+
:*If your inventory is full when you start the CS or you disconnect in the middle of it, just click the Warmachine again to get it.
;Jabbos - Newfound Family:
+
:*The fastest method to get there is via [[Atmacite Refiner]], but requires [[Hyacinth Stratum Abyssite II]].
:*Zone into [[Oldton Movalpolos]] for a cutscene.
+
:*The following event-related RSE swimsuits have an enchantment that can teleport you to the isle:
;Tenzen - Return to the East:
+
::*[[Custom Gilet +1]] - Hume
:*Head to [[Metalworks]] and talk to [[Cid]] (H-8) for a cutscene.
+
::*[[Magna Gilet +1]] - Elvaan
;The Chains Fall Free:
+
::*[[Elder Gilet +1]] - Galka
Once you've talked to all of them:
+
::*[[Savage Top +1]] - Mithra
*Head to [[Ru'Lude Gardens]] and approach the palace for a cutscene.
+
::*[[Wonder Maillot +1]] - Tarutaru
*Head to [[Upper Jeuno]] and click on the [[Marble Bridge Eatery]] door for a cutscene.
+
:*Do note that retrieving an item with a reuse-timer from an [[Item Depository|Event Item Storer]] will result in a reset of the timer to its maximum amount. In other words, these can not be used before 20 hours has passed from retrieving it.
*At this point you can click on the Marble Bridge door again to choose one of the three "CoP rings": [[Rajas Ring]], [[Sattva Ring]], or [[Tamas Ring]]. You can continue with the cutscenes without making your decision yet.
+
 
:*If you discard your CoP ring, you will be able to obtain one of the three rings again by revisiting the Marble Bridge. If the ring is discarded again, you must wait 27 real life days before you will be able to once again choose and obtain another ring.
+
;[[Shikarees]] - In the Name of Justice:
*Head to [[Tavnazian Safehold]] and check the Walnut Door (K-7), (upper floor: north) for a cutscene.
+
*Enter [[Mhaura]] for a cutscene.
*Head to [[Lufaise Meadows]] and approach the Blueblade Fell (J-6) for the final fullscreen cutscene.  
+
 
:*Additional note: [[Distant Worlds]] will play during the final cutscene.  Also, it may be a good idea if you have [[Fomor Hate|fomor hate]] to cast Sneak or use a Silent Oil prior to viewing the cutscene--a party of VT-to-75 fomor spawn at Blueblade Fell and can kill you when the cutscene ends. (Invisible will wear off as soon as you enter the cutscene, but Sneak will not. Casting Sneak before approaching the edge of Blueblade Fell will ensure your safety should you exit the cutscene during the night.)
+
==='''The Chains Fall Free'''===
*After CS, you have option to start [[Requiem of Sin]] quest.
+
After all the above cutscenes:
----
+
*Head to [[Ru'Lude Gardens]] ([[Home Point]] #1) and approach the palace for a cutscene.
 +
*Go to [[Upper Jeuno]] ([[Home Point]] #1) and check the [[Marble Bridge Eatery]] door for a cutscene with [[Esha'ntarl]].
 +
*After the cutscene, using the door again will allow you to obtain one of the three "CoP rings". You can continue with the cutscenes without making your decision yet.
 +
{| width="60%" cellpadding="2" cellspacing="2"
 +
|- style="background:#ffdead;"
 +
! width="20%" | Ring
 +
! width="40%" | Stats
 +
|- style="background:#e3e6ff;"  valign="top"
 +
| align="center" | <br> [[Rajas Ring]]
 +
| align="center" | [[STR]]+2~5 [[DEX]]+2~5 <br> "[[Store TP]]+5" "[[Subtle Blow]]+5" <br> Lv.30 All Jobs
 +
|- style="background:#e3e6ff;"  valign="top"
 +
| align="center" | <br> [[Sattva Ring]]
 +
| align="center" | [[HP]]+15~30 [[VIT]]+2~5 [[AGI]]+2~5 <br> [[Enmity]]+3 <br> Lv.30 All Jobs
 +
|- style="background:#e3e6ff;"  valign="top"
 +
| align="center" | <br> [[Tamas Ring]]
 +
| align="center" | [[MP]]+15~30 [[INT]]+2~5 [[MND]]+2~5 <br> [[Enmity]]-3 <br> Lv.30 All Jobs
 +
|}
 +
*'''Recommendation:''' Rajas Ring is the only one that's still useful in modern gear sets due to [[Store TP]]+5.
 +
*If the ring is discarded, a new one can be obtained by revisiting the Marble Bridge.
 +
**If the ring is discarded on the day it was obtained, you must wait until after Japanese Midnight before the cutscene will play.
 +
**If the ring is discarded again, a wait of 27 days (Earth Time) is required before the rings will be available again.
 +
**If the ring is discarded a second time, the Marble Bridge door MUST be used to activate the timer.
 +
*Head to [[Tavnazian Safehold]] and examine the Walnut Door at (K-7) of the upper floor (North) for a cutscene.
 +
*Head to [[Lufaise Meadows]] and approach the Blueblade Fell at (J-6) for the final full-screen cutscene, during which the song [[Distant Worlds]] (Full Vocal) will play.
 +
**There are hordes of [[:Category:Rocs|Rocs]] called [[Abraxas]]' above level 85+ on the way to the Fell, so some kind of a source for [[Invisible_(Status_Effect)|Invisibility]] is highly recommended.
 +
**[[Sneak_(Status_Effect)|Sneak]] is also recommended prior to viewing the cutscene, for a party of around level 80 fomor spawn at Blueblade Fell during nighttime.
 +
** As of the July 2016 update, you can now ride mounts in [[Lufaise Meadows]], eliminating the need for [[Invisible_(Status_Effect)|Invisibility]] and [[Sneak_(Status_Effect)|Sneak]], if you have a mount.
 +
*After the cutscene, the title '''Banisher of Emptiness''' will be awarded and the quest [[Storms of Fate]] becomes available.
 +
**If you weren't on or past [[Both Paths Taken]] of [[:Category:Rhapsodies of Vana'diel Missions|Rhapsodies of Vana'diel]], you can now continue those missions unimpeded.
 +
 
 +
==='''Trust Magic and Atma Rewards'''===
 +
*At this point, return to the Walnut Door in [[Tavnazian Safehold]] (K-7) and examine it to learn [[Trust: Prishe]].
 +
**This requires completion of either [[Trust: Bastok]], [[Trust: San d'Oria]], or [[Trust: Windurst]].
 +
**'''You cannot obtain [[Trust: Prishe]] if the quests [[Storms of Fate]] or [[Shadows of the Departed]] are in progress, or if [[Apocalypse Nigh]] is in progress and the cutscene occurring in [[Sealion's Den]] has not yet been obtained. As such, it's strongly recommended you do this as soon as possible.'''
 +
***These are the official conditions stated by Square-Enix. However, many people still find themselves unable to obtain the Trust spells even with these conditions met. In that case, complete [[Apocalypse Nigh]] and you are guaranteed to be able to receive both [[Trust: Prishe]] and [[Trust: Ulmia]].
 +
*[[Prishe]] makes references to the following quests if you have completed them:
 +
**[[In the Mood for Love]]: mentions a jeweler
 +
**[[A Chocobo's Tale]]: mentions sharing something with a young girl
 +
**[[Hook, Line, and Sinker]]: mentions a fisherman
 +
**[[Apocalypse Nigh]]: mentions [[Eald'narche]] and other mission bosses
 +
*Return to the Dilapidated Gate in [[Misareaux Coast]] (I-11) and examine it to learn [[Trust: Ulmia]].
 +
**This requires completion of either [[Trust: Bastok]], [[Trust: San d'Oria]], or [[Trust: Windurst]].
 +
**'''You cannot obtain [[Trust: Ulmia]] if currently progressing in [[Storms of Fate]], from the point that the cutscene in [[Misareaux Coast]] occurs until you have defeated [[Bahamut]] in the quest battlefield.'''
 +
***These are the official conditions stated by Square-Enix. However, many people still find themselves unable to obtain the Trust spells even with these conditions met. In that case, complete [[Apocalypse Nigh]] and you are guaranteed to be able to receive both [[Trust: Prishe]] and [[Trust: Ulmia]].
 +
*[[Ulmia]] makes references to the following quests if you have completed them:
 +
**[[Apocalypse Nigh]]: "When I sang the Lay of the Immortals before the fifth crystal..."
 +
*You can now purchase the {{KeyItem}}[[Atma of the Banisher]] from an [[Atma Fabricant]] in [[Abyssea]].
  
===Game Description===
+
{{Mission/Description
:;Mission Orders: Revelations of truth accompany the awakening of Promathia. The world and its people stand in the twilight of the apocalypse. Dawn Goddess Altana, grant us victory!
+
| orders = Revelations of truth accompany the awakening of Promathia. The world and its people stand in the twilight of the apocalypse. Dawn Goddess [[Altana]], grant us victory!
 +
}}
  
 
{{spoiler2}}
 
{{spoiler2}}
 
+
[[Category:Trust]]
==References==
 

Latest revision as of 02:48, 30 July 2017


Mission Name Dawn
Number PM8-4
Title Granted Averter of the Apocalypse
Banisher of Emptiness
Reward 2000 EXP (once per day, upon completing the battlefield)
Colored Drop (see below)
Rajas Ring or
Sattva Ring or
Tamas Ring
Key ItemTear of Altana
Unlocks Key ItemAtma of the Banisher for purchase
Trust: Ulmia
Trust: Prishe
Repeatable Yes
← Previous Mission Next Mission →
When Angels Fall Storms of Fate
Tango with a Tracker
Replay Cutscenes
Dawn (pt.1) Goblin Footprint Al'Taieu (H-12)
Dawn (pt.2) Goblin Footprint Al'Taieu (H-12)
Dawn (pt.3) Goblin Footprint Al'Taieu (H-12)
Dawn (pt.1) Goblin Footprint Empyreal Paradox
Dawn (pt.2) Goblin Footprint Empyreal Paradox
Dawn (pt.3) Goblin Footprint Empyreal Paradox
Dawn (pt.4) Goblin Footprint Empyreal Paradox
A Name for the Ages (pt.1) Gizel Southern San d'Oria (H-6)
A Name for the Ages Goblin Footprint Uleguerand Range
A Name for the Ages (pt.2) Gizel Southern San d'Oria (H-6)
A Meteoric Reunion Tonule Port Windurst (B-5)
A Meteoric Reunion Goblin Footprint Bibiki Bay (I-6)
In the Name of Justice Mathele Mhaura (H-9)
Newfound Family Goblin Footprint Oldton Movalpolos (F-11)
Return to the East Taulluque Metalworks (H-6)
The Chains Fall Free Archanne Ru'Lude Gardens (G-9)
The Chains Fall Free (pt.1) Tinjue Upper Jeuno (G-6)
The Chains Fall Free (pt.2) Tinjue Upper Jeuno (G-6)
The Chains Fall Free Latteaune Tavnazian Safehold (H-6)
The Chains Fall Free (pt.1) Goblin Footprint Lufaise Meadows (K-8)
The Chains Fall Free (pt.2) Goblin Footprint Lufaise Meadows (K-8)

Walkthrough[edit]

Promathia Mission 8-3 Map
  • Enter Al'Taieu for a cutscene.
  • Return to The Garden of Ru'Hmet, and pass through the Cermet Portal to get to the main garden elevator. Choose to descend from the first floor to enter Empyreal Paradox.
  • Check the Transcendental Radiance for a cutscene. Checking it again will allow you to enter the battlefield: Dawn

Battle[edit]

  • You will now face Promathia. (see testimonials)
  • Soloable at level 75+ with Trust. Trivial at Item Level.
  • The time limit for the battle is 30 minutes.
  • All buffs and TP are removed upon entering the battlefield.
  • Prishe and Selh'teus will fight with you. Among other abilities, they can heal themselves but Prishe, and only Prishe, can be healed by the party as well. If she's K.O.'d, it is possible to cast Raise on her and she will go back to fighting with full HP. She can't be healed using Curing Waltz.
  • Since Selh'teus cannot be healed by the party, just letting them do the fight will not work because if Selh'teus is defeated, the fight will be over.
  • In addition to this, if the entire party is K.O.'d at any point during the fight, they will be immediately removed from the battlefield. The game will not allow the usual 3 minutes for someone to get back up like it typically does in other battlefields. Thus at least one member has to be conscious at all times for the battle to go on.
  • Promathia has two forms. There is an opportunity to recover after beating the first form, but on both forms eventually Prishe will engage and start the fight on her own.
  • Promathia has low evasion.
  • Promathia is immune to the spell Stun, and either immune or extremely resistant to all Dark elemental spells such as Aspir. Head Butt also seems to do little-to nothing as far as stuns. I believe Promathia is just completely immune to the stun effect, except from Selh'teus.
  • Upon defeating Promathia's second form, every conscious party member (including those doing it for the first time) will receive 2000 Experience Points or Limit Points. The party will appear outside in Al'Taieu and receive the title: Averter of the Apocalypse

First form[edit]

  • Promathia's first form has about 8,000 HP. It uses the following special attacks:

Second form[edit]

  • Promathia's second form has about 12,000 HP. He still uses Empty Salvation, Pestilent Penance, Malevolent Blessing, Infernal Deliverance, plus some new attacks:
  • Seal of Quiescence: AoE Mute, lasts up to 75 seconds. It cannot be healed by things like Silena or Echo Drops, you must wait it out. As of July 2017, Echo Drops do work.
  • Winds of Oblivion: AoE Amnesia, lasts up to 75 seconds. It cannot be cured by Ecphoria Ring, you must wait it out.
  • Meteor (spell): AoE magic damage (300-600)
    • He casts this once a minute; it takes 10 seconds to cast, which is plenty of time to run out of range.
    • It should be noted that though he prefers Meteor he may still cast Comet in his second form.
  • You can tell which shield is up by looking at the big ring below Promathia. Red is physical, green is magic.
  • Prishe continues to fight beside you.
  • His Luminous Lance attack does a bit of damage and stuns Promathia for about 25 seconds.
  • His Revelation attack just does damage(?).
  • If he gets in trouble, he may use Rejuvenation and Redemption moves that give HP, MP, and TP to him and any party members that may be near him.
  • Selh'teus still cannot be cured.

Video[edit]

See the Video page.

After the battle you will be put in a cutscene. At the conclusion of this cutscene you will receive the Permanent Key Item Key ItemTear of Altana.

Finishing Up[edit]

Wait until after Japanese Midnight, to get the following cutscenes.

Bid farewell to some of your companions. You can visit them in any order.

Tenzen - Return to the East
Jabbos - Newfound Family
Louverance - A Name for the Ages
Chebukkis - A Meteoric Reunion
  • May require more than one attempt to receive the proper cutscene. Be sure your cutscene involves "a trio of wandering comedians."
  • If your inventory is full when you start the CS or you disconnect in the middle of it, just click the Warmachine again to get it.
  • The fastest method to get there is via Atmacite Refiner, but requires Hyacinth Stratum Abyssite II.
  • The following event-related RSE swimsuits have an enchantment that can teleport you to the isle:
  • Do note that retrieving an item with a reuse-timer from an Event Item Storer will result in a reset of the timer to its maximum amount. In other words, these can not be used before 20 hours has passed from retrieving it.
Shikarees - In the Name of Justice

The Chains Fall Free[edit]

After all the above cutscenes:

Ring Stats

Rajas Ring
STR+2~5 DEX+2~5
"Store TP+5" "Subtle Blow+5"
Lv.30 All Jobs

Sattva Ring
HP+15~30 VIT+2~5 AGI+2~5
Enmity+3
Lv.30 All Jobs

Tamas Ring
MP+15~30 INT+2~5 MND+2~5
Enmity-3
Lv.30 All Jobs
  • Recommendation: Rajas Ring is the only one that's still useful in modern gear sets due to Store TP+5.
  • If the ring is discarded, a new one can be obtained by revisiting the Marble Bridge.
    • If the ring is discarded on the day it was obtained, you must wait until after Japanese Midnight before the cutscene will play.
    • If the ring is discarded again, a wait of 27 days (Earth Time) is required before the rings will be available again.
    • If the ring is discarded a second time, the Marble Bridge door MUST be used to activate the timer.
  • Head to Tavnazian Safehold and examine the Walnut Door at (K-7) of the upper floor (North) for a cutscene.
  • Head to Lufaise Meadows and approach the Blueblade Fell at (J-6) for the final full-screen cutscene, during which the song Distant Worlds (Full Vocal) will play.
    • There are hordes of Rocs called Abraxas' above level 85+ on the way to the Fell, so some kind of a source for Invisibility is highly recommended.
    • Sneak is also recommended prior to viewing the cutscene, for a party of around level 80 fomor spawn at Blueblade Fell during nighttime.
    • As of the July 2016 update, you can now ride mounts in Lufaise Meadows, eliminating the need for Invisibility and Sneak, if you have a mount.
  • After the cutscene, the title Banisher of Emptiness will be awarded and the quest Storms of Fate becomes available.

Trust Magic and Atma Rewards[edit]

Game Description

Mission Orders
Revelations of truth accompany the awakening of Promathia. The world and its people stand in the twilight of the apocalypse. Dawn Goddess Altana, grant us victory!