Dancing Weapon
Revision as of 20:44, 3 May 2014 by *>DarkArtzDraggy
Job: Red Mage or Warrior |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Outer Horutoto Ruins | 28 - 30 | 12 | A, H, M ??? HP ??? MP | ||
Qufim Island | 28 - 30 | 11 | A, H, M 754~800 HP ??? MP | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes:
- Dancing Weapons may cast cure and regen on other nearby Dancing Weapons, even if they do not link in the attacking.
- Magic detection is 360 degrees around the monster. It doesn't matter if it's back is to you, it WILL detect it.
This article uses material from the "Dancing_Weapon" article on FFXIclopedia and is licensed under the CC-BY-SA License.