Dancing Weapon

Revision as of 20:44, 3 May 2014 by *>DarkArtzDraggy

Job: Red Mage or Warrior
Family: Evil Weapon
Crystal: Wind
Weak to: Fire, Light

Dancing Weapon
Zone Level Drops Steal Spawns Notes
Outer Horutoto Ruins 28 - 30 12 A, H, M
??? HP
??? MP
Qufim Island 28 - 30 11 A, H, M
754~800 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Dancing Weapons may cast cure and regen on other nearby Dancing Weapons, even if they do not link in the attacking.
  • Magic detection is 360 degrees around the monster. It doesn't matter if it's back is to you, it WILL detect it.
This article uses material from the "Dancing_Weapon" article on FFXIclopedia and is licensed under the CC-BY-SA License.