Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:
Damage Type |
Weapon Types
|
Blunt |
Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame
|
Slashing |
Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame
|
Piercing |
Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
|
Exceptions
Some weapons have a different damage type than usual for their category.
Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during weapon skills. For example, when performing a weapon skill with Vampiric Claws or while using Formless Strikes and any Hand-to-Hand weapon, the damage type is Blunt.
Damage Type Modifiers by Monster Family
- Where not otherwised specified, the damage modifier is understood to be 1.0
- Reduced modifiers for undead monsters (marked above with *) will be raised to 1.0 for a short time if the monster takes damage from a Banish spell.
- Source: Vanad'iel Monsters (Japanese)
Avatar damage types
Avatars all do Blunt damage with their normal melee attacks.
The physical blood pacts, however, do 4 different types of damage:
- This means Ramuh would hit just as hard as Titan on pots (assuming he connected all 3 attacks)
- Titan's ranged attacks are said to be "remote" and not classified as anything. They might be Impact (Blunt), H2H (Blunt), or Piercing (Impact most likely).
- Source: Killing Ifrit
Physical Blue Magic damage types
Physical Blue Magic takes on Damage Types as well. Below is the list: