Difference between revisions of "Damage Types"

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Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:
 
Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:
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* Source: [http://ffxi.allakhazam.com/db/jobs.html?fjob=16;mid=1146172127221811961 The Forbidden Art of The Immortals @ Allakhazam]
 
* Source: [http://ffxi.allakhazam.com/db/jobs.html?fjob=16;mid=1146172127221811961 The Forbidden Art of The Immortals @ Allakhazam]
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--Yuuki 11:51, January 7, 2010 (UTC)

Revision as of 11:51, 7 January 2010

Schadensarten

Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:

Icon Damage Type Weapon Types
Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame Blunt Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame, Sharpshot Frame
Slashing Weapons: Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame Slashing Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame
Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame Piercing Dagger, Polearm, Archery, Marksmanship, Shuriken, BoomerangVerification Needed

Exceptions

Some weapons have a different damage type than usual for their category.

Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during weapon skills. For example, when performing a weapon skill with Vampiric Claws or while using Formless Strikes and any Hand-to-Hand weapon, the damage type is Blunt.

Damage Type Modifiers by Monster Family

Family H2H (Blunt) Impact (Blunt) Slashing Piercing
Bees 1.25
Bat Trios 1.25
Rocs 0.75Verification Needed 0.75 1.25
Birds 1.25
Colibri 1.25
Corses* 1.125 1.25 0.75
Doomed* Verification Needed 0.875 0.875 1.125 Verification Needed 1 Verification Needed
Elementals 0.25 0.25 0.25 0.25
Flans (Normal Mode) 0.75 0.75 0.875 1 Verification Needed
Flans (Spiked Mode) 0.25 0.25 0.375 0.50 Verification Needed
Flies 1.25
Ghosts* 0.50 0.50 0.75 0.75
Giant Bats 1.25
Hecteyes 0.75 0.75
Hounds 1.125
Imps 1.125
Ladybugs 1.50Verification Needed
Leeches 0.75 0.75
Magic Pots 1.25 1.50
Mandragoras 1.25
Mimics 0.50 0.50 0.50 0.50
Puks 1.25
Skeletons* 1.125 1.25 0.875 0.50
Slimes 0.25 0.25 0.50 0.50
  • Where not otherwised specified, the damage modifier is understood to be 1.0
  • Reduced modifiers for undead monsters (marked above with *) will be raised to 1.0 for a short time if the monster takes damage from a Banish spell.
  • The Warrior job ability Tomahawk raises reduced modifiers for any monster it is used on for 30 seconds (and +15 seconds per additional merit, up to 1:30). It is currently unknown if it raises the reduced modifiers to 1.0, or if there is less of an effect.
  • Source: Vanad'iel Monsters (Japanese)

Avatar damage types

Avatars all do Blunt damage with their normal melee attacks.

The physical blood pacts, however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):

Carbuncle
Blood Pact Damage Type
Poison Nails Piercing
Ifrit
Blood Pact Damage Type
Punch H2H
Burning Strike H2H
Double Punch H2H
Flaming Crush H2H
Titan
Blood Pact Damage Type
Rock Throw Impact (Ranged)
Rock Buster Impact
Megalith Throw Impact (Ranged)
Mountain Buster Impact
Leviathan
Blood Pact Damage Type
Barracuda Dive Slashing
Tail Whip Impact
Spinning Dive Slashing
Garuda
Blood Pact Damage Type
Claw Piercing
Predator Claws Slashing
Shiva
Blood Pact Damage Type
Axe Kick H2H
Double Slap H2H
Rush H2H
Ramuh
Blood Pact Damage Type
Shock Strike Impact
Chaotic Strike Impact
Fenrir
Blood Pact Damage Type
Moonlit Charge Impact
Crescent Fang Piercing
Eclipse Bite Slashing
Diabolos
Blood Pact Damage Type
Camisado Blunt (H2H or Impact?)


  • This means Ramuh would hit just as hard as Titan on pots (assuming he connected all 3 attacks)
  • Diabolos' Somnolence and Nether Blast Blood Pact's have a longer range than other offensive magical blood pacts and deal non-elemental damage.
  • Somnolence deals damage with an additional effect of Gravity.
  • Nether Blast goes through shadows, Perfect Dodge and Invincible, it also deals extremely consistant 100%(?) accurate damage.
  • Nether Blast may be more accurately classified as magical damage.

Physical Blue Magic damage types

Physical Blue Magic takes on Damage Types as well. Below is the list:

Blunt
Power Attack Sprout Smack
Head Butt Helldive
Bludgeon Grand Slam
Jet Stream Uppercut
Terror Touch Sickle Slash
Dimensional Death (H2H) Body Slam
Frenetic Rip Frypan
Hydro Shot (H2H) Tail Slap
Hysteric Barrage (H2H) Cannonball (H2H)
Ram Charge Asuran Claws (H2H)
Piercing
Wild Oats Queasyshroom
Feather Storm Screwdriver
Pinecone Bomb Disseverment
Slashing
Foot Kick Battle Dance
Claw Cyclone Smite of Rage
Mandibular Bite Death Scissors
Spinal Cleave Vertical Cleave
Seedspray Spiral Spin

--Yuuki 11:51, January 7, 2010 (UTC)