Difference between revisions of "Damage Types"
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Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are: | Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are: | ||
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* Source: [http://ffxi.allakhazam.com/db/jobs.html?fjob=16;mid=1146172127221811961 The Forbidden Art of The Immortals @ Allakhazam] | * Source: [http://ffxi.allakhazam.com/db/jobs.html?fjob=16;mid=1146172127221811961 The Forbidden Art of The Immortals @ Allakhazam] | ||
+ | --Yuuki 11:51, January 7, 2010 (UTC) |
Revision as of 11:51, 7 January 2010
Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:
Icon | Damage Type | Weapon Types |
---|---|---|
Blunt | Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame, Sharpshot Frame | |
Slashing | Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame | |
Piercing | Dagger, Polearm, Archery, Marksmanship, Shuriken, Boomerang |
Exceptions
Some weapons have a different damage type than usual for their category.
- Rapier and Epee-type Swords do Piercing damage. Some examples: Joyeuse, Degen, Fleuret.
- The Bourdonasse (Polearm) does Blunt damage.
- The Crude Sword (Great Sword) does Blunt damage.
- The Honebami (Great Katana) does Blunt damage.
- The Chiroptera Dagger (Dagger) does Slashing damage.
- The Vampiric Claws (Hand-to-Hand) weapon does Slashing damage.
- The Birdbanes (Hand-to-Hand) weapon does Piercing damage.
- When using the Monk Job Ability "Formless Strikes", the damage type of melee strikes and kick attacks is nonphysical, nonelemental. This damage will not be subject to any of the damage-type specific bonuses or penalties below.
Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during weapon skills. For example, when performing a weapon skill with Vampiric Claws or while using Formless Strikes and any Hand-to-Hand weapon, the damage type is Blunt.
Damage Type Modifiers by Monster Family
Family | H2H (Blunt) | Impact (Blunt) | Slashing | Piercing |
---|---|---|---|---|
Bees | 1.25 | |||
Bat Trios | 1.25 | |||
Rocs | 0.75 | 0.75 | 1.25 | |
Birds | 1.25 | |||
Colibri | 1.25 | |||
Corses* | 1.125 | 1.25 | 0.75 | |
Doomed* | 0.875 | 0.875 | 1.125 | 1 |
Elementals | 0.25 | 0.25 | 0.25 | 0.25 |
Flans (Normal Mode) | 0.75 | 0.75 | 0.875 | 1 |
Flans (Spiked Mode) | 0.25 | 0.25 | 0.375 | 0.50 |
Flies | 1.25 | |||
Ghosts* | 0.50 | 0.50 | 0.75 | 0.75 |
Giant Bats | 1.25 | |||
Hecteyes | 0.75 | 0.75 | ||
Hounds | 1.125 | |||
Imps | 1.125 | |||
Ladybugs | 1.50 | |||
Leeches | 0.75 | 0.75 | ||
Magic Pots | 1.25 | 1.50 | ||
Mandragoras | 1.25 | |||
Mimics | 0.50 | 0.50 | 0.50 | 0.50 |
Puks | 1.25 | |||
Skeletons* | 1.125 | 1.25 | 0.875 | 0.50 |
Slimes | 0.25 | 0.25 | 0.50 | 0.50 |
- Where not otherwised specified, the damage modifier is understood to be 1.0
- Reduced modifiers for undead monsters (marked above with *) will be raised to 1.0 for a short time if the monster takes damage from a Banish spell.
- The Warrior job ability Tomahawk raises reduced modifiers for any monster it is used on for 30 seconds (and +15 seconds per additional merit, up to 1:30). It is currently unknown if it raises the reduced modifiers to 1.0, or if there is less of an effect.
- Source: Vanad'iel Monsters (Japanese)
Avatar damage types
Avatars all do Blunt damage with their normal melee attacks.
The physical blood pacts, however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):
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- This means Ramuh would hit just as hard as Titan on pots (assuming he connected all 3 attacks)
- Diabolos' Somnolence and Nether Blast Blood Pact's have a longer range than other offensive magical blood pacts and deal non-elemental damage.
- Somnolence deals damage with an additional effect of Gravity.
- Nether Blast goes through shadows, Perfect Dodge and Invincible, it also deals extremely consistant 100%(?) accurate damage.
- Nether Blast may be more accurately classified as magical damage.
Physical Blue Magic damage types
Physical Blue Magic takes on Damage Types as well. Below is the list:
--Yuuki 11:51, January 7, 2010 (UTC)