Difference between revisions of "Damage Types"

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[[Category:Terminology]]
 
[[Category:Terminology]]
<div style="float:right;border-width:thin;border-style:solid;">__TOC__</div>
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{{tocright}}
 
Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:
 
Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:
 
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{| width=60%
{| width=75%
 
 
|- align=left BGCOLOR="#ffdead"
 
|- align=left BGCOLOR="#ffdead"
! Damage Type || Weapon Types
+
! Icon || Damage Type || Weapon Types  
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
| Blunt || [[Hand-to-Hand]], [[Club]], [[Staff]], [[Harlequin Frame]], [[Stormwaker Frame]]
+
| {{Blunt}} || Blunt || [[:Category:Hand-to-Hand|Hand-to-Hand]], [[:Category:Clubs|Club]], [[:Category:Staves|Staff]], [[Harlequin Frame]], [[Stormwaker Frame]], [[Sharpshot Frame]]
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
| Slashing || [[Axe]], [[Great Axe]], [[Great Sword]], [[Sword]], [[Scythe]], [[Katana]], [[Great Katana]], [[Valoredge Frame]]
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| {{Slashing}} || Slashing || [[:Category:Axes|Axe]], [[:Category:Great Axes|Great Axe]], [[:Category:Great Swords|Great Sword]], [[:Category:Swords|Sword]], [[:Category:Scythes|Scythe]], [[:Category:Katana|Katana]], [[:Category:Great Katana|Great Katana]], [[Valoredge Frame]]
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
| Piercing || [[:Category:Daggers|Dagger]], [[Polearm]], [[Archery]], [[Marksmanship]], [[:Category:Throwing|Shuriken]], [[Sharpshot Frame]]
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| {{Piercing}} || Piercing || [[:Category:Daggers|Dagger]], [[:Category:Polearms|Polearm]], [[:Category:Archery|Archery]], [[:Category:Marksmanship|Marksmanship]], [[:Category:Throwing|Shuriken]], [[:Category:Throwing|Boomerang]]{{verification}}
 
|}
 
|}
  
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Some weapons have a different damage type than usual for their category.
 
Some weapons have a different damage type than usual for their category.
  
* Rapier and Epee-type [[Sword]]s do Piercing damage.  Some examples: [[Joyeuse]], [[Degen]], [[Fleuret]].
+
* Rapier and Epee-type [[:Category:Swords|Swords]] deal Piercing damage.  Some examples: [[Joyeuse]], [[Degen]], [[Fleuret]].
** Bilbo-type [[Sword]]s such as the [[Tuck]] use the same model as Rapiers but do Slashing damage.
+
** Bilbo-type [[:Category:Swords|Swords]], such as the [[Tuck]], use a similar model as Rapiers, but still deal Slashing damage.
* The [[Bourdonasse]] [[Polearm]] does Blunt damage.
+
* The [[Swan Bilbo]] ([[:Category:Swords|Sword]]) deals Blunt damage.
* The [[Crude Sword]] [[Great Sword]] does Blunt damage.
+
* The [[Bourdonasse]] ([[:Category:Polearms|Polearm]]) deals Blunt damage.
* The [[Honebami]] [[Great Katana]] does Blunt damage.
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* The [[Crude Sword]] ([[:Category:Great Swords|Great Sword]]) deals Blunt damage.
* The [[Vampiric Claws]] [[Hand-to-Hand]] weapon does Slashing damage.
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* The [[Honebami]] ([[:Category:Great Katana|Great Katana]]) deals Blunt damage.
* When using the [[Monk]] [[Job Ability]] "[[Formless Strikes]]", the damage type of melee strikes and kick attacks is magic. This damage will not be subject to any of the damage-type specific bonuses or penalties below.
+
* The [[Chiroptera Dagger]] ([[:Category:Daggers|Dagger]]) deals Slashing damage.
 +
* The [[Vampiric Claws]] ([[:Category:Hand-to-Hand|Hand-to-Hand]]) weapon deals Slashing damage.
 +
* The [[Birdbanes]] ([[:Category:Hand-to-Hand|Hand-to-Hand]]) weapon deals Piercing damage.
 +
* When using the [[Monk]] [[Job Ability]] "[[Formless Strikes]]", the damage type of melee strikes and kick attacks is nonphysical, nonelemental. This damage will not be subject to any of the damage-type specific bonuses or penalties below.
  
Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during [[weapon skill]]s.  For example, when performing a weapon skill with [[Vampiric Claws]] or while using [[Formless Strikes]] and any [[Hand-to-Hand]] weapon, the damage type is Blunt.
+
Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during [[Weapon Skill|weapon skills]].  For example, when performing a weapon skill with [[Vampiric Claws]] or while using [[Formless Strikes]] and any [[Hand-to-Hand]] weapon, the damage type is Blunt.
  
 
==Damage Type Modifiers by Monster Family==
 
==Damage Type Modifiers by Monster Family==
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|1.25
 
|1.25
 
|- BGCOLOR=#e3e6ff
 
|- BGCOLOR=#e3e6ff
|[[:category:Bat Triplets|Bat Triplets]]
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|[[:category:Bat Trios|Bat Trios]]
 
|
 
|
 
|
 
|
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|1.25
 
|1.25
 
|- BGCOLOR=#e3e6ff
 
|- BGCOLOR=#e3e6ff
|[[:category:Big Birds|Big Birds]]
+
|[[:category:Rocs|Rocs]]
 
|
 
|
|0.75
+
|0.75{{verification}}
 
|0.75
 
|0.75
 
|1.25
 
|1.25
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|0.875
 
|0.875
 
|0.875
 
|0.875
|1.125 {{verification}}
+
|
 
|1 {{verification}}
 
|1 {{verification}}
 
|- BGCOLOR=#e3e6ff
 
|- BGCOLOR=#e3e6ff
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|0.25
 
|0.25
 
|0.25
 
|0.25
 +
|- BGCOLOR=#e3e6ff
 +
|[[:category:Flans|Flans (Normal Mode)]]
 +
|0.75
 +
|0.75
 +
|0.875
 +
|1 {{verification}}
 +
|- BGCOLOR=#e3e6ff
 +
|[[:category:Flans|Flans (Spiked Mode)]]
 +
|0.25
 +
|0.25
 +
|0.375
 +
|0.50 {{verification}}
 
|- BGCOLOR=#e3e6ff
 
|- BGCOLOR=#e3e6ff
 
|[[:category:Flies|Flies]]
 
|[[:category:Flies|Flies]]
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|- BGCOLOR=#e3e6ff
 
|- BGCOLOR=#e3e6ff
 
|[[:category:Ghosts|Ghosts]]*
 
|[[:category:Ghosts|Ghosts]]*
|0.5
+
|0.50
|0.5
+
|0.50
 
|0.75
 
|0.75
 
|0.75
 
|0.75
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|
 
|
 
|1.125
 
|1.125
 +
|- BGCOLOR=#e3e6ff
 +
|[[:category:Ladybugs|Ladybugs]]
 +
|
 +
|
 +
|
 +
|1.50{{verification}}
 
|- BGCOLOR=#e3e6ff
 
|- BGCOLOR=#e3e6ff
 
|[[:category:Leeches|Leeches]]
 
|[[:category:Leeches|Leeches]]
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|[[:category:Magic Pots|Magic Pots]]
 
|[[:category:Magic Pots|Magic Pots]]
 
|1.25
 
|1.25
|1.5
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|1.50
 
|
 
|
 
|
 
|
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|
 
|
 
|1.25
 
|1.25
 +
|- BGCOLOR=#e3e6ff
 +
|[[:category:Rafflesia|Rafflesia]]
 +
|{{Information Needed}}
 +
|{{Information Needed}}
 +
|1.125
 +
|{{Information Needed}}
 
|- BGCOLOR=#e3e6ff
 
|- BGCOLOR=#e3e6ff
 
|[[:category:Skeletons|Skeletons]]*
 
|[[:category:Skeletons|Skeletons]]*
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|}
 
|}
 
*Where not otherwised specified, the damage modifier is understood to be 1.0
 
*Where not otherwised specified, the damage modifier is understood to be 1.0
*Reduced modifiers for undead monsters (marked above with *) will be raised to 1.0 for a short time if the monster takes damage from a [[Banish]] spell.
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*Reduced modifiers for undead monsters (marked above with *) will be raised to near 1.0 for a short time if the monster takes damage from a [[Banish]] spell.
 +
*The [[Warrior]] job ability [[Tomahawk (Ability)|Tomahawk]] raises reduced modifiers for any monster it is used on for 30 seconds (and +15 seconds per additional merit, up to 1:30). It is currently unknown if it raises the reduced modifiers to 1.0, or if there is less of an effect.
 
*Source: [http://db.vanamon.com/monster/ Vanad'iel Monsters (Japanese)]
 
*Source: [http://db.vanamon.com/monster/ Vanad'iel Monsters (Japanese)]
 +
*Verified ladybugs take extra damage from piercing by comparing Birdbanes to Tactician Magician Hooks +0, did not verify 1.25x or 1.5x modifier. -Sylph: Neiko
  
 
==Avatar damage types ==
 
==Avatar damage types ==
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[[Avatar|Avatars]] all do Blunt damage with their normal melee attacks.
 
[[Avatar|Avatars]] all do Blunt damage with their normal melee attacks.
  
The physical [[Blood Pact|blood pacts]], however, do 4 different types of damage:
+
The physical [[Blood Pact|blood pacts]], however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):
  
 
{| width=100%
 
{| width=100%
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![[Blood Pact]] || Damage Type
 
![[Blood Pact]] || Damage Type
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Rock Throw]] || Ranged
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|[[Rock Throw]] || Impact (Ranged)
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
 
|[[Rock Buster]] || Impact
 
|[[Rock Buster]] || Impact
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Megalith Throw]] || Ranged
+
|[[Megalith Throw]] || Impact (Ranged)
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
 
|[[Mountain Buster]] || Impact
 
|[[Mountain Buster]] || Impact
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|}
 
|}
 
|}
 
|}
 
 
* This means Ramuh would hit just as hard as Titan on pots (assuming he connected all 3 attacks)
 
* Titan's ranged attacks are said to be "remote" and not classified as anything. They might be Impact (Blunt), H2H (Blunt), or Piercing (Impact most likely).
 
* Source: [http://www.killingifrit.com/forums.php?m=posts&q=65316 Killing Ifrit]
 
  
 
== Physical [[:Category:Blue Magic|Blue Magic]] damage types ==
 
== Physical [[:Category:Blue Magic|Blue Magic]] damage types ==
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| [[Terror Touch]] || [[Sickle Slash]]
 
| [[Terror Touch]] || [[Sickle Slash]]
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Dimensional Death]] || [[Body Slam]]
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| [[Dimensional Death]] (H2H) || [[Body Slam]]
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
 
| [[Frenetic Rip]] || [[Frypan]]
 
| [[Frenetic Rip]] || [[Frypan]]
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Hydro Shot]] || [[Tail Slap]]
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| [[Hydro Shot]] (H2H) || [[Tail Slap]]
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Hysteric Barrage]] || [[Cannonball (Blue Magic) | Cannonball]]
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| [[Hysteric Barrage]] (H2H) || [[Cannonball (Blue Magic)|Cannonball]] (H2H)
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Ram Charge]] || &nbsp;
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| [[Ram Charge]] || [[Asuran Claws]] (H2H)
 +
|- BGCOLOR=#e3e6ff align=center
 +
| [[Goblin Rush]]
 
|}
 
|}
 
|width=33%|
 
|width=33%|
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|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
 
| [[Pinecone Bomb ]] || [[Disseverment]]
 
| [[Pinecone Bomb ]] || [[Disseverment]]
 +
|- BGCOLOR=#e3e6ff align=center
 +
| [[Benthic Typhoon ]] || [[Quadratic Continuum ]]
 
|}
 
|}
 
|width=33%|
 
|width=33%|
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|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
 
| [[Spinal Cleave]] || [[Vertical Cleave]]
 
| [[Spinal Cleave]] || [[Vertical Cleave]]
 +
|- BGCOLOR=#e3e6ff align=center
 +
| [[Seedspray]] || [[Spiral Spin]]
 +
|- BGCOLOR=#e3e6ff align=center
 +
| [[Final Sting]] || [[Vanity Dive]]
 +
|- BGCOLOR=#e3e6ff align=center
 +
| [[Whirl of Rage]] || [[Delta Thrust]] {{Verification}}
 
|}
 
|}
 
|}
 
|}
 
* Source: [http://ffxi.allakhazam.com/db/jobs.html?fjob=16;mid=1146172127221811961 The Forbidden Art of The Immortals @ Allakhazam]
 
* Source: [http://ffxi.allakhazam.com/db/jobs.html?fjob=16;mid=1146172127221811961 The Forbidden Art of The Immortals @ Allakhazam]
 +
--Yuuki 11:51, January 7, 2010 (UTC)

Latest revision as of 02:46, 30 July 2017

Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:

Icon Damage Type Weapon Types
Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame Blunt Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame, Sharpshot Frame
Slashing Weapons: Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame Slashing Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame
Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame Piercing Dagger, Polearm, Archery, Marksmanship, Shuriken, BoomerangVerification Needed

Exceptions[edit]

Some weapons have a different damage type than usual for their category.

Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during weapon skills. For example, when performing a weapon skill with Vampiric Claws or while using Formless Strikes and any Hand-to-Hand weapon, the damage type is Blunt.

Damage Type Modifiers by Monster Family[edit]

Family H2H (Blunt) Impact (Blunt) Slashing Piercing
Bees 1.25
Bat Trios 1.25
Rocs 0.75Verification Needed 0.75 1.25
Birds 1.25
Colibri 1.25
Corses* 1.125 1.25 0.75
Doomed* Verification Needed 0.875 0.875 1 Verification Needed
Elementals 0.25 0.25 0.25 0.25
Flans (Normal Mode) 0.75 0.75 0.875 1 Verification Needed
Flans (Spiked Mode) 0.25 0.25 0.375 0.50 Verification Needed
Flies 1.25
Ghosts* 0.50 0.50 0.75 0.75
Giant Bats 1.25
Hecteyes 0.75 0.75
Hounds 1.125
Imps 1.125
Ladybugs 1.50Verification Needed
Leeches 0.75 0.75
Magic Pots 1.25 1.50
Mandragoras 1.25
Mimics 0.50 0.50 0.50 0.50
Puks 1.25
Rafflesia Information Needed Information Needed 1.125 Information Needed
Skeletons* 1.125 1.25 0.875 0.50
Slimes 0.25 0.25 0.50 0.50
  • Where not otherwised specified, the damage modifier is understood to be 1.0
  • Reduced modifiers for undead monsters (marked above with *) will be raised to near 1.0 for a short time if the monster takes damage from a Banish spell.
  • The Warrior job ability Tomahawk raises reduced modifiers for any monster it is used on for 30 seconds (and +15 seconds per additional merit, up to 1:30). It is currently unknown if it raises the reduced modifiers to 1.0, or if there is less of an effect.
  • Source: Vanad'iel Monsters (Japanese)
  • Verified ladybugs take extra damage from piercing by comparing Birdbanes to Tactician Magician Hooks +0, did not verify 1.25x or 1.5x modifier. -Sylph: Neiko

Avatar damage types[edit]

Avatars all do Blunt damage with their normal melee attacks.

The physical blood pacts, however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):

Carbuncle
Blood Pact Damage Type
Poison Nails Piercing
Ifrit
Blood Pact Damage Type
Punch H2H
Burning Strike H2H
Double Punch H2H
Flaming Crush H2H
Titan
Blood Pact Damage Type
Rock Throw Impact (Ranged)
Rock Buster Impact
Megalith Throw Impact (Ranged)
Mountain Buster Impact
Leviathan
Blood Pact Damage Type
Barracuda Dive Slashing
Tail Whip Impact
Spinning Dive Slashing
Garuda
Blood Pact Damage Type
Claw Piercing
Predator Claws Slashing
Shiva
Blood Pact Damage Type
Axe Kick H2H
Double Slap H2H
Rush H2H
Ramuh
Blood Pact Damage Type
Shock Strike Impact
Chaotic Strike Impact
Fenrir
Blood Pact Damage Type
Moonlit Charge Impact
Crescent Fang Piercing
Eclipse Bite Slashing
Diabolos
Blood Pact Damage Type
Camisado Blunt (H2H or Impact?)

Physical Blue Magic damage types[edit]

Physical Blue Magic takes on Damage Types as well. Below is the list:

Blunt
Power Attack Sprout Smack
Head Butt Helldive
Bludgeon Grand Slam
Jet Stream Uppercut
Terror Touch Sickle Slash
Dimensional Death (H2H) Body Slam
Frenetic Rip Frypan
Hydro Shot (H2H) Tail Slap
Hysteric Barrage (H2H) Cannonball (H2H)
Ram Charge Asuran Claws (H2H)
Goblin Rush
Piercing
Wild Oats Queasyshroom
Feather Storm Screwdriver
Pinecone Bomb Disseverment
Benthic Typhoon Quadratic Continuum
Slashing
Foot Kick Battle Dance
Claw Cyclone Smite of Rage
Mandibular Bite Death Scissors
Spinal Cleave Vertical Cleave
Seedspray Spiral Spin
Final Sting Vanity Dive
Whirl of Rage Delta Thrust Verification Needed

--Yuuki 11:51, January 7, 2010 (UTC)