Difference between revisions of "Damage Gauge"

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[[Category:Alchemy]]
 
[[Category:Alchemy]]
 
__NOTOC__
 
__NOTOC__
[[Image:Damage Gauge.jpg]]
+
[[File:Damage Gauge.jpg]]
 
{|cellpadding="5" width="100%"
 
{|cellpadding="5" width="100%"
|width="50%" valign="top" align="left"|
+
|width="50%" valign="top"|
 
==Statistics==
 
==Statistics==
 
'''Damage gauge'''<br>
 
'''Damage gauge'''<br>
''A light-based automaton attachment.''
+
''A light-based automaton attachment.<br><br>Functionality:''
<br><br>
+
*''Prioritizes Curing''
 +
<br>
 
'''Stackable:''' 12
 
'''Stackable:''' 12
 
<br><br>
 
<br><br>
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|BGCOLOR="#e3e6ff"|&nbsp;Prioritizes [[Cure|Curing]]
 
|BGCOLOR="#e3e6ff"|&nbsp;Prioritizes [[Cure|Curing]]
 
|BGCOLOR="#e3e6ff" align="center"|&nbsp;[[Light|{{Light|Light}}]] x 1
 
|BGCOLOR="#e3e6ff" align="center"|&nbsp;[[Light|{{Light|Light}}]] x 1
|}<br/>
+
|}<br />
Lowers the damage requirement for the automaton to start casting cure spells. Additional conditions may be required to force the puppet to cure; cures are also dependent on active maneuvers and the enemy's remaining HP. In the case of the [[Soulsoother Head]], cures may be entirely blocked by -na spells.
+
The puppet can only cure friendly targets if they fall below a certain percentage of HP. Additional conditions may be required to force the puppet to cure, such as active maneuvers and the enemy's remaining HP. The puppet's head also affects the curing AI.
<br/>
+
As of the December 2011 version update, using Damage Gauge in tandem with one or more Light Maneuvers will reduce the global recast time for curative magic spells and prioritize curing over any ailment removal spells.
{|border="0" cellpadding="7"
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|-  style="background:#ffffff; text-align:center;"
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| colspan="2"|'''Without Damage Gauge'''
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Cannot Cure:
 +
*[[Spiritreaver Head]]
 +
 
 +
Cures itself and the master only:
 +
*[[Valoredge Head]]<br />
 +
*[[Sharpshot Head]]<br />
 +
*[[Harlequin Head]]<br />
 +
*[[Stormwaker Head]]<br />
 +
 
 +
Can cure other party members:
 +
*[[Soulsoother Head]]
 +
<br />
 +
{|border="0" cellpadding="7" width="100%"
 +
|-  style="background:#f0e7f1; text-align:center;"
 +
! rowspan="2"|Maneuvers
 +
! colspan="3"|Cure if HP < X%
 
|-  style="background:#f0e7f1; text-align:center;"
 
|-  style="background:#f0e7f1; text-align:center;"
| '''Maneuvers'''
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! width="33%"|Without Damage Gauge
| '''Cure if HP < X%'''
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! width="33%"|Damage Gauge
 +
! width="34%"|Damage Gauge + [[Optic Fiber]]
 
|- style="background:#e0e0e0; text-align:center;"
 
|- style="background:#e0e0e0; text-align:center;"
 
| [[Light Maneuver|Light]] x 0
 
| [[Light Maneuver|Light]] x 0
| &nbsp;&nbsp;30%**
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| 30%
|- style="background:#e0e0e0; text-align:center;"
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| 50%
| [[Light Maneuver|Light]] x 1
 
| 35%
 
|- style="background:#e0e0e0; text-align:center;"
 
| [[Light Maneuver|Light]] x 2
 
 
| 50%
 
| 50%
|- style="background:#e0e0e0; text-align:center;"
 
| [[Light Maneuver|Light]] x 3
 
| 75%
 
|}<br>
 
{|border="0" cellpadding="7"
 
|-  style="background:#ffffff; text-align:center;"
 
| colspan="2"|'''Damage Gauge'''
 
|-  style="background:#f0e7f1; text-align:center;"
 
| '''Maneuvers'''
 
| '''Cure if HP < X%'''
 
|- style="background:#e0e0e0; text-align:center;"
 
| [[Light Maneuver|Light]] x 0
 
| &nbsp;&nbsp;50%**
 
 
|- style="background:#e0e0e0; text-align:center;"
 
|- style="background:#e0e0e0; text-align:center;"
 
| [[Light Maneuver|Light]] x 1
 
| [[Light Maneuver|Light]] x 1
 +
| 40%
 
| 70%
 
| 70%
 +
| 80%
 
|- style="background:#e0e0e0; text-align:center;"
 
|- style="background:#e0e0e0; text-align:center;"
 
| [[Light Maneuver|Light]] x 2
 
| [[Light Maneuver|Light]] x 2
 +
| 50%
 
| 80%
 
| 80%
 +
| 90%
 
|- style="background:#e0e0e0; text-align:center;"
 
|- style="background:#e0e0e0; text-align:center;"
 
| [[Light Maneuver|Light]] x 3
 
| [[Light Maneuver|Light]] x 3
| ??%*
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| 75%
|}<br>
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| 90%
{|border="0" cellpadding="7"
 
|-  style="background:#ffffff; text-align:center;"
 
| colspan="2"|'''Damage Gauge + [[Optic Fiber]]'''
 
|-  style="background:#f0e7f1; text-align:center;"
 
| '''Maneuvers'''
 
| '''Cure if HP < X%'''
 
|- style="background:#e0e0e0; text-align:center;"
 
| [[Light Maneuver|Light]] x 0
 
| &nbsp;&nbsp;50%**
 
|- style="background:#e0e0e0; text-align:center;"
 
| [[Light Maneuver|Light]] x 1
 
| 80%
 
|- style="background:#e0e0e0; text-align:center;"
 
| [[Light Maneuver|Light]] x 2
 
 
| 90%
 
| 90%
|- style="background:#e0e0e0; text-align:center;"
 
| [[Light Maneuver|Light]] x 3
 
| ??%*
 
 
|}
 
|}
  
<br>''*Values for three light maneuvers are thought to be bugged. The automaton will not cure at all.''<br>
 
  
|width="50%" valign="top" align="left"|
+
 
 +
The damage gauge also alters the HP requirement needed to trigger the [[Replicator|replicator]].
 +
 
 +
 
 +
<sup>[http://www.geocities.jp/pupff/attachment/light/damagegauge.html Test Source (Japanese)]</sup>
 +
 
 +
|width="50%" valign="top"|
  
 
==Other Uses==
 
==Other Uses==
'''[[Resale Price]]:''' ???~??? gil
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{{Resale Price|397}}
 
|-
 
|-
|width="50%" valign="top" align="left"|
+
|width="50%" valign="top"|
 +
 
 
==Synthesis Recipes==  
 
==Synthesis Recipes==  
 
{{Craft|Alchemy|(55)}}
 
{{Craft|Alchemy|(55)}}
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:*1 x [[Light Anima]]
 
:*1 x [[Light Anima]]
 
:*1 x [[Plasma Oil]]
 
:*1 x [[Plasma Oil]]
|width="50%" valign="top" align="left"|
+
|width="50%" valign="top"|
 
==Used in Recipes==
 
==Used in Recipes==
 
*''None''
 
*''None''
 
|-
 
|-
|width="50%" valign="top" align="left"|
+
|width="50%" valign="top"|
 
==Desynthesis Recipe==
 
==Desynthesis Recipe==
 
''None''
 
''None''
|width="50%" valign="top" align="left"|
+
|width="50%" valign="top"|
 
==Obtained From Desynthesis==
 
==Obtained From Desynthesis==
 
*''None''
 
*''None''
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|[[Standard Merchant]]
 
|[[Standard Merchant]]
 
|}
 
|}
 +
<br>{{AutomatonNavbox Attachments}}

Latest revision as of 02:46, 30 July 2017


Damage Gauge.jpg

Statistics[edit]

Damage gauge
A light-based automaton attachment.

Functionality:

  • Prioritizes Curing


Stackable: 12

Note: This is an Automaton Attachment:

Automaton Effect Req. Capacity
 Prioritizes Curing  Light x 1

The puppet can only cure friendly targets if they fall below a certain percentage of HP. Additional conditions may be required to force the puppet to cure, such as active maneuvers and the enemy's remaining HP. The puppet's head also affects the curing AI. As of the December 2011 version update, using Damage Gauge in tandem with one or more Light Maneuvers will reduce the global recast time for curative magic spells and prioritize curing over any ailment removal spells.


Cannot Cure:

Cures itself and the master only:

Can cure other party members:


Maneuvers Cure if HP < X%
Without Damage Gauge Damage Gauge Damage Gauge + Optic Fiber
Light x 0 30% 50% 50%
Light x 1 40% 70% 80%
Light x 2 50% 80% 90%
Light x 3 75% 90% 90%


The damage gauge also alters the HP requirement needed to trigger the replicator.


Test Source (Japanese)

Other Uses[edit]

Resale Price: ~397 gil

Synthesis Recipes[edit]

Alchemy (55/66)

Yield: Damage Gauge x 12
Fire Crystal
Key ItemIatrochemistry

Used in Recipes[edit]

  • None

Desynthesis Recipe[edit]

None

Obtained From Desynthesis[edit]

  • None

How to Obtain[edit]

Auction House Category: Others > Automaton ( )

Sold By[edit]

Price: 9925 gil
Name Location Type
Yoyoroon Nashmau (G-6) Standard Merchant