Difference between revisions of "Damage Gauge"

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[[Image:Damage_Gauge.jpg|Damage Gauge]]
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[[Category:Alchemy]]
{|border="0" width="100%"
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__NOTOC__
|valign="top" width="50%"|
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[[File:Damage Gauge.jpg]]
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{|cellpadding="5" width="100%"
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|width="50%" valign="top"|
 
==Statistics==
 
==Statistics==
'''Description:''' A light-based automaton attachment.
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'''Damage gauge'''<br>
 
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''A light-based automaton attachment.<br><br>Functionality:''
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*''Prioritizes Curing''
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<br>
 
'''Stackable:''' 12
 
'''Stackable:''' 12
 
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<br><br>
 
'''Note:''' This is an [[:category:Automaton Attachments|Automaton Attachment]]:
 
'''Note:''' This is an [[:category:Automaton Attachments|Automaton Attachment]]:
{|border="0" width="100%"
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{|cellpadding="5" width="100%"
 
|width="60%" bgcolor="#ffdead" align="center"|'''Automaton Effect'''
 
|width="60%" bgcolor="#ffdead" align="center"|'''Automaton Effect'''
 
|width="60%" bgcolor="#ffdead" align="center"|'''Req. Capacity'''
 
|width="60%" bgcolor="#ffdead" align="center"|'''Req. Capacity'''
 
|-
 
|-
|bgcolor="#D5D9FF"|&nbsp;Prioritizes [[Cure|Curing]]
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|BGCOLOR="#e3e6ff"|&nbsp;Prioritizes [[Cure|Curing]]
|bgcolor="#D5D9FF" align="center"|&nbsp;[[Light|<font color="gray">'''Light'''</font>]] x 1
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|BGCOLOR="#e3e6ff" align="center"|&nbsp;[[Light|{{Light|Light}}]] x 1
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|}<br />
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The puppet can only cure friendly targets if they fall below a certain percentage of HP. Additional conditions may be required to force the puppet to cure, such as active maneuvers and the enemy's remaining HP. The puppet's head also affects the curing AI.
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As of the December 2011 version update, using Damage Gauge in tandem with one or more Light Maneuvers will reduce the global recast time for curative magic spells and prioritize curing over any ailment removal spells.
 +
 
 +
 
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Cannot Cure:
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*[[Spiritreaver Head]]
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Cures itself and the master only:
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*[[Valoredge Head]]<br />
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*[[Sharpshot Head]]<br />
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*[[Harlequin Head]]<br />
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*[[Stormwaker Head]]<br />
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Can cure other party members:
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*[[Soulsoother Head]]
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<br />
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{|border="0" cellpadding="7" width="100%"
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|-  style="background:#f0e7f1; text-align:center;"
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! rowspan="2"|Maneuvers
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! colspan="3"|Cure if HP < X%
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|-  style="background:#f0e7f1; text-align:center;"
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! width="33%"|Without Damage Gauge
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! width="33%"|Damage Gauge
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! width="34%"|Damage Gauge + [[Optic Fiber]]
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|- style="background:#e0e0e0; text-align:center;"
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| [[Light Maneuver|Light]] x 0
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| 30%
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| 50%
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| 50%
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|- style="background:#e0e0e0; text-align:center;"
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| [[Light Maneuver|Light]] x 1
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| 40%
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| 70%
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| 80%
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|- style="background:#e0e0e0; text-align:center;"
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| [[Light Maneuver|Light]] x 2
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| 50%
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| 80%
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| 90%
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|- style="background:#e0e0e0; text-align:center;"
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| [[Light Maneuver|Light]] x 3
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| 75%
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| 90%
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| 90%
 
|}
 
|}
Lowers the damage threshold requirement for the automaton to start casting Cure spells.  Without this attachment, the thresholds for hit points remaining are 30%/35%/50%/75% (with 0/1/2/3 [[Light Maneuver]]s respectively). With this attachment, the thresholds are 50%/60%/70%/80%.
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|valign="top" width="50%"|
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The damage gauge also alters the HP requirement needed to trigger the [[Replicator|replicator]].
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<sup>[http://www.geocities.jp/pupff/attachment/light/damagegauge.html Test Source (Japanese)]</sup>
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|width="50%" valign="top"|
  
 
==Other Uses==
 
==Other Uses==
'''Guild Points Value''': ''Unknown''
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{{Resale Price|397}}
<br><Br>
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|-
'''Used in Quests''': ''None''
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|width="50%" valign="top"|
|}  
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__NOTOC__
 
{|cellpadding="5" width="100%"
 
|width="50%" valign="top" align="left"|
 
 
==Synthesis Recipes==  
 
==Synthesis Recipes==  
 
{{Craft|Alchemy|(55)}}
 
{{Craft|Alchemy|(55)}}
 
:'''Yield:''' ''Damage Gauge'' x 12
 
:'''Yield:''' ''Damage Gauge'' x 12
:[[Fire Crystal|{{Fire|Fire Crystal}}]]
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:{{Fire|Crystal}}
 
:{{Crafting Tool|Iatrochemistry}}
 
:{{Crafting Tool|Iatrochemistry}}
 
:*1 x [[Glass Sheet]]
 
:*1 x [[Glass Sheet]]
Line 36: Line 89:
 
:*1 x [[Light Anima]]
 
:*1 x [[Light Anima]]
 
:*1 x [[Plasma Oil]]
 
:*1 x [[Plasma Oil]]
 
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|width="50%" valign="top"|
|width="50%" valign="top" align="left"|
 
 
 
 
==Used in Recipes==
 
==Used in Recipes==
 
*''None''
 
*''None''
 
|-
 
|-
 
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|width="50%" valign="top"|
|width="50%" valign="top" align="left"|
 
 
==Desynthesis Recipe==
 
==Desynthesis Recipe==
 
''None''
 
''None''
 
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|width="50%" valign="top"|
|width="50%" valign="top" align="left"|
 
 
==Obtained From Desynthesis==
 
==Obtained From Desynthesis==
 
*''None''
 
*''None''
 
|}
 
|}
 
 
==How to Obtain==
 
==How to Obtain==
'''Auction House Category:''' [[Others]] > [[:category:Automaton Attachments|Automaton]]
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{{AH|Others|Automaton}}
 
 
 
===Sold By===
 
===Sold By===
:{| border="0" width="60%" cellpadding="2" cellspacing="2"
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:{| width="60%" cellpadding="2" cellspacing="2"
|align="left" BGCOLOR="#ffdead" colspan="3"|'''Price:''' 9,925 gil
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|BGCOLOR="#ffdead" colspan="3"|'''Price:''' 9925 gil
|-
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|- BGCOLOR="#ffdead"
|align="center" BGCOLOR="#ffdead" width="30%"|'''Name'''
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!width="30%"|Name
|align="center" BGCOLOR="#ffdead" width="35%"|'''Location'''
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!width="35%"|Location
|align="center" BGCOLOR="#ffdead" width="35%"|'''Type'''
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!width="35%"|Type
|-
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|- BGCOLOR="#e3e6ff"
|BGCOLOR="#D5D9FF"|[[Yoyoroon]]
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|[[Yoyoroon]]
|align="left" BGCOLOR="#D5D9FF"|[[Nashmau]] G-6
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|[[Nashmau]] (G-6)
|align="left" BGCOLOR="#D5D9FF"|[[Standard Merchant]]
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|[[Standard Merchant]]
 
|}
 
|}
 
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<br>{{AutomatonNavbox Attachments}}
[[category:Automaton Attachments]]
 
[[category:Alchemy]]
 

Latest revision as of 02:46, 30 July 2017


Damage Gauge.jpg

Statistics[edit]

Damage gauge
A light-based automaton attachment.

Functionality:

  • Prioritizes Curing


Stackable: 12

Note: This is an Automaton Attachment:

Automaton Effect Req. Capacity
 Prioritizes Curing  Light x 1

The puppet can only cure friendly targets if they fall below a certain percentage of HP. Additional conditions may be required to force the puppet to cure, such as active maneuvers and the enemy's remaining HP. The puppet's head also affects the curing AI. As of the December 2011 version update, using Damage Gauge in tandem with one or more Light Maneuvers will reduce the global recast time for curative magic spells and prioritize curing over any ailment removal spells.


Cannot Cure:

Cures itself and the master only:

Can cure other party members:


Maneuvers Cure if HP < X%
Without Damage Gauge Damage Gauge Damage Gauge + Optic Fiber
Light x 0 30% 50% 50%
Light x 1 40% 70% 80%
Light x 2 50% 80% 90%
Light x 3 75% 90% 90%


The damage gauge also alters the HP requirement needed to trigger the replicator.


Test Source (Japanese)

Other Uses[edit]

Resale Price: ~397 gil

Synthesis Recipes[edit]

Alchemy (55/66)

Yield: Damage Gauge x 12
Fire Crystal
Key ItemIatrochemistry

Used in Recipes[edit]

  • None

Desynthesis Recipe[edit]

None

Obtained From Desynthesis[edit]

  • None

How to Obtain[edit]

Auction House Category: Others > Automaton ( )

Sold By[edit]

Price: 9925 gil
Name Location Type
Yoyoroon Nashmau (G-6) Standard Merchant