Difference between revisions of "Crafting Skill Ups"
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==Conclusion== | ==Conclusion== | ||
− | + | This guide has been generally accepted in the FFXI community for a few years, but not without serious debate. Many high level crafters will stand by their belief that only one factor affects synthesis - player skill level vs. skill level of synth, others believe in skill plus moon phase only, whie others take this guide as gospel. To date, there has never been a full-scale statistical analysis of possible affects on synthesis, at least none that have been made public. | |
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Good luck to all FFXI crafters, and keep up the good work. | Good luck to all FFXI crafters, and keep up the good work. | ||
− | + | A web-based application that uses the theories contained in this guide to aid crafters in their synthesis is available here: [http://ffxi.lokyst.net/timer2/crafttimer.html FFXI Crafting Timer] | |
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Revision as of 03:49, 26 April 2007
CAUTION! | ||
This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide. Strategies and information in guides may not work for everyone. |
OverviewGaining skill in any craft may be influenced by a number factors. The only proven influences are the gap between current craftskill level and the recipe's skill cap, and guild synthesis support. Hypothesized influences include such things as day of the week in relation to the crystal being used, moon phase, and (perhaps the most contriversial hypothesis) the direction the player is facing while synthing. Failed synthesis can give skill-ups, but only if the unmodified skill level is at least 5 under the cap for the recipe. Using skill gear and support will increase your success rate until your skill is high enough to get skill-ups regardless of succes. The Formula
|
The Skill CapThe maximum skill level attained from this recipe. |
Your SkillThe number to use in this formula your current skill level truncated to the units digit (rounded down). There is no difference in performing a recipe with skill level 54.2 or 54.9. Only full levels are considered. Guild items that add '+' skill levels, should be considered as a solid skill number, and be added to the number listed in your status window. |
"The Factors"
Below is the list of factors that are most popularly rumored to influence the success rate of a recipe and/or the likelihood of receiving a skill up.
Factor |
Situation |
Effect |
Same day as crystal |
+1 | |
Opposite day to crystal (day is strong against crystal) |
-1 | |
Any other day |
0 | |
+1 | ||
0 | ||
-1 | ||
+2 | ||
+1 | ||
None |
0 | |
Compass Direction |
Same direction as crystal |
+0.5 |
Opposite direction to crystal (direction strong against crystal) |
-0.5 | |
Any other direction |
0 |
Note: The number to apply based on moon phase can be adjusted to levels between 1 and 0 (negative or positive) based on the percentage difference between half and full moon. A 75% Waxing moon phase would result in a +0.5
"X"
Now for the "X". This is the result of the formula, and below is what you can expect from various numbers.
The Redundant Zone: < 1
- Skill ups can be harder to attain.
- The recipe is too easy to improve your skill.
- Just too many factors helping you succeed, so no chance to learn.
The Success Zone: 1 - 2
- Very good rate of success.
- Skill ups will happen, but some will be lost due to the recipe being easy to your current skills.
- Best used when the recipe is break even or profit, and/or when the ingredients are expensive.
The Prime Skill Up Zone: 2 - 5
- Very good rate for skill ups.
- Failures will happen, but at a fair trade off for skill ups (in most cases).
- For anywhere from 7/8-1 levels from cap, it is fairly easy to get the "X" to be in this range>
- You still gain skill on breaks
The Difficult Zone: 5 - 7
- You do not gain skill on breaks
- Supplies better be cheap, or you will be digging yourself into a hole.
(Edit: this is not correct: You still DO gain skill-ups if your nominal skill (the one that shows in your window) is 5 or less below the cap of the recipe.)
The High Risk, Low Reward Zone: > 7
- Only for the case that each other recipe will give you en even higher loss
- Please move onto another craft/recipe before wasting your gil here.
Examples
Lizard Cesti - Leathercraft 17 - Earth Crystal
Level 13: Craft on Earthsday (+1), Face South (+.5), New Moon (-1), No Guild Support (+0) = 0.5
x = 17 - 13 - 0.5 = 3.5
Level 14: Craft on Earthsday (+1), Face Southeast (-0.5), Half Moon (+0), No Guild Support (+0) = 0.5
x = 17 - 14 - 0.5 = 2.5
Level 15: Craft on Windsday (-1), Face Southeast (-0.5), Half Moon (+0), No Guild Support (+0) = -1.5
x = 17 - 15 + 1.5 = 3.5
Level 16: Craft on Windsday (-1), Face Southeast (-0.5), Half Moon (+0), No Guild Support (+0) = -1.5
x = 17 - 16 + 1.5 = 2.5
Conclusion
This guide has been generally accepted in the FFXI community for a few years, but not without serious debate. Many high level crafters will stand by their belief that only one factor affects synthesis - player skill level vs. skill level of synth, others believe in skill plus moon phase only, whie others take this guide as gospel. To date, there has never been a full-scale statistical analysis of possible affects on synthesis, at least none that have been made public.
Good luck to all FFXI crafters, and keep up the good work.
A web-based application that uses the theories contained in this guide to aid crafters in their synthesis is available here: FFXI Crafting Timer