Difference between revisions of "Counselor Rughadjeen"

*>Lordshadow
(New Page: == Battle Info == {| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' Paladin<br> '''Family:''' Humanoids<br> '''Weak to:''' {{Co...)
 
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== Battle Info ==
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{{BattleNPCDisambig2|[[Rughadjeen]]}}
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[[Category:Bestiary]][[category:Humanoids]][[Category:Notorious Monsters]]
 
{| border="0" width="100%"
 
{| border="0" width="100%"
 
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{{Color|NM|Notorious Monster}}
 
{{Color|NM|Notorious Monster}}
 
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|width="50%" align="center"|
|width="50%" align="center"|{{image-stub}}
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[[File:Placeholder|thumb]][[Category:Bestiary Image Stub]]
 
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{| border="0" width="100%" cellpadding="2" cellspacing="2"
 
{| border="0" width="100%" cellpadding="2" cellspacing="2"
 
|- BGCOLOR="#ffdead"
 
|- BGCOLOR="#ffdead"
! Zone || Level || Drops || Steal || Spawns ||  
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! Zone || Level || Drops || Steal || Spawns || Notes
Notes
 
 
|- BGCOLOR="#ffd9d9"
 
|- BGCOLOR="#ffd9d9"
|style="padding-left:1ex"|
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|style="padding-left:1ex"|[[Stellar Fulcrum]]
[[Stellar Fulcrum]]
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|align="center"|{{question}}
|align="center"|
 
{{question}}
 
 
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|align="center"|
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|align="center"|1
1
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|align="center"|A, L, T(H)
|align="center"|
 
T(H)
 
 
|-
 
|-
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
 
{{Monster Notes}}
 
{{Monster Notes}}
 
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===Notes:===
'''Notes:'''
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:*Fought for [[Mercenary Camp]] special battlefield event.
:*Fought for [[Mercenary Camp]] special bcnm.
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:*Uses [[Invincible]] and [[Victory Beacon]].
:*Uses [[Victory Beacon]]
 
[[Category:Bestiary]][[Category:Notorious Monsters]][[category:Humanoids]]
 

Latest revision as of 16:24, 1 December 2009

Job: Paladin
Family: Humanoids
Weak to:

Notorious Monster

Zone Level Drops Steal Spawns Notes
Stellar Fulcrum Unknown 1 A, L, T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:[edit]