Conserve MP

Revision as of 16:23, 21 February 2011 by *>Daniel Hatcher (→‎Equipment that Enhances this Trait)

Job Trait Overview

  • Game Description: Occasionally reduces spells' MP cost.
  • Job Traits are always active.
  • Further Notes:
    • The Conserve MP job trait is equivalent to "Conserve MP +25".
    • With a base activation rate of 25%, Conserve MP allows you to retain approximately 7 MP for every 100 MP spent. The actual amount retained may vary.

Effect Overview

  • When "Conserve MP" activates, the cost of the spell will be reduced to n/16 * (original cost), rounded down, where n is an integer ranging from 8 to 15. All possible values of n have an approximately equal chance to occur. Thus, each activation of Conserve MP save 28.125% of MP cost on average.
  • Equipment that gives "Conserve MP +X" increases the activation rate of Conserve MP by approximately X% of spells cast. E.g. Conserve MP +5 in combination with the Conserve MP job trait will give a net activation rate of 30% of spells.
  • Conserve MP will not allow you to cast a spell for which you would otherwise have insufficient MP to cast.
  • Conserve MP is calculated before any form of MP reduction, such as Light Arts, Dark Arts, Parsimony, and Penury.
  • when used in tandem with Parsimony or Penury it is technically possible to have a spell cost 0 MP

Equipment that Enhances this Trait

Name Lvl Slot Effects Jobs
Aries Subligar 50 Legs "Conserve MP" +1 BLM/SMN
Duende Cotehardie 50 Body "Conserve MP" +4 BLM/SMN
Purgatory Collar 65 Neck Enchantment: "Conserve MP" WHM/BLM/SMN/PUP/SCH
Water Ring 65 Ring Watersday: "Conserve MP" +15 All jobs
Cobra Cloche 68 Head "Conserve MP" +2 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Cobra Crackows 68 Feet "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Cobra Gloves 68 Hands "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCHn
Cobra Trews 68 Legs "Conserve MP" +2 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Cobra Robe 68 Body "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Volunteer's Belt 70 Waist Besieged: "Conserve MP" +5 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH
Carline Earring 70 Ear "Conserve MP" +1 WHM/BLM/RDM/BRD/SMN/BLU/SCH
Fourth Mace 71 Club "Conserve MP" +4 WAR/MNK/WHM/BLM/RDM/BST/BRD/SMN/SCH
Sorcerer's Sabots 71 Feet "Conserve MP" +5 BLM
Magnetic Earring 72 Ear "Conserve MP" +5 All jobs
Genie Huaraches 73 Feet "Conserve MP" +5 BLM
Igqira Huaraches 73 Feet "Conserve MP" +4 BLM
Genie Weskit 73 Body "Conserve MP" +2 BLM
Igqira Weskit 73 Body "Conserve MP" +2 BLM
Shrewd Pumps 74 Feet "Conserve MP" +2 WHM/BLM/RDM/PLD/DRK/SMN/BLU/SCH
Chi Necklace 75 Neck Salvage: "Conserve MP" +2 All jobs
Goliard Saio 75 Body "Conserve MP" +5 WHM/BLM/RDM/BRD/SMN/PUP/SCH
Pythia Sash 75 Waist "Conserve MP" +4 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH
Pythia Sash +1 75 Waist "Conserve MP" +5 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH
Selenian Cap 75 Head "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/SCH
Seveneyes 75 Club "Conserve MP" +7 WHM/BLM/RDM/SMN/BLU/SCH
Sorcerer's Sabots +1 75 Feet "Conserve MP" +5 BLM
Austerity Belt 76 Waist "Conserve MP" +8 WHM/BLM/RDM/PLD/DRK/SMN/BLU/SCH
Thrift Gloves 77 Hands "Conserve MP" +2 WHM/BLM/RDM/BRD/SMN/SCH
Clarus Stone 81 Ammo "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/SCH
Goetia Attire +2 Set 89 Full AF3+2 Set Set: Augments "Conserve MP" BLM

Blue Magic Spells that Activate this Trait

Set any two of the following Blue Magic spells to get this trait:

Level Available Spell Set Point Cost
32 Chaotic Eye 2
65 Zephyr Mantle 2
66 Frost Breath 3
68 Firespit 5

See Also

Conserve MP

Trait Value: 25%

Trait Value: 20~50% (Varies by Maneuver) de:MP einsparen

This article uses material from the "Conserve_MP" article on FFXIclopedia and is licensed under the CC-BY-SA License.