Difference between revisions of "Conserve MP"

*>JoQuo711
*>Hideka
Line 13: Line 13:
 
*Equipment that gives "Conserve MP +X" increases the activation rate of Conserve MP by approximately X% of spells cast.  E.g. Conserve MP +5 in combination with the Conserve MP job trait will give a net activation rate of 30% of spells.
 
*Equipment that gives "Conserve MP +X" increases the activation rate of Conserve MP by approximately X% of spells cast.  E.g. Conserve MP +5 in combination with the Conserve MP job trait will give a net activation rate of 30% of spells.
 
*Conserve MP will not allow you to cast a spell for which you would otherwise have insufficient MP to cast.
 
*Conserve MP will not allow you to cast a spell for which you would otherwise have insufficient MP to cast.
 +
*Conserve MP is calculated before any form of MP reduction, such as [[Light Arts]], [[Dark Arts]], [[Parsimony]], and [[Penury]].
 +
*when used in tandem with [[Parsimony]] or [[Penury]] it is physicaly possible to have a spell cost 0 MP
 +
*[[Conserve MP]] gear can be removed MID CAST and you will still have the effect of the enhanced conserve MP rate, it simply needs to be equipped before your casting begins.
 +
  
 
==Equipment that Enhances this Trait==
 
==Equipment that Enhances this Trait==

Revision as of 01:34, 8 May 2010

Job Trait Overview

  • Game Description: Occasionally reduces spells' MP cost.
  • Job Traits are always active.
  • Further Notes:
    • The Conserve MP job trait is equivalent to "Conserve MP +25".
    • With a base activation rate of 25%, Conserve MP allows you to retain approximately 7 MP for every 100 MP spent. The actual amount retained may vary.

Effect Overview

  • When "Conserve MP" activates, the cost of the spell will be reduced to n/16 * (original cost), rounded down, where n is an integer ranging from 8 to 15. All possible values of n have an approximately equal chance to occur. Thus, each activation of Conserve MP save 28.125% of MP cost on average.
  • Equipment that gives "Conserve MP +X" increases the activation rate of Conserve MP by approximately X% of spells cast. E.g. Conserve MP +5 in combination with the Conserve MP job trait will give a net activation rate of 30% of spells.
  • Conserve MP will not allow you to cast a spell for which you would otherwise have insufficient MP to cast.
  • Conserve MP is calculated before any form of MP reduction, such as Light Arts, Dark Arts, Parsimony, and Penury.
  • when used in tandem with Parsimony or Penury it is physicaly possible to have a spell cost 0 MP
  • Conserve MP gear can be removed MID CAST and you will still have the effect of the enhanced conserve MP rate, it simply needs to be equipped before your casting begins.


Equipment that Enhances this Trait

Name Lvl Slot Effects Jobs
Aries Subligar 50 Legs "Conserve MP" +1 BLM/SMN
Duende Cotehardie 50 Body "Conserve MP" +4 BLM/SMN
Purgatory Collar 65 Neck Enchantment: "Conserve MP" WHM/BLM/SMN/PUP/SCH
Water Ring 65 Ring Watersday: "Conserve MP" +15 All jobs
Cobra Cloche 68 Head "Conserve MP" +2 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Cobra Crackows 68 Feet "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Cobra Gloves 68 Hands "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Cobra Trews 68 Legs "Conserve MP" +2 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Cobra Robe 68 Body "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Volunteer's Belt 70 Waist Besieged: "Conserve MP" +5 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH
Carline Earring 70 Ear "Conserve MP" +1 WHM/BLM/RDM/BRD/SMN/BLU/SCH
Fourth Mace 71 Club "Conserve MP" +4 WAR/MNK/WHM/BLM/RDM/BST/BRD/SMN/SCH
Sorcerer's Sabots 71 Feet "Conserve MP" +5 BLM
Magnetic Earring 72 Ear "Conserve MP" +5 All jobs
Genie Huaraches 73 Feet "Conserve MP" +5 BLM
Igqira Huaraches 73 Feet "Conserve MP" +4 BLM
Genie Weskit 73 Body "Conserve MP" +2 BLM
Igqira Weskit 73 Body "Conserve MP" +2 BLM
Shrewd Pumps 74 Feet "Conserve MP" +2 WHM/BLM/RDM/PLD/DRK/SMN/BLU/SCH
Chi Necklace 75 Neck Salvage: "Conserve MP" +2 All jobs
Goliard Saio 75 Body "Conserve MP" +5 WHM/BLM/RDM/BRD/SMN/PUP/SCH
Pythia Sash 75 Waist "Conserve MP" +4 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH
Pythia Sash +1 75 Waist "Conserve MP" +5 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH
Selenian Cap 75 Head "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/SCH
Seveneyes 75 Club "Conserve MP" +7 WHM/BLM/RDM/SMN/BLU/SCH
Sorcerer's Sabots +1 75 Feet "Conserve MP" +5 BLM

Blue Magic Spells that Activate this Trait

Set any two of the following Blue Magic spells to get this trait:

Level Available Spell Set Point Cost
32 Chaotic Eye 2
65 Zephyr Mantle 2
66 Frost Breath 3
68 Firespit 5

Conserve MP

Trait Value: 25%

Trait Value: 20~50% (Varies by Maneuver) de:MP einsparen