Difference between revisions of "Conserve MP"

*>Majicked
*>Eufrasi
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**The Conserve MP job trait is a "Conserve MP +25"; it activates for approximately 25% of spells cast.  Equipment that gives "Conserve MP +X" increases the activation rate of Conserve MP by approximately X% of spells cast.  E.g. Conserve MP +5 in combination with the Conserve MP job trait will give a net activation rate of 30% of spells.
 
**The Conserve MP job trait is a "Conserve MP +25"; it activates for approximately 25% of spells cast.  Equipment that gives "Conserve MP +X" increases the activation rate of Conserve MP by approximately X% of spells cast.  E.g. Conserve MP +5 in combination with the Conserve MP job trait will give a net activation rate of 30% of spells.
 
**When Conserve MP activates, the cost of the spell will be reduced to ''n/16 * (original cost)'',  rounded down, where ''n'' is an integer ranging from 8 to 15.  All possible values of ''n'' have an approximately equal chance to occur.
 
**When Conserve MP activates, the cost of the spell will be reduced to ''n/16 * (original cost)'',  rounded down, where ''n'' is an integer ranging from 8 to 15.  All possible values of ''n'' have an approximately equal chance to occur.
**With a base activation rate of 25%, Conserve MP allows you to retain approximately 25 MP for every 100 MP spent.  The actual amount retained may vary.
+
**With a base activation rate of 25%, Conserve MP allows you to retain approximately 7 MP for every 100 MP spent.  The actual amount retained may vary.
:**Where would you get 7.. that would be "Conserve MP+7"
 
 
**Conserve MP will not allow you to cast a spell for which you would otherwise have insufficient MP to cast.
 
**Conserve MP will not allow you to cast a spell for which you would otherwise have insufficient MP to cast.
  

Revision as of 01:44, 19 August 2009

Job Trait Overview

  • Game Description: Occasionally reduces spells' MP cost.
  • Job Traits are always active.
  • Further Notes:
    • The Conserve MP job trait is a "Conserve MP +25"; it activates for approximately 25% of spells cast. Equipment that gives "Conserve MP +X" increases the activation rate of Conserve MP by approximately X% of spells cast. E.g. Conserve MP +5 in combination with the Conserve MP job trait will give a net activation rate of 30% of spells.
    • When Conserve MP activates, the cost of the spell will be reduced to n/16 * (original cost), rounded down, where n is an integer ranging from 8 to 15. All possible values of n have an approximately equal chance to occur.
    • With a base activation rate of 25%, Conserve MP allows you to retain approximately 7 MP for every 100 MP spent. The actual amount retained may vary.
    • Conserve MP will not allow you to cast a spell for which you would otherwise have insufficient MP to cast.

Equipment that Enhances this Trait

Name Lvl Slot Effects Jobs
Aries Subligar 50 Legs "Conserve MP" +1 BLM/SMN
Duende Cotehardie 50 Body "Conserve MP" +4 BLM/SMN
Purgatory Collar 65 Neck Enchantment: "Conserve MP" WHM/BLM/SMN/PUP/SCH
Water Ring 65 Ring Watersday: "Conserve MP" +15 All jobs
Cobra Cloche 68 Head "Conserve MP" +2 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Cobra Crackows 68 Feet "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Cobra Gloves 68 Hands "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Cobra Trews 68 Legs "Conserve MP" +2 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Cobra Robe 68 Body "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Volunteer's Belt 70 Waist Besieged: "Conserve MP" +5 WAR/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH
Carline Earring 70 Ear "Conserve MP" +1 WHM/BLM/RDM/BRD/SMN/BLU/SCH
Fourth Mace 71 Club "Conserve MP" +4 WAR/MNK/WHM/BLM/RDM/BST/BRD/SMN/SCH
Sorcerer's Sabots 71 Feet "Conserve MP" +5 BLM
Magnetic Earring 72 Ear "Conserve MP" +5 All jobs
Genie Huaraches 73 Feet "Conserve MP" +5 BLM
Igqira Huaraches 73 Feet "Conserve MP" +4 BLM
Genie Weskit 73 Body "Conserve MP" +2 BLM
Igqira Weskit 73 Body "Conserve MP" +2 BLM
Chi Necklace 75 Neck Salvage: "Conserve MP" +2 All jobs
Goliard Saio 75 Body "Conserve MP" +5 WHM/BLM/RDM/BRD/SMN/PUP/SCH
Seveneyes 75 Club "Conserve MP" +7 WHM/BLM/RDM/SMN/BLU/SCH
Sorcerer's Sabots +1 75 Feet "Conserve MP" +5 BLM

Blue Magic Spells that Activate this Trait

Set any two of the following Blue Magic spells to get this trait:

Level Available Spell Set Point Cost
32 Chaotic Eye 2
65 Zephyr Mantle 2
66 Frost Breath 3
68 Firespit 5

Conserve MP

Trait Value: 25%

Trait Value: 20~50% (Varies by Maneuver) de:MP einsparen