Difference between revisions of "Conserve MP"

*>Kensagaku
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*Job Traits are always active.  
 
*Job Traits are always active.  
 
*'''Further Notes:'''
 
*'''Further Notes:'''
**The Conserve MP job trait is a "Conserve MP +25"; it activates for approximately 25% of spells cast.  Equipment that gives "Conserve MP +X" increases the activation rate of Conserve MP by approximately X% of spells cast.  E.g. Conserve MP +5 in combination with the Conserve MP job trait will give a net activation rate of 30% of spells.
+
**The Conserve MP job trait is equivalent to "Conserve MP +25".
**When Conserve MP activates, the cost of the spell will be reduced to ''n/16 * (original cost)'',  rounded down, where ''n'' is an integer ranging from 8 to 15.  All possible values of ''n'' have an approximately equal chance to occur.
 
 
**With a base activation rate of 25%, Conserve MP allows you to retain approximately 7 MP for every 100 MP spent.  The actual amount retained may vary.
 
**With a base activation rate of 25%, Conserve MP allows you to retain approximately 7 MP for every 100 MP spent.  The actual amount retained may vary.
**Conserve MP will not allow you to cast a spell for which you would otherwise have insufficient MP to cast.
+
 
 +
==Effect Overview==
 +
*When "Conserve MP" activates, the cost of the spell will be reduced to ''n/16 * (original cost)'',  rounded down, where ''n'' is an integer ranging from 8 to 15.  All possible values of ''n'' have an approximately equal chance to occur.  Thus, each activation of Conserve MP save 28.125% of MP cost on average.
 +
*Equipment that gives "Conserve MP +X" increases the activation rate of Conserve MP by approximately X% of spells cast.  E.g. Conserve MP +5 in combination with the Conserve MP job trait will give a net activation rate of 30% of spells.
 +
*Conserve MP will not allow you to cast a spell for which you would otherwise have insufficient MP to cast.
 +
*If the MP cost of a spell is modified through means such as [[Light Arts]], [[Dark Arts]], [[Parsimony]], and [[Penury]], Conserve MP will operate off the new MP cost of the spell (viewable when selecting a valid spell in your magic list).  For instance, with [[Penury]] and a 8/16 proc with Conserve MP, a white magic spell could be reduced to 25% of its original cost.
 +
 
  
 
==Equipment that Enhances this Trait==
 
==Equipment that Enhances this Trait==
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|Hands
 
|Hands
 
|{{sort|03|"Conserve MP" +3}}
 
|{{sort|03|"Conserve MP" +3}}
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]]
+
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]]n
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|[[Cobra Trews]]
 
|[[Cobra Trews]]
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|Legs
 
|Legs
 
|{{sort|02|"Conserve MP" +2}}
 
|{{sort|02|"Conserve MP" +2}}
 +
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]]
 +
|- BGCOLOR="#e3e6ff"
 +
|[[Cobra Robe]]
 +
|68
 +
|Body
 +
|{{sort|03|"Conserve MP" +3}}
 
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]]
 
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]]
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
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|Waist
 
|Waist
 
|{{sort|05|Besieged: "Conserve MP" +5}}
 
|{{sort|05|Besieged: "Conserve MP" +5}}
|[[WAR]]/[[WHM]]/[[BLM]]/[[RDM]]/[[PLD]]/[[BRD]]/[[RNG]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]]
+
|[[MNK]]/[[WHM]]/[[BLM]]/[[RDM]]/[[PLD]]/[[BRD]]/[[RNG]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]]
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|[[Carline Earring]]
 
|[[Carline Earring]]
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|{{sort|02|"Conserve MP" +2}}
 
|{{sort|02|"Conserve MP" +2}}
 
|[[BLM]]
 
|[[BLM]]
 +
|- BGCOLOR="#e3e6ff"
 +
|[[Shrewd Pumps]]
 +
|74
 +
|Feet
 +
|{{sort|02|"Conserve MP" +2}}
 +
|[[WHM]]/[[BLM]]/[[RDM]]/[[PLD]]/[[DRK]]/[[SMN]]/[[BLU]]/[[SCH]]
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|[[Chi Necklace]]
 
|[[Chi Necklace]]
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|{{sort|05|"Conserve MP" +5}}
 
|{{sort|05|"Conserve MP" +5}}
 
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[PUP]]/[[SCH]]
 
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[PUP]]/[[SCH]]
 +
|- BGCOLOR="#e3e6ff"
 +
|[[Pythia Sash]]
 +
|75
 +
|Waist
 +
|{{sort|04|"Conserve MP" +4}}
 +
|[[MNK]]/[[WHM]]/[[BLM]]/[[RDM]]/[[PLD]]/[[BRD]]/[[RNG]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]]
 +
|- BGCOLOR="#e3e6ff"
 +
|[[Pythia Sash +1]]
 +
|75
 +
|Waist
 +
|{{sort|05|"Conserve MP" +5}}
 +
|[[MNK]]/[[WHM]]/[[BLM]]/[[RDM]]/[[PLD]]/[[BRD]]/[[RNG]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]]
 +
|- BGCOLOR="#e3e6ff"
 +
|[[Selenian Cap]]
 +
|75
 +
|Head
 +
|{{sort|03|"Conserve MP" +3}}
 +
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[SCH]]
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|[[Seveneyes]]
 
|[[Seveneyes]]
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|{{sort|05|"Conserve MP" +5}}
 
|{{sort|05|"Conserve MP" +5}}
 
|[[BLM]]
 
|[[BLM]]
 +
|- BGCOLOR="#e3e6ff"
 +
|[[Austerity Belt]]
 +
|76
 +
|Waist
 +
|{{sort|08|"Conserve MP" +8}}
 +
|[[WHM]]/[[BLM]]/[[RDM]]/[[PLD]]/[[DRK]]/[[SMN]]/[[BLU]]/[[SCH]]
 +
|-
 +
|- BGCOLOR="#e3e6ff"
 +
|[[Thrift Gloves]]
 +
|77
 +
|Hands
 +
|{{sort|02|"Conserve MP" +2}}
 +
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[SCH]]
 +
|-
 +
|- BGCOLOR="#e3e6ff"
 +
|[[Clarus Stone]]
 +
|81
 +
|Ammo
 +
|{{sort|03|"Conserve MP" +3}}
 +
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[SCH]]
 +
|-
 +
|- BGCOLOR="#e3e6ff"
 +
|[[Gifted Earring]]
 +
|88
 +
|Ear
 +
|{{sort|03|"Conserve MP" +3}}
 +
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[BLU]]/[[SCH]]
 
|-
 
|-
 +
|- BGCOLOR="#e3e6ff'
 +
|[[Goetia Attire +2 Set]]
 +
|89
 +
|Full AF3+2 Set
 +
|Set: Augments "Conserve MP"
 +
|[[BLM]]
 
|}
 
|}
  
== Blue Magic Spells that Enhance this Trait ==
+
== Blue Magic Spells that Activate this Trait ==
Pick any 2 spells to get [[Conserve MP]] job trait.
+
Set any two of the following [[Blue Magic]] spells to get this trait:
{| width=50%
+
:{| width=65%
 
|- BGCOLOR="#ffdead"
 
|- BGCOLOR="#ffdead"
 
!Level Available||Spell||Set Point Cost
 
!Level Available||Spell||Set Point Cost
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|68||[[Firespit]]||5
 
|68||[[Firespit]]||5
 
|}
 
|}
 +
 +
==See Also==
 +
*[[Blood Boon]]
 +
*[[Conserve TP]]
  
 
| valign="top" width="30%" style="border: 1px solid gray; padding:1em;"|
 
| valign="top" width="30%" style="border: 1px solid gray; padding:1em;"|
 
====Conserve MP====
 
====Conserve MP====
 +
*'''Obtained:''' [[Geomancer]] Level 10
 
*'''Obtained:''' [[Black Mage]] Level 20
 
*'''Obtained:''' [[Black Mage]] Level 20
 
*'''Obtained:'''  [[Scholar]] Level 25
 
*'''Obtained:'''  [[Scholar]] Level 25
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*'''Obtainable:''' [[Automaton]] [[Mana Conserver]]  
 
*'''Obtainable:''' [[Automaton]] [[Mana Conserver]]  
 
'''Trait Value:''' 20~50% (Varies by Maneuver)
 
'''Trait Value:''' 20~50% (Varies by Maneuver)
[[de:MP einsparen]]
+
 
 
[[category:Job Traits]]
 
[[category:Job Traits]]

Latest revision as of 02:42, 30 July 2017

Job Trait Overview[edit]

  • Game Description: Occasionally reduces spells' MP cost.
  • Job Traits are always active.
  • Further Notes:
    • The Conserve MP job trait is equivalent to "Conserve MP +25".
    • With a base activation rate of 25%, Conserve MP allows you to retain approximately 7 MP for every 100 MP spent. The actual amount retained may vary.

Effect Overview[edit]

  • When "Conserve MP" activates, the cost of the spell will be reduced to n/16 * (original cost), rounded down, where n is an integer ranging from 8 to 15. All possible values of n have an approximately equal chance to occur. Thus, each activation of Conserve MP save 28.125% of MP cost on average.
  • Equipment that gives "Conserve MP +X" increases the activation rate of Conserve MP by approximately X% of spells cast. E.g. Conserve MP +5 in combination with the Conserve MP job trait will give a net activation rate of 30% of spells.
  • Conserve MP will not allow you to cast a spell for which you would otherwise have insufficient MP to cast.
  • If the MP cost of a spell is modified through means such as Light Arts, Dark Arts, Parsimony, and Penury, Conserve MP will operate off the new MP cost of the spell (viewable when selecting a valid spell in your magic list). For instance, with Penury and a 8/16 proc with Conserve MP, a white magic spell could be reduced to 25% of its original cost.


Equipment that Enhances this Trait[edit]

Name Lvl Slot Effects Jobs
Aries Subligar 50 Legs "Conserve MP" +1 BLM/SMN
Duende Cotehardie 50 Body "Conserve MP" +4 BLM/SMN
Purgatory Collar 65 Neck Enchantment: "Conserve MP" WHM/BLM/SMN/PUP/SCH
Water Ring 65 Ring Watersday: "Conserve MP" +15 All jobs
Cobra Cloche 68 Head "Conserve MP" +2 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Cobra Crackows 68 Feet "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Cobra Gloves 68 Hands "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCHn
Cobra Trews 68 Legs "Conserve MP" +2 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Cobra Robe 68 Body "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Volunteer's Belt 70 Waist Besieged: "Conserve MP" +5 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH
Carline Earring 70 Ear "Conserve MP" +1 WHM/BLM/RDM/BRD/SMN/BLU/SCH
Fourth Mace 71 Club "Conserve MP" +4 WAR/MNK/WHM/BLM/RDM/BST/BRD/SMN/SCH
Sorcerer's Sabots 71 Feet "Conserve MP" +5 BLM
Magnetic Earring 72 Ear "Conserve MP" +5 All jobs
Genie Huaraches 73 Feet "Conserve MP" +5 BLM
Igqira Huaraches 73 Feet "Conserve MP" +4 BLM
Genie Weskit 73 Body "Conserve MP" +2 BLM
Igqira Weskit 73 Body "Conserve MP" +2 BLM
Shrewd Pumps 74 Feet "Conserve MP" +2 WHM/BLM/RDM/PLD/DRK/SMN/BLU/SCH
Chi Necklace 75 Neck Salvage: "Conserve MP" +2 All jobs
Goliard Saio 75 Body "Conserve MP" +5 WHM/BLM/RDM/BRD/SMN/PUP/SCH
Pythia Sash 75 Waist "Conserve MP" +4 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH
Pythia Sash +1 75 Waist "Conserve MP" +5 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH
Selenian Cap 75 Head "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/SCH
Seveneyes 75 Club "Conserve MP" +7 WHM/BLM/RDM/SMN/BLU/SCH
Sorcerer's Sabots +1 75 Feet "Conserve MP" +5 BLM
Austerity Belt 76 Waist "Conserve MP" +8 WHM/BLM/RDM/PLD/DRK/SMN/BLU/SCH
Thrift Gloves 77 Hands "Conserve MP" +2 WHM/BLM/RDM/BRD/SMN/SCH
Clarus Stone 81 Ammo "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/SCH
Gifted Earring 88 Ear "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/BLU/SCH
Goetia Attire +2 Set 89 Full AF3+2 Set Set: Augments "Conserve MP" BLM

Blue Magic Spells that Activate this Trait[edit]

Set any two of the following Blue Magic spells to get this trait:

Level Available Spell Set Point Cost
32 Chaotic Eye 2
65 Zephyr Mantle 2
66 Frost Breath 3
68 Firespit 5

See Also[edit]

Conserve MP[edit]

Trait Value: 25%

Trait Value: 20~50% (Varies by Maneuver)