Difference between revisions of "Chocobo Attributes"

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|<div align="center">'''Table of Contents:'''<br>
 
|<div align="center">'''Table of Contents:'''<br>
 
[[#Strength|Strength]], [[#Endurance|Endurance]], [[#Discernment|Discernment]]<br>
 
[[#Strength|Strength]], [[#Endurance|Endurance]], [[#Discernment|Discernment]]<br>
[[#Receptivity|Receptivity]], [[#Affection|Affection]], [[#Energy|Energy]], [[#Color|Color]]</div>
+
[[#Receptivity|Receptivity]], [[#Affection|Affection]], [[#Energy|Energy]], [[#Color|Color]], [[#Satisfaction|Satisfaction]]</div>
 
|}
 
|}
  
 
==Strength==
 
==Strength==
  
An attribute used in [[Chocobo Raising]] that affects the [[chocobo]]’s running speed. Having Receptivity as a chocobo's dominant (highest) stat results in an ill-tempered personality.
+
An attribute used in [[Chocobo Raising]] that affects the [[chocobo]]’s running speed in racing. Combined with endurance affects running time and speed. Having Strength as a chocobo's dominant (highest) stat results in an ill-tempered personality.
  
 
In [[Chocobo Racing]], increased Strength affects the chocobo's base speed.
 
In [[Chocobo Racing]], increased Strength affects the chocobo's base speed.
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====Increasing Strength====
 
====Increasing Strength====
  
The Chocobo Stables offer four care plans that increase Strength: [[Take a Walk in Town]], [[Exercise Alone]], [[Carry Packages]] and [[Deliver Messages]]. It should be noted that [[Basic Care]]   
+
The Chocobo Stables offer four care plans that increase Strength: [[Chocobo Raising/Take a Walk in Town|Take a Walk in Town]], [[Chocobo Raising/Exercise Alone|Exercise Alone]], [[Chocobo Raising/Carry Packages|Carry Packages]] and [[Chocobo Raising/Deliver Messages|Deliver Messages]]. It should be noted that [[Chocobo Raising/Basic Care|Basic Care]]   
increases all stats, but only by a slight amount. The manual care option [[Go on a Walk]] and [[Compete against Others]] may increase Strength, but this is currently unknown.
+
increases all stats, but only by a slight amount. The manual care option [[Chocobo Raising/Go on a Walk|Go on a Walk]] and [[Chocobo Raising/Compete against Others|Compete against Others]] may increase Strength, but this is currently unknown.
  
 
Feeding a chocobo [[Vomp Carrot]]s has been shown to increase Strength. During the chick phase, [[Carrot Paste]] may also be used.
 
Feeding a chocobo [[Vomp Carrot]]s has been shown to increase Strength. During the chick phase, [[Carrot Paste]] may also be used.
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====Increasing Endurance====
 
====Increasing Endurance====
  
The Chocobo Stables offer three care plans that increase Endurance: [[Take a Walk in Town]], [[Exercise in a Group]] and [[Carry Packages]]. It should be noted that [[Basic Care]] increases all stats, but only by a slight amount. The manual care options [[Go on a Walk]] and [[Compete against Others]] may increase Endurance, but this is currently unknown.
+
The Chocobo Stables offer three care plans that increase Endurance: [[Chocobo Raising/Take a Walk in Town|Take a Walk in Town]], [[Chocobo Raising/Exercise in a Group|Exercise in a Group]] and [[Chocobo Raising/Carry Packages|Carry Packages]]. It should be noted that [[Chocobo Raising/Basic Care|Basic Care]] increases all stats, but only by a slight amount. The manual care options [[Chocobo Raising/Go on a Walk|Go on a Walk]] and [[Chocobo Raising/Compete against Others|Compete against Others]] may increase Endurance, but this is currently unknown.
  
 
Feeding a chocobo [[Vomp Carrot]]s has been shown to increase Endurance. During the chick phase, [[Carrot Paste]] may also be used.
 
Feeding a chocobo [[Vomp Carrot]]s has been shown to increase Endurance. During the chick phase, [[Carrot Paste]] may also be used.
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Affects the chocobo’s potential to learn abilities.
 
Affects the chocobo’s potential to learn abilities.
  
[[Image:Discernment.gif|thumb|An example of the enlarged beak effect]]However, several conditions increase the likelihood of learning an ability. For example, around day 45, the breeder will receive a message from the trainer stating that your chocobo has entered the prime of it's life and now is the best time to work on it's attributes. This provides an increased likelihood of learning an ability. Other positive statuses such as high spirits and perkiness will also increase likelihood.
+
[[Image:Discernment.gif|thumb|An example of the enlarged beak effect]]However, several conditions increase the likelihood of learning an ability. The NPC Trainer will say something towards its time to work on its attributes. This provides an increased likelihood of learning an ability. Other positive statuses such as high spirits and perkiness will also increase likelihood.
 +
(example of NPC messages)<br>
 +
Day 43: "You have done a magnificent job raising ths chocobo. Now is the best time to improve its stats. I must say <name> is beginning to develop quite a distinquished air". <br>
 +
Day 45: "<name> has entered the prime of its life and now is the best time to work on it's attributes".
 +
 
 +
 
  
 
In addition, having a higher discernment, typically "A Bit Deficient" or higher, will obviously increase the likelihood of learning abilities.  
 
In addition, having a higher discernment, typically "A Bit Deficient" or higher, will obviously increase the likelihood of learning abilities.  
  
 
Telling a story to a chocobo before having a bit deficient discernment or reaching day 45 has been proven to potentially teach it an attribute (ability), however the likelihood is very small.
 
Telling a story to a chocobo before having a bit deficient discernment or reaching day 45 has been proven to potentially teach it an attribute (ability), however the likelihood is very small.
 +
 +
In [[Chocobo Racing]], increased Discernment affects the chocobo's pace setting and its item use timing.
  
 
If your chocobo's care plan is set to focus on raising Discernment alone, it will most likely hit average Discernment at around Day 30.
 
If your chocobo's care plan is set to focus on raising Discernment alone, it will most likely hit average Discernment at around Day 30.
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'''Note:''' By having discernment at "Average" or above before day 29 will alter your Chocobo's physical appearance. The chocobo's beak will be enlarged and the feathers on its head will be longer.
 
'''Note:''' By having discernment at "Average" or above before day 29 will alter your Chocobo's physical appearance. The chocobo's beak will be enlarged and the feathers on its head will be longer.
  
----
 
  
 
==== Increasing Discernment ====
 
==== Increasing Discernment ====
  
The Chocobo stables have care plans that will give your chocobo boost in this area. Example: [[Exhibit to the Public]]
+
The Chocobo stables have 4 care plans that will give your chocobo boost Discernment: [[Chocobo Raising/Listen to Music|Listen to Music]], [[Chocobo Raising/Interact with Children|Interact with Children]], [[Chocobo Raising/Exhibit to the Public|Exhibit to the Public]] and [[Chocobo Raising/Dig for Treasure|Dig for Treasure]]. It should be noted that [[Chocobo Raising/Basic Care|Basic Care]] increases all stats, but only slightly. Telling the chocobo a story appears to raise discernment slightly.
A stat used in [[Chocobo Raising]] that affects the chocobo’s ability to communicate with fellow chocobos. Having Receptivity as a chocobo's dominant (highest) stat results in a sensitive personality.
 
  
In [[Chocobo Racing]], increased Receptivity affects the chocobo's ability to avoid accidents.
+
Feeding a chocobo [[Zegham Carrot]]s has been shown to increase Discernment, but only by a slight amount.
 
 
It is currently unknown how Receptivity affects Chocobo breeding.
 
 
 
If your chocobo's care plan is set to focus on raising Receptivity alone, it will most likely hit "Average" Receptivity at around Day 30.
 
 
 
'''Note:''' Having receptivity at "Average" or above before day 29 will not alter your Chocobo's physical appearance.
 
 
 
----
 
 
 
==== Increasing Receptivity ====
 
 
 
Chocobo Stables offers three care plans that increase Receptivity: [[Listen to Music]], [[Interact with Other Chocobos]], and [[Act in a Play]]. It should be noted that [[Basic Care]] also increases Receptivity, but only by a slight amount. There are no manual care options that increase receptivity, so increases in this stat rely on the care plan.
 
 
 
Feeding a chocobo [[Zegham Carrot]]s has been shown to increase Receptivity, but only by a slight amount.
 
  
 
==Receptivity==
 
==Receptivity==
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In [[Chocobo Racing]], increased Receptivity affects the chocobo's ability to avoid accidents.
 
In [[Chocobo Racing]], increased Receptivity affects the chocobo's ability to avoid accidents.
 +
 +
Receptivity seems to increase the frequency of meeting NPC's on walks, thereby increasing the rate at which you receive new stories.
  
 
It is currently unknown how Receptivity affects Chocobo breeding.
 
It is currently unknown how Receptivity affects Chocobo breeding.
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If your chocobo's care plan is set to focus on raising Receptivity alone, it will most likely hit "Average" Receptivity mid-way through adolescence (around day 22-28).
 
If your chocobo's care plan is set to focus on raising Receptivity alone, it will most likely hit "Average" Receptivity mid-way through adolescence (around day 22-28).
  
'''Note:''' Having Receptvity at "Average" or above before day 29 will not alter your Chocobo's physical apperance.  
+
'''Note:''' Having Receptivity at "Average" or above before day 29 will not alter your Chocobo's physical apperance.  
  
 
==== Increasing Receptivity ====
 
==== Increasing Receptivity ====
  
The Chocobo Stables offer three care plans that increase Receptivity: [[Listen to Music]], [[Interact with Other Chocobos]], and [[Act in a Play]]. It should be noted that [[Basic Care]] also increases Receptivity, but only by a slight amount. There are no manual care options that increase receptivity, so increases in this stat rely on the care plan.
+
The Chocobo Stables offer four care plans that increase Receptivity: [[Chocobo Raising/Listen to Music|Listen to Music]], [[Chocobo Raising/Interact with Other Chocobos|Interact with Other Chocobos]], [[Chocobo Raising/Exhibit to the Public|Exhibit to the Public]] and [[Chocobo Raising/Act in a Play|Act in a Play]]. It should be noted that [[Chocobo Raising/Basic Care|Basic Care]] also increases Receptivity, but only by a slight amount. There are no manual care options that increase receptivity, so increases in this stat rely on the care plan.
  
 
Feeding a chocobo [[Zegham Carrot]]s has been shown to increase Receptivity.
 
Feeding a chocobo [[Zegham Carrot]]s has been shown to increase Receptivity.
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The most important aspect of Chocobo Raising that greatly affects the success of care plans and manual care.
 
The most important aspect of Chocobo Raising that greatly affects the success of care plans and manual care.
  
Performing the [[Watch over the Chocobo]] option approximately 90-130 times during the egg stage will result in your chocobo hatching with the maximum affection level.
+
Performing the [[Chocobo Raising/Watch over the Chocobo|Watch over the Chocobo]] option approximately 90-130 times during the egg stage will result in your chocobo hatching with the maximum affection level.
  
 
====Levels of Affection====
 
====Levels of Affection====
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*Regarding affection, it seems to want to be with you all the time.
 
*Regarding affection, it seems to want to be with you all the time.
 
*Regarding affection, it seems to regard you as its parent.
 
*Regarding affection, it seems to regard you as its parent.
 +
  
 
==Energy==
 
==Energy==
This is how much energy your Chocobo has. every option you have will decrease the Chocobo's energy. Don't wear it out!
+
This is how much energy your Chocobo has. Every personal care option you have will decrease the Chocobo's energy. The energy bar will replenish every day before the daily care plan. Each care plan will lower it by a different amount depending on the hardship of the plan.  For example, around an eighth for [[Chocobo Raising/Deliver Messages|Deliver Messages]].
:The power the Chocobo needs to remain active. Affects the success of care plans and the frequency of care options. Try an leave enough energy for the Chocobo to complete its care plan for the following day (around an eighth for [[Deliver Messages]])
+
 
  
 +
[[Image:Chocobos.jpg|thumb|Possible chocobo colors]]
 
==Color==
 
==Color==
[[Image:Chocobos.jpg|thumb|Possible chocobo colors]]
+
There are five possible Chocobo colors:
There are seven possible Chocobo colors:
 
 
*Yellow
 
*Yellow
*Black (with white tips)
+
*Black
*Purple
 
*Black (solid)
 
 
*Red
 
*Red
 
*Blue
 
*Blue
 
*Green
 
*Green
 +
 +
 +
==Satisfaction==
 +
This is a measure of your [[chocobo]]'s hunger. Providing your chocobo is not too full, food can be used to raise stats or affection.  Satisfaction can range from "your chocobo appears to be starving!" up to "your chocobo is completely full."  Feeding a full chocobo will result in a message "The chocobo seems to be forcing its self to eat the (name of food item)."  Stat increases from food fed at this time will be ignored, as will curative effects. Overfeeding can result in stomach ache.
 +
 +
===Levels of Satisfaction===
 +
*Level 7: Starving
 +
*Level 6: Quite hungry
 +
*Level 5: A little hungry
 +
*Level 4: Neither hungry nor full
 +
*Level 3: Almost full
 +
*Level 2: Quite full
 +
*Level 1: Completely full
 +
*Level 0: Forcing itself to eat (next day sick status)
  
 
==See also==
 
==See also==
 
[[Chocobo Raising Guide]]<br>
 
[[Chocobo Raising Guide]]<br>
[[Basic Care]]
+
[[Chocobo Raising/Basic Care|Basic Care]]
  
  
 
[[Category:Chocobo Raising]]
 
[[Category:Chocobo Raising]]

Latest revision as of 05:53, 5 January 2012

Strength[edit]

An attribute used in Chocobo Raising that affects the chocobo’s running speed in racing. Combined with endurance affects running time and speed. Having Strength as a chocobo's dominant (highest) stat results in an ill-tempered personality.

In Chocobo Racing, increased Strength affects the chocobo's base speed.

If your chocobo's care plan is set to focus on raising Strength alone, it will most likely hit "Average" Strength mid-way through adolescence (around day 22-28).

Note: Having Strength at "Average" or above before day 29 will permanently alter the Chocobo's physical appearance as an adult. The chocobo's feet and talons will appear enlarged and its legs slightly thicker.

Increasing Strength[edit]

The Chocobo Stables offer four care plans that increase Strength: Take a Walk in Town, Exercise Alone, Carry Packages and Deliver Messages. It should be noted that Basic Care increases all stats, but only by a slight amount. The manual care option Go on a Walk and Compete against Others may increase Strength, but this is currently unknown.

Feeding a chocobo Vomp Carrots has been shown to increase Strength. During the chick phase, Carrot Paste may also be used.

Endurance[edit]

An attribute used in Chocobo Raising that affects the chocobo’s riding duration. Having Endurance as a chocobo's dominant (highest) stat results in a patient personality.

In Chocobo Racing, increased Endurance affects the chocobo's stamina.

If your chocobo's care plan is set to focus on raising Endurance alone, it will most likely hit "Average" Endurance mid-way through adolescence (around day 22-28).

Note: Having Endurance at "Average" or above before day 29 will permanently alter the Chocobo's physical appearance as an adult. The chocobo's tailfeathers will appear enlongated.

Increasing Endurance[edit]

The Chocobo Stables offer three care plans that increase Endurance: Take a Walk in Town, Exercise in a Group and Carry Packages. It should be noted that Basic Care increases all stats, but only by a slight amount. The manual care options Go on a Walk and Compete against Others may increase Endurance, but this is currently unknown.

Feeding a chocobo Vomp Carrots has been shown to increase Endurance. During the chick phase, Carrot Paste may also be used.

Discernment[edit]

Discernment.jpg

Affects the chocobo’s potential to learn abilities.

An example of the enlarged beak effect

However, several conditions increase the likelihood of learning an ability. The NPC Trainer will say something towards its time to work on its attributes. This provides an increased likelihood of learning an ability. Other positive statuses such as high spirits and perkiness will also increase likelihood.

(example of NPC messages)
Day 43: "You have done a magnificent job raising ths chocobo. Now is the best time to improve its stats. I must say <name> is beginning to develop quite a distinquished air".
Day 45: "<name> has entered the prime of its life and now is the best time to work on it's attributes".


In addition, having a higher discernment, typically "A Bit Deficient" or higher, will obviously increase the likelihood of learning abilities.

Telling a story to a chocobo before having a bit deficient discernment or reaching day 45 has been proven to potentially teach it an attribute (ability), however the likelihood is very small.

In Chocobo Racing, increased Discernment affects the chocobo's pace setting and its item use timing.

If your chocobo's care plan is set to focus on raising Discernment alone, it will most likely hit average Discernment at around Day 30.

Note: By having discernment at "Average" or above before day 29 will alter your Chocobo's physical appearance. The chocobo's beak will be enlarged and the feathers on its head will be longer.


Increasing Discernment[edit]

The Chocobo stables have 4 care plans that will give your chocobo boost Discernment: Listen to Music, Interact with Children, Exhibit to the Public and Dig for Treasure. It should be noted that Basic Care increases all stats, but only slightly. Telling the chocobo a story appears to raise discernment slightly.

Feeding a chocobo Zegham Carrots has been shown to increase Discernment, but only by a slight amount.

Receptivity[edit]

An attribute used in Chocobo Raising that affects the chocobo’s ability to communicate with fellow chocobos. Having Receptivity as a chocobo's dominant (highest) stat results in a sensitive personality.

In Chocobo Racing, increased Receptivity affects the chocobo's ability to avoid accidents.

Receptivity seems to increase the frequency of meeting NPC's on walks, thereby increasing the rate at which you receive new stories.

It is currently unknown how Receptivity affects Chocobo breeding.

If your chocobo's care plan is set to focus on raising Receptivity alone, it will most likely hit "Average" Receptivity mid-way through adolescence (around day 22-28).

Note: Having Receptivity at "Average" or above before day 29 will not alter your Chocobo's physical apperance.

Increasing Receptivity[edit]

The Chocobo Stables offer four care plans that increase Receptivity: Listen to Music, Interact with Other Chocobos, Exhibit to the Public and Act in a Play. It should be noted that Basic Care also increases Receptivity, but only by a slight amount. There are no manual care options that increase receptivity, so increases in this stat rely on the care plan.

Feeding a chocobo Zegham Carrots has been shown to increase Receptivity.

Affection[edit]

This is a stat that indicates how much your Chocobo likes you. The most important aspect of Chocobo Raising that greatly affects the success of care plans and manual care.

Performing the Watch over the Chocobo option approximately 90-130 times during the egg stage will result in your chocobo hatching with the maximum affection level.

Levels of Affection[edit]

  • Regarding affection, it does not seem to care about you.
  • Regarding affection, it seems to be able to endure your company.
  • Regarding affection, it seems to slightly enjoy your company.
  • Regarding affection, it seems to like being around you.
  • Regarding affection, it seems to like you pretty well.
  • Regarding affection, it seems to like you a lot.
  • Regarding affection, it seems to want to be with you all the time.
  • Regarding affection, it seems to regard you as its parent.


Energy[edit]

This is how much energy your Chocobo has. Every personal care option you have will decrease the Chocobo's energy. The energy bar will replenish every day before the daily care plan. Each care plan will lower it by a different amount depending on the hardship of the plan. For example, around an eighth for Deliver Messages.


Possible chocobo colors

Color[edit]

There are five possible Chocobo colors:

  • Yellow
  • Black
  • Red
  • Blue
  • Green


Satisfaction[edit]

This is a measure of your chocobo's hunger. Providing your chocobo is not too full, food can be used to raise stats or affection. Satisfaction can range from "your chocobo appears to be starving!" up to "your chocobo is completely full." Feeding a full chocobo will result in a message "The chocobo seems to be forcing its self to eat the (name of food item)." Stat increases from food fed at this time will be ignored, as will curative effects. Overfeeding can result in stomach ache.

Levels of Satisfaction[edit]

  • Level 7: Starving
  • Level 6: Quite hungry
  • Level 5: A little hungry
  • Level 4: Neither hungry nor full
  • Level 3: Almost full
  • Level 2: Quite full
  • Level 1: Completely full
  • Level 0: Forcing itself to eat (next day sick status)

See also[edit]

Chocobo Raising Guide
Basic Care