Chillwing Hwitti
Job: Warrior Notorious Monster |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Abyssea - Uleguerand |
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1 | A, T(S) 46,000~48,000 HP ??? MP | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Spawn Conditions | Companions/Summons |
---|---|
Spawned by trading an Imp Sentry's Horn to the ??? at (E-9) |
|
Special Abilities | Passive Traits |
Uses Abrasive Tantara and Deafening Tantara, at <50% HP he will begin using Stifling Tantara and Grating Tantara, all the moves when used grants Chillwing Hwitti a Bio aura. |
Gains a Dread Spikes effect only during the time before/during/of its TP moves. Has some form of Regain. All its Tantara moves have a much longer activation time than usual, making it easy to run out of range, this will not affect the aura increase though. Stunning the moves CAN stop the aura progressing in strength. |
Physical Qualities | Magical Qualities |
Melee attacks have additional effect of Dispel. (Can also dispel food.) |
Does not cast magic, easily slowed but sometimes resistant to paralyze. |
Further Notes | |
Has a Bio Aura that get stronger as its uses it's Tantara TP moves. (+10 more to bio DoT/tic per TP move, if the fight drags on, it can go up to 400+/tic) If the Tantara's are stunned, the bio aura strength DOES NOT increase.) (see testimonials) |