Difference between revisions of "Check"

*>Chrisjander
*>Zuke
(→‎Checking Enemies: Added exp info)
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==Checking Enemies==
 
==Checking Enemies==
  
Usage of this command on enemies will allow one to ascertain a rough idea of the enemy's relative strength via the following messages:
+
Usage of this command on enemies will allow one to ascertain a rough idea of the enemy's relative strength and how many [[experience points]] will be obtained when the enemy is defeated. One of the following messages is displayed:
  
 
'''Too Weak to be Worthwhile''' ''Abbreviation: TW (also TWTBW)''
 
'''Too Weak to be Worthwhile''' ''Abbreviation: TW (also TWTBW)''
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'''Easy Prey''' ''Abbreviation: EP''
 
'''Easy Prey''' ''Abbreviation: EP''
 
:An ''Easy Prey'' enemy is 3-6 levels below you at level 1, or 8-19 levels below you at level 75.
 
:An ''Easy Prey'' enemy is 3-6 levels below you at level 1, or 8-19 levels below you at level 75.
 +
:These enemies give more than 0 but less than 50 experience points before modifiers.
 
:Enemies on the low end of EP (13-19 levels below you at level 75) do not aggro unless you rest.
 
:Enemies on the low end of EP (13-19 levels below you at level 75) do not aggro unless you rest.
  
 
'''Decent Challenge''' ''Abbreviation: DC''
 
'''Decent Challenge''' ''Abbreviation: DC''
 
:A ''Decent Challenge'' enemy is 1-2 levels below you at level 1, or 1-7 levels below you at level 75.
 
:A ''Decent Challenge'' enemy is 1-2 levels below you at level 1, or 1-7 levels below you at level 75.
 +
:These enemies give at least 50 but less than 100 experience points before modifiers.
  
 
'''Even Match''' ''Abbreviation: EM''
 
'''Even Match''' ''Abbreviation: EM''
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'''Tough''' ''Abbreviation: T''
 
'''Tough''' ''Abbreviation: T''
 
:A ''Tough'' enemy is 1-4 levels above you at level 1, or 1-3 levels above you at level 75.
 
:A ''Tough'' enemy is 1-4 levels above you at level 1, or 1-3 levels above you at level 75.
 +
:These enemies give more than 100 but at most 200 experience points before modifiers.
  
 
'''Very Tough''' ''Abbreviation: VT''
 
'''Very Tough''' ''Abbreviation: VT''
 
:A ''Very Tough'' enemy is 5 levels above you at level 1, or 4-7 levels above you at level 75.
 
:A ''Very Tough'' enemy is 5 levels above you at level 1, or 4-7 levels above you at level 75.
 +
:These enemies give more than 200 but at most 400 experience points before modifiers.
  
 
'''Incredibly Tough''' ''Abbreviation: IT''
 
'''Incredibly Tough''' ''Abbreviation: IT''
 
:An ''Incredibly Tough'' enemy is 6+ levels above you at level 1, or 8+ levels above you at level 75.
 
:An ''Incredibly Tough'' enemy is 6+ levels above you at level 1, or 8+ levels above you at level 75.
 +
:These enemies give more than 400 experience points before modifiers.
 
:"IT+" means the monster [[check]]s as Incredibly Tough, High Defense.
 
:"IT+" means the monster [[check]]s as Incredibly Tough, High Defense.
 
:"IT++" means the monster [[check]]s as Incredibly Tough, High Evasion, High Defense.
 
:"IT++" means the monster [[check]]s as Incredibly Tough, High Evasion, High Defense.

Revision as of 17:48, 24 March 2007

The "Check" command can be found in the menu that pops up when you select a target, or by using /check or CTRL+C. It allows you to view the level and equipment on other players, and gauge the strength of enemies.

Checking Players

Usage of this command on another player will allow one to view that player's Equipment, Bazaar message, and Title. The View Wares button that allows you to view the items placed in their bazaar, appears below the player's equipment. Also, if that player is not /anon one will see current Job level, and Subjob level.

Checking Enemies

Usage of this command on enemies will allow one to ascertain a rough idea of the enemy's relative strength and how many experience points will be obtained when the enemy is defeated. One of the following messages is displayed:

Too Weak to be Worthwhile Abbreviation: TW (also TWTBW)

A Too Weak to be Worthwhile enemy is 7+ levels below you at level 1, or 20+ levels below you at level 75.
These enemies do not aggro unless you rest, and give no experience points when killed.

Easy Prey Abbreviation: EP

An Easy Prey enemy is 3-6 levels below you at level 1, or 8-19 levels below you at level 75.
These enemies give more than 0 but less than 50 experience points before modifiers.
Enemies on the low end of EP (13-19 levels below you at level 75) do not aggro unless you rest.

Decent Challenge Abbreviation: DC

A Decent Challenge enemy is 1-2 levels below you at level 1, or 1-7 levels below you at level 75.
These enemies give at least 50 but less than 100 experience points before modifiers.

Even Match Abbreviation: EM

An Even Match enemy is the same level you are.
A solo kill of an Even Match monster gives 100 experience points before modifiers.

Tough Abbreviation: T

A Tough enemy is 1-4 levels above you at level 1, or 1-3 levels above you at level 75.
These enemies give more than 100 but at most 200 experience points before modifiers.

Very Tough Abbreviation: VT

A Very Tough enemy is 5 levels above you at level 1, or 4-7 levels above you at level 75.
These enemies give more than 200 but at most 400 experience points before modifiers.

Incredibly Tough Abbreviation: IT

An Incredibly Tough enemy is 6+ levels above you at level 1, or 8+ levels above you at level 75.
These enemies give more than 400 experience points before modifiers.
"IT+" means the monster checks as Incredibly Tough, High Defense.
"IT++" means the monster checks as Incredibly Tough, High Evasion, High Defense.

Impossible to Gauge

An Impossible to Gauge enemy is a notorious monster and no further information can be given.

In addition to the relative level, checking a monster will tell you about their defense and evasion.

Attack vs. Defense

High Defense

If a monster checks as high defense, your hits will usually do less than the damage rating of your weapon.
A monster checks as high defense if your Attack is lower than its Defense.

Low Defense

If a monster checks as low defense, your hits will usually do more than the damage rating of your weapon.
A monster checks as low defense if your Attack is at least 25% higher than its Defense.

High Evasion

If a monster checks as high evasion, you have a lower than __ (50% maybe?) chance to hit it.
Mathematically, your accuracy < Enemy evasion - 30

Low Evasion

If a monster checks as low evasion, you have a greater than 75% chance to hit it.
Mathematically, your accuracy >= Enemy Evasion + 10