Charm (Status Effect)
Revision as of 02:25, 17 July 2009 by *>Melios (→Monster Abilities)
Description
Charm is a negative status effect that causes afflicted characters to start physically attacking whoever the monster is currently engaged in combat with. Charmed players cannot access menus, use macros, or input text commands (except for chat-related commands) until the effect has worn off.
Charmed players have their pets de-spawned (although, times are not reset) also have a reduced movement speed. TP is not retained when the status effect wears off.
Players who are charmed are treated as foes and can be attacked by other players, though no experience points penalty is incurred if you are defeated while charmed.
How the effect is inflicted/gained
Job Abilities
Spells
Monster Abilities
- Cirrate Christelle - Fragrant Breath
- Colibri - Wisecrack (Mocking Colibri & Chamrosh)
- Corses - Danse Macabre, Gala Macabre (Xolotl only)
- Chariots - Brainjack
- Lamiae - Belly Dance (certain NMs only)
- Nant'ina - Attractant
- Orcs - Fanatic Dance (Dynamis NMs only)
- Poroggo - Frog Song, Frog Chorus (NMs only)
- Rafflesia - Floral Bouquet, Soothing Aroma
- Seed Crystal - Seed of Deference
- Yovra - Luminous Drape
- Vampyr - Nocturnal Servitude
Notes: Some charm abilities have a costume effect (e.g. frogs, bats, mandragora).
This article uses material from the "Charm_(Status_Effect)" article on FFXIclopedia and is licensed under the CC-BY-SA License.