Difference between revisions of "Charm (Status Effect)"

*>Teiei
*>Kyrial
Line 19: Line 19:
 
*'''[[:Category:Corses|Corses]]''' - [[Danse Macabre]], [[Gala Macabre]] ([[Xolotl]] only)
 
*'''[[:Category:Corses|Corses]]''' - [[Danse Macabre]], [[Gala Macabre]] ([[Xolotl]] only)
 
*'''[[:Category:Chariots|Chariots]]''' - [[Brainjack]]
 
*'''[[:Category:Chariots|Chariots]]''' - [[Brainjack]]
 +
*'''[[Eccentric Eve]]''' - [[Tainting Breath]]*
 
*'''[[:Category:Lamiae|Lamiae]]''' - [[Belly Dance]] (certain NMs only)
 
*'''[[:Category:Lamiae|Lamiae]]''' - [[Belly Dance]] (certain NMs only)
 
*'''[[Nant'ina]]''' - [[Attractant]]
 
*'''[[Nant'ina]]''' - [[Attractant]]

Revision as of 04:02, 1 August 2010

Description

Charm (Status Effect).png Charm is a negative status effect that causes afflicted characters to start physically attacking whoever the monster is currently engaged in combat with. Charmed players cannot access menus, use macros, or input text commands (except for chat-related commands) until the effect has worn off.

Charmed players have their pets de-spawned (although, times are not reset) also have a reduced movement speed. TP is not retained when the status effect wears off.

Players who are charmed are treated as foes and can be attacked by other players, though no experience points penalty is incurred if you are defeated while charmed.

How the effect is inflicted/gained

Job Abilities

Spells

Monster Abilities


  • * Charm abilities have a costume effect (e.g. frogs, bats, mandragora).