Difference between revisions of "Charm (Status Effect)"

*>Curcio
*>Coice
m (fixed typo)
Line 14: Line 14:
 
*'''[[:Category:Poroggos|Poroggo]]''' - Frog Song, Frog Chorus (NMs only)
 
*'''[[:Category:Poroggos|Poroggo]]''' - Frog Song, Frog Chorus (NMs only)
 
*'''[[:Category:Yovra|Yovra]]''' - Luminous Drape
 
*'''[[:Category:Yovra|Yovra]]''' - Luminous Drape
*'''[[:Catefory:Vampyr|Vampyr]]''' - Nocturnal Servitude
+
*'''[[:Category:Vampyr|Vampyr]]''' - Nocturnal Servitude
 
*'''[[Long-Armed Chariot]] ([[NM]])''' - Brainjack (also inflicts a 25dmg/tic slip effect, preventing sleep on the target)
 
*'''[[Long-Armed Chariot]] ([[NM]])''' - Brainjack (also inflicts a 25dmg/tic slip effect, preventing sleep on the target)
 
*'''[[Nant'ina]] ([[NM]])''' - Attractant
 
*'''[[Nant'ina]] ([[NM]])''' - Attractant

Revision as of 03:45, 24 March 2008

Description

Charm (Status Effect).png Charm is a negative status effect that causes afflicted characters to start physically attacking whoever the monster is currently targeting. Charmed players cannot access menus, use macros, or input text commands (except for chat-related commands) until the effect has worn off. Players who are charmed are treated as full-fledged enemies and can be defeated by other players, though no experience points penalty is incurred if you are defeated while charmed.

In general, the best way to keep charmed players under control is to sleep them. Kiting is also an option, as charmed players have a slower movement speed than normal.

How the effect is inflicted/gained

Monster Abilities