Difference between revisions of "Charm (Status Effect)"
*>Sabishii |
*>Hashmalum |
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Line 14: | Line 14: | ||
*'''[[Long-Armed Chariot]]''' - Brainjack (also inflicts a 25dmg/tic slip effect, preventing sleep on the target) | *'''[[Long-Armed Chariot]]''' - Brainjack (also inflicts a 25dmg/tic slip effect, preventing sleep on the target) | ||
*'''[[:Category:Yovra|Yovra]]''' - Luminous Drape | *'''[[:Category:Yovra|Yovra]]''' - Luminous Drape | ||
+ | *'''[[Nant'ina]]''' - Attractant | ||
Revision as of 01:36, 12 August 2007
Description
Charm is a negative status effect that causes afflicted characters to start attacking whoever the monster is currently targeting. Charmed players cannot access menus, use macros, or input text commands (except for chat-related commands) until the effect has worn off. Players who are charmed are treated as full-fledged enemies and can be defeated by other players, though no experience points penalty is incurred.
How the effect is inflicted/gained
Monster Abilities
- Orcs - Fanatic Dance (Dynamis NMs only)
- Corses - Danse Macabre, Gala Macabre (Xolotl only)
- Lamiae - Belly Dance (NMs only)
- Poroggo - Frog Song, Frog Chorus (NMs only)
- Colibri - Wisecrack (NMs only)
- Long-Armed Chariot - Brainjack (also inflicts a 25dmg/tic slip effect, preventing sleep on the target)
- Yovra - Luminous Drape
- Nant'ina - Attractant
- Various Notorious Monsters can use Charm as their respective 2-hour ability.
- The Notorious Monsters Vrtra and Jailer of Justice use Charm on multiple occasions throughout a typical battle.