Difference between revisions of "Category:Divine Magic"
*>Shadowsaintz |
m (cleanup) |
||
(14 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
− | + | This branch of magic embodies the spiritual energy within white magic and utilizes it into several powerful forms. Although divine magic can be harnessed into devastating blasts of pure light energy, this power is often ineffective without [[Afflatus Solace|spiritual]] or [[Afflatus Misery|mental]] inspiration. | |
− | There are | + | There are five types of Divine Magic spells: |
:*[[Banish]] : Deals light-based damage to target, lowers Undead's damage resistance for a certain amount of time. | :*[[Banish]] : Deals light-based damage to target, lowers Undead's damage resistance for a certain amount of time. | ||
:*[[Holy]] : A fast-casting spell that deals Light damage to an enemy. | :*[[Holy]] : A fast-casting spell that deals Light damage to an enemy. | ||
:*[[Flash]] : A fast-casting spell that temporarily blinds an enemy, greatly lowering its accuracy. | :*[[Flash]] : A fast-casting spell that temporarily blinds an enemy, greatly lowering its accuracy. | ||
:*[[Repose]] : Puts an enemy to sleep. | :*[[Repose]] : Puts an enemy to sleep. | ||
+ | :*[[Enlight]] : Adds light damage to your attacks. | ||
− | Divine Magic Skill is the skill base from which Divine Magic derives. | + | Divine Magic Skill is the skill base from which Divine Magic derives. Divine Magic skill lowers the resistance rate of offensive divine spells, influencing whether a Divine Magic spell is resisted or not. Divine Magic Skill also helps defend against spell interruptions for divine spells. |
− | + | All Divine Magic is [[Light]] based; thus, it is especially powerful against [[Undead]] monsters. | |
'''Note:''' [[Red Mage]]s have no natural Divine Magic spells, despite having Divine Magic skill. This is because [[Dia]], [[Diaga]], and [[Dia II]] used to be Divine Magic, but were later changed to [[:Category:Enfeebling Magic|Enfeebling Magic]]. They also used to have [[Flash]], but it was removed. [[Scholar]]s also have Divine Magic skill with no native Divine Magic spells, though they are able to utilize such spells granted by a subjob at full effect as a result. | '''Note:''' [[Red Mage]]s have no natural Divine Magic spells, despite having Divine Magic skill. This is because [[Dia]], [[Diaga]], and [[Dia II]] used to be Divine Magic, but were later changed to [[:Category:Enfeebling Magic|Enfeebling Magic]]. They also used to have [[Flash]], but it was removed. [[Scholar]]s also have Divine Magic skill with no native Divine Magic spells, though they are able to utilize such spells granted by a subjob at full effect as a result. | ||
− | + | ==Job Ratings== | |
{|class="sortable" border="1" cellpadding="5" cellspacing="0" width="100%" | {|class="sortable" border="1" cellpadding="5" cellspacing="0" width="100%" | ||
|- BGCOLOR="#d87093" | |- BGCOLOR="#d87093" | ||
Line 19: | Line 20: | ||
!width="20%"|Skill Ranking | !width="20%"|Skill Ranking | ||
!width="20%"|Cap at Level 1 | !width="20%"|Cap at Level 1 | ||
− | !width="20%"|Cap at Level | + | !width="20%"|Cap at Level 49 |
− | !width="20%"|Cap at Level | + | !width="20%"|Cap at Level 99 |
|- | |- | ||
|[[White Mage]] | |[[White Mage]] | ||
|align="center"|{{sort|02|A-}} | |align="center"|{{sort|02|A-}} | ||
|align="center"|6 | |align="center"|6 | ||
− | |align="center"| | + | |align="center"|150 |
− | |align="center"| | + | |align="center"|417 |
|- | |- | ||
|[[Paladin]] | |[[Paladin]] | ||
|align="center"|{{sort|03|B+}} | |align="center"|{{sort|03|B+}} | ||
|align="center"|5 | |align="center"|5 | ||
− | |align="center"| | + | |align="center"|144 |
− | |align="center"| | + | |align="center"|404 |
+ | |- | ||
+ | |[[Rune Fencer]] | ||
+ | |align="center"|{{sort|04|B}} | ||
+ | |align="center"|5 | ||
+ | |align="center"|144 | ||
+ | |align="center"|398 | ||
|- | |- | ||
|[[Scholar]]* | |[[Scholar]]* | ||
|align="center"|{{sort|09|D (B+)*}} | |align="center"|{{sort|09|D (B+)*}} | ||
− | |align="center"|4 | + | |align="center"|4 |
− | |align="center"| | + | |align="center"|133(144)* |
− | |align="center"| | + | |align="center"|334(404)* |
|- | |- | ||
|[[Red Mage]] | |[[Red Mage]] | ||
|align="center"|{{sort|10|E}} | |align="center"|{{sort|10|E}} | ||
|align="center"|4 | |align="center"|4 | ||
− | |align="center"| | + | |align="center"|124 |
− | |align="center"| | + | |align="center"|300 |
|} | |} | ||
*''Scholar's Divine Magic skill increases to B+ rating under [[Light Arts]] if capped at D.'' | *''Scholar's Divine Magic skill increases to B+ rating under [[Light Arts]] if capped at D.'' | ||
Line 50: | Line 57: | ||
See: [[:category:Combat Skills|Combat Skills]] for more Skill information. | See: [[:category:Combat Skills|Combat Skills]] for more Skill information. | ||
− | ==Equipment that | + | ==Equipment that enhances this Skill== |
===By Amount Added=== | ===By Amount Added=== | ||
{| border=0 cellspacing=1 cellpadding=2 width=60% | {| border=0 cellspacing=1 cellpadding=2 width=60% | ||
Line 80: | Line 87: | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Marduk's Tiara]] || || || || ||{{Check}}|| || || || | | [[Marduk's Tiara]] || || || || ||{{Check}}|| || || || | ||
+ | |- align=center bgcolor=#E3E6FF | ||
+ | | [[Honorbound]] || || || || ||{{Check}}|| || || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Altruistic Cape]] || || || || || ||{{Check}}|| || || | | [[Altruistic Cape]] || || || || || ||{{Check}}|| || || | ||
Line 104: | Line 113: | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Divine Earring]] || || || || || || || ||{{Check}}|| | | [[Divine Earring]] || || || || || || || ||{{Check}}|| | ||
+ | |- align=center bgcolor=#E3E6FF | ||
+ | | [[Divinus Grip]] || || || || || || || ||{{Check}}|| | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Skirnir's Wand]] || || || || || || || ||{{Check}}|| | | [[Skirnir's Wand]] || || || || || || || ||{{Check}}|| | ||
Line 142: | Line 153: | ||
|align="center"| 67 | |align="center"| 67 | ||
|align="center"| [[Holy Wand]] | |align="center"| [[Holy Wand]] | ||
− | |align="center"| [[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]] | + | |align="center"| [[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]]/[[GEO]] |
|align="center"| +4 | |align="center"| +4 | ||
|- | |- | ||
Line 148: | Line 159: | ||
|align="center"| 67 | |align="center"| 67 | ||
|align="center"| [[Sacred Wand]] | |align="center"| [[Sacred Wand]] | ||
− | |align="center"| [[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]] | + | |align="center"| [[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]]/[[GEO]] |
|align="center"| +4 | |align="center"| +4 | ||
|- | |- | ||
Line 154: | Line 165: | ||
|align="center"| 67 | |align="center"| 67 | ||
|align="center"| [[Holy Wand +1]] | |align="center"| [[Holy Wand +1]] | ||
− | |align="center"| [[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]] | + | |align="center"| [[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]]/[[GEO]] |
|align="center"| +5 | |align="center"| +5 | ||
|- | |- | ||
Line 160: | Line 171: | ||
|align="center"| 68 | |align="center"| 68 | ||
|align="center"| [[Skirnir's Wand]] | |align="center"| [[Skirnir's Wand]] | ||
− | |align="center"| [[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]] | + | |align="center"| [[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]]/[[GEO]] |
|align="center"| +3 | |align="center"| +3 | ||
|- | |- | ||
Line 166: | Line 177: | ||
|align="center"| 71 | |align="center"| 71 | ||
|align="center"| [[Hauteclaire]] | |align="center"| [[Hauteclaire]] | ||
− | |align="center"| [[PLD]]/[[DRK]] | + | |align="center"| [[PLD]]/[[DRK]]/[[RUN]] |
|align="center"| +8 | |align="center"| +8 | ||
|- | |- | ||
Line 172: | Line 183: | ||
|align="center"| 72 | |align="center"| 72 | ||
|align="center"| [[Mighty Pole]] | |align="center"| [[Mighty Pole]] | ||
− | |align="center"| [[WAR]]/[[MNK]]/[[WHM]]/[[BLM]]/[[PLD]]/[[BRD]]/[[DRG]]/[[SMN]]/[[SCH]] | + | |align="center"| [[WAR]]/[[MNK]]/[[WHM]]/[[BLM]]/[[PLD]]/[[BRD]]/[[DRG]]/[[SMN]]/[[SCH]]/[[GEO]] |
|align="center"| Windsdays:+13 | |align="center"| Windsdays:+13 | ||
+ | |- | ||
+ | |-style="background:#e3e6ff;" | ||
+ | |align="center"| 83 | ||
+ | |align="center"| [[Divinus Grip]] | ||
+ | |align="center"| All | ||
+ | |align="center"| +3 | ||
|- | |- | ||
|} | |} | ||
Line 188: | Line 205: | ||
|align="center"| 74 | |align="center"| 74 | ||
|align="center"| [[Elite Beret]] | |align="center"| [[Elite Beret]] | ||
− | |align="center"| [[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]] | + | |align="center"| [[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]]/[[GEO]] |
|align="center"| +4 | |align="center"| +4 | ||
|- | |- | ||
Line 194: | Line 211: | ||
|align="center"| 74 | |align="center"| 74 | ||
|align="center"| [[Elite Beret +1]] | |align="center"| [[Elite Beret +1]] | ||
− | |align="center"| [[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]] | + | |align="center"| [[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]]/[[GEO]] |
|align="center"| +5 | |align="center"| +5 | ||
|- | |- | ||
Line 223: | Line 240: | ||
|align="center"| [[Chi Necklace]] | |align="center"| [[Chi Necklace]] | ||
|align="center"| All | |align="center"| All | ||
− | |align="center"| +3 | + | |align="center"| Salvage: +3 |
|- | |- | ||
|} | |} |
Latest revision as of 14:46, 30 July 2017
This branch of magic embodies the spiritual energy within white magic and utilizes it into several powerful forms. Although divine magic can be harnessed into devastating blasts of pure light energy, this power is often ineffective without spiritual or mental inspiration.
There are five types of Divine Magic spells:
- Banish : Deals light-based damage to target, lowers Undead's damage resistance for a certain amount of time.
- Holy : A fast-casting spell that deals Light damage to an enemy.
- Flash : A fast-casting spell that temporarily blinds an enemy, greatly lowering its accuracy.
- Repose : Puts an enemy to sleep.
- Enlight : Adds light damage to your attacks.
Divine Magic Skill is the skill base from which Divine Magic derives. Divine Magic skill lowers the resistance rate of offensive divine spells, influencing whether a Divine Magic spell is resisted or not. Divine Magic Skill also helps defend against spell interruptions for divine spells.
All Divine Magic is Light based; thus, it is especially powerful against Undead monsters.
Note: Red Mages have no natural Divine Magic spells, despite having Divine Magic skill. This is because Dia, Diaga, and Dia II used to be Divine Magic, but were later changed to Enfeebling Magic. They also used to have Flash, but it was removed. Scholars also have Divine Magic skill with no native Divine Magic spells, though they are able to utilize such spells granted by a subjob at full effect as a result.
Job Ratings[edit]
Job | Skill Ranking | Cap at Level 1 | Cap at Level 49 | Cap at Level 99 |
---|---|---|---|---|
White Mage | A- | 6 | 150 | 417 |
Paladin | B+ | 5 | 144 | 404 |
Rune Fencer | B | 5 | 144 | 398 |
Scholar* | D (B+)* | 4 | 133(144)* | 334(404)* |
Red Mage | E | 4 | 124 | 300 |
- Scholar's Divine Magic skill increases to B+ rating under Light Arts if capped at D.
See: Combat Skills for more Skill information.
Equipment that enhances this Skill[edit]
By Amount Added[edit]
By Equipment Slot[edit]
Banish I • II • III • IV — Banishga I • II • III — Enlight I • II — Flash — Holy • II — Repose
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Geomancy • Healing Magic • Ninjutsu • Songs • Summoning
Pages in category "Divine Magic"
The following 13 pages are in this category, out of 13 total.