Difference between revisions of "Category:Chocobo Raising"

*>Nkai Moonwatyr
m (→‎See Also: Drop red link.)
 
(33 intermediate revisions by 23 users not shown)
Line 1: Line 1:
 +
 
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
 
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
 
| valign="top" width="30%" |
 
| valign="top" width="30%" |
 
__TOC__
 
__TOC__
 
| valign="top" width="70%"|
 
| valign="top" width="70%"|
[[Image:ChocoboRaisingHeadline.jpg|center]]
+
[[File:ChocoboRaisingHeadline.jpg|center]]
  
 
With the cooperation of the VCS ([[Vana'diel Chocobo Society]]), adventurers are now able to raise their very own [[chocobo]]s. Eventually, players can create care plans, breed their fully grown chocobos and possibly produce rare and expensive eggs!
 
With the cooperation of the VCS ([[Vana'diel Chocobo Society]]), adventurers are now able to raise their very own [[chocobo]]s. Eventually, players can create care plans, breed their fully grown chocobos and possibly produce rare and expensive eggs!
  
Think of chocobo raising as an upgraded version of [[gardening]]. You can raise a chocobo by taking care of it for a minimal amount of time each day over a span of roughly 1-3 months, so even players with little time can enjoy this feature. Your chocobo may come in handy when it is fully grown!
+
Think of chocobo raising as an upgraded version of [[gardening]]. You can raise a chocobo by taking care of it for a minimal amount of time each day over a span of roughly 1-3 months, so even players with little time can enjoy this feature. Your chocobo may come in handy when it is fully grown!
 
|}
 
|}
 
==Obtaining Your Egg==
 
==Obtaining Your Egg==
[[Image:Aug.22-2006 Chocobo Raising02.jpg|right]]
+
[[File:Aug.22-2006 Chocobo Raising02.jpg|right]]
The process of chocobo raising begins when you trade a [[Chocobo Egg]] obtained from a shop or battlefield to a VCS chocobo trainer (located in the stables of the three starting nations).
+
The process of chocobo raising begins when you trade a [[Chocobo Egg]] obtained from a shop or battlefield to a VCS chocobo trainer (located in the stables of the three starting nations).
  
Each egg is encoded with its own specific genetic information, and some players may come across an extremely rare variety.
+
Each egg is encoded with its own specific genetic information, and some players may come across an extremely rare variety.
  
 
You won’t be able to tell the attributes or coloring of your chocobo until the egg hatches.
 
You won’t be able to tell the attributes or coloring of your chocobo until the egg hatches.
Line 51: Line 52:
 
|[[Dabih Jajalioh]]
 
|[[Dabih Jajalioh]]
 
|[[Ru'Lude Gardens]] (F-9)
 
|[[Ru'Lude Gardens]] (F-9)
|[[Chocobo Egg (Bit Warm)|Bit Warm]]<br>[[Chocobo Egg (Slightly Warm)|Slightly Warm]]<br>[[Chocobo Egg (Faintly Warm)|Faintly Warm]]
+
|[[Chocobo Egg (Bit Warm)|Bit Warm]]<br />[[Chocobo Egg (Slightly Warm)|Slightly Warm]]<br />[[Chocobo Egg (Faintly Warm)|Faintly Warm]]
 
|}
 
|}
 
:''Note: Dabih Jajalioh only occasionally stocks Chocobo Eggs.''
 
:''Note: Dabih Jajalioh only occasionally stocks Chocobo Eggs.''
Line 57: Line 58:
 
;ISNM
 
;ISNM
 
:{| width="100%" cellpadding="2" cellspacing="2"
 
:{| width="100%" cellpadding="2" cellspacing="2"
|- style="background:#ffdead;"  
+
|- style="background:#ffdead;"
 
! width="30%" | Name
 
! width="30%" | Name
 
! width="10%" | Level Cap
 
! width="10%" | Level Cap
 
! width="35%" | Zone
 
! width="35%" | Zone
 
! width="25%" | Egg Type
 
! width="25%" | Egg Type
|- style="background:#e3e6ff;"  
+
|- style="background:#e3e6ff;"
 
| [[Making a Mockery]]
 
| [[Making a Mockery]]
 
|rowspan="3" align="center" | 60
 
|rowspan="3" align="center" | 60
Line 70: Line 71:
 
| [[Tough Nut to Crack]]
 
| [[Tough Nut to Crack]]
 
| [[Navukgo Execution Chamber]]
 
| [[Navukgo Execution Chamber]]
|- style="background:#e3e6ff;"  
+
|- style="background:#e3e6ff;"
 
| [[Call to Arms]]
 
| [[Call to Arms]]
 
| [[Talacca Cove]]
 
| [[Talacca Cove]]
Line 93: Line 94:
 
Adventurers will work with a VCS chocobo trainer to care for their chocobo. The attributes of a fully grown chocobo will depend on the treatment it receives during this time.
 
Adventurers will work with a VCS chocobo trainer to care for their chocobo. The attributes of a fully grown chocobo will depend on the treatment it receives during this time.
  
Visiting your chocobo and caring for it directly will create bonds of affection that cannot be replaced by even the most detailed care plan. The most important element to raising a good chocobo is loving care. Call your chocobo by its name and spend time outside together. It is also important to scold your chocobo on occasion to keep it from behaving in a spoiled manner. Also, don't forget that chocobos love to run. Take your chocobo outside and race them against other chocobos on a daily basis. This invigorates them and builds their strength.
+
Visiting your chocobo and caring for it directly will create bonds of affection that cannot be replaced by even the most detailed care plan. The most important element to raising a good chocobo is loving care. Call your chocobo by its name and spend time outside together. It is also important to scold your chocobo on occasion to keep it from behaving in a spoiled manner. Also, don't forget that chocobos love to run. Take your chocobo outside and race them against other chocobos on a daily basis. This invigorates them and builds their strength.
  
It is not strictly necessary to provide this level of dedication; however, your loving attention will have a noticeable effect on your chocobo’s development. It is also possible to cure your chocobo of several different status ailments with direct care.
+
It is not strictly necessary to provide this level of dedication; however, your loving attention will have a noticeable effect on your chocobo’s development. It is also possible to cure your chocobo of several different status ailments with direct care.
  
 
'''Special Abilities'''
 
'''Special Abilities'''
:Your chocobo may obtain special abilities depending on the method of care you employ. Each chocobo is limited to a maximum of 2 abilities.
+
:Your chocobo may obtain special abilities depending on the method of care you employ. Each chocobo is limited to a maximum of 2 abilities.
  
 
'''Events'''
 
'''Events'''
Line 110: Line 111:
  
 
==Caring For and Raising Your Chocobo==
 
==Caring For and Raising Your Chocobo==
[[image:Chocobo Digging and Gardening1.jpg|thumb|left|Chocobo Hatchling]]
+
[[File:Chocobo Digging and Gardening1.jpg|thumb|left|Chocobo Hatchling]]
By the time chocobo chicks break out of their shells, they are already covered in down and can see clearly. They can even stand on their own two feet and take their first unsteady steps after a single day has passed. When chocobos still ran wild on the Quon continent, they needed to be able to run from carnivorous predators in order to survive.
+
By the time chocobo chicks break out of their shells, they are already covered in down and can see clearly. They can even stand on their own two feet and take their first unsteady steps after a single day has passed. When chocobos still ran wild on the Quon continent, they needed to be able to run from carnivorous predators in order to survive.
 
 
Even so, chicks are still very weak, and require a warm bed, soft food, and most of all, loving care. This is why the Vana'diel Chocobo Society contacts the chocobo's owner immediately after it hatches and asks the owner to [[Chocobo Names|give the new chick a name]].  The chick's name is always used while it is being cared for in order to create a stronger bond between owner and chocobo.  Some names are fairly common, as they are often passed on from parent to chick. Many owners also tend to reuse the names of chocobos they have cared for in the past.
 
  
There are new NPCs in the chocobo stables known as “chocoguys” who will help you understand the process of chocobo raising.
+
Even so, chicks are still very weak, and require a warm bed, soft food, and most of all, loving care. This is why the Vana'diel Chocobo Society contacts the chocobo's owner immediately after it hatches and asks the owner to [[Chocobo Names|give the new chick a name]]. The chick's name is always used while it is being cared for in order to create a stronger bond between owner and chocobo. Some names are fairly common, as they are often passed on from parent to chick. Many owners also tend to reuse the names of chocobos they have cared for in the past.
  
 
A Chocobo egg will hatch after 4 "Days" of Basic Care.
 
A Chocobo egg will hatch after 4 "Days" of Basic Care.
Line 121: Line 120:
 
Finally on the 29th "Day" the chocobo will grow into an adult and you will be able to ride the chocobo; furthermore, it will have its adult plumage.
 
Finally on the 29th "Day" the chocobo will grow into an adult and you will be able to ride the chocobo; furthermore, it will have its adult plumage.
  
===Care for your Chocobo===  
+
===Care for your Chocobo===
[[Image:Choco01.jpg|thumb|Caring for your Chocobo]]
+
[[File:Choco01.jpg|thumb|Caring for your Chocobo]]
 
This is where you select your Personal Care options for your chocobo.
 
This is where you select your Personal Care options for your chocobo.
 
* [[Chocobo Raising/Watch over the Chocobo|Watch over the Chocobo]] ''(Available from the beginning.)''
 
* [[Chocobo Raising/Watch over the Chocobo|Watch over the Chocobo]] ''(Available from the beginning.)''
Line 132: Line 131:
 
* [[Chocobo Raising/Go on a Walk|Go on a Walk (long)]] ''(Available upon becoming an adult.)''
 
* [[Chocobo Raising/Go on a Walk|Go on a Walk (long)]] ''(Available upon becoming an adult.)''
  
===Set Up a Care Schedule===  
+
===Set Up a Care Schedule===
 
This is where you select Programmed Care options for your chocobo.   
 
This is where you select Programmed Care options for your chocobo.   
 
The default care plan is [[Chocobo Raising/Basic Care|Basic Care]] (7 days).
 
The default care plan is [[Chocobo Raising/Basic Care|Basic Care]] (7 days).
  
 
It is possible to create 4 consecutive care plans for your chocobo.  
 
It is possible to create 4 consecutive care plans for your chocobo.  
[[Image:Aug.22-2006 Chocobo Raising04.jpg|center]]
+
[[File:Aug.22-2006 Chocobo Raising04.jpg|center]]
# First, choose a Plan to modify.
+
# First, choose a Plan to modify.
 
#* Plan 1, Plan 2, Plan 3, or Plan 4
 
#* Plan 1, Plan 2, Plan 3, or Plan 4
 
# Second, select the type of care plan for your chocobo.
 
# Second, select the type of care plan for your chocobo.
Line 154: Line 153:
 
#* [[Chocobo Raising/Dig for Treasure|Dig for Treasure]] ''(Available upon becoming an adult.)''
 
#* [[Chocobo Raising/Dig for Treasure|Dig for Treasure]] ''(Available upon becoming an adult.)''
 
#* [[Chocobo Raising/Act in a Play|Act in a Play]] ''(Available upon becoming an adult.)''
 
#* [[Chocobo Raising/Act in a Play|Act in a Play]] ''(Available upon becoming an adult.)''
# Third, decide the duration for the care plan.
+
# Third, decide the duration for the care plan.
 
#* 1 day, 2 days, 3 days, 4 days, 5 day, 6 days, or 7 days
 
#* 1 day, 2 days, 3 days, 4 days, 5 day, 6 days, or 7 days
 
# Last, confirm your selected care plan and duration.
 
# Last, confirm your selected care plan and duration.
  
[[Image:Aug.22-2006 Chocobo Raising05.jpg|right]]
+
[[File:Aug.22-2006 Chocobo Raising05.jpg|right]]
'''Notes''':
+
'''Notes''':
* It is possible to make changes to your care plan at any time.
+
* It is possible to make changes to your care plan at any time.
* In the case where you do not register a care plan or when the care plans you have selected are completed, the VCS chocobo trainers will implement the default care plan of Basic Care (7 days). This ensures continued care for your chocobo.
+
* In the case where you do not register a care plan or when the care plans you have selected are completed, the VCS chocobo trainers will implement the default care plan of Basic Care (7 days). This ensures continued care for your chocobo.
* You will receive a report from the VCS trainer after each earth day has passed. This report will provide details for you on the success or failure of the ''previous'' day's care plan. Thus, if you receive details about the care plan from Day 1, it is currently Day 2.
+
* You will receive a report from the VCS trainer after each earth day has passed. This report will provide details for you on the success or failure of the ''previous'' day's care plan. Thus, if you receive details about the care plan from Day 1, it is currently Day 2.
  
The chart to the right is an example of a 10-day plan consisting of:
+
The chart to the right is an example of a 10-day plan consisting of:
 
* Listen to Music (3 days)
 
* Listen to Music (3 days)
 
* Taking a Walk (2 days)
 
* Taking a Walk (2 days)
Line 178: Line 177:
 
===Care Plans===
 
===Care Plans===
 
Care Plans become available as the chocobo matures.   
 
Care Plans become available as the chocobo matures.   
[[Image:Aug.22-2006 Chocobo Raising09.jpg|center]]
+
[[File:Aug.22-2006 Chocobo Raising09.jpg|center]]
 +
 
  
 +
 +
''The following chart stems from an [http://ffxi.allakhazam.com/forum.html?forum=10&mid=115735338985989556&h=50 experiment] by Risae on ZAM, and is hypothetical.''
 
:{| width="100%" cellpadding="2" cellspacing="2"
 
:{| width="100%" cellpadding="2" cellspacing="2"
 
|- BGCOLOR="#ffdead" alignment="center"
 
|- BGCOLOR="#ffdead" alignment="center"
Line 191: Line 193:
 
!width="5%"|Payment
 
!width="5%"|Payment
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
|Basic Care              
+
|Basic Care
|  1
+
|  1
|  1
+
|  1
|  1
+
|  1
|  1
+
|  1
| -3%  
+
| -3%
| -3%  
+
| -3%
 
| -
 
| -
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
|Resting                
+
|Resting
|  -
+
|  -
|  -
+
|  -
|  -
+
|  -
|  -
+
|  -
|  -
+
|  -
| +?%  
+
| +?%
 
|  -
 
|  -
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
|Taking a walk          
+
|Taking a walk
|  3
+
|  3
|  3
+
|  3
| -3
+
| -3
| -3
+
| -3
| -3%  
+
| -3%
| -3%  
+
| -3%
|  -  
+
|  -
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
|Listening to music      
+
|Listening to music
| -3
+
| -3
| -3
+
| -3
|  3
+
|  3
|  3
+
|  3
| -3%  
+
| -3%
| -3%  
+
| -3%
|  -  
+
|  -
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
|Exercising alone        
+
|Exercising alone
| x5%  
+
| x5%
|  -
+
|  -
| -4
+
| -4
| -4
+
| -4
| -7%  
+
| -7%
| -5%  
+
| -5%
 
|  -
 
|  -
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
|Exercising in a group  
+
|Exercising in a group
|  -
+
|  -
| x5%  
+
| x5%
| -4
+
| -4
| -4
+
| -4
| -7%  
+
| -7%
| -5%  
+
| -5%
 
|  -
 
|  -
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
|Interact with children  
+
|Interact with children
| -4
+
| -4
| -4
+
| -4
| x5%  
+
| x5%
|  -
+
|  -
| -7%  
+
| -7%
| -5%  
+
| -5%
|  -  
+
|  -
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
|Interact with chocobos  
+
|Interact with chocobos
| -4
+
| -4
| -4
+
| -4
|  -
+
|  -
| x5%  
+
| x5%
| -7%  
+
| -7%
| -5%  
+
| -5%
|  -  
+
|  -
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
|Carrying packages      
+
|Carrying packages
|  5
+
|  5
|  5
+
|  5
| -5
+
| -5
| -5
+
| -5
| -8%  
+
| -8%
| -10%  
+
| -10%
 
| 100-200
 
| 100-200
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
| Exhibiting to the public  
+
| Exhibiting to the public
| -5
+
| -5
| -5
+
| -5
|  5
+
|  5
|  5
+
|  5
| -8%  
+
| -8%
| -10%  
+
| -10%
 
| 100-200
 
| 100-200
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
| Delivering messages    
+
| Delivering messages
|  8
+
|  8
|  -
+
|  -
|  -
+
|  -
| -6
+
| -6
| -10%  
+
| -10%
| -25%  
+
| -25%
 
| 200-400
 
| 200-400
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
| Digging for treasure    
+
| Digging for treasure
|  -
+
|  -
| -6
+
| -6
|  8
+
|  8
|  -
+
|  -
| -10%  
+
| -10%
| -25%  
+
| -25%
 
| 200-400
 
| 200-400
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
| Acting in a play        
+
| Acting in a play
| -6
+
| -6
|  -
+
|  -
|  -
+
|  -
|  8
+
|  8
| -10%  
+
| -10%
| -25%  
+
| -25%
| 200-400  
+
| 200-400
 
|}
 
|}
 +
  
 
===Conditions===
 
===Conditions===
[[Image:Boredchocobo.jpg|thumb|Conditions can affect how your chocobo advances]]
+
[[File:Boredchocobo.jpg|thumb|Conditions can affect how your chocobo advances]]
 
During the raising process, your chocobo can adopt various conditions, most of them negative, but some few are positive. The majority of these ailments can be cured with medicines that are fed to the chocobo.
 
During the raising process, your chocobo can adopt various conditions, most of them negative, but some few are positive. The majority of these ailments can be cured with medicines that are fed to the chocobo.
 +
* It is also possible for your chocobo to have more than one status ailment on the same day.
  
 
{| border="0" cellpadding="2" cellspacing="2"
 
{| border="0" cellpadding="2" cellspacing="2"
Line 324: Line 328:
 
| Hinders chocobo's care
 
| Hinders chocobo's care
 
| [[Chocobo Raising/Compete against Others|Compete against Others]]
 
| [[Chocobo Raising/Compete against Others|Compete against Others]]
 +
|- style="background:#e3e6ff;"  valign="top"
 +
| Crying
 +
| Baby Chocobo is crying at night
 +
| Not a Negative Status, part of the [[Chocobo Whistle]] [[Obtaining_your_Chocobo_Whistle|quest]].
 +
| Follow Chocobo Raising NPC's instructions regarding the [[White Handkerchief]] key item.
 
|- style="background:#e3e6ff;"  valign="top"
 
|- style="background:#e3e6ff;"  valign="top"
 
| Depressed
 
| Depressed
Line 332: Line 341:
 
| Energetic
 
| Energetic
 
| Chocobo is full of energy
 
| Chocobo is full of energy
| Unknown Positive Effects
+
| For the entire day, "Care for your chocobo" actions will cost less energy to perform (even after restoring energy with items such as [[chocolixir]])
 
| Positive condition
 
| Positive condition
 
|- style="background:#e3e6ff;"  valign="top"
 
|- style="background:#e3e6ff;"  valign="top"
Line 374: Line 383:
 
| Hinders chocobo's care
 
| Hinders chocobo's care
 
| [[Chocobo Raising/Scold|Scold the Chocobo]]
 
| [[Chocobo Raising/Scold|Scold the Chocobo]]
|-
 
 
|}
 
|}
  
 
===Feeding Your Chocobo===
 
===Feeding Your Chocobo===
[[image:Chocobo Digging and Gardening2.jpg|thumb|Feeding Your Chocobo]]
+
[[File:Chocobo Digging and Gardening2.jpg|thumb|Feeding Your Chocobo]]
Chocobos enjoy other types of greens, in addition to root vegetables such as San d'Orian carrots. The stables often use carrots as feed due to their high nutrition. Meat, such as that of the cupid worm, is also essential for building strong bones and muscles. Other than that, the VCS sometimes gathers medicinal grasses in the field for the Chocobos. These grasses tend to be very bitter, however, and the Chocobos do not enjoy their taste.
+
Chocobos enjoy other types of greens, in addition to root vegetables such as San d'Orian carrots. The stables often use carrots as feed due to their high nutrition. Meat, such as that of the cupid worm, is also essential for building strong bones and muscles. Other than that, the VCS sometimes gathers medicinal grasses in the field for the chocobos. These grasses tend to be very bitter, however, and the chocobos do not enjoy their taste.
  
The VCS takes great care to provide the Chocobos with a balanced diet, particularly during the growth stage of chick to young Chocobo. They also discuss with the owner what types of goals they have for their Chocobo, and gradually alter their feeding patterns in response.
+
The VCS takes great care to provide the chocobos with a balanced diet, particularly during the growth stage of chick to young chocobo. They also discuss with the owner what types of goals they have for their chocobo, and gradually alter their feeding patterns in response.
* Trade the feed you obtain from shops or gardening to the VCS Chocobo trainer.
+
* Trade the feed you obtain from shops or gardening to the VCS Chocobo trainer.
* Using special feed or medicine will help your Chocobo recover from exhaustion and status ailments.  
+
* Using special feed or medicine will help your chocobo recover from exhaustion and status ailments.
* Overfeeding your Chocobo may lead to stomachaches.  
+
* Overfeeding your chocobo may lead to stomachaches.
* Be careful, if your Chocobo is completely full and you give him a medicine it will not work and you will lose your item!
+
* Be careful, if your chocobo is completely full and you give him a medicine it will not work and you will lose your item!
* When you feed your Chocobo a glow appears around it.  
+
* When you feed your chocobo a glow appears around it.
 
** Green : decreased hunger (no other effects)
 
** Green : decreased hunger (no other effects)
 
** Pink : increased affection
 
** Pink : increased affection
 
** Yellow : increased energy
 
** Yellow : increased energy
** Blue : ??? (lowered affection/cure ailment perhaps?)
+
** Blue : ???
  
You must work together with the Chocobo stable employees in order to properly care for your chocobo. Feeding your Chocobo and spending a bit of time with it each day will gradually build trust. You will be amazed at how your Chocobo grows!
+
You must work together with the Chocobo Stable employees in order to properly care for your chocobo. Feeding your chocobo and spending a bit of time with it each day will gradually build trust. You will be amazed at how your chocobo grows!
  
--------------------------------
+
----
'''A note on feeding''': Food that raises stats cannot be relied upon to raise stats as they raise by small amounts, in most tests less than a point each, and it will take a very long time to see any results from any food. Care plans and training tokens purchased with chocobucks are the most reliable at raising a Chocobo's stats.
+
'''A note on feeding''': Food that raises stats cannot be relied upon to raise stats as they raise by small amounts, in most tests less than a point each, and it will take a very long time to see any results from any food. Care plans and training tokens purchased with chocobucks are the most reliable at raising a chocobo's stats.
--------------------------------
+
----
 +
;Chocobo Food items
  
 
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
 
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
;Chocobo Food items
 
 
| valign="top" width="50%" |
 
| valign="top" width="50%" |
*[[Tokopekko Wildgrass]] is effective for illnesses.  
+
*[[Tokopekko Wildgrass]] is effective for illnesses.
 
*[[Garidav Wildgrass]] is for stomachaches.
 
*[[Garidav Wildgrass]] is for stomachaches.
 
*[[Gausebit Grass]] is good for wounds.
 
*[[Gausebit Grass]] is good for wounds.
*[[Vomp Carrot]]s increase Strength and Endurance by a small amount.
+
*[[Vomp Carrot]]s increase Strength and Endurance by 0.5.
*[[San d'Orian Carrot]] - Raises all stats by half a point, or possibly less. A very cheap and basic food to feed your bird. But it is doubtful you will ever see the effects of it until much later.
+
*[[San d'Orian Carrot]] - Raises Endurance by 1 and lowers Strength by 1.
 
*[[Zegham Carrot]]s Increases Discernment and Receptivity by a small amount.
 
*[[Zegham Carrot]]s Increases Discernment and Receptivity by a small amount.
*[[Cupid Worm]]s increase the Chocobo's affection by a substantial amount (about +3 Affection) and lowers one of your highest stats by a small amount. This effect is canceled when the bird is perky or in high spirits.
+
*[[Cupid Worm]]s increase the chocobo's affection by a substantial amount (about +3 Affection) and lowers one of your highest stats by a small amount. This effect is canceled when the bird is perky or in high spirits.
*[[Gregarious Worm]]s - restores about 1/4 the Chocobo's energy, completely fills Chocobo.  
+
*[[Gregarious Worm]]s - restores about 1/4 the chocobo's energy, completely fills chocobo.
*[[Parasite Worm]] - lowers a random stat and allows your bird to eat more. Also believed to erase one of its abilities, but is still to be confirmed. Also, the idea that worms permanently freeze stats is false. The reason this myth came about is a person would feed the bird this near day 64, which is when stats freeze.  {{Verification}} Days after that are meant for learning abilities.
+
*[[Parasite Worm]] - lowers a random stat and allows your bird to eat more. Also believed to erase one of its abilities, but is still to be confirmed.
*[[Lethe Potage]] - Will erase abilities. Ammount needed to feed varies from 1 to 6, affect is immediate.
+
*[[Lethe Potage]] - Will erase abilities. Amount needed to feed varies from 1 to 6, effect is immediate.
 
| valign="top" width="50%" |
 
| valign="top" width="50%" |
*[[Gysahl Greens]] satisfy the Chocobo's hunger (moderate amount) and increase the Chocobo's affection slightly.
+
*[[Gysahl Greens]] satisfy the chocobo's hunger (moderate amount) and increase the chocobo's affection slightly.
*[[Sharug Greens]] satisfy the Chocobo's hunger (moderate amount) and increase the Chocobo's affection dramatically. May take up to 5 to completely fill a starving Chocobo.
+
*[[Sharug Greens]] satisfy the chocobo's hunger (moderate amount) and increase the chocobo's affection dramatically. May take up to 5 to completely fill a starving chocobo.
*[[Azouph Greens]] satisfy the Chocobo's hunger (highest amount) and increase the Chocobo's affection dramatically. 2 will completely fill a starving Chocobo.
+
*[[Azouph Greens]] satisfy the chocobo's hunger (highest amount) and increase the chocobo's affection dramatically. 2 will completely fill a starving chocobo.
*[[Chocolixir]] will restore the Chocobo's energy to full (provided it is given when the Chocobo is not full) And completely heal all status ailments. Fills a starving Chocobo halfway.
+
*[[Chocolixir]] will restore the chocobo's energy to full (provided it is given when the chocobo is not full) And completely heal all status ailments. Fills a starving chocobo halfway.
*[[Chocotonic]] - wakes up sleeping Chocobo, slightly lowers affection. This was introduced as a way to fix the bird from the sleep glitch.
+
*[[Chocotonic]] - wakes up sleeping chocobo, slightly lowers affection. This was introduced as a way to fix the bird from the sleep glitch.
*[[Celerity Salad]]s are effective for most status abnormalities, restoring instant health to the Chocobo. Also increases Discernment by small amount. Does not increase Receptivity though.
+
*[[Celerity Salad]]s are effective for most status abnormalities, restoring instant health to the chocobo. Also increases Discernment by small amount. Does not increase Receptivity though.
 
*[[Carrot Paste]] is feed for chicks that raises physical attributes, and fills the chick up rapidly, but lowers Discernment.
 
*[[Carrot Paste]] is feed for chicks that raises physical attributes, and fills the chick up rapidly, but lowers Discernment.
 
*[[Herb Paste]] is feed for chicks that cures illness.
 
*[[Herb Paste]] is feed for chicks that cures illness.
 
*[[Vegetable Paste]] is feed for chicks, and increases affection.
 
*[[Vegetable Paste]] is feed for chicks, and increases affection.
 
*[[Worm Paste]] is feed for chicks, and heals it slightly and increases energy, while dramatically increasing affection, but lowering its stats.
 
*[[Worm Paste]] is feed for chicks, and heals it slightly and increases energy, while dramatically increasing affection, but lowering its stats.
*[[Lethe Consomme]] - ???
+
*[[Lethe Consomme]] - Will erase abilities. Amount needed to feed varies from 1 to 6
 
|}
 
|}
  
 
==Your Own Personal Chocobo==
 
==Your Own Personal Chocobo==
[[image:ChocoboRaising4.jpg|thumb|Your Own Personal Chocobo]]
+
[[File:ChocoboRaising4.jpg|thumb|Your Own Personal Chocobo]]
Aside from the familiar yellow, you can raise chocobos with other colors. In addition, the appearance of your chocobo will change depending on the attributes it acquires. These changes will affect a part of the chocobo, such as its beak or legs, rather than change its appearance entirely. Depending on the method used to raise your chocobo, its attributes will be slightly enhanced or decreased. For example, some chocobos may run a little faster, while others may be ridden for longer periods of time. And, just as with a rental chocobo, it will be possible to dig with your personal mount. Perhaps you may notice a difference when digging with a chocobo that you have personally raised with love and care?
+
Aside from the familiar yellow, you can raise chocobos with other colors. In addition, the appearance of your chocobo will change depending on the attributes it acquires. These changes will affect a part of the chocobo, such as its beak or legs, rather than change its appearance entirely. Depending on the method used to raise your chocobo, its attributes will be slightly enhanced or decreased. For example, some chocobos may run a little faster, while others may be ridden for longer periods of time. And, just as with a rental chocobo, it will be possible to dig with your personal mount. Perhaps you may notice a difference when digging with a chocobo that you have personally raised with love and care?
  
 
===Chocobo Attributes===
 
===Chocobo Attributes===
 
Refer to [[Chocobo Attributes]] for a more detailed look at these factors.
 
Refer to [[Chocobo Attributes]] for a more detailed look at these factors.
  
You can see the condition of a Chocobo you are raising by speaking with the VCS trainer and selecting the option “Ask about Chocobo's condition.”
+
You can see the condition of a chocobo you are raising by speaking with the VCS trainer and selecting the option “Ask about Chocobo's condition.”
  
 
;Physical
 
;Physical
* [[Chocobo Strength|Strength]]: Affects the Chocobo’s running speed.
+
* [[Chocobo Strength|Strength]]: Affects the chocobo’s running speed.
* [[Chocobo Attributes#Endurance|Endurance]]: Affects how long the Chocobo can maintain top speed at race and also affects the Chocobo's riding duration on the field.
+
* [[Chocobo Attributes#Endurance|Endurance]]: Affects how long the chocobo can maintain top speed at race and also affects the chocobo's riding duration on the field.
  
 
;Mental
 
;Mental
* [[Chocobo Attributes#Discernment|Discernment]]: Affects the Chocobo’s potential to learn abilities. Also allows your bird to leave the gate early in a Race, and lowers rate at which Endurance is lost.
+
* [[Chocobo Attributes#Discernment|Discernment]]: Affects the chocobo’s potential to learn abilities. Also allows your bird to leave the gate early in a Race, and lowers rate at which Endurance is lost.
* [[Chocobo Attributes#Receptivity|Receptivity]]: Affects the Chocobo’s ability to communicate with fellow chocobos, and increases the chances that the offspring will inherit its abilities and stats. Also improves chances that the bird will dodge attacks in Races.
+
* [[Chocobo Attributes#Receptivity|Receptivity]]: Affects the chocobo’s ability to communicate with fellow chocobos, and increases the chances that the offspring will inherit its abilities and stats. Also improves chances that the bird will dodge attacks in Races.
  
 
;Other attributes
 
;Other attributes
* [[Chocobo Attributes#Energy|Energy]]: The power the Chocobo needs to remain active. Affects the success of care plans and the frequency of care options.
+
* [[Chocobo Attributes#Energy|Energy]]: The power the chocobo needs to remain active. Affects the success of care plans and the frequency of care options.
* [[Chocobo Attributes#Affection|Affection]]: The most important part of Chocobo raising. Greatly affects the success of care plans. If it has lv 8 Affection (Regards as parent) Skillups will in fact double in strength, though amount of skill lost does not.
+
* [[Chocobo Attributes#Affection|Affection]]: The most important part of chocobo raising. Greatly affects the success of care plans. If it has lv 8 Affection (Regards as parent) Skillups will in fact double in strength, though amount of skill lost does not.
 
* [[Chocobo Attributes#Satisfaction|Satisfaction]]: Changes with feeding and affects energy recovery.
 
* [[Chocobo Attributes#Satisfaction|Satisfaction]]: Changes with feeding and affects energy recovery.
  
Attributes are affected by Care Plan and Chocobo Food item choices.   Upgrades for physical and mental attributes can also be purchased with Chocobucks.
+
Attributes are affected by Care Plan and Chocobo Food item choices. Upgrades for physical and mental attributes can also be purchased with Chocobucks.
  
Physical and mental attributes are central to racing and digging. The following table lists the ratings and the points required to attain them.
+
Physical and mental attributes are central to racing and digging. The following table lists the ratings and the points required to attain them.
  
 
:{| width="100%" cellpadding="2" cellspacing="2"
 
:{| width="100%" cellpadding="2" cellspacing="2"
Line 458: Line 466:
 
!Point Range
 
!Point Range
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
|1              
+
|1
 
|Poor
 
|Poor
 
|F
 
|F
 
|0-31
 
|0-31
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
|2              
+
|2
 
|Substandard
 
|Substandard
 
|E
 
|E
 
|32-63
 
|32-63
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
|3              
+
|3
 
|A bit deficient
 
|A bit deficient
 
|D
 
|D
 
|64-95
 
|64-95
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
|4              
+
|4
 
|Average
 
|Average
 
|C
 
|C
 
|96-127
 
|96-127
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
|5              
+
|5
 
|Better than average
 
|Better than average
 
|B
 
|B
 
|128-159
 
|128-159
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
|6              
+
|6
 
|Impressive
 
|Impressive
 
|A
 
|A
 
|160-191
 
|160-191
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
|7              
+
|7
 
|Outstanding
 
|Outstanding
 
|S
 
|S
 
|192-223
 
|192-223
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
|8              
+
|8
 
|First-class
 
|First-class
 
|SS
 
|SS
Line 499: Line 507:
 
|}
 
|}
  
Physical and mental attributes have a combined hard cap of 637 points. Therefore it is impossible to raise a bird with all 4 stats fully capped. Once the point hard cap has been reached, additional points will only cause other stats to decrease.
+
Physical and mental attributes have a combined hard cap of 637 points. Therefore it is impossible to raise a bird with all 4 stats fully capped. Once the point hard cap has been reached, additional points will only cause other stats to decrease.
 +
:Because of the 637 point cap, a player wishing to have all stats as high as they can possibly be will have to settle for an SS, A, B, and C stat. No higher combination of the four stats is possible with a division of 637 points, assuming you plan on having at least one First-class stat.
  
Care plans will stop raising attributes starting on day 64. However, food and training upgrades will still affect attributes.
+
Care plans will stop raising attributes starting on day 64. However, food and training upgrades will still affect attributes.
  
 
===Color===
 
===Color===
On day 19, the chocobos tailfeathers (tips) will show the chocobos final color which will become full on day 29.
+
On day 19, the chocobo's tailfeathers (tips) will show the chocobos final color which will become full on day 29.
 +
[[Image:Chocobos.jpg|thumb|Chocobo stages and colors]]
 
* White tips = yellow chocobo
 
* White tips = yellow chocobo
 
* Orange tips = red
 
* Orange tips = red
 
* Green tips = green
 
* Green tips = green
* Gray tips = black
+
* Dark Grey tips = black
 
* Light Blue tips = blue
 
* Light Blue tips = blue
  
Color is determined by the color of the chocobo's parents. For purchased and BCNM eggs, this cannot be known and is effectively random. Additional discussion on color can be found [[:Category talk:Chocobo Raising#Color|here]].
+
Color is determined by the color of the chocobo's parents. For purchased and BCNM eggs, this cannot be known and is effectively random. Additional discussion on color can be found [[:Category talk:Chocobo Raising#Color|here]].
 +
 
 +
Note: if you're in a dimly lit stable they might look grey when they are actually white.  Go for a walk to confirm your disappointment.
  
 
===Kamp Kweh===
 
===Kamp Kweh===
A place where adventurers can bring their chocobos to interact with others, as well as view the conditions of the other participants’ animals is now open for business.
+
A place where adventurers can bring their chocobos to interact with others, as well as view the conditions of the other participants’ chocobos is now open for business.
When chocobos play in Kamp Kweh, there is a chance that '''one or both chocobos learn something from the other chocobos and raise status points''', but it is only a once-per-day bonus.<br>
+
When chocobos play in Kamp Kweh, there is a chance that '''one or both chocobos learn something from the other chocobos and raise status points''', but it is only a once-per-day bonus.<br />
 
:See more in: [[Kamp Kweh]].
 
:See more in: [[Kamp Kweh]].
  
 
===Chocobucks===
 
===Chocobucks===
Once your Chocobo becomes an adult, it can participate in [[Chocobo Racing|Chocobo Races]]. [[Chocobuck]]s can be earned in Chocobo Races, and they can be exchanged for improvements to your chocobo. For example, 90 chocobucks can be used to raise an attribute. Since August 2007, Chocobucks also can be earned with [[The Chocobo Hot and Cold Game]].<br>
+
Once your chocobo becomes an adult, it can participate in [[Chocobo Racing|Chocobo Races]]. [[Chocobuck]]s can be earned in Chocobo Races, and they can be exchanged for improvements to your chocobo.
:See more in: [[Chocobuck]]s and [[Chocobo Racing]]
+
:''For more information, see [[Chocobuck]]s and [[Chocobo Racing]].''
 
 
*Chocobucks can raise [[Chocobo Attributes]] after day 64.
 
*Around 7 Chocobucks upgrades are needed to raise a complete attribute; 630 Chocobucks total (90 Chocobucks per token).
 
 
 
*Chocobucks can be purchased to temporarily dye your birds feathers. This lasts until you change the bird registered to your [[Chocobo Whistle]].
 
*There are two different dyeing methods:
 
**The 50 Chocobuck Version, which is an immediate dyeing of your bird, the color of your choice, or;
 
**The 75 Chocobuck Version, which is an item you can buy. This can be traded to a friend, sold on the auction house, or sold in a bazaar.
 
<br>
 
To use the item version of the dye, trade it to the [[Chocobuck#Chocobuck Exchange Centers|VCS Chocobuck Exchange Depot Vendor]] NPC (the one who holds your Chocobucks for you). The NPC will then ask to dye your bird.
 
 
 
:''Note'': Make sure you have the bird you want dyed registered for riding before dyeing.
 
  
 
===Matchmaking===
 
===Matchmaking===
Once your chocobo has reached a mature stage of development (this occurs on Day 30), it is possible to match it with other chocobos. The resulting offspring may exhibit the attributes or coloring of its parents.
+
Once your chocobo has reached a mature stage of development (this occurs on Day 30), it is possible to match it with other chocobos. The resulting offspring may exhibit the attributes or coloring of its parents.
  
 
;[[Chococard]]s
 
;[[Chococard]]s
 
*You can receive a chococard by speaking with the VCS trainer and selecting the “Ask for a chococard” option.
 
*You can receive a chococard by speaking with the VCS trainer and selecting the “Ask for a chococard” option.
 
*This chococard is a chart that contains your chocobo’s vital statistics. There are chococards for both male and female chocobos: [[chococard (M)]] and [[chococard (F)]].
 
*This chococard is a chart that contains your chocobo’s vital statistics. There are chococards for both male and female chocobos: [[chococard (M)]] and [[chococard (F)]].
(Note: If your Chocobo has already been retired, trade your VCS Reg. Card to the NPC for this option to appear.)
+
(Note: If your chocobo has already been retired, trade your VCS Reg. Card to the NPC for this option to appear.)
  
 
;The Matchmaking Process
 
;The Matchmaking Process
Line 549: Line 549:
 
#*[[Chococard (F)]]
 
#*[[Chococard (F)]]
 
#*[[VCS Honeymoon Ticket]]
 
#*[[VCS Honeymoon Ticket]]
#Wait until JP midnight time before talking to Finbarr again. You will receive a new chocobo egg.
+
#Wait until JP midnight time before talking to Finbarr again. You will receive a new chocobo egg.
  
 
===Calling Your Chocobo===
 
===Calling Your Chocobo===
No longer do adventurers have to rely on rental chocobos for traveling around Vana'diel! Players can call their very own chocobos anywhere, at anytime.
+
No longer do adventurers have to rely on rental chocobos for traveling around Vana'diel! Players can call their very own chocobos from almost anywhere, at anytime.
  
[[Image:Aug.22-2006 Chocobo Raising08.jpg|right]]  
+
[[File:Aug.22-2006 Chocobo Raising08.jpg|right]]  
To be able to call your chocobo as a mount, speak to the VCS trainer and select the option “Register to call your chocobo.” The status of the chocobo you call will be based on the condition of the chocobo at the time of registration. An enchanted item known as a [[Chocobo Whistle]] is necessary to actually call your chocobo. Equipping the chocobo whistle and using the enchantment will summon your chocobo. There is a set amount of charges on the Chocobo Whistle, these can be recharged by trading your Whistle to the NPC in the stables, it will cost 10k for a full recharge. See:[[Obtaining your Chocobo Whistle]]
+
To be able to call your chocobo as a mount, speak to the VCS trainer and select the option “Register to call your chocobo.” The status of the chocobo you call will be based on the condition of the chocobo at the time of registration. An enchanted item known as a [[Chocobo Whistle]] is necessary to actually call your chocobo. Equipping the chocobo whistle and using the enchantment will summon your chocobo. There is a set amount of charges on the Chocobo Whistle, these can be recharged by trading your Whistle to the NPC in the stables, it will cost 10k for a full recharge. See:[[Obtaining your Chocobo Whistle]]
  
:''Note'': You cannot register multiple chocobos to call as mounts. Also, it is necessary to re-register a chocobo to take advantage of subsequent growth and development. You must possess a chocobo license to be able to call a chocobo.
+
:''Note'': You cannot register multiple chocobos to call as mounts. Also, it is necessary to re-register a chocobo to take advantage of subsequent growth and development. You must possess a chocobo license to be able to call a chocobo.
  
 
===Runaway Chocobo===
 
===Runaway Chocobo===
Line 563: Line 563:
  
 
==See Also==
 
==See Also==
* [[The Chocobo Hot and Cold Game]]
+
* [[The 8th Vana'diel Census (05/16/2008)#Chocobo Raising|2008 Chocobo Raising Statistics]]
 +
* [[Chocobo Digging Guide]]
 
* [[Chocobo Racing Guide]]
 
* [[Chocobo Racing Guide]]
 
* [[Chocobo Raising Guide]]
 
* [[Chocobo Raising Guide]]
*[[The 8th Vana'diel Census (05/16/2008)#Chocobo Raising|2008 Chocobo Raising Statistics]]
+
* [[Arael's Chocobo Raising Guide]]
*[[Breeders Guide by Urat]]
+
* [[Breeders Guide by Urat]]
 +
* [[Carnivors Guide to Chocobo Breeding]]

Latest revision as of 09:48, 1 February 2022

ChocoboRaisingHeadline.jpg

With the cooperation of the VCS (Vana'diel Chocobo Society), adventurers are now able to raise their very own chocobos. Eventually, players can create care plans, breed their fully grown chocobos and possibly produce rare and expensive eggs!

Think of chocobo raising as an upgraded version of gardening. You can raise a chocobo by taking care of it for a minimal amount of time each day over a span of roughly 1-3 months, so even players with little time can enjoy this feature. Your chocobo may come in handy when it is fully grown!

Obtaining Your Egg[edit]

Aug.22-2006 Chocobo Raising02.jpg

The process of chocobo raising begins when you trade a Chocobo Egg obtained from a shop or battlefield to a VCS chocobo trainer (located in the stables of the three starting nations).

Each egg is encoded with its own specific genetic information, and some players may come across an extremely rare variety.

You won’t be able to tell the attributes or coloring of your chocobo until the egg hatches.

Note: You cannot trade another egg to a chocobo trainer once the chocobo raising process has begun. Also, the process of raising a chocobo must be continued in the nation where the egg was traded.

How to Obtain[edit]

Breeding
Name Location Egg Type
Finbarr Upper Jeuno (G-7) All Types
Quests
Quest Location Egg Type
Chocobo on the Loose! Brutus Upper Jeuno (G-7) Bit Warm
Merchants
Name Location Egg Type
Dabih Jajalioh Ru'Lude Gardens (F-9) Bit Warm
Slightly Warm
Faintly Warm
Note: Dabih Jajalioh only occasionally stocks Chocobo Eggs.
ISNM
Name Level Cap Zone Egg Type
Making a Mockery 60 Jade Sepulcher Little Warm
Tough Nut to Crack Navukgo Execution Chamber
Call to Arms Talacca Cove
Happy Caster 75 Navukgo Execution Chamber Somewhat Warm
Compliments to the Chef Talacca Cove
Shadows of the Mind Jade Sepulcher

VCS Chocobo Trainers[edit]

Adventurers will work with a VCS chocobo trainer to care for their chocobo. The attributes of a fully grown chocobo will depend on the treatment it receives during this time.

Visiting your chocobo and caring for it directly will create bonds of affection that cannot be replaced by even the most detailed care plan. The most important element to raising a good chocobo is loving care. Call your chocobo by its name and spend time outside together. It is also important to scold your chocobo on occasion to keep it from behaving in a spoiled manner. Also, don't forget that chocobos love to run. Take your chocobo outside and race them against other chocobos on a daily basis. This invigorates them and builds their strength.

It is not strictly necessary to provide this level of dedication; however, your loving attention will have a noticeable effect on your chocobo’s development. It is also possible to cure your chocobo of several different status ailments with direct care.

Special Abilities

Your chocobo may obtain special abilities depending on the method of care you employ. Each chocobo is limited to a maximum of 2 abilities.

Events

You will witness various events while caring for your chocobo.

Chocobo NPCs[edit]

Known officially as "Chocoguys", these NPCs provide answers to questions about "Raising a Chocobo".

Caring For and Raising Your Chocobo[edit]

Chocobo Hatchling

By the time chocobo chicks break out of their shells, they are already covered in down and can see clearly. They can even stand on their own two feet and take their first unsteady steps after a single day has passed. When chocobos still ran wild on the Quon continent, they needed to be able to run from carnivorous predators in order to survive.

Even so, chicks are still very weak, and require a warm bed, soft food, and most of all, loving care. This is why the Vana'diel Chocobo Society contacts the chocobo's owner immediately after it hatches and asks the owner to give the new chick a name. The chick's name is always used while it is being cared for in order to create a stronger bond between owner and chocobo. Some names are fairly common, as they are often passed on from parent to chick. Many owners also tend to reuse the names of chocobos they have cared for in the past.

A Chocobo egg will hatch after 4 "Days" of Basic Care. On the 19th "Day" the chocobo will become an adolescent or "teenage" chocobo. Finally on the 29th "Day" the chocobo will grow into an adult and you will be able to ride the chocobo; furthermore, it will have its adult plumage.

Care for your Chocobo[edit]

Caring for your Chocobo

This is where you select your Personal Care options for your chocobo.

Set Up a Care Schedule[edit]

This is where you select Programmed Care options for your chocobo. The default care plan is Basic Care (7 days).

It is possible to create 4 consecutive care plans for your chocobo.

Aug.22-2006 Chocobo Raising04.jpg
  1. First, choose a Plan to modify.
    • Plan 1, Plan 2, Plan 3, or Plan 4
  2. Second, select the type of care plan for your chocobo.
  3. Third, decide the duration for the care plan.
    • 1 day, 2 days, 3 days, 4 days, 5 day, 6 days, or 7 days
  4. Last, confirm your selected care plan and duration.
Aug.22-2006 Chocobo Raising05.jpg

Notes:

  • It is possible to make changes to your care plan at any time.
  • In the case where you do not register a care plan or when the care plans you have selected are completed, the VCS chocobo trainers will implement the default care plan of Basic Care (7 days). This ensures continued care for your chocobo.
  • You will receive a report from the VCS trainer after each earth day has passed. This report will provide details for you on the success or failure of the previous day's care plan. Thus, if you receive details about the care plan from Day 1, it is currently Day 2.

The chart to the right is an example of a 10-day plan consisting of:

  • Listen to Music (3 days)
  • Taking a Walk (2 days)
  • Resting (2 days)
  • Basic Care (3 days)

Should you choose to not implement any care plans, this is what would appear on your chocobo Care Schedule:

  • Basic Care (7 days)
  • Basic Care (7 days)
  • Basic Care (7 days)
  • Basic Care (7 days)

Care Plans[edit]

Care Plans become available as the chocobo matures.

Aug.22-2006 Chocobo Raising09.jpg


The following chart stems from an experiment by Risae on ZAM, and is hypothetical.

Name Strength Endurance Discernment Receptivity Affection Energy Payment
Basic Care 1 1 1 1 -3% -3% -
Resting - - - - - +?% -
Taking a walk 3 3 -3 -3 -3% -3% -
Listening to music -3 -3 3 3 -3% -3% -
Exercising alone x5% - -4 -4 -7% -5% -
Exercising in a group - x5% -4 -4 -7% -5% -
Interact with children -4 -4 x5% - -7% -5% -
Interact with chocobos -4 -4 - x5% -7% -5% -
Carrying packages 5 5 -5 -5 -8% -10% 100-200
Exhibiting to the public -5 -5 5 5 -8% -10% 100-200
Delivering messages 8 - - -6 -10% -25% 200-400
Digging for treasure - -6 8 - -10% -25% 200-400
Acting in a play -6 - - 8 -10% -25% 200-400


Conditions[edit]

Conditions can affect how your chocobo advances

During the raising process, your chocobo can adopt various conditions, most of them negative, but some few are positive. The majority of these ailments can be cured with medicines that are fed to the chocobo.

  • It is also possible for your chocobo to have more than one status ailment on the same day.
Condition Description Game Effect Remedy
Bored Chocobo is bored and restless Hinders chocobo's care Compete against Others
Crying Baby Chocobo is crying at night Not a Negative Status, part of the Chocobo Whistle quest. Follow Chocobo Raising NPC's instructions regarding the White Handkerchief key item.
Depressed Chocobo is not receiving enough affection. Unknown Negative Effects Raise Affection
Energetic Chocobo is full of energy For the entire day, "Care for your chocobo" actions will cost less energy to perform (even after restoring energy with items such as chocolixir) Positive condition
Focused Chocobo is bright and focused Increased chance to learn abilities Positive condition
Happy Chocobo is perky and has high spirits Increases rate at which stats increase; may or may not stack with high Affection Positive condition; can be lost by lowering affection
Ill Chocobo has an illness Hinders chocobo's care Feed chocobo Tokopekko Wildgrass, Herb Paste, or Celerity Salad
Injured Chocobo has received an injury during training Hinders chocobo's care Feed chocobo Gausebit Grass
Lovesick Chocobo has fallen in love Lowers affection, chocobo is more susceptible to negative conditions Feed it Celerity Salad
Runaway Chocobo ran away from the stables Cannot provide care Wait for it to return in a few days
Sick Chocobo has a stomachache Hinders chocobo's care Feed chocobo Garidav Wildgrass
Spoiled Chocobo is spoiled rotten! Hinders chocobo's care Scold the Chocobo

Feeding Your Chocobo[edit]

Feeding Your Chocobo

Chocobos enjoy other types of greens, in addition to root vegetables such as San d'Orian carrots. The stables often use carrots as feed due to their high nutrition. Meat, such as that of the cupid worm, is also essential for building strong bones and muscles. Other than that, the VCS sometimes gathers medicinal grasses in the field for the chocobos. These grasses tend to be very bitter, however, and the chocobos do not enjoy their taste.

The VCS takes great care to provide the chocobos with a balanced diet, particularly during the growth stage of chick to young chocobo. They also discuss with the owner what types of goals they have for their chocobo, and gradually alter their feeding patterns in response.

  • Trade the feed you obtain from shops or gardening to the VCS Chocobo trainer.
  • Using special feed or medicine will help your chocobo recover from exhaustion and status ailments.
  • Overfeeding your chocobo may lead to stomachaches.
  • Be careful, if your chocobo is completely full and you give him a medicine it will not work and you will lose your item!
  • When you feed your chocobo a glow appears around it.
    • Green : decreased hunger (no other effects)
    • Pink : increased affection
    • Yellow : increased energy
    • Blue : ???

You must work together with the Chocobo Stable employees in order to properly care for your chocobo. Feeding your chocobo and spending a bit of time with it each day will gradually build trust. You will be amazed at how your chocobo grows!


A note on feeding: Food that raises stats cannot be relied upon to raise stats as they raise by small amounts, in most tests less than a point each, and it will take a very long time to see any results from any food. Care plans and training tokens purchased with chocobucks are the most reliable at raising a chocobo's stats.


Chocobo Food items
  • Tokopekko Wildgrass is effective for illnesses.
  • Garidav Wildgrass is for stomachaches.
  • Gausebit Grass is good for wounds.
  • Vomp Carrots increase Strength and Endurance by 0.5.
  • San d'Orian Carrot - Raises Endurance by 1 and lowers Strength by 1.
  • Zegham Carrots Increases Discernment and Receptivity by a small amount.
  • Cupid Worms increase the chocobo's affection by a substantial amount (about +3 Affection) and lowers one of your highest stats by a small amount. This effect is canceled when the bird is perky or in high spirits.
  • Gregarious Worms - restores about 1/4 the chocobo's energy, completely fills chocobo.
  • Parasite Worm - lowers a random stat and allows your bird to eat more. Also believed to erase one of its abilities, but is still to be confirmed.
  • Lethe Potage - Will erase abilities. Amount needed to feed varies from 1 to 6, effect is immediate.
  • Gysahl Greens satisfy the chocobo's hunger (moderate amount) and increase the chocobo's affection slightly.
  • Sharug Greens satisfy the chocobo's hunger (moderate amount) and increase the chocobo's affection dramatically. May take up to 5 to completely fill a starving chocobo.
  • Azouph Greens satisfy the chocobo's hunger (highest amount) and increase the chocobo's affection dramatically. 2 will completely fill a starving chocobo.
  • Chocolixir will restore the chocobo's energy to full (provided it is given when the chocobo is not full) And completely heal all status ailments. Fills a starving chocobo halfway.
  • Chocotonic - wakes up sleeping chocobo, slightly lowers affection. This was introduced as a way to fix the bird from the sleep glitch.
  • Celerity Salads are effective for most status abnormalities, restoring instant health to the chocobo. Also increases Discernment by small amount. Does not increase Receptivity though.
  • Carrot Paste is feed for chicks that raises physical attributes, and fills the chick up rapidly, but lowers Discernment.
  • Herb Paste is feed for chicks that cures illness.
  • Vegetable Paste is feed for chicks, and increases affection.
  • Worm Paste is feed for chicks, and heals it slightly and increases energy, while dramatically increasing affection, but lowering its stats.
  • Lethe Consomme - Will erase abilities. Amount needed to feed varies from 1 to 6

Your Own Personal Chocobo[edit]

Your Own Personal Chocobo

Aside from the familiar yellow, you can raise chocobos with other colors. In addition, the appearance of your chocobo will change depending on the attributes it acquires. These changes will affect a part of the chocobo, such as its beak or legs, rather than change its appearance entirely. Depending on the method used to raise your chocobo, its attributes will be slightly enhanced or decreased. For example, some chocobos may run a little faster, while others may be ridden for longer periods of time. And, just as with a rental chocobo, it will be possible to dig with your personal mount. Perhaps you may notice a difference when digging with a chocobo that you have personally raised with love and care?

Chocobo Attributes[edit]

Refer to Chocobo Attributes for a more detailed look at these factors.

You can see the condition of a chocobo you are raising by speaking with the VCS trainer and selecting the option “Ask about Chocobo's condition.”

Physical
  • Strength: Affects the chocobo’s running speed.
  • Endurance: Affects how long the chocobo can maintain top speed at race and also affects the chocobo's riding duration on the field.
Mental
  • Discernment: Affects the chocobo’s potential to learn abilities. Also allows your bird to leave the gate early in a Race, and lowers rate at which Endurance is lost.
  • Receptivity: Affects the chocobo’s ability to communicate with fellow chocobos, and increases the chances that the offspring will inherit its abilities and stats. Also improves chances that the bird will dodge attacks in Races.
Other attributes
  • Energy: The power the chocobo needs to remain active. Affects the success of care plans and the frequency of care options.
  • Affection: The most important part of chocobo raising. Greatly affects the success of care plans. If it has lv 8 Affection (Regards as parent) Skillups will in fact double in strength, though amount of skill lost does not.
  • Satisfaction: Changes with feeding and affects energy recovery.

Attributes are affected by Care Plan and Chocobo Food item choices. Upgrades for physical and mental attributes can also be purchased with Chocobucks.

Physical and mental attributes are central to racing and digging. The following table lists the ratings and the points required to attain them.

Level Description Abbreviation Point Range
1 Poor F 0-31
2 Substandard E 32-63
3 A bit deficient D 64-95
4 Average C 96-127
5 Better than average B 128-159
6 Impressive A 160-191
7 Outstanding S 192-223
8 First-class SS 224-255

Physical and mental attributes have a combined hard cap of 637 points. Therefore it is impossible to raise a bird with all 4 stats fully capped. Once the point hard cap has been reached, additional points will only cause other stats to decrease.

Because of the 637 point cap, a player wishing to have all stats as high as they can possibly be will have to settle for an SS, A, B, and C stat. No higher combination of the four stats is possible with a division of 637 points, assuming you plan on having at least one First-class stat.

Care plans will stop raising attributes starting on day 64. However, food and training upgrades will still affect attributes.

Color[edit]

On day 19, the chocobo's tailfeathers (tips) will show the chocobos final color which will become full on day 29.

Chocobo stages and colors
  • White tips = yellow chocobo
  • Orange tips = red
  • Green tips = green
  • Dark Grey tips = black
  • Light Blue tips = blue

Color is determined by the color of the chocobo's parents. For purchased and BCNM eggs, this cannot be known and is effectively random. Additional discussion on color can be found here.

Note: if you're in a dimly lit stable they might look grey when they are actually white. Go for a walk to confirm your disappointment.

Kamp Kweh[edit]

A place where adventurers can bring their chocobos to interact with others, as well as view the conditions of the other participants’ chocobos is now open for business. When chocobos play in Kamp Kweh, there is a chance that one or both chocobos learn something from the other chocobos and raise status points, but it is only a once-per-day bonus.

See more in: Kamp Kweh.

Chocobucks[edit]

Once your chocobo becomes an adult, it can participate in Chocobo Races. Chocobucks can be earned in Chocobo Races, and they can be exchanged for improvements to your chocobo.

For more information, see Chocobucks and Chocobo Racing.

Matchmaking[edit]

Once your chocobo has reached a mature stage of development (this occurs on Day 30), it is possible to match it with other chocobos. The resulting offspring may exhibit the attributes or coloring of its parents.

Chococards
  • You can receive a chococard by speaking with the VCS trainer and selecting the “Ask for a chococard” option.
  • This chococard is a chart that contains your chocobo’s vital statistics. There are chococards for both male and female chocobos: chococard (M) and chococard (F).

(Note: If your chocobo has already been retired, trade your VCS Reg. Card to the NPC for this option to appear.)

The Matchmaking Process
  1. Obtain the chococards for the chocobos you wish to match.
  2. Speak to the NPC Finbarr (click on Finbarr for more information on breeding plans) in Upper Jeuno to purchase a VCS Honeymoon Ticket.
  3. Trade the following items to Finbarr:
  4. Wait until JP midnight time before talking to Finbarr again. You will receive a new chocobo egg.

Calling Your Chocobo[edit]

No longer do adventurers have to rely on rental chocobos for traveling around Vana'diel! Players can call their very own chocobos from almost anywhere, at anytime.

Aug.22-2006 Chocobo Raising08.jpg

To be able to call your chocobo as a mount, speak to the VCS trainer and select the option “Register to call your chocobo.” The status of the chocobo you call will be based on the condition of the chocobo at the time of registration. An enchanted item known as a Chocobo Whistle is necessary to actually call your chocobo. Equipping the chocobo whistle and using the enchantment will summon your chocobo. There is a set amount of charges on the Chocobo Whistle, these can be recharged by trading your Whistle to the NPC in the stables, it will cost 10k for a full recharge. See:Obtaining your Chocobo Whistle

Note: You cannot register multiple chocobos to call as mounts. Also, it is necessary to re-register a chocobo to take advantage of subsequent growth and development. You must possess a chocobo license to be able to call a chocobo.

Runaway Chocobo[edit]

It is possible that, if you neglect your chocobo, your chocobo will run away. If this happens, you will have to wait until it returns before it will perform any activities. The return of the chocobo may vary but can be up to seven earth days.

See Also[edit]

Pages in category "Chocobo Raising"

The following 66 pages are in this category, out of 66 total.