Difference between revisions of "Category:Campaign"

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{|border=0 width=100%|
 
{|border=0 width=100%|
|width=50% align=left|[[Image:WoG-Conceptart.jpg|400px]]
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|width=50% align=left|[[File:WoG-Conceptart.jpg|400px]]
 
|width=20% align=center|__TOC__
 
|width=20% align=center|__TOC__
 
|}
 
|}
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|align="left" valign="top" width="60%" |
 
|align="left" valign="top" width="60%" |
 
*To earn a medal, a participant must earn a certain amount of [[Allied Notes]] during their Assessment period.
 
*To earn a medal, a participant must earn a certain amount of [[Allied Notes]] during their Assessment period.
*A new medal can be earned after a period of five real time days (exactly 120 hours).
+
*A new medal can be earned after a period of one hour from your last successful evaluation or from the time you ended your evaluation.
 
*Speak to the Assessment NPC in the allied national home city in order to earn a new medal.
 
*Speak to the Assessment NPC in the allied national home city in order to earn a new medal.
*If the Allied War Council determines the participant has not earned a new medal, but has made some effort towards a promotion, the participant can choose to continue the evaluation without losing progress made towards the next medal, or to end the evaluation and maintain current honors.   
+
**If the Allied War Council determines the participant has not earned a new medal, but has made some effort towards a promotion, the participant can choose to continue the evaluation without losing progress made towards the next medal, or to end the evaluation and maintain current honors.   
**If '''No''' is chosen when prompted to "End the evaluation?", the participant can return later to complete the evaluation without having to wait another 5 days.
+
***If '''No''' is chosen when prompted to "End the evaluation?", the participant can return later to complete the evaluation without having to wait another hour.
**If '''Yes''' is chosen, the current medal's timer resets to 30 days, and all progress is lost towards the next medal.
+
***If '''Yes''' is chosen, the current medal's timer resets to 30 days, and all progress is lost towards the next medal.
*If the Council has deemed the participant unworthy of the highest medal earned based on unsatisfactory efforts, they will request the medal be confiscated.  As before, the participant can choose two options:
+
**If the Council has deemed the participant unworthy of the highest medal earned based on unsatisfactory efforts, they will request the medal be confiscated.  As before, the participant can choose two options:
**If '''Continue your efforts''' is chosen when prompted to give back the medal, the participant can return later to complete the evaluation without having to wait another 5 days.
+
***If '''Continue your efforts''' is chosen when prompted to give back the medal, the participant can return later to complete the evaluation without having to wait another hour.
**If '''Return the medal at once''' is chosen, the highest medal is confiscated and the timer resets to 30 days.
+
***If '''Return the medal at once''' is chosen, the highest medal is confiscated and the timer resets to 30 days.
*If the Allied War Council determines the participant is worthy of a medal, the participant has two options:
+
**If the Allied War Council determines the participant is worthy of a medal, the participant has two options:
**If accept the medal is chosen when prompted, the participant will receive the medal and need to wait 5 days for next evaluation.
+
***If '''Accept the medal''' is chosen when prompted, the participant will receive the medal and need to wait one hour for next evaluation.
**If decline the medal is chosen, the participant will still remain at the same status.
+
***If '''Decline the medal''' is chosen, the participant will still remain at the same status.
 +
**If the Allied War Council determines the participant is worthy of a medal, but already possesses the most prestigious medal, the following two options are available.
 +
***If '''No''' is chosen when prompted to "End the evaluation?", the participant can return later to complete the evaluation without having to wait another hour.
 +
***If '''Yes''' is chosen, the current medal's timer resets to 30 days.
 +
**If the Allied War Council determines the participant is unworthy of a medal, but has provided exemplary service to their nation by advancing far enough along their nation's quest storyline:
 +
***If '''No''' is chosen when prompted to "End the evaluation?", the participant can return later to complete the evaluation without having to wait another hour.
 +
***If '''Yes''' is chosen, the current medal's timer resets to 30 days, but the participant is urged to contribute to the war effort regardless.
 +
***If you have not progressed far enough on another nation's quest storyline when switching to that nation, this exemption is lost.
 
*Effort accumulated towards a promotion will '''decay slowly over time'''.
 
*Effort accumulated towards a promotion will '''decay slowly over time'''.
*'''''Note:''''' [[Wings of Honor]] is currently the highest attainable rank.  The participant can maintain this rank, but a promotion from this will not be possible until a future update.
+
*There is an effort to keep track of the minimum XP/AN "required" for achieving any particular medal at this page:  [[Medals]].  Keep in mind that it is not officially known that XP and/or AN is an actual requirement for ranking up.  Also, as noted above, the "decay over time" factor may come into play.
*There is an effort to keep track of the minimum XP/AN "required" for achieving any particular medal at this page:  [[Medals]].  Keep in mind that it is not officially known that XP and/or AN is a an actual requirement for ranking up.  Also, as noted above, the "decay over time" factor may come into play.
 
  
Medals only last for 30 days real life time.<br><br>
+
Medals only last for 30 days real life time. After 30 days, your evaluation status is frozen (No longer decays) and your medal becomes inactive. To participate in Campaign again you must have an evaluation. If your evaluation status was neutral or favorable at the time the 30 day seal ran out, you will not lose your medal, no matter how much time has passed.<br><br>
 
|align="left" valign="top" |
 
|align="left" valign="top" |
 +
 +
''' Campaign Sigil NPCs '''
 +
{| border=0 width=100% cellpadding=3 cellspacing=2
 +
|- style="background:#ffdead;"
 +
! width="50%" | Name
 +
! width="50%" | Location
 +
|- style="background:#e3e6ff;"
 +
|[[Millard, I.M.]]
 +
|[[Bastok Markets (S)]] (G-4)
 +
|- style="background:#e3e6ff;"
 +
|[[Miliart, T.K.]]
 +
|[[Southern San d'Oria (S)]] (L-10)
 +
|- style="background:#e3e6ff;"
 +
|[[Mindala-Andola, C.C.]]
 +
|[[Windurst Waters (S)]] North (G-5)
 +
|- style="background:#e3e6ff;"
 +
|}
 +
 
'''Campaign Evaluation NPCs'''
 
'''Campaign Evaluation NPCs'''
 
{| border=0" width=100%
 
{| border=0" width=100%
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|(G - 9)
 
|(G - 9)
 
|}
 
|}
'''Medals'''
+
''' Rank Medals'''
{| border="1" cellpadding="2" cellspacing="1"  
+
{| border="0" cellpadding="3" cellspacing="3" width=100%
 
|- bgcolor="#ceffc7"
 
|- bgcolor="#ceffc7"
 
!Type
 
!Type
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|[[Allied Ribbon of Bravery]]
 
|[[Allied Ribbon of Bravery]]
 
|[[Allied Ribbon of Glory]]
 
|[[Allied Ribbon of Glory]]
|- BGCOLOR="#e3e6ff"
+
|- BGCOLOR="#d5d9ff"
 
|'''Star'''
 
|'''Star'''
 
|[[Bronze Star]]
 
|[[Bronze Star]]
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|[[Steelknight Emblem]]
 
|[[Steelknight Emblem]]
 
|[[Holyknight Emblem]]
 
|[[Holyknight Emblem]]
|- BGCOLOR="#e3e6ff"
+
|- BGCOLOR="#d5d9ff"
 
|'''Wings'''
 
|'''Wings'''
 
|[[Brass Wings of Service]]
 
|[[Brass Wings of Service]]
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|}
 
|}
 
|}
 
|}
 +
 
==Campaign Allegiance==
 
==Campaign Allegiance==
At any given time you may fight for, and be aligned with, only one [[nation]].  If you wish to change your allegiance, you must complete the first quest in the WotG missions for that specific nation. Only one nation mission can be completed at a time. If you change allegiance to a different nation, you will keep all of your Allied Notes, as well as your current rank. If returning to a nation you had previously been allied to, you must pay 300 Allied Notes and return your two most recently acquired medals. There is no penalty if you do not have pre-existing medals.
+
At any given time you may fight for, and be aligned with, only one [[nation]].  If you wish to change your allegiance, you must complete the first quest in the WotG missions for that specific nation. Only one nation mission can be completed at a time. If you change allegiance to a different nation, you will keep all of your Allied Notes, Campaign Ops Credits, and your current rank.  All progress toward your next rank evaluation will be reset however, as will the duration of your current medal and the time until your next possible rank evaluation (30 and 5 earth days respectively). If returning to a nation you had previously been allied to, you must pay 300 Allied Notes and return your two most recently acquired medals. There is no penalty if you do not have pre-existing medals.
  
 
==Campaign Statistics==
 
==Campaign Statistics==
The scholar [[Maruna-Kurina]] has recently graced the allied forces with his presence, and with it a wealth of information on how wars are conducted, specifically on national statistic, campaign operations, and how they connect. For those wanting the short version of his lectures, read on. By the way, all campaign ops aside from Resource Procurement require either funds, resources, or supplies. If it's blank, it's currently unknown.
+
The scholar [[Maruna-Kurina]] has recently graced the allied forces with his presence, and with it a wealth of information on how wars are conducted, specifically on national statistic, campaign operations, and how they connect. For those wanting the short version of his lectures, read on. All campaign ops aside from Resource Procurement require either funds, resources, or supplies. If it's blank, it's currently unknown.
{{Navbox| align=left|display = none| title = '''Information Provided by Maruna-Kurina'''| content =  
+
 
{{:Maruna-Kurina}}
+
{|cellpadding="0" width="70%"
}}
+
|width="100%" valign="top" align="left"|
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''National Statistics'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Funds'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Spent every time the nation does a campaign battle, funds are also used to increase the number of troops and increase their armor quality.
 +
Raised by: Areas controlled at campaign tally, maintaining a high prosperity level, and by Smokescreen, Pit Spider, By Light of Fire ops, Cracking Shells, Splitting Heirs, and Plucking Wings ops. Will be raised at the expense of supplies if it drops too low.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Resources'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Converted into supplies at a ratio determined by Production, and used up for certain ops.
 +
Raised by: Areas under control at campaign tally (Certain areas replenish more than others), and by Stock & Awe, Aegis Scream, and Granite Rose ops. Will be raised at the expense of funds if it drops too low.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Supplies'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Affects replenishment of fortification and resource levels at strongholds under the nation's control, and used for certain ops.
 +
Raised by: Areas under control at campaign tally (Certain areas replenish more than others), and by Material Storm, Aegis Scream, and Granite Rose ops. Regularly replenished at the expense of resources.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Reconnaissance'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Affects the amount of information available about unit movements and army conditions.
 +
Raised by: Hawk Eye and Deep Cover ops
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Skill'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Affects the quality of weapons and armor that can be created (Requires funds to be of any use). Also allows the construction of siege equipment such as belfries and mantelets.
 +
Raised by: Crystal Fist ops
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Production'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Allows more supplies to be generated using less resources. Useless without resources.
 +
Raised by: Iron Anvil ops
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Morale'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Affects how often campaign battles occur. Decreased whenever battles are lost, or by losing the "Cracking Shells", "Splitting Heirs", or "Plucking Wings" ops.
 +
Raised by: Winning battles, Smokescreen, Pit Spider, By Light of Fire ops, Cracking Shells, Splitting Heirs, and Plucking Wings ops
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Prosperity'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Affects funds replenishment. Decreases whenever battles are lost.
 +
Raised by: Streetsweeper and Delta Strike ops.
 +
</div></div></div></div></div></div>
 +
 
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Stronghold Statistics'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Fortifications'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Fortifications is the number of troops stationed at a stronghold. As troops are defeated or the stronghold itself is attacked, this drops. Once this drops below a pre-established amount, the battle is considered a failure for the defenders.
 +
Raised by: Replenished over time, sped up by the engineer units, and by the Vanguard-X ops. A lack of funds hurts all these methods.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Maximum Fortifications'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Just what it says, the maximum level the fortifications can go. Appears to cap at 300. Can be lowered by an unknown method.
 +
Raised by: Steel Resolve ops
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Resources'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Used up whenever temporary items are bought (And apparently just from battles).
 +
Raised by: Replenished over time, sped up by engineer units, and by the Crimson Domino ops. Requires national resources and supplies to do any of these.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Maximum Resources'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
The maximum amount of resources a stronghold can carry.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Influence'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Whenevever an enemy is defeated, the nation that defeated it gains influence. Whenever a friendly unit or player is defeated, the beastmen gain influence. Affects who owns the zone once the campaign tally rolls around.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Heroism Gauge'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
The bar that appears by a zone's name when you put your cursor over it, Maruna-Kurina does a poor job of explaining what it actually does. Rises as battles occur in an area (Reset once it hits maximum?), and apparently affects the number of different squads sent there as well as freelancer special abilities such as Dalzakk summoning Oggbi and Areuhat turning into Odzmanouk.
 +
</div></div></div></div></div></div>
 +
 
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Campaign Ops'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Resource Procurement'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Stock and Awe'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that raw materials be traded to the quartermaster. Raises Resources.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Material Storm'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that crystals or finished products be traded to the quartermaster. Raises supplies.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">Search and Seizure</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Not mentioned by Maruna-Kurina. Requires that enemy transporters be defeated. Lowers enemy stronghold's supplies.
 +
</div></div></div></div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Supply Transport'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Vanguard-X'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that reinforcements be brought to the strongholds. Increases fortifications by 1 for every unit brought (1 for Vanguard-X I & II, 2 for III)
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Crimson Domino'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that supplies be brought to the stronghold, with various complications. Increases resources.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Bridge Too Far'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Not mentioned by Maruna-Kurina. Requires that the player decide on a route for supply transports to take. Replenishes resources.
 +
</div></div></div></div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Security'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Streetsweeper'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that the player search the city for suspicious objects. Increases prosperity.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Delta Strike'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that the player defeat goblin NMs. Increases prosperity.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Steel Resolve'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that the player quickly decide on which crystals to give to workers. Increases maximum fortifications.
 +
</div></div></div></div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Supply Manufacture'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Crystal Fist'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that the player teach crafting recipes. Raises Skill, requires resources.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Iron Anvil'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that the player teach crafting recipes. Raises Production, requires resources.
 +
</div></div></div></div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Offensive Operations'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Smokescreen'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that the player participate in a number of offensive battles against their nation's enemy. Raises funds and morale, requires supplies.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Pit Spider'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that the player defeat beastmen carriers and their guard escorts. Raises funds and morale, requires supplies.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''By Light of Fire'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that the player defeat a horde of beastmen. Raises funds and morale, requires supplies.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Cracking Shells, Splitting Heirs, & Plucking Wings'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that the player defeat several high levelled NMs. Raises funds and morale, as well as offering rewards, but requires supplies and lowers morale if the player fails.
 +
</div></div></div></div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Defensive Operations'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Aegis Scream'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that the player participate in a number of defensive battles against their nation's enemy. Raises Prosperity, Resources, and Supplies, but also requires supplies.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Granite Rose'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that the player defend an allied unit from enemy attack. Raises Prosperity, Resources, and Supplies, but also requires supplies.
 +
</div></div></div></div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Intel Gathering'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Hawk Eye'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that the player investigate an enemy stronghold. Raises Reconnaissance, requires supplies.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Slaughterhouse'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that the player bomb an enemy stronghold. Lowers enemy Reconnaissance and lowers stronghold fortifications by 1 (2 if it's Slaughterhouse III), but requires supplies.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Prying Eyes'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Not mentioned by Maruna-Kurina. Requires that the player investigate an enemy base. Raises Reconnaissance, but requires supplies.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Deep Cover'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that the player take pictures of powerful beastmen. Raises Reconnaissance, but lowers supplies.
 +
</div></div></div></div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Military Training'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Brave Dawn'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that the player teach a unit how to fight. Raises troop levels, requires supplies.
 +
</div></div></div>
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Cut and Cauterize'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Requires that the player teach a healer how to heal. Raises healer levels, requires supplies.
 +
</div></div></div></div></div></div></div></div></div>
 +
 
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Opinion Polls'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Opinion Polls are a largely unknown factor in Campaign Battles. It's known to affect the priority of certain ops, as well as the tactics units take in battle. It's completely uncertain what voting for commanders does. In general, one should vote for aggressive tactics when the nation doesn't control very many areas, and vote for defensive tactics to hold onto areas when they do.
 +
</div></div></div>
 +
 
 +
 
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Freelancers'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Achtelle'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Elvaan Dragoon. Assisted by a large wyvern named Bravo. Influenced by talking to her as a dragoon.
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Areuhat'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Elvaan. Turns into Odzmanouk when the heroism gauge is near full. Influenced by trading medicines to her
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Auroral Alicorn'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Monoceros. Uses powerful TP moves, including an AoE regenga. Influenced by curing it.
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Azima'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Hume black mage/blue mage. Allows additional temporary items to be bought when allied, and casts powerful lightning based magic during combat. Influenced by talking to her with a high alchemy skill.
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Babban Ny Mheillea'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Lycopidium. Assisted by Abenzio, Bryher, Camlin, or Darach depending on which zone she's in. Influenced by trading distilled water to her.
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Choh Moui'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Mithra beastmaster. Assisted by Azo, Vahi, and a swarm of chigoes. Influenced by finding a red chigoe in Crawler's Nest and trading it to her.
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Dalzakk'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Galka monk. Doesn't melee in battle, instead using a powerful version of One Inch Punch constantly, and can summon Oggbi when the heroism gauge in an area is high. Can be influenced by talking to him as a Monk, high morale in home nation appears to help as well.
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Duskraven'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Hume dark knight. Uses tier IV black magic, a special greatsword weaponskill called Warden of Terror, and leads the Dusk Raiders. Influenced by trading him gil, 500 at a time.
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Ferreous Coffin'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Galka white mage. Wields Mjollnir, casts Raise III on players with a significant fast cast, and uses a move called Reviviscence to remove weakness. Influenced by talking to him as a white mage.
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Kagetora'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Hume Ninja. Creates Utsusemi "Clones" to fight alongside him. Influenced by trading throwing stars to him
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Lewenhart'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Hume bard. Casts bard songs on campaign participants. Influenced by talking to him as a bard or trading holy water to him.
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Maat'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Hume monk. Has a unique weaponskill, Bear Killer, as well as an extremely high counter rate and auto-regen. Also summons Degenhard when the heroism gauge is near full. Influenced by trading testimonies to him.
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Maruna-Kurina'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Taru-taru scholar. A veritable wealth of information on Campaign, he can also track where freelancer alliances lie. Unlike other freelancers, he does not do any fighting, just stays in the city. Influenced by talking to him as a scholar.
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Poroggo Prince'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Poroggo. Casts black magic, with his power increasing after using Providence. Assisted by Poroggo Servants, and it's one of them that you trade a lufaise fly to in order to influence him.
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Rainemard'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Elvaan Red Mage. Influenced by talking to him as a red mage.
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Rongo-Nango'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Taru-taru beastmaster. Assissted by a veritable zoo of pets. Influenced by trading him jugs.
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Titania'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Sprite. Assisted by 9 faeries. The nation that has her allied will gain an additional option to buy for Sigil: Decreased xp loss. Influenced by freeing bottled pixies.
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Ulla & Kilhwch'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
Hume paladins. They fight as a team, and Kilhwch wields Excalibur. Influenced by trading flowers to Ulla.
 +
</div></div></div>
 +
<div class="NavFrame">
 +
  <div class="NavHead">'''Beastmen...'''</div>
 +
  <div class="NavContent" style="display:none;">
 +
<div align="left">
 +
There are a number of beastman freelancers: Boodlix, Eurytos, Kaiser Behemoth, and Raigegue R d'Oraguille. They will frequently be against you, but clues from Maruna-Kurina hint that they are indeed recruitable. They currently cannot be approached outside of campaign battles.
 +
</div></div></div></div></div></div>
 +
|}
 +
 
 
== Campaign Sigil ==
 
== Campaign Sigil ==
For adventurers entering into a pact of service with the Allied Forces, the [[Sigil]] effect can be acquired by speaking with an Allied Officer. A variety of beneficial effects can be added to the Sigil at the cost of some Allied Notes to the player. There are some instances where defeating a monster while bestowed with Sigil will result in the dropping of crystals.
+
For adventurers entering into a pact of service with the Allied Forces, the [[Sigil]] effect can be acquired by speaking with an Allied Officer. A variety of beneficial effects can be added to the Sigil at the cost of some Allied Notes to the player. Defeating a monster while bestowed with Sigil will result in the dropping of crystals, assuming the player is in a WotG area and the monster grants experience on defeat.
  
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== See Also ==
 
== See Also ==
[[Campaign: Quickstart Guide]]
+
*[[Campaign: Quickstart Guide]]
 +
*[[Campaign: Experience Point Calculation Guide]]
 +
*[[Campaign/Equipment with Campaign Bonuses|Equipment with Campaign Bonuses]]
 +
*[[The User's Guide to Campaign Battling]] (work in progress)
 +
{{spoiler2}}
 +
 
 +
{{CategoryTOC}}

Latest revision as of 14:45, 30 July 2017

WoG-Conceptart.jpg

Campaign Overview[edit]

Set on the stage of the Crystal War itself, this is the Allied Campaign. The overall campaign system is organized into four subdivisions:

Campaign Battles[edit]

  • Campaign Battles are the battles fought in the areas of Wings of the Goddess expansion. Each battle focuses on a zone, which can be controlled by an Allied Nation or the Beastmen (this includes the various cities and beastmen strongholds). These battles take place during the time of the Crystal War.
  • To participate in these battles, you must have Allied Tags issued to you by a Campaign Arbiter or the national field officer. Participants receive rewards in the form of Allied Notes and experience points.

Campaign Operations[edit]

  • Campaign Operations are small-scale missions that take place through the areas involved in the Crystal War.
  • Campaign Operations reward Allied Notes and experience points.
  • According to the Bastok NPC Aurelius:
"Campaign operations, also known as Campaign Ops, is the term used for the long list of small-scale missions authorized by the Allied War Council in Jeuno. When an operation is successfully completed, the nation is rewarded with an increase in battle funding, paid for by the Repositorium--an international bank founded by the four nations of Mindartia and Quon, and located in Jeuno. To put it bluntly, the harder you work, the richer the Republic becomes. Now don't get the wrong idea. That money is for the Republican Legion, not for you to spend at the local pub. No, you'll be rewarded with Allied Notes, which can be used to purchase supplies and equipment. You'll also be allowed to participate in more sensitive operations."

Headhunting[edit]

  • In every area, players may run into free-spirit NPCs with ties to no nation. Such NPCs are known as "Freelances." On such encounters you may be able to recruit these characters, enlisting them to temporarily serve the efforts of the Allied Forces. Freelances recruited in such a manner will not only participate directly in combat, but will also come to have an influence on the armies and countries which they serve under, and may even form their own ranks to lead in battle.

Tactical Assessment[edit]

  • All nations regularly carry out polls on the military policy of the day. The information gathered is used to discern various points of contention among military leaders and strategists, such as geographic locations for spearheading offensives, battle tactics for engaging specific enemies, etc. The results of these assessments are tallied on a weekly basis, with the prevalent opinions and views being implemented in the following week's military planning for campaign battles and Campaign Ops.

Campaign Medals[edit]

Overview[edit]

Evaluations are conducted on all participants of the Allied Campaign. Individual data is collected by the Allied War Council from various sources, such as Campaign Arbiters and the leaders of the armies in which the soldiers serve. This data is then used to determine whether or not a decoration is to be conducted. Some of the areas that are considered in this evaluation are performance in Campaign Operations, as well as valor shown during Campaign Battles. The more an individual is decorated, the more responsibility he or she will be given within the Allied Forces. And with more responsibility comes the promise of larger compensation in exchange for services. However, the prestige that accompanies the medals also carries with it a great weight. To maintain one's status, he or she must continue to exceed previous expectations. If a soldier fails to fulfill the duties that are required of all those who possess a certain medal, then the Allied War Council will be forced to confiscate that decoration. To put it simply, only those who fight with fervor and precision... only those who put the glory of the Allied Campaign above all else... will be allowed to reap the benefits that come with victory.

Walkthrough[edit]

  • To earn a medal, a participant must earn a certain amount of Allied Notes during their Assessment period.
  • A new medal can be earned after a period of one hour from your last successful evaluation or from the time you ended your evaluation.
  • Speak to the Assessment NPC in the allied national home city in order to earn a new medal.
    • If the Allied War Council determines the participant has not earned a new medal, but has made some effort towards a promotion, the participant can choose to continue the evaluation without losing progress made towards the next medal, or to end the evaluation and maintain current honors.
      • If No is chosen when prompted to "End the evaluation?", the participant can return later to complete the evaluation without having to wait another hour.
      • If Yes is chosen, the current medal's timer resets to 30 days, and all progress is lost towards the next medal.
    • If the Council has deemed the participant unworthy of the highest medal earned based on unsatisfactory efforts, they will request the medal be confiscated. As before, the participant can choose two options:
      • If Continue your efforts is chosen when prompted to give back the medal, the participant can return later to complete the evaluation without having to wait another hour.
      • If Return the medal at once is chosen, the highest medal is confiscated and the timer resets to 30 days.
    • If the Allied War Council determines the participant is worthy of a medal, the participant has two options:
      • If Accept the medal is chosen when prompted, the participant will receive the medal and need to wait one hour for next evaluation.
      • If Decline the medal is chosen, the participant will still remain at the same status.
    • If the Allied War Council determines the participant is worthy of a medal, but already possesses the most prestigious medal, the following two options are available.
      • If No is chosen when prompted to "End the evaluation?", the participant can return later to complete the evaluation without having to wait another hour.
      • If Yes is chosen, the current medal's timer resets to 30 days.
    • If the Allied War Council determines the participant is unworthy of a medal, but has provided exemplary service to their nation by advancing far enough along their nation's quest storyline:
      • If No is chosen when prompted to "End the evaluation?", the participant can return later to complete the evaluation without having to wait another hour.
      • If Yes is chosen, the current medal's timer resets to 30 days, but the participant is urged to contribute to the war effort regardless.
      • If you have not progressed far enough on another nation's quest storyline when switching to that nation, this exemption is lost.
  • Effort accumulated towards a promotion will decay slowly over time.
  • There is an effort to keep track of the minimum XP/AN "required" for achieving any particular medal at this page: Medals. Keep in mind that it is not officially known that XP and/or AN is an actual requirement for ranking up. Also, as noted above, the "decay over time" factor may come into play.

Medals only last for 30 days real life time. After 30 days, your evaluation status is frozen (No longer decays) and your medal becomes inactive. To participate in Campaign again you must have an evaluation. If your evaluation status was neutral or favorable at the time the 30 day seal ran out, you will not lose your medal, no matter how much time has passed.

Campaign Sigil NPCs

Name Location
Millard, I.M. Bastok Markets (S) (G-4)
Miliart, T.K. Southern San d'Oria (S) (L-10)
Mindala-Andola, C.C. Windurst Waters (S) North (G-5)

Campaign Evaluation NPCs

Name Area Location
Annabelle Bastok Markets (S) (F - 8)
Alfred Southern San d'Oria (S) (K - 10)
Llewellyn Windurst Waters (S) (G - 9)

Rank Medals

Type § §§ §§§ §§§§
Ribbon Bronze Ribbon of Service Brass Ribbon of Service Allied Ribbon of Bravery Allied Ribbon of Glory
Star Bronze Star Sterling Star Mythril Star Golden Star
Emblem Copper Emblem of Service Iron Emblem of Service Steelknight Emblem Holyknight Emblem
Wings Brass Wings of Service Mythril Wings of Service Wings of Integrity Wings of Honor
Medal Starlight Medal Moonlight Medal Dawnlight Medal Medal Of Altana

Campaign Allegiance[edit]

At any given time you may fight for, and be aligned with, only one nation. If you wish to change your allegiance, you must complete the first quest in the WotG missions for that specific nation. Only one nation mission can be completed at a time. If you change allegiance to a different nation, you will keep all of your Allied Notes, Campaign Ops Credits, and your current rank. All progress toward your next rank evaluation will be reset however, as will the duration of your current medal and the time until your next possible rank evaluation (30 and 5 earth days respectively). If returning to a nation you had previously been allied to, you must pay 300 Allied Notes and return your two most recently acquired medals. There is no penalty if you do not have pre-existing medals.

Campaign Statistics[edit]

The scholar Maruna-Kurina has recently graced the allied forces with his presence, and with it a wealth of information on how wars are conducted, specifically on national statistic, campaign operations, and how they connect. For those wanting the short version of his lectures, read on. All campaign ops aside from Resource Procurement require either funds, resources, or supplies. If it's blank, it's currently unknown.





Campaign Sigil[edit]

For adventurers entering into a pact of service with the Allied Forces, the Sigil effect can be acquired by speaking with an Allied Officer. A variety of beneficial effects can be added to the Sigil at the cost of some Allied Notes to the player. Defeating a monster while bestowed with Sigil will result in the dropping of crystals, assuming the player is in a WotG area and the monster grants experience on defeat.

Name Location
Miliart, T.K. Southern San d'Oria (S) (L-10)
Millard, I.M. Bastok Markets (S) (G-4)
Mindala-Andola, C.C. Windurst Waters (S) North (G-5)

See Also[edit]



Subcategories

This category has the following 4 subcategories, out of 4 total.

A

C

F

Pages in category "Campaign"

The following 200 pages are in this category, out of 274 total.

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