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Architecture covers all of the non-natural construction found around the world we know as Vana'diel. Some architecture is primitive or perfunctory, while some is advanced and still others fall in between. This could be made by any race found in Vana'diel, these include: shops, establishments, huts, tents, or outpost vendors where an adventurer can buy goods and services. The aim here is to provide a glimpse of the wonders wrought while maintaining a 3rd party vision.
Beginning with some of the advanced structures, we encounter the Cities that are principal in Final Fantasy. There are 5 such cities, each with it's own flavor! The 'starter' cities, where characters first begin their trek in this world, are Bastok, Windurst and San D'oria. Further along in the journey comes the city of Jeuno and still further yet we find the eastern city of Aht Urhgan. These are considered to be the 5 principal cities given the player-population of each.
City Architecture: ~
Bastok •
San d'Oria •
Windurst •
Jeuno •
Aht Urhgan
Architecture in Jeuno
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Architecture in Selbina
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Architecture in Mhaura
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Architecture in Kazham
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Architecture in Rabao
This desert oasis does not have any permanent shops. A few merchants sell their goods from under makeshift tents.
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Architecture in Nashmau
This solitary settlement of the Qiqirn does not have any permanent shops. A few Qiqirn sell their goods in the streets.
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Architecture in Norg
This disorganized den of thieves and brigands does not have any permanent shops. The merchants just load their goods right off the dock and sell straight from the box.
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This underground settlement does not have any permanent shops. Merchants sell their goods in a disorganized manner in the underground complex.
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Subcategories
This category has the following 4 subcategories, out of 4 total.