Difference between revisions of "Category:Architecture"

*>Idun Midgardsormr
*>Maughn
m (minor "its/it's" corrections)
 
(42 intermediate revisions by 8 users not shown)
Line 1: Line 1:
[[Category:Architecture]] <!-- NOEDITSECTION -->
+
__NOEDITSECTION____NOTOC__
''This page is in the process of being replaced by a complete new page structure. Please see [[:Category:Architecture 2]] for information on this''
+
[[File:Architecture.jpg|500px|center|Architecture]]
__NOTOC__
 
  
Architecture covers all of the non-natural construction found around the world we know as [[Vana'diel]]. Some architecture is primitive or perfunctory, while some is advanced and still others fall in between. This could be made by any race found in Vana'diel, these include: shops, establishments, huts, tents, or outpost vendors where an adventurer can buy goods and services. The aim here is to provide a glimpse of the wonders wrought while maintaining a 3rd party vision.
+
Architecture covers all of the non-natural construction found around the world we know as [[Vana'diel]]. Some architecture is primitive or perfunctory, while some is advanced and still others fall in between. These structures could be made by any race found in Vana'diel, and include: bridges, buildings, ports, roads, shops, establishments, huts, tents, or outpost vendors where an adventurer can buy goods and services.
  
==[[:Category:City Architecture|Cities]]==
+
The aim of this tree of documents is to provide a glimpse of the wonders wrought while maintaining a third-party vision. For this reason, we include not only the Allies [[Races]] architecture, but also the Beastmen architecture as well as that created by now extinct races. Bear in mind that Architecture, like Archaeology, is like solving a puzzle with more pieces missing than there are pieces in the hand.
Beginning with some of the advanced structures, we encounter the '''[[:Category:City Architecture|Cities]]''' that are principal in Final Fantasy. There are 5 such cities, each with it's own flavor! The 'starter' cities, where characters first begin their trek in this world, are [[:Category:Bastokan Architecture|Bastok]], [[:Category:Windurstian Architecture|Windurst]] and [[:Category:San d'Orian Architecture|San D'oria]]. Further along in the journey comes the city of [[:Category:Jeunoan_Architecture|Jeuno]] and still further yet we find the eastern city of [[:Category:Aht_Urhgan_Architecture|Aht Urhgan]].  These are considered to be the 5 principal cities given the player-population of each.
 
{{Cities/menu}}
 
  
{|cellpadding="5" width="100%"
+
{|align="center"
|width="45%" valign="top" align="left"|
+
|<categorytree mode=pages>Architecture</categorytree>
 +
|}
  
== Architecture in [[Jeuno]] ==
+
==[[:Category:City Architecture|Cities]]==
{| border="0" width="100%"
+
Beginning with some of the more advanced structures, we encounter the '''[[:Category:City Architecture|Cities]]''' that are principal in Final Fantasy. There are 5 such cities, each with its own flavor! The so called 'starter' cities, where characters first begin their trek in this world, are:
|width="49%" valign="top"|
+
*[[:Category:Bastokan Architecture|Bastok]] - a thriving industrial town of rough hewn rock, this City excels in innovation and inequality!
<imagemap>
+
*[[:Category:Windurstian Architecture|Windurst]] - The center of magic, this City is widely spread so that the short legs of its denizens have to rely on teleport and warp for day to day transportation! The Mithran tribes now settled here help to bring some reality to the layout!
Image:Rulude-gardens.png|200px|Ru'Lude Gardens
+
*[[:Category:San d'Orian Architecture|San d'Oria]] - This military inspired City, with its regal history, has as its roots the long established traditions of old families. Now move along, Stranger!
default [[Ru'Lude Gardens/Maps]]
 
desc bottom-right
 
</imagemap>
 
|valign="top"|
 
{| style="float:right; width: 23em; font-size: 90%; text-align: left; border: 1px solid #aaa;" cellpadding="3"
 
! colspan="2" style="font-size:110%; text-align: center; background-color: #CCCCFF;" | ''[[Ru'Lude Gardens]] Locations''
 
|-
 
! style="background-color: #ccccff;" |
 
|
 
* '''[[Auction House (Ru'Lude Gardens)|Auction House]]'''
 
* '''[[Embassy of Bastok (Jeuno)|Embassy of Bastok]]
 
* '''[[Embassy of San d'Oria (Jeuno)|Embassy of San d'Oria]]
 
* '''[[Embassy of Windurst (Jeuno)|Embassy of Windurst]]
 
|}
 
|}
 
  
{| border="0" width="100%"
+
Further along in the journey comes the city of [[:Category:Jeunoan Architecture|Jeuno]], The Mediator City, which seeks to unite the others to a common cause. As some of the more advanced adventurers will already know, there are various internal problems which the governments of the starter cities are unaware of!
|width="49%" valign="top"|
 
<imagemap>
 
Image:Jeuno-upper.png|200px|Upper Jeuno
 
default [[Upper Jeuno/Maps]]
 
desc bottom-right
 
</imagemap>
 
|valign="top"|
 
{| style="float:right; width: 23em; font-size: 90%; text-align: left; border: 1px solid #aaa;" cellpadding="3"
 
! colspan="2" style="font-size:110%; text-align: center; background-color: #CCCCFF;" | ''[[Upper Jeuno]] Locations''
 
|-
 
! style="background-color: #ccccff;" |
 
|
 
* '''[[Auction House (Upper Jeuno)|Auction House]]'''
 
* '''[[Chocobo Stables (Upper Jeuno)|Chocobo Stables]]'''
 
* '''[[Durable Shields]]'''
 
* '''[[Infirmary Monberaux]]'''
 
* '''[[M & P's Market (Jeuno)|M & P's Market]]'''
 
* '''[[Marble Bridge Eatery]]'''
 
* '''[[Temple of the Goddess]]'''
 
* '''[[Viette's Finest Weapons]]'''
 
|}
 
|}
 
  
{| border="0" width="100%"
+
Still further yet we find the eastern city of [[:Category:Aht Urhgan Architecture|Aht Urhgan]].  This is truly the City under siege, both from within and from without. When the Beastmen take a break from attacking, the internal politics take over and the citizens have no rest! Mercenary, beware!
|width="49%" valign="top"|
 
<imagemap>
 
Image:Jeuno-lower.png|200px|Lower Jeuno
 
default [[Lower Jeuno/Maps]]
 
desc bottom-right
 
</imagemap>
 
|valign="top"|
 
{| style="float:right; width: 23em; font-size: 90%; text-align: left; border: 1px solid #aaa;" cellpadding="3"
 
! colspan="2" style="font-size:110%; text-align: center; background-color: #CCCCFF;" | ''[[Lower Jeuno]] Locations''
 
|-
 
! style="background-color: #ccccff;" |
 
|
 
* '''[[Auction House (Lower Jeuno)|Auction House]]'''
 
* '''[[Chamber of Commerce and Industry]]'''
 
* '''[[Chocobo Stables (Lower Jeuno)|Chocobo Stables]]'''
 
* '''[[Gems by Kshama]]'''
 
* '''[[Merry Minstrel's Meadhouse]]'''
 
* '''[[Muckvix's Junk Shop]]'''
 
* '''[[Neptune's Spire Inn]]'''
 
* '''[[Othon's Garments]]'''
 
* '''[[Waag-Deeg's Magic]]'''
 
|}
 
|}
 
  
{| border="0" width="100%"
+
These are considered to be the 5 principal cities given the player-population of each. There are other towns and cities, and they will be covered in the following pages.
|width="49%" valign="top"|
 
<imagemap>
 
Image:Jeuno-port.png|200px|Port Jeuno
 
default [[Port Jeuno/Maps]]
 
desc bottom-right
 
</imagemap>
 
|valign="top"|
 
{| style="float:right; width: 23em; font-size: 90%; text-align: left; border: 1px solid #aaa;" cellpadding="3"
 
! colspan="2" style="font-size:110%; text-align: center; background-color: #CCCCFF;" | ''[[Port Jeuno]] Locations''
 
|-
 
! style="background-color: #ccccff;" |
 
|
 
* '''[[Air Travel Agency (Jeuno to Bastok)|Bastok Air Travel Agency]]'''
 
* '''[[Air Travel Agency (Jeuno to Kazham)|Kazham Air Travel Agency]]'''
 
* '''[[Air Travel Agency (Jeuno to San d'Oria)|San d'Oria Air Travel Agency]]'''
 
* '''[[Air Travel Agency (Jeuno to Windurst)|Windurst Air Travel Agency]]'''
 
* '''[[Auction House (Port Jeuno)|Auction House]]'''
 
* '''[[Chocobo Stables (Port Jeuno)|Chocobo Stables]]'''
 
* '''[[Duty-Free Shop (Jeuno)|Duty-Free Shop]]'''
 
|}
 
|}
 
  
|-
+
{{Cities/menu}}
|width="45%" valign="top" align="left"|
 
== Architecture in [[Selbina]] ==
 
{| border="0" width="100%"
 
|width="49%" valign="top"|
 
<imagemap>
 
Image:Selbina.png|200px|Selbina
 
default [[Selbina/Maps]]
 
desc bottom-right
 
</imagemap>
 
|valign="top"|
 
{| style="float:right; width: 23em; font-size: 90%; text-align: left; border: 1px solid #aaa;" cellpadding="3"
 
! colspan="2" style="font-size:110%; text-align: center; background-color: #CCCCFF;" | ''[[Selbina]] Locations''
 
|-
 
! style="background-color: #ccccff;" |
 
|
 
* '''[[Fishermen's Guild Salesroom]]'''
 
* '''[[Mayor's Residence]]'''
 
* '''[[Sea Travel Agency (Selbina)|Sea Travel Agency]]'''
 
* '''[[Shepherd's Muster]]'''
 
* '''[[Weavers' Guild Salesroom]]'''
 
|}
 
|}
 
  
|width="45%" valign="top" align="left"|
+
==[[:Category:Town Architecture|Towns, Villages and Encampments]]==
== Architecture in [[Mhaura]] ==
+
Further down the list come the towns and villages, which have been grouped together here under the heading of "Town Architecture". Examples of these are places such as those listed below, all of which are occupied by the peoples of [[Vana'diel]]. Lacking the funding and resources of the cities, many of these townships are built using local materials and whatever is suited to the local climate:
{| border="0" width="100%"
 
|width="49%" valign="top"|
 
<imagemap>
 
Image:Mhaura.png|200px|Mhaura
 
default [[Mhaura/Maps]]
 
desc bottom-right
 
</imagemap>
 
|valign="top"|
 
{| style="float:right; width: 23em; font-size: 90%; text-align: left; border: 1px solid #aaa;" cellpadding="3"
 
! colspan="2" style="font-size:110%; text-align: center; background-color: #CCCCFF;" | ''[[Mhaura]] Locations''
 
|-
 
! style="background-color: #ccccff;" |
 
|
 
* '''[[Blacksmiths' Guild Salesroom]]'''
 
* '''[[Goldsmithss Guild Salesroom]]'''
 
* '''[[Governor's House]]'''
 
* '''[[Orlando's Antiques (Shop)|Orlando's Antiques]]'''
 
* '''[[Sailor's Stay]]'''
 
* '''[[Sea Travel Agency (Mhaura)|Sea Travel Agency]]'''
 
* '''[[Warehouse (Mhaura)|Warehouse]]'''
 
|}
 
|}
 
  
|-
+
* [[Selbina/Architecture|Selbina]] This port, which is located in the harsh terrain of the [[Valkurm Dunes]], is a major center for fishing and has representation by both the Fishermens' Guild and the Weavers' Guild as well as a Sea Travel Agency allowing passage to far flung locations and destinations!
|width="45%" valign="top" align="left"|
 
  
== Architecture in [[Aht Urhgan Whitegate]] ==
+
* [[Mhaura/Architecture|Mhaura]] This town was carved out of the living rock which makes up the cliffs surrounding it. It boasts Guild representation from both the Goldsmiths and Blacksmiths, as well as a very busy Sea Travel Agency to both [[Selbina/Architecture|Selbina]] and [[Aht Urhgan Whitegate]].
{| border="0" width="100%"
 
|width="49%" valign="top"|
 
<imagemap>
 
Image:AhtUrhganWhitegate.png|200px|Aht Urhgan Whitegate
 
default [[Aht Urhgan Whitegate/Maps]]
 
desc bottom-right
 
</imagemap>
 
|valign="top"|
 
{| style="float:right; width: 23em; font-size: 90%; text-align: left; border: 1px solid #aaa;" cellpadding="3"
 
! colspan="2" style="font-size:110%; text-align: center; background-color: #CCCCFF;" | ''[[Aht Urhgan Whitegate]] Locations''
 
|-
 
! style="background-color: #ccccff;" |
 
|
 
* '''[[Alchemists' Guild (Aht Urhgan Whitegate)|Alchemists' Guild]]'''
 
* '''[[Auction House (Aht Urhgan Whitegate)|Auction House]]'''
 
* '''[[Commissions Agency]]'''
 
* '''[[Hall of Binding]]'''
 
* '''[[Kobka Hostel]]'''
 
* '''[[Port Al Zahbi]]'''
 
* '''[[Port Ephramad]]'''
 
* '''[[Shararat Teahouse]]'''
 
* '''[[Walahra Temple]]'''
 
|}
 
|}
 
|width="45%" valign="top" align="left"|
 
  
== Architecture in [[Kazham]] ==
+
* [[Rabao/Architecture|Rabao]] This hidden town is buried deep in the [[Western Altepa Desert]]. Common directions for finding it are "Ride a Dhalmel north for two days then turn right!". This tented township reflects the nomadic life of its inhabitants and has some interesting history associated.
{| border="0" width="100%"
 
|width="49%" valign="top"|
 
<imagemap>
 
Image:Kazham.png|200px|Kazham
 
default [[Kazham/Maps]]
 
desc bottom-right
 
</imagemap>
 
|valign="top"|
 
{| style="float:right; width: 23em; font-size: 90%; text-align: left; border: 1px solid #aaa;" cellpadding="3"
 
! colspan="2" style="font-size:110%; text-align: center; background-color: #CCCCFF;" | ''[[Kazham]] Locations''
 
|-
 
! style="background-color: #ccccff;" |
 
|
 
* '''[[Air Travel Agency (Kazham)|Air Travel Agency]]'''
 
* '''[[Auction House (Kazham)|Auction House]]'''
 
* '''[[Celodehki's Bed and Breakfast]]'''
 
* '''[[M & P's Market (Kazham)|M & P's Market]]'''
 
* '''[[Mihgo's Residence]]'''
 
* '''[[Pakhroib's Residence]]'''
 
* '''[[Posbei's Combat Gear]]'''
 
* '''[[Ryuhkowa's Mercenary Merchandise]]'''
 
* '''[[Wahcondalo's Residence]]'''
 
|}
 
|}
 
|-
 
|width="45%" valign="top" align="left"|
 
== Architecture in [[Rabao]] ==
 
This desert oasis does not have any permanent shops. A few merchants sell their goods from under makeshift tents.
 
{| border="0" width="100%"
 
|width="49%" valign="top"|
 
<imagemap>
 
Image:Rabao.png|200px|Rabao
 
default [[Rabao/Maps]]
 
desc bottom-right
 
</imagemap>
 
|valign="top"|
 
{| style="float:right; width: 23em; font-size: 90%; text-align: left; border: 1px solid #aaa;" cellpadding="3"
 
! colspan="2" style="font-size:110%; text-align: center; background-color: #CCCCFF;" | ''[[Rabao]] Locations''
 
|-
 
! style="background-color: #ccccff;" |
 
|
 
* '''[[Auction House (Rabao)|Auction House]]'''
 
|}
 
|}
 
  
|width="45%" valign="top" align="left"|
+
* [[Nashmau/Architecture|Nashmau]] Far to the north of [[Aht Urhgan Whitegate]] is this sleepy little port, mainly populated by [[Qiqirn]] and with access to the Auction Houses of Jeuno, Nomad Moogles and more, this solid, stone built fortress retains some of its eastern styling in its clean, open spaces while denying the dangers without.
  
== Architecture in [[Nashmau]] ==
+
* [[Norg/Architecture|Norg]] The very epitome of "a den of thieves", Norg is a place of castaways and strange secrets. Much of the goods provided through the Tenshodo comes through Norg, as does much of the Eastern Martial Arts training and equipment.
This solitary settlement of the Qiqirn does not have any permanent shops. A few Qiqirn sell their goods in the streets.  
 
{| border="0" width="100%"
 
|width="49%" valign="top"|
 
<imagemap>
 
Image:Nashmau.png|200px|Nashmau
 
default [[Nashmau/Maps]]
 
desc bottom-right
 
</imagemap>
 
|valign="top"|
 
{| style="float:right; width: 23em; font-size: 90%; text-align: left; border: 1px solid #aaa;" cellpadding="3"
 
! colspan="2" style="font-size:110%; text-align: center; background-color: #CCCCFF;" | ''[[Nashmau]] Locations''
 
|-
 
! style="background-color: #ccccff;" |
 
|
 
* '''[[Sea Travel Agency (Nashmau)|Sea Travel Agency]]'''
 
* '''[[Auction House (Nashmau)|Auction House]]'''
 
|}
 
|}
 
  
|-
+
* [[Kazham/Architecture|Kazham]] Although not the original homeland, this lush tropical paradise is one of the original settlements of the Mithras. The town is governed by the current Mithran Chieftainess, [[Jakoh Wahcondalo]], and comprises mainly wooden structures with thatched roofs, better suited for repelling the tropical rainstorms that occur regularly here.
|width="45%" valign="top" align="left"|
 
  
== Architecture in [[Norg]] ==
+
* [[Tavnazian Safehold/Architecture|Tavnazian Safehold]] Once a thriving city, this township now occupies what is left of the underground passageways that were once part of the Cathedral. Destroyed during the war, all inhabitants were thought to have perished, but life goes on despite the best efforts of the beastmen!
This disorganized den of thieves and brigands does not have any permanent shops.  The merchants just load their goods right off the dock and sell straight from the box.
+
{{Town Architecture/menu}}
{| border="0" width="100%"
 
|width="49%" valign="top"|
 
<imagemap>
 
Image:Norg.png|200px|Norg
 
default [[Norg/Maps]]
 
desc bottom-right
 
</imagemap>
 
|valign="top"|
 
{| style="float:right; width: 23em; font-size: 90%; text-align: left; border: 1px solid #aaa;" cellpadding="3"
 
! colspan="2" style="font-size:110%; text-align: center; background-color: #CCCCFF;" | ''[[Norg]] Locations''
 
|-
 
! style="background-color: #ccccff;" |
 
|
 
* '''[[Auction House (Norg)|Auction House]]'''
 
|}
 
|}
 
  
|width="45%" valign="top" align="left"|
+
==[[:Category:Beast City Architecture|Beastmen Built Cities and Encampments]]==
== Architecture in the [[Tavnazian Safehold]] ==
+
Cities and towns built by the very beastmen that threaten our daily existence! This group includes such venues as [[Castle Oztroja]], [[Castle Zvahl]], [[Beadeaux]] and [[Giddeus]] to name but a few!
This underground settlement does not have any permanent shops. Merchants sell their goods in a disorganized manner in the underground complex.
+
{{Beast Architecture/menu}}
{| border="0" width="100%"
 
|width="49%" valign="top"|
 
<imagemap>
 
Image:Tavnazian-Safehold-1.jpg|200px|Tavnazian Safehold
 
default [[Tavnazian Safehold/Maps]]
 
desc bottom-right
 
</imagemap>
 
|valign="top"|
 
{| style="float:right; width: 23em; font-size: 90%; text-align: left; border: 1px solid #aaa;" cellpadding="3"
 
! colspan="2" style="font-size:110%; text-align: center; background-color: #CCCCFF;" | ''[[Tavnazian Safehold]] Locations''
 
|-
 
! style="background-color: #ccccff;" |
 
|
 
* '''[[Auction House (Tavnazian Safehold)|Auction House]]'''
 
|}
 
|}
 
  
|}
+
==[[:Category:Abandoned Encampment Architecture|Encampments now under Beast Control]]==
 +
Then we come to the "other" places, where settlements have been established and abandoned for one or another reason. This includes locations that were previously occupied by members of now-extinct races and now under Beastman control, such as [[Ru'Aun Gardens]], [[Ro'Maeve]], [[Temple of Uggalepih]] and more. Also included in this category are vacated encampments such as those found in [[Davoi]], [[Quicksand Caves]], [[Misareaux Coast]] and similar areas.
 +
{{Abandoned Architecture/menu}}

Latest revision as of 18:46, 22 July 2009

Architecture

Architecture covers all of the non-natural construction found around the world we know as Vana'diel. Some architecture is primitive or perfunctory, while some is advanced and still others fall in between. These structures could be made by any race found in Vana'diel, and include: bridges, buildings, ports, roads, shops, establishments, huts, tents, or outpost vendors where an adventurer can buy goods and services.

The aim of this tree of documents is to provide a glimpse of the wonders wrought while maintaining a third-party vision. For this reason, we include not only the Allies Races architecture, but also the Beastmen architecture as well as that created by now extinct races. Bear in mind that Architecture, like Archaeology, is like solving a puzzle with more pieces missing than there are pieces in the hand.

Cities

Beginning with some of the more advanced structures, we encounter the Cities that are principal in Final Fantasy. There are 5 such cities, each with its own flavor! The so called 'starter' cities, where characters first begin their trek in this world, are:

  • Bastok - a thriving industrial town of rough hewn rock, this City excels in innovation and inequality!
  • Windurst - The center of magic, this City is widely spread so that the short legs of its denizens have to rely on teleport and warp for day to day transportation! The Mithran tribes now settled here help to bring some reality to the layout!
  • San d'Oria - This military inspired City, with its regal history, has as its roots the long established traditions of old families. Now move along, Stranger!

Further along in the journey comes the city of Jeuno, The Mediator City, which seeks to unite the others to a common cause. As some of the more advanced adventurers will already know, there are various internal problems which the governments of the starter cities are unaware of!

Still further yet we find the eastern city of Aht Urhgan. This is truly the City under siege, both from within and from without. When the Beastmen take a break from attacking, the internal politics take over and the citizens have no rest! Mercenary, beware!

These are considered to be the 5 principal cities given the player-population of each. There are other towns and cities, and they will be covered in the following pages.

City Architecture: ~ Ffxi flg 01l.jpg BastokFfxi flg 03l.jpg San d'OriaFfxi flg 04l.jpg WindurstFfxi flg 02l.jpg JeunoAhtUrhganFlag.jpg Aht Urhgan

Towns, Villages and Encampments

Further down the list come the towns and villages, which have been grouped together here under the heading of "Town Architecture". Examples of these are places such as those listed below, all of which are occupied by the peoples of Vana'diel. Lacking the funding and resources of the cities, many of these townships are built using local materials and whatever is suited to the local climate:

  • Selbina This port, which is located in the harsh terrain of the Valkurm Dunes, is a major center for fishing and has representation by both the Fishermens' Guild and the Weavers' Guild as well as a Sea Travel Agency allowing passage to far flung locations and destinations!
  • Mhaura This town was carved out of the living rock which makes up the cliffs surrounding it. It boasts Guild representation from both the Goldsmiths and Blacksmiths, as well as a very busy Sea Travel Agency to both Selbina and Aht Urhgan Whitegate.
  • Rabao This hidden town is buried deep in the Western Altepa Desert. Common directions for finding it are "Ride a Dhalmel north for two days then turn right!". This tented township reflects the nomadic life of its inhabitants and has some interesting history associated.
  • Nashmau Far to the north of Aht Urhgan Whitegate is this sleepy little port, mainly populated by Qiqirn and with access to the Auction Houses of Jeuno, Nomad Moogles and more, this solid, stone built fortress retains some of its eastern styling in its clean, open spaces while denying the dangers without.
  • Norg The very epitome of "a den of thieves", Norg is a place of castaways and strange secrets. Much of the goods provided through the Tenshodo comes through Norg, as does much of the Eastern Martial Arts training and equipment.
  • Kazham Although not the original homeland, this lush tropical paradise is one of the original settlements of the Mithras. The town is governed by the current Mithran Chieftainess, Jakoh Wahcondalo, and comprises mainly wooden structures with thatched roofs, better suited for repelling the tropical rainstorms that occur regularly here.
  • Tavnazian Safehold Once a thriving city, this township now occupies what is left of the underground passageways that were once part of the Cathedral. Destroyed during the war, all inhabitants were thought to have perished, but life goes on despite the best efforts of the beastmen!

Town Architecture: ~ SelbinaMhauraRabaoNashmauKazhamNorgTavnazian Safehold

Beastmen Built Cities and Encampments

Cities and towns built by the very beastmen that threaten our daily existence! This group includes such venues as Castle Oztroja, Castle Zvahl, Beadeaux and Giddeus to name but a few!

Beastmen Architecture: ~ Castle ZvahlCastle OztrojaGiddeusBeadeauxMovalpolosFort GhelsbaHalvungMamook


Encampments now under Beast Control

Then we come to the "other" places, where settlements have been established and abandoned for one or another reason. This includes locations that were previously occupied by members of now-extinct races and now under Beastman control, such as Ru'Aun Gardens, Ro'Maeve, Temple of Uggalepih and more. Also included in this category are vacated encampments such as those found in Davoi, Quicksand Caves, Misareaux Coast and similar areas.

Abandoned Architecture: ~ Tu'liaAl'TaieuRo'MaeveTemple of UggalepihQuicksand CavesPso'XjaOuter Horutoto RuinsFei'YinGusgen MinesLower Delkfutt's Tower

Subcategories

This category has the following 4 subcategories, out of 4 total.

A

B

C

T