Difference between revisions of "Category:Architecture"

*>Idun Midgardsormr
*>Idun Midgardsormr
Line 1: Line 1:
 
[[Category:Architecture]] <!-- NOEDITSECTION -->
 
[[Category:Architecture]] <!-- NOEDITSECTION -->
__NOTOC__
+
{| align="right"
 
+
| __TOC__
Architecture covers all of the non-natural construction found around the world we know as [[Vana'diel]]. Some architecture is primitive or perfunctory, while some is advanced and still others fall in between. This could be made by any race found in Vana'diel, these include: shops, establishments, huts, tents, or outpost vendors where an adventurer can buy goods and services. The aim here is to provide a glimpse of the wonders wrought while maintaining a 3rd party vision.
+
|}
 +
<p>Architecture covers all of the non-natural construction found around the world we know as [[Vana'diel]]. Some architecture is primitive or perfunctory, while some is advanced and still others fall in between. These structures could be made by any race found in Vana'diel, and include: bridges, buildings, ports, roads, shops, establishments, huts, tents, or outpost vendors where an adventurer can buy goods and services.</p><p>The aim of this series of documents is to provide a glimpse of the wonders wrought while maintaining a third-party vision. For this reason, we include the Beastmen architecture as well as that created by now extinct races</p>
  
 
==[[:Category:City Architecture|Cities]]==
 
==[[:Category:City Architecture|Cities]]==
Beginning with some of the advanced structures, we encounter the '''[[:Category:City Architecture|Cities]]''' that are principal in Final Fantasy. There are 5 such cities, each with it's own flavor! The 'starter' cities, where characters first begin their trek in this world, are [[:Category:Bastokan Architecture|Bastok]], [[:Category:Windurstian Architecture|Windurst]] and [[:Category:San d'Orian Architecture|San D'oria]]. Further along in the journey comes the city of [[:Category:Jeunoan_Architecture|Jeuno]] and still further yet we find the eastern city of [[:Category:Aht_Urhgan_Architecture|Aht Urhgan]].  These are considered to be the 5 principal cities given the player-population of each.
+
<p>Beginning with some of the advanced structures, we encounter the '''[[:Category:City Architecture|Cities]]''' that are principal in Final Fantasy. There are 5 such cities, each with it's own flavor! The 'starter' cities, where characters first begin their trek in this world, are [[:Category:Bastokan Architecture|Bastok]], [[:Category:Windurstian Architecture|Windurst]] and [[:Category:San d'Orian Architecture|San D'oria]]. Further along in the journey comes the city of [[:Category:Jeunoan_Architecture|Jeuno]] and still further yet we find the eastern city of [[:Category:Aht_Urhgan_Architecture|Aht Urhgan]].  These are considered to be the 5 principal cities given the player-population of each.</p>
 
{{Cities/menu}}
 
{{Cities/menu}}
  
 
{|cellpadding="5" width="100%"
 
{|cellpadding="5" width="100%"
 
|width="45%" valign="top" align="left"|
 
|width="45%" valign="top" align="left"|
 
+
'''Architecture in [[Jeuno]]'''
== Architecture in [[Jeuno]] ==
 
 
{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="49%" valign="top"|
 
|width="49%" valign="top"|
Line 104: Line 104:
 
|}
 
|}
 
|width="45%" valign="top" align="left"|
 
|width="45%" valign="top" align="left"|
 
+
&nbsp;
== Architecture in [[Aht Urhgan Whitegate]] ==
 
{| border="0" width="100%"
 
|width="49%" valign="top"|
 
<imagemap>
 
Image:AhtUrhganWhitegate.png|200px|Aht Urhgan Whitegate
 
default [[Aht Urhgan Whitegate/Maps]]
 
desc bottom-right
 
</imagemap>
 
|valign="top"|
 
{| style="float:right; width: 23em; font-size: 90%; text-align: left; border: 1px solid #aaa;" cellpadding="3"
 
! colspan="2" style="font-size:110%; text-align: center; background-color: #CCCCFF;" | ''[[Aht Urhgan Whitegate]] Locations''
 
|-
 
! style="background-color: #ccccff;" |
 
|
 
* '''[[Alchemists' Guild (Aht Urhgan Whitegate)|Alchemists' Guild]]'''
 
* '''[[Auction House (Aht Urhgan Whitegate)|Auction House]]'''
 
* '''[[Commissions Agency]]'''
 
* '''[[Hall of Binding]]'''
 
* '''[[Kobka Hostel]]'''
 
* '''[[Port Al Zahbi]]'''
 
* '''[[Port Ephramad]]'''
 
* '''[[Shararat Teahouse]]'''
 
* '''[[Walahra Temple]]'''
 
|}
 
|}
 
 
|}
 
|}
  
Line 138: Line 113:
 
{|cellpadding="5" width="100%"
 
{|cellpadding="5" width="100%"
 
|width="45%" valign="top" align="left"|
 
|width="45%" valign="top" align="left"|
== Architecture in [[Selbina]] ==
+
'''Architecture in [[Selbina]]'''
 
{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="49%" valign="top"|
 
|width="49%" valign="top"|
Line 161: Line 136:
  
 
|width="45%" valign="top" align="left"|
 
|width="45%" valign="top" align="left"|
== Architecture in [[Mhaura]] ==
+
'''Architecture in [[Mhaura]]'''
 
{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="49%" valign="top"|
 
|width="49%" valign="top"|
Line 186: Line 161:
  
 
|width="45%" valign="top" align="left"|
 
|width="45%" valign="top" align="left"|
 
+
'''Architecture in [[Kazham]]'''
== Architecture in [[Kazham]] ==
 
 
{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="49%" valign="top"|
 
|width="49%" valign="top"|
Line 214: Line 188:
 
|-
 
|-
 
|width="45%" valign="top" align="left"|
 
|width="45%" valign="top" align="left"|
== Architecture in [[Rabao]] ==
+
'''Architecture in [[Rabao]]'''
 
This desert oasis does not have any permanent shops. A few merchants sell their goods from under makeshift tents.  
 
This desert oasis does not have any permanent shops. A few merchants sell their goods from under makeshift tents.  
 
{| border="0" width="100%"
 
{| border="0" width="100%"
Line 234: Line 208:
  
 
|width="45%" valign="top" align="left"|
 
|width="45%" valign="top" align="left"|
 
+
'''Architecture in [[Nashmau]]'''
== Architecture in [[Nashmau]] ==
 
 
This solitary settlement of the Qiqirn does not have any permanent shops. A few Qiqirn sell their goods in the streets.  
 
This solitary settlement of the Qiqirn does not have any permanent shops. A few Qiqirn sell their goods in the streets.  
 
{| border="0" width="100%"
 
{| border="0" width="100%"
Line 257: Line 230:
 
|-
 
|-
 
|width="45%" valign="top" align="left"|
 
|width="45%" valign="top" align="left"|
 
+
'''Architecture in [[Norg]]'''
== Architecture in [[Norg]] ==
 
 
This disorganized den of thieves and brigands does not have any permanent shops.  The merchants just load their goods right off the dock and sell straight from the box.
 
This disorganized den of thieves and brigands does not have any permanent shops.  The merchants just load their goods right off the dock and sell straight from the box.
 
{| border="0" width="100%"
 
{| border="0" width="100%"
Line 278: Line 250:
  
 
|width="45%" valign="top" align="left"|
 
|width="45%" valign="top" align="left"|
== Architecture in the [[Tavnazian Safehold]] ==
+
'''Architecture in the [[Tavnazian Safehold]]'''
 
This underground settlement does not have any permanent shops. Merchants sell their goods in a disorganized manner in the underground complex.  
 
This underground settlement does not have any permanent shops. Merchants sell their goods in a disorganized manner in the underground complex.  
 
{| border="0" width="100%"
 
{| border="0" width="100%"

Revision as of 22:19, 14 November 2008

Architecture covers all of the non-natural construction found around the world we know as Vana'diel. Some architecture is primitive or perfunctory, while some is advanced and still others fall in between. These structures could be made by any race found in Vana'diel, and include: bridges, buildings, ports, roads, shops, establishments, huts, tents, or outpost vendors where an adventurer can buy goods and services.

The aim of this series of documents is to provide a glimpse of the wonders wrought while maintaining a third-party vision. For this reason, we include the Beastmen architecture as well as that created by now extinct races

Cities

Beginning with some of the advanced structures, we encounter the Cities that are principal in Final Fantasy. There are 5 such cities, each with it's own flavor! The 'starter' cities, where characters first begin their trek in this world, are Bastok, Windurst and San D'oria. Further along in the journey comes the city of Jeuno and still further yet we find the eastern city of Aht Urhgan. These are considered to be the 5 principal cities given the player-population of each.

City Architecture: ~ Ffxi flg 01l.jpg BastokFfxi flg 03l.jpg San d'OriaFfxi flg 04l.jpg WindurstFfxi flg 02l.jpg JeunoAhtUrhganFlag.jpg Aht Urhgan

Architecture in Jeuno

Ru'Lude Gardens
About this image
Ru'Lude Gardens Locations
Upper Jeuno
About this image
Upper Jeuno Locations
Lower Jeuno
About this image
Lower Jeuno Locations
Port Jeuno
About this image
Port Jeuno Locations

 

Towns, Villages and Encampments

Further down the list come the towns and villages, which have been grouped together here under the heading of "Town Architecture". Examples of these are places such as Norg, Rabao, Tavnazian Safehold, Selbina, Mhaura, Kazham and a myriad other places.

Town Architecture: ~ SelbinaMhauraRabaoNashmauKazhamNorgTavnazian Safehold

Architecture in Selbina

Selbina
About this image
Selbina Locations

Architecture in Mhaura

Mhaura
About this image
Mhaura Locations

Architecture in Kazham

Kazham
About this image
Kazham Locations

Architecture in Rabao This desert oasis does not have any permanent shops. A few merchants sell their goods from under makeshift tents.

Rabao
About this image
Rabao Locations

Architecture in Nashmau This solitary settlement of the Qiqirn does not have any permanent shops. A few Qiqirn sell their goods in the streets.

Nashmau
About this image
Nashmau Locations

Architecture in Norg This disorganized den of thieves and brigands does not have any permanent shops. The merchants just load their goods right off the dock and sell straight from the box.

Norg
About this image
Norg Locations

Architecture in the Tavnazian Safehold This underground settlement does not have any permanent shops. Merchants sell their goods in a disorganized manner in the underground complex.

Tavnazian Safehold
About this image
Tavnazian Safehold Locations

Beastmen Built Cities and Encampments

Cities and towns built by the very beastmen that threaten our daily existence! This group includes such venues as Castle Oztroja, Castle Zvahl, Quicksand Caves and Giddeus to name but a few!

Beastmen Architecture: ~ Castle ZvahlCastle OztrojaGiddeusBeadeauxMovalpolosFort GhelsbaHalvungMamook


Encampments now under Beast Control

Then we come to the "other" places, where settlements have been established and abandoned for one or another reason. This includes locations that were previously occupied by members of now-extinct races and now under Beastman control, such as Ru'Aun Gardens, Ro'Maeve, Temple of Uggalepih and more. Also included in this category are vacated encampments such as those found in Davoi, Beadeaux, Misareaux Coast and similar areas.

Abandoned Architecture: ~ Tu'liaAl'TaieuRo'MaeveTemple of UggalepihQuicksand CavesPso'XjaOuter Horutoto RuinsFei'YinGusgen MinesLower Delkfutt's Tower

Subcategories

This category has the following 4 subcategories, out of 4 total.

A

B

C

T