Difference between revisions of "Category:Architecture"

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[[Category:Architecture]] <!-- NOEDITSECTION -->
 
[[Category:Architecture]] <!-- NOEDITSECTION -->
'''Architectures''' are buildings and nonbuilding structures that are found throughout [[Vana'diel]]. They could be made by any race found in Vana'diel, these include: shops, establishments, huts, tents, or outpost vendors where an adventurer can buy goods and services.
 
  
 
''This page is in the process of being replaced by a complete new page structure. Please see [[:Category:Architecture 2]] for information on this''
 
''This page is in the process of being replaced by a complete new page structure. Please see [[:Category:Architecture 2]] for information on this''
  
 
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Architecture covers all of the non-natural construction found around the world we know as [[Vana'diel]]. Some architecture is primitive or perfunctory, while some is advanced and still others fall in between. This could be made by any race found in Vana'diel, these include: shops, establishments, huts, tents, or outpost vendors where an adventurer can buy goods and services. The aim here is to provide a glimpse of the wonders wrought while maintaining a 3rd party vision.
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==[[:Category:City Architecture|Cities]]==
 
==[[:Category:City Architecture|Cities]]==
 
Beginning with some of the advanced structures, we encounter the '''[[:Category:City Architecture|Cities]]''' that are principal in Final Fantasy. There are 5 such cities, each with it's own flavor! The 'starter' cities, where characters first begin their trek in this world, are [[:Category:Bastokan Architecture|Bastok]], [[:Category:Windurstian Architecture|Windurst]] and [[:Category:San d'Orian Architecture|San D'oria]]. Further along in the journey comes the city of [[:Category:Jeunoan_Architecture|Jeuno]] and still further yet we find the eastern city of [[:Category:Aht_Urhgan_Architecture|Aht_Urhgan]].  These are considered to be the 5 principal cities given the player-population of each.
 
Beginning with some of the advanced structures, we encounter the '''[[:Category:City Architecture|Cities]]''' that are principal in Final Fantasy. There are 5 such cities, each with it's own flavor! The 'starter' cities, where characters first begin their trek in this world, are [[:Category:Bastokan Architecture|Bastok]], [[:Category:Windurstian Architecture|Windurst]] and [[:Category:San d'Orian Architecture|San D'oria]]. Further along in the journey comes the city of [[:Category:Jeunoan_Architecture|Jeuno]] and still further yet we find the eastern city of [[:Category:Aht_Urhgan_Architecture|Aht_Urhgan]].  These are considered to be the 5 principal cities given the player-population of each.
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== Architecture in [[Bastok]] ==
 
== Architecture in [[Bastok]] ==
{{Bastokan Architecture/menu}}
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''Click on the city link above for information.''
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== Architecture in [[San d'Oria]] ==
 
== Architecture in [[San d'Oria]] ==
{{Sandorian Architecture/menu}}
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''Click on the city link above for information.''
 
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Revision as of 08:10, 12 November 2008


This page is in the process of being replaced by a complete new page structure. Please see Category:Architecture 2 for information on this


Architecture covers all of the non-natural construction found around the world we know as Vana'diel. Some architecture is primitive or perfunctory, while some is advanced and still others fall in between. This could be made by any race found in Vana'diel, these include: shops, establishments, huts, tents, or outpost vendors where an adventurer can buy goods and services. The aim here is to provide a glimpse of the wonders wrought while maintaining a 3rd party vision.

Cities

Beginning with some of the advanced structures, we encounter the Cities that are principal in Final Fantasy. There are 5 such cities, each with it's own flavor! The 'starter' cities, where characters first begin their trek in this world, are Bastok, Windurst and San D'oria. Further along in the journey comes the city of Jeuno and still further yet we find the eastern city of Aht_Urhgan. These are considered to be the 5 principal cities given the player-population of each.

City Architecture: ~ Ffxi flg 01l.jpg BastokFfxi flg 03l.jpg San d'OriaFfxi flg 04l.jpg WindurstFfxi flg 02l.jpg JeunoAhtUrhganFlag.jpg Aht Urhgan

Architecture in Bastok

Click on the city link above for information.

Architecture in San d'Oria

Click on the city link above for information.

Architecture in Windurst

Windurst Waters
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Windurst Waters Locations
Port Windurst
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Port Windurst Locations
Windurst Walls
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Windurst Walls Locations
Windurst Woods
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Windurst Woods Locations


Architecture in Jeuno

Ru'Lude Gardens
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Ru'Lude Gardens Locations
Upper Jeuno
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Upper Jeuno Locations
Lower Jeuno
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Lower Jeuno Locations
Port Jeuno
About this image
Port Jeuno Locations

Architecture in Selbina

Selbina
About this image
Selbina Locations

Architecture in Mhaura

Mhaura
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Mhaura Locations

Architecture in Aht Urhgan Whitegate

Aht Urhgan Whitegate
About this image
Aht Urhgan Whitegate Locations

Architecture in Kazham

Kazham
About this image
Kazham Locations

Architecture in Rabao

This desert oasis does not have any permanent shops. A few merchants sell their goods from under makeshift tents.

Rabao
About this image
Rabao Locations

Architecture in Nashmau

This solitary settlement of the Qiqirn does not have any permanent shops. A few Qiqirn sell their goods in the streets.

Nashmau
About this image
Nashmau Locations

Architecture in Norg

This disorganized den of thieves and brigands does not have any permanent shops. The merchants just load their goods right off the dock and sell straight from the box.

Norg
About this image
Norg Locations

Architecture in the Tavnazian Safehold

This underground settlement does not have any permanent shops. Merchants sell their goods in a disorganized manner in the underground complex.

Tavnazian Safehold
About this image
Tavnazian Safehold Locations

Subcategories

This category has the following 4 subcategories, out of 4 total.

A

B

C

T