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Summons Carbuncle to fight by your side.


Spell cost: 5 MP (initial; See Avatar Perpetuation Costs)
Spell element: Light
Magic skill: Summoning Magic
Jobs: Summoner Level 1


Casting Time:7 seconds
Recast Time: 30 seconds


Avatar Abilities[edit]

Carbuncle's Blood Pacts are all light-based.

Blood Pact: Rage[edit]

Blood Pact Level MP S/T1 Description Comment
Searing Light 1 LVx2 T Required MP: Caster's level x2. Uses all MP and delivers light elemental damage to enemies within Area of Effect. Available only while Astral Flow is active. Potency is significantly lower than other Astral Flow abilities.
Poison Nails 5 11 S Poisons target. Poison effect can be resisted. Skillchain property: Transfixion-Icon.gifTransfixion
Meteorite 55 108 T Deals light elemental damage. Damage varies with TP.
Holy Mist 76 152 T Deals light elemental damage. Damage varies with TP.

Blood Pact: Ward[edit]

Blood Pact Level MP S/T1 Description Comment
Healing Ruby 1 6 T Restores target party member's HP (8 + Level x 2). TP increases the amount healed.
Shining Ruby 24 44 Gives party members within Area of Effect the effects of "Protect" and "Shell" (both a boost of 10%). The effects are combined as one effect. Lasts 180 seconds. Because this grants a unique status effect, it stacks with other effects that increase defense or Magic Defense Bonus.
Glittering Ruby 44 62 Randomly enhances one attribute by 18 for party members within Area of Effect. Lasts 90 seconds. Each point of Summoning magic skill over your current cap increases the duration by 3 seconds (Maximum 3 minutes). Effect weakens over time. The effect is randomly selected for each recipent of the ability. Each player within the area of effect may end up with a different stat bonus.
Healing Ruby II 65 124 T Restores HP for party members within Area of Effect (28 + level x 4 [at 0 TP]). TP increases the amount healed.
Soothing Ruby 94 74 Removes multiple status ailments from party members within area of effect. Skill increases the number of status ailments removed.

1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.

How to Obtain[edit]


See Also[edit]

v  d  e
Magic of Vana'diel: Summoning Magic

Alexander • Atomos • Carbuncle • Cait Sith • Diabolos • Fenrir • Garuda • Ifrit  • Leviathan • Odin • Ramuh • Shiva • Titan
Air • Dark • Earth • Fire • Ice • Light • Thunder • Water

Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicGeomancyHealing MagicNinjutsuSongsSummoning

This article uses material from the "Carbuncle" article on FFXIclopedia and is licensed under the CC-BY-SA License.