Difference between revisions of "Campaign: Experience Point Calculation Guide"

*>Lordshadow
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*>Evergrim
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| Magical Damage  || 10% of damage inflicted || Unknown (500?)  ||  || Includes damage from direct damage elemental and divine spells, skillchains, initial damage from DoT spells, -spike spells and en- spells.  It is unknown if elemental enfeebles (frost, choke, etc.) fit into this category.  Different targets may have different caps.
 
| Magical Damage  || 10% of damage inflicted || Unknown (500?)  ||  || Includes damage from direct damage elemental and divine spells, skillchains, initial damage from DoT spells, -spike spells and en- spells.  It is unknown if elemental enfeebles (frost, choke, etc.) fit into this category.  Different targets may have different caps.
 
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| Curing  || 10% of total HP cured  ||rowspan="2"| 800  ||rowspan="2"|  ||rowspan="2"| Curing a status (Poison, Bio, etc) grants a flat 15XP
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| Curing  || 10% of total HP cured  ||rowspan="2"| 800  ||rowspan="2"|  ||rowspan="2"| Curing a status (Poison, Bio, etc) grants a flat 15EXP
 
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|- BGCOLOR="#e3e6ff" align="center"
| Status Removal || 15XP  
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| Status Removal || 15EXP  
 
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|- BGCOLOR="#e3e6ff" align="center"
 
| Damage received  || 10% of HP lost  || 400  ||  || Overkill damage (damage received in excess of your current HP) is included.  Includes damage received from critical hits as well as TP moves.   
 
| Damage received  || 10% of HP lost  || 400  ||  || Overkill damage (damage received in excess of your current HP) is included.  Includes damage received from critical hits as well as TP moves.   
 
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|- BGCOLOR="#e3e6ff" align="center"
| Enhancing (Self) || 1  || Unknown ||  || Includes JAs, self-cast [[Enhancing Magic]] and [[Ninjutsu]] (some exceptions) and the personal portion of an AoE JA.  Enhancing TP moves Pet's perform on themselves.  [[Gauge]] grants XP under this category.
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| Enhancing (Self) || 1  || Unknown ||  || Includes JAs, self-cast [[Enhancing Magic]] and [[Ninjutsu]] (some exceptions) and the personal portion of an AoE JA.  Enhancing TP moves Pet's perform on themselves.  [[Gauge]] grants EXP under this category.
 
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| Enhancing (Others) || ~3-4 EXP  x # {{verification}} || rowspan="2"|400 {{verification}} || rowspan="2"|60 people || rowspan="2"|# is the number of others / [[NPC]]s affected
 
| Enhancing (Others) || ~3-4 EXP  x # {{verification}} || rowspan="2"|400 {{verification}} || rowspan="2"|60 people || rowspan="2"|# is the number of others / [[NPC]]s affected
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NOTE: Ever since the update on April 8th, 2009, actions taken against Fortifications yield drastically less EXP/AN.  
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NOTE: Ever since the update on April 8th, 2009, actions taken against Fortifications yield drastically less EXP/AN.
  
 
==Time and Medal Total Caps==
 
==Time and Medal Total Caps==

Revision as of 06:34, 26 July 2009

Outdated.jpgThe picture and/or information in this article is currently out of date and needs to be updated based on a recent update.
Notes: As of the April 2009 update data is now invalid



CAUTION!
This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide.
Strategies and information in guides may not work for everyone.

Per Action Calculations

Most actions undertaken while under Allied Tags will grant EXP. The following is a list of known EXP gains from various actions and the total EXP that can be gained from them.

Please note that research on this is incomplete, and as such, this chart is very hit-and-miss. It is a basic outline showing generally how each action is weighted. Do not use this chart as an exact calculator for experience points.

JAs and abilities granted by the character's support job will grant EXP.

These values, especially cap calculations, were very different before March 10, 2008. Credit to Reinhart for finding this on the Japanese PukiWiki (http://ff11wiki.rdy.jp/2026067319.html#z86c536a). The information contained here is (mostly) a translation of the above link.

Action EXP per Action Cap per Assessment Repetitions to Reach Cap Notes
Auto-attack 5 EXP 200 40 Auto-attack rounds grant EXP only if they connect. Dual-wield or HTH rounds grant only 5EXP, although they produce two attacks.
Attacking a fortification 1 EXP 200 200 1 swing results in 1 exp.
Physical Damage 10% of damage inflicted 750 7500 damage Includes damage from auto-attack rounds, ranged attacks, weapon skills and JAs. Different targets may have different caps.
Magical Damage 10% of damage inflicted Unknown (500?) Includes damage from direct damage elemental and divine spells, skillchains, initial damage from DoT spells, -spike spells and en- spells. It is unknown if elemental enfeebles (frost, choke, etc.) fit into this category. Different targets may have different caps.
Curing 10% of total HP cured 800 Curing a status (Poison, Bio, etc) grants a flat 15EXP
Status Removal 15EXP
Damage received 10% of HP lost 400 Overkill damage (damage received in excess of your current HP) is included. Includes damage received from critical hits as well as TP moves.
Enhancing (Self) 1 Unknown Includes JAs, self-cast Enhancing Magic and Ninjutsu (some exceptions) and the personal portion of an AoE JA. Enhancing TP moves Pet's perform on themselves. Gauge grants EXP under this category.
Enhancing (Others) ~3-4 EXP x # Verification Needed 400 Verification Needed 60 people # is the number of others / NPCs affected
Enhancing (NPCs) 10 EXP x #
Enhancing (Songs and Phantom Rolls) 1 EXP x # unknown 15 people # is the number of party members (including yourself)
Enhancing (SMN Buffs) 0 0 Includes all Blood Pact wards which do not heal. Buffing players, self, and NPCs all yield 0 exp/notes.
Enfeebling (Magic) 15 EXP 600 40 Resists still grant EXP, "no effect" spells do not. DoT's with initial DMG (eg: Bio, Dia) are counted under "Magic Damage"
Enfeebling (Songs) 15 EXP 620 42
Enfeebling (Charm) 15 EXP Unknown Unknown Using Charm to Bind Campaign mobs grants EXP upon successful Binds. Charm-Bind resists do not grant EXP.
Critical Hits 10 EXP 100 Verification Needed 10 Verification Needed Includes Sneak Attacks
Closing a skillchain 20 EXP 300 15 EXP does not change, regardless of Skillchain level (1, 2, 3)
Physical Damage (Fortifications) 10% of damage inflicted 750 Attacking multiple fortifications will not raise the cap above 750. (Confirmed in both Eldieme Necropolis and Garlaige Citadel). However AoE attacks or -aga magics that hit and damage 2 (or more) fortification points will add both lots of damage to the total magical/physical damage dealt up as far as the cap.
Magical Damage (Fortifications) 10% of damage inflicted 750 (As above)
Raise 60 EXP Unknown
Defeating an enemy 100 EXP Unknown
Getting K.O.'d -30 EXP Unknown

NOTE: Ever since the update on April 8th, 2009, actions taken against Fortifications yield drastically less EXP/AN.

Time and Medal Total Caps

There is a maximum limit to the number of EXP and Allied Notes that can be granted in a single assessment. As listed below, these limits are based on the character's current Campaign Medal and the amount of time that allied tags have been in effect on the character.

The EXP limit is equal to the limit for Allied Notes. If a character's Allied Notes are half of the rewarded EXP, that character is neither reaching the EXP nor Allied Notes limit. If a character receives Allied Notes greater than one half of their total EXP reward, that character has reached the limit for EXP. If a character's rewarded Allied Notes is equal to the rewarded EXP, then that character has also reached the limit for Allied Notes.

Medal XP/minute 15 minute 30 minute 60 minute
Bronze Ribbon of Service 60 900 1800 3600
Brass Ribbon of Service 62 930 1860 3720
Allied Ribbon of Bravery 64 960 1920 3840
Allied Ribbon of Glory 66 990 1980 3960
Bronze Star 68 1020 2040 4080
Sterling Star 70 1050 2100 4200
Mythril Star 72 1080 2160 4320
Golden Star 74 1110 2220 4440
Copper Emblem of Service 76 1140 2280 4560
Iron Emblem of Service 78 1170 2340 4680
Steelknight Emblem 80 1200 2400 4800
Holyknight Emblem 82 1230 2460 4920
Brass Wings of Service 84 1260 2520 5040
Mythril Wings of Service 86 1290 2580 5160
Wings of Integrity 88 1320 2640 5280
Wings of Honor 90 1350 2700 5400

Known Exceptions

The following actions/abilities are exceptions to the above, and do not grant EXP in Campaign battles:

Group Abilities Notes
Damage Missing an attack, Enemy evades an attack Caused by Utsusemi, Blink, Perfect Dodge, etc.
Damage Inflicting 0 damage, Receiving 0 damage
Abilities Provoke, Double Up, Convert, Burst Affinity, Chain Affinity, Steal, Mug (failure), Hide, Scavenge, Camouflage, Meditate, Boost, Chakra, Shield Bash, Holy Circle, Warding Circle, Ancient Circle, Call Wyvern, Spirit Link, Two-hour abilities Chakra will grant EXP based on HP recovered, however does not grant 15XP per status removed.
Abilities Weapon Skills Simply using a weapon skill grants no inherent EXP. Damage inflicted (physical or magical) and closing a Skillchain grants EXP as above.
Abilities Ranged Attack Ranged attacks are not counted as "auto attack rounds" above. Ranged damage counts as "physical damage" above. Additional effects (damage/status effects) from ammunition is untested.
Pet Commands BST: Fight, Heel, Stay, Leave, Sic Verification Needed, Snarl Verification Needed SMN: Assault, Retreat, Release PUP: Deploy, Deactivate, Retrieve, all Maneuvers
Magic Summoning Magic Summoning Avatars or Spirits
Healing Regen, Refresh HP/MP gained from spells does not grant EXP. Job Abilities which grant Refresh or Regen count are included in Enhancing (Self).
Healing Auto-regen, Auto-refresh, /heal HP/MP gained from /healing, or auto-regen/refresh does not grant EXP. This includes "per tic" HP/MP recovery from spells, equipment and Sigil.
Items Using items (enchanted items included), eating food HP/MP recovered from item use does not grant EXP. Status buffs granted through items also grant no EXP.
Miscellaneous Actions to monsters/PCs without the Campaign Icon Any actions performed on any monster/NPC without the Campaign "sword icon" (enhancements, enfeebles, damage inflicted or received) or PCs without Allied Tags will grant no EXP.You may however skill up if you are currently below the level cap (level cap rules still apply).

Level Adjustments

Final EXP gained is reduced if the character's level is below 61 (though there is no penalty to Allied Notes). The final total reward will be adjusted by the percentages given below. In addition, the EXP cap you can get per minute, and the caps for particular actions, are also subject to the following percentages.

CORRECTION Base EXP gain from Campaign Battles is 1/5 of earned EXP (rounded down) from either Actions performed or Time Limit, whichever is lower. This is noticeable mainly with the Time Limit. Golden Star earns 74 EXP per minute maximum, however if you only complete one minute in Campaign, you only earn 14EXP at 1-15, 28 at 16-30, 42 at 31-45, 56 at 46-60, or 70 at 61+. This is currently only tested with levels between 15-37. Confirmation required for levels 46-60 (4x multiplier) and 61+ (5x multiplier). Confirming that as level 51, multiplier is 4x (80% of EXP gain). I am of the highest rank currently available, Wings of Honor, which I get 90EXP per battle as level 75, with the 80% as level 51, I would get 72exp per minute instead, and indeed that is the case, 5 min yield 360, 2 min yield 144.

Level Adjustment
1-15 1x Multiplier (20% of EXP gain)
16-30 2x Multiplier (40% of EXP gain)
31-45 3x Multiplier (60% of EXP gain)
46-60 4x Multiplier (80% of EXP gain)
61-75 5x Multiplier (100% of EXP gain)