Difference between revisions of "Bio II"

*>Rusomoso
(Add NPC sale price)
m (→‎Other Information: Attack reduction was changed from 10% to 15% in the April. 3, 2019 (JST) Version Update.)
 
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[[de:Bio II]][[Category:Magic]][[Category:Dark Magic]][[Category:Scrolls]][[Category:Black Magic]]
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[[Category:Magic]][[Category:Dark Magic]][[Category:Scrolls]][[Category:Black Magic]]
 
__NOTOC__
 
__NOTOC__
[[Image:ScrollofBioII.PNG|Bio II]]
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[[File:ScrollofBioII.PNG|Bio II]]
 
:'''Deals dark damage that [[Bio (Status Effect)|weakens an enemy's attacks and gradually reduces its HP]].'''
 
:'''Deals dark damage that [[Bio (Status Effect)|weakens an enemy's attacks and gradually reduces its HP]].'''
 
{|cellpadding="5" width="100%"
 
{|cellpadding="5" width="100%"
|width="50%" valign="top" align="left"|
+
|width="50%" valign="top"|
 
==Description==
 
==Description==
 
'''Spell cost''': 36 MP<br>
 
'''Spell cost''': 36 MP<br>
'''Spell element''': <font color="black">'''Dark'''</font><br>
+
'''Spell element''': [[Dark|{{Dark|Dark}}]]<br>
 
'''Magic skill''': [[:category:Dark Magic|Dark Magic]]<br>
 
'''Magic skill''': [[:category:Dark Magic|Dark Magic]]<br>
 
'''Jobs''':<br>
 
'''Jobs''':<br>
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* [[Red Mage]] lvl 36
 
* [[Red Mage]] lvl 36
 
* [[Dark Knight]] lvl 40
 
* [[Dark Knight]] lvl 40
 +
* [[Puppetmaster|Puppetmaster's]] [[Automaton]] lvl 36  ([[Automaton Magic Skill]] 111)<sup>†</sup>
 +
<br>
 +
<sup>†</sup><small>Note: Automatons learn this spell automatically once they have the requisite magic skill.  They do not need to use a scroll.</small>
  
|width="50%" valign="top" align="left"|
+
|width="50%" valign="top"|
  
 
==Timers==
 
==Timers==
 
'''Casting Time''': 1.5 seconds<br>
 
'''Casting Time''': 1.5 seconds<br>
 
'''Recast Time''': 5 seconds
 
'''Recast Time''': 5 seconds
 +
 
==Other Uses==
 
==Other Uses==
'''[[NPC Sell Price]]:''' ???
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{{Resale Price}}
 
|-
 
|-
 
|}
 
|}
 +
 
==How to Obtain==
 
==How to Obtain==
 
{{AH|Scrolls|Black Magic}}
 
{{AH|Scrolls|Black Magic}}
  
 
===Merchants===
 
===Merchants===
:{| border="0" width="60%" cellpadding="2" cellspacing="2"
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:{| width="60%" cellpadding="2" cellspacing="2"
 
|-  style="background:#ffdead;" align="center"
 
|-  style="background:#ffdead;" align="center"
 
! width="35%" | '''Name'''
 
! width="35%" | '''Name'''
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| [[Chutarmire]]
 
| [[Chutarmire]]
 
| [[Selbina]] (H-9)
 
| [[Selbina]] (H-9)
| 12600 - 14560
+
| 12,600 - 14,560
 
|- style="background:#e3e6ff;"
 
|- style="background:#e3e6ff;"
 
| [[Hilkomu-Makimu]]
 
| [[Hilkomu-Makimu]]
| [[Windurst Waters]] (G-7)
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| [[Windurst Waters]] South (G-7)
| 12600 - 14560
+
| 12,600 - 14,560
 
|-
 
|-
 
|BGCOLOR="#e3e6ff"|[[Mazween]]
 
|BGCOLOR="#e3e6ff"|[[Mazween]]
 
|align="left" BGCOLOR="#e3e6ff"|[[Aht Urhgan Whitegate]] (G-7)
 
|align="left" BGCOLOR="#e3e6ff"|[[Aht Urhgan Whitegate]] (G-7)
|align="left" BGCOLOR="#e3e6ff"|14000
+
|align="left" BGCOLOR="#e3e6ff"|14,000
 
|}
 
|}
 +
 +
Note: Hilkomu-Makimu sells Bio II to Windurst Citizens only when Windurst is 1st (conquest)
  
 
== Other Information ==
 
== Other Information ==
; Bio II Damage Tiers :
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; Bio II duration:
: 200-210 dark magic skill > 5dmg/3s
+
: 40 tics in 120 seconds. (2 minutes)
: 211-268 dark magic skill > 6dmg/3s
 
: 269-290 dark magic skill > 7dmg/3s
 
: 291+ dark magic skill > 8dmg/3s
 
  
; Attack down effect:
+
; Bio II Damage Tiers and max dot-dmg (not counting inital dmg)
: Attack is reduced by 53/512 (10.35%)
+
: [[Dark Magic|Dark Magic Skill]] ??? - 210 = 5/tick = 200
 +
: [[Dark Magic|Dark Magic Skill]] 211 - 250 = 6/tick = 240
 +
: [[Dark Magic|Dark Magic Skill]] 251 - 290 = 7/tick = 280
 +
: [[Dark Magic|Dark Magic Skill]] 291 - ??? = 8/tick = 320
 +
 
 +
; Enemy [[Attack]] down effect:
 +
: Attack is reduced by 15%.
  
 
; Dia / Bio Priority :
 
; Dia / Bio Priority :
 
: [[Dia (Status Effect)|Dia]] and [[Bio (Status Effect)|Bio]] do not stack.
 
: [[Dia (Status Effect)|Dia]] and [[Bio (Status Effect)|Bio]] do not stack.
: Dia -> Bio -> Dia II -> Bio II -> Dia III -> Bio III
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: [[Bio III]] > [[Dia III]] > [[Bio II]] > [[Dia II]] > [[Bio]] > [[Dia]]
 
: Example: If Dia is cast, and Bio is cast afterwards, Dia will be overwritten.  If Dia II is then cast, Bio will be overwritten.  If Bio II is cast, Dia II will be overwritten.
 
: Example: If Dia is cast, and Bio is cast afterwards, Dia will be overwritten.  If Dia II is then cast, Bio will be overwritten.  If Bio II is cast, Dia II will be overwritten.
 +
: Dia and Bio also do not overwrite themselves, so casting the same spell multiple times will not extend the duration of the effect.
 +
 +
<br>{{DarkNavbox}}

Latest revision as of 12:28, 4 April 2019


Bio II

Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.

Description[edit]

Spell cost: 36 MP
Spell element: Dark
Magic skill: Dark Magic
Jobs:


Note: Automatons learn this spell automatically once they have the requisite magic skill. They do not need to use a scroll.

Timers[edit]

Casting Time: 1.5 seconds
Recast Time: 5 seconds

Other Uses[edit]

Resale Price: ???~??? gil

How to Obtain[edit]

Auction House Category: Scrolls > Black Magic ( )

Merchants[edit]

Name Location Price
Chutarmire Selbina (H-9) 12,600 - 14,560
Hilkomu-Makimu Windurst Waters South (G-7) 12,600 - 14,560
Mazween Aht Urhgan Whitegate (G-7) 14,000

Note: Hilkomu-Makimu sells Bio II to Windurst Citizens only when Windurst is 1st (conquest)

Other Information[edit]

Bio II duration
40 tics in 120 seconds. (2 minutes)
Bio II Damage Tiers and max dot-dmg (not counting inital dmg)
Dark Magic Skill ??? - 210 = 5/tick = 200
Dark Magic Skill 211 - 250 = 6/tick = 240
Dark Magic Skill 251 - 290 = 7/tick = 280
Dark Magic Skill 291 - ??? = 8/tick = 320
Enemy Attack down effect
Attack is reduced by 15%.
Dia / Bio Priority
Dia and Bio do not stack.
Bio III > Dia III > Bio II > Dia II > Bio > Dia
Example: If Dia is cast, and Bio is cast afterwards, Dia will be overwritten. If Dia II is then cast, Bio will be overwritten. If Bio II is cast, Dia II will be overwritten.
Dia and Bio also do not overwrite themselves, so casting the same spell multiple times will not extend the duration of the effect.


v  d  e
Magic of Vana'diel: Dark Magic

"Absorb" spells:
Absorb-ACCAGIAttriCHRDEXINTMNDSTRTPVIT
HP/MP Absorption:
AspirIIIIIDrain IIIIII
Damage:
DeathKaustra
Enfeebling:
Bio IIIIIIStun
Enhancing:
Dread SpikesEndark IIIKlimaform
Transportation:
Tractor


Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicGeomancyHealing MagicNinjutsuSongsSummoning