Difference between revisions of "Bio II"
*>Rusomoso (Add NPC sale price) |
m (→Other Information: Attack reduction was changed from 10% to 15% in the April. 3, 2019 (JST) Version Update.) |
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− | + | [[Category:Magic]][[Category:Dark Magic]][[Category:Scrolls]][[Category:Black Magic]] | |
__NOTOC__ | __NOTOC__ | ||
− | [[ | + | [[File:ScrollofBioII.PNG|Bio II]] |
:'''Deals dark damage that [[Bio (Status Effect)|weakens an enemy's attacks and gradually reduces its HP]].''' | :'''Deals dark damage that [[Bio (Status Effect)|weakens an enemy's attacks and gradually reduces its HP]].''' | ||
{|cellpadding="5" width="100%" | {|cellpadding="5" width="100%" | ||
− | |width="50%" valign="top | + | |width="50%" valign="top"| |
==Description== | ==Description== | ||
'''Spell cost''': 36 MP<br> | '''Spell cost''': 36 MP<br> | ||
− | '''Spell element''': | + | '''Spell element''': [[Dark|{{Dark|Dark}}]]<br> |
'''Magic skill''': [[:category:Dark Magic|Dark Magic]]<br> | '''Magic skill''': [[:category:Dark Magic|Dark Magic]]<br> | ||
'''Jobs''':<br> | '''Jobs''':<br> | ||
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* [[Red Mage]] lvl 36 | * [[Red Mage]] lvl 36 | ||
* [[Dark Knight]] lvl 40 | * [[Dark Knight]] lvl 40 | ||
+ | * [[Puppetmaster|Puppetmaster's]] [[Automaton]] lvl 36 ([[Automaton Magic Skill]] 111)<sup>†</sup> | ||
+ | <br> | ||
+ | <sup>†</sup><small>Note: Automatons learn this spell automatically once they have the requisite magic skill. They do not need to use a scroll.</small> | ||
− | |width="50%" valign="top | + | |width="50%" valign="top"| |
==Timers== | ==Timers== | ||
'''Casting Time''': 1.5 seconds<br> | '''Casting Time''': 1.5 seconds<br> | ||
'''Recast Time''': 5 seconds | '''Recast Time''': 5 seconds | ||
+ | |||
==Other Uses== | ==Other Uses== | ||
− | + | {{Resale Price}} | |
|- | |- | ||
|} | |} | ||
+ | |||
==How to Obtain== | ==How to Obtain== | ||
{{AH|Scrolls|Black Magic}} | {{AH|Scrolls|Black Magic}} | ||
===Merchants=== | ===Merchants=== | ||
− | :{| | + | :{| width="60%" cellpadding="2" cellspacing="2" |
|- style="background:#ffdead;" align="center" | |- style="background:#ffdead;" align="center" | ||
! width="35%" | '''Name''' | ! width="35%" | '''Name''' | ||
Line 35: | Line 40: | ||
| [[Chutarmire]] | | [[Chutarmire]] | ||
| [[Selbina]] (H-9) | | [[Selbina]] (H-9) | ||
− | | | + | | 12,600 - 14,560 |
|- style="background:#e3e6ff;" | |- style="background:#e3e6ff;" | ||
| [[Hilkomu-Makimu]] | | [[Hilkomu-Makimu]] | ||
− | | [[Windurst Waters]] (G-7) | + | | [[Windurst Waters]] South (G-7) |
− | | | + | | 12,600 - 14,560 |
|- | |- | ||
|BGCOLOR="#e3e6ff"|[[Mazween]] | |BGCOLOR="#e3e6ff"|[[Mazween]] | ||
|align="left" BGCOLOR="#e3e6ff"|[[Aht Urhgan Whitegate]] (G-7) | |align="left" BGCOLOR="#e3e6ff"|[[Aht Urhgan Whitegate]] (G-7) | ||
− | |align="left" BGCOLOR="#e3e6ff"| | + | |align="left" BGCOLOR="#e3e6ff"|14,000 |
|} | |} | ||
+ | |||
+ | Note: Hilkomu-Makimu sells Bio II to Windurst Citizens only when Windurst is 1st (conquest) | ||
== Other Information == | == Other Information == | ||
− | ; Bio II | + | ; Bio II duration: |
− | : | + | : 40 tics in 120 seconds. (2 minutes) |
− | |||
− | |||
− | |||
− | ; Attack down effect: | + | ; Bio II Damage Tiers and max dot-dmg (not counting inital dmg) |
− | : Attack is reduced by | + | : [[Dark Magic|Dark Magic Skill]] ??? - 210 = 5/tick = 200 |
+ | : [[Dark Magic|Dark Magic Skill]] 211 - 250 = 6/tick = 240 | ||
+ | : [[Dark Magic|Dark Magic Skill]] 251 - 290 = 7/tick = 280 | ||
+ | : [[Dark Magic|Dark Magic Skill]] 291 - ??? = 8/tick = 320 | ||
+ | |||
+ | ; Enemy [[Attack]] down effect: | ||
+ | : Attack is reduced by 15%. | ||
; Dia / Bio Priority : | ; Dia / Bio Priority : | ||
: [[Dia (Status Effect)|Dia]] and [[Bio (Status Effect)|Bio]] do not stack. | : [[Dia (Status Effect)|Dia]] and [[Bio (Status Effect)|Bio]] do not stack. | ||
− | : Dia | + | : [[Bio III]] > [[Dia III]] > [[Bio II]] > [[Dia II]] > [[Bio]] > [[Dia]] |
: Example: If Dia is cast, and Bio is cast afterwards, Dia will be overwritten. If Dia II is then cast, Bio will be overwritten. If Bio II is cast, Dia II will be overwritten. | : Example: If Dia is cast, and Bio is cast afterwards, Dia will be overwritten. If Dia II is then cast, Bio will be overwritten. If Bio II is cast, Dia II will be overwritten. | ||
+ | : Dia and Bio also do not overwrite themselves, so casting the same spell multiple times will not extend the duration of the effect. | ||
+ | |||
+ | <br>{{DarkNavbox}} |
Latest revision as of 12:28, 4 April 2019
- Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Description[edit]Spell cost: 36 MP
|
Timers[edit]Casting Time: 1.5 seconds Other Uses[edit]Resale Price: ???~??? gil |
How to Obtain[edit]
Auction House Category: Scrolls > Black Magic ( | ) |
Merchants[edit]
Name Location Price Chutarmire Selbina (H-9) 12,600 - 14,560 Hilkomu-Makimu Windurst Waters South (G-7) 12,600 - 14,560 Mazween Aht Urhgan Whitegate (G-7) 14,000
Note: Hilkomu-Makimu sells Bio II to Windurst Citizens only when Windurst is 1st (conquest)
Other Information[edit]
- Bio II duration
- 40 tics in 120 seconds. (2 minutes)
- Bio II Damage Tiers and max dot-dmg (not counting inital dmg)
- Dark Magic Skill ??? - 210 = 5/tick = 200
- Dark Magic Skill 211 - 250 = 6/tick = 240
- Dark Magic Skill 251 - 290 = 7/tick = 280
- Dark Magic Skill 291 - ??? = 8/tick = 320
- Enemy Attack down effect
- Attack is reduced by 15%.
- Dia / Bio Priority
- Dia and Bio do not stack.
- Bio III > Dia III > Bio II > Dia II > Bio > Dia
- Example: If Dia is cast, and Bio is cast afterwards, Dia will be overwritten. If Dia II is then cast, Bio will be overwritten. If Bio II is cast, Dia II will be overwritten.
- Dia and Bio also do not overwrite themselves, so casting the same spell multiple times will not extend the duration of the effect.
"Absorb" spells:
Absorb-ACC • AGI • Attri • CHR • DEX • INT • MND • STR • TP • VIT
HP/MP Absorption:
Aspir • II • III — Drain I • II• III
Damage:
Death — Kaustra
Enfeebling:
Bio I • II • III— Stun
Enhancing:
Dread Spikes — Endark I • II — Klimaform
Transportation:
Tractor
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Geomancy • Healing Magic • Ninjutsu • Songs • Summoning