Balrahn
Revision as of 16:25, 13 September 2015 by *>Blue Donkey Kong
Job: Varies Guardian of Asgarth |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Helmwige's Chamber | 1 | A, T(H), M, JA ??? HP ??? MP | |||
Schwertleite's Chamber | 1 | A, T(H), M, JA ??? HP ??? MP | |||
Waltraute's Chamber | 1 | A, T(H), M, JA ??? HP ??? MP | |||
Nyzul Isle - Forging a New Myth | 1 | A, T(H), HP ??? HP 0~??? MP | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes[edit]
Einherjar[edit]
- One of the possible bosses for Einherjar - Wing II chambers. Balrahn appears as a Soulflayer.
- Can Draw In his current target.
- He'll use all the standard Soulflayer TP moves, such as Immortal Shield, which grants a Magic Shield effect (but it will not block enfeebles), and Reprobation, which removes all buffs (even food).
- He casts -ga III spells. These can be interrupted with stuns or weaponskills.
Forging a New Myth[edit]
- Spawns for quest Forging a New Myth as a fomor.
- Uses the Mythic Weapon that matches the player's job and has access to Aftermath.
- He cannot drop below 1 HP until his opponent has reached level 3 Aftermath. At this point, he becomes immune to damage.
- See Forging a New Myth for strategies.
See also[edit]
This article uses material from the "Balrahn" article on FFXIclopedia and is licensed under the CC-BY-SA License.