Animated Great Axe

Revision as of 05:53, 31 July 2012 by *>Jddavid123
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Job: Warrior
Family: Animated Weapons

Notorious Monster

Zone Level Drops Steal Spawns

Notes

Dynamis - Xarcabard 1 A, T(H)
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:[edit]

  • The Animated Great Axe IS NOT IMMUNE to Stun. It is very resistant to the spell Stun, and still resistant, but not as much to Weapon Skill Stun effects.
  • Before engaging, it is a common practice for all melee to not use their TP until they have 300%. This way, a large amount of damage can be done to the Animated Great Axe at the start of the battle.
  • Due to the recent changes to the way the Dynamis zones work, the animated weapons no longer warp away during the fight.
  • The Animated Great Axe can use the weapon skill Metatron Torment.
  • Immune to Sleep and Lullaby.
This article uses material from the "Animated_Great_Axe" article on FFXIclopedia and is licensed under the CC-BY-SA License.