Difference between revisions of "Anemohelix"

*>Lordshadow
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'''Recast Time''': 37 seconds
 
'''Recast Time''': 37 seconds
 
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'''[[Resale Price]]:''' ??~??? gil
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==Other Uses==
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{{Resale Price}}
 
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Revision as of 16:46, 27 August 2009

de:Austers Kern

File:Anemohelix.png

Deals wind damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.

Description

Spell cost: 87 MP
Spell element: Wind
Magic skill: Elemental Magic
Jobs:

Timers

Casting Time: ? seconds
Recast Time: 37 seconds

Other Uses

Resale Price: ???~??? gil

How to Obtain

Auction House Category: Scrolls > Black Magic ( )

Merchants

Name Location Price
Layton The Eldieme Necropolis (S) (J-8) 13975

Other Information

  • Since this spell is Elemental Magic, it's not compatible with Manifestation.
  • This spell does an amount of initial damage, and is repeated on each of its ticks.
  • Unlike most DoT effects, this spells ticks every 9 seconds, with an average duration of 1 minute (duration may vary)..
  • Helix spell duration may vary depending on the target's resistance to an element. A helix on a target weak to the element may have the duration increased, especially with Elemental Seal or Klimaform, and may have the duration reduced, such as on a resist.
  • "Damage dealt is greatly affected by the weather" means the spell always gains the damage bonus from matching weather (day too) that is usually randomly applied for other nukes.


v  d  e
Magic of Vana'diel: Elemental Magic

Single Target:
Aero I • II • III • IV • V • VI — Blizzard I • II • III • IV • V • VI — Comet — Fire I • II • III • IV • V • VI — Impact — Stone I • II • III • IV • V • VI — Thunder I • II • III • IV • V • VI — Water I • II • III • IV • V • VI

Ancient Magic:
Burst I • II — Flare I • II — Flood I • II — Freeze I • II — Quake I • II — Tornado I • II

Area of Effect:
Aeroga I • II • III • ra • ra II • ra III • ja —  Blizzaga I • II • III • ra • ra II • ra III • ja — Firaga I • II • III • ra • ra II • ra III • ja — Meteor — Stonega I • II • III • ra • ra II • ra III • ja — Thundaga I • II • III • ra • ra II • ra III • ja — Waterga I • II • III • ra • ra II • ra III • ja

Elemental Debuffs:
Burn — Choke — Drown — Frost — Rasp — Shock

Helices:
Anemohelix I •  II — Cryohelix I •  II — Geohelix I • II — Hydrohelix I •  II — Ionohelix I •  II — Luminohelix I •  II — Noctohelix I •  II — Pyrohelix I • II


Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicGeomancyHealing MagicNinjutsuSongsSummoning